Trinia Sabor

/Amelia Rose/'s page

516 posts. Organized Play character for Awenydd83.


Full Name

Amelia Rose

Race

Elf

Classes/Levels

Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Gender

Female

Size

M

Age

60

Alignment

Neutral

Deity

Nethys

Languages

Common, Elven, Goblin, Orc, Draconic, Infernal, Thassalonian

Homepage URL

Chronicles, Char Sheet, etc

Strength 12
Dexterity 14
Constitution 10
Intelligence 18
Wisdom 14
Charisma 12

About /Amelia Rose/

CG Medium humanoid (Elf)
Favored Class: Wizard
Init +4; Senses low-light vision; Perception +9

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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +1 Natural Armor, +1 Armor)
hp 27
Fort +3, Ref +5, Will +8
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Offense
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Base Atk +2; CMB +3; CMD 15
Speed 30 ft.
Melee
+1 Longsword: +4 | 1d8+2 | 19-20 x2
Dagger: +3 | 1d4+1 | 19-20 x2

Ranged
+1 Composite Longbow: +5 | 1d8+1 | x3 (+1/+1 <30 ft)
Hand of the Apprentice (7/day): +6 | +1
PBS +1/+1 <30', Precise Shot

Special Attacks/ Abilities
Immune to magical Sleep

Spell-Like Abilities
(Sp) Arcane Bond (Ruby Ring): 1/day
(Su) Hand of the Apprentice 7/day

Spells Known (CL 5, Concentration: +9)
Melee Touch +3, Ranged Touch +4
PBS +1/+1 <30', Precise Shot

Level 0 (5/ At Will):

Acid Splash
Arcane Mark
Bleed
Dancing Lights
Daze
Detect Magic*
Detect Poison
Disrupt Undead
Flare
Ghost Sound
Haunted Fey Aspect
Light*
Mage Hand
Mending
Message
Open/Close*
Prestidigitation
Ray of Frost
Read Magic*
Resistance
Spark
Touch of Fatigue

Level 1 (4/day):

Bungle
Burning Disarm
Comprehend Languages
Color Spray (DC 15)*
Feather fall
Icicle Dagger
Identify
Mage Armor
Magic Missile*
Obscuring Mist
Sleep
Snowball (DC 15)**
Summon Monster I

Level 2 (3/day):

Bone Shaker
Command Undead
Create Pit (DC 16)
Fire Breath
Glitterdust*
Invisibility
Scorching Ray

Level 3 (2/day):

Fireball*
Lightning Bolt

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Statistics
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Abilities:

Str 12
Dex 14
Con 20
Int 29
Wis 25
Cha 12

Feats:

Elven Weapon Proficiencies
Greater Spell Focus: Evocation
Point-Blank Shot
Precise Shot
Spell Focus: Evocation
Wizard Weapon Proficiencies

Traits:

Classically Schooled
Warrior of Old

Skills:

Acrobatics +5
Appraise +4
Bluff +1
Climb +1
Diplomacy +5
Intimidate +1
K. Arcana +12
K. Dungeoneering +8
K. History +8 (+1 permanent bonus)
K. Local +9
K. Planes +8
K. Religion +8
Perception +9
Sense Motive +2
Spellcraft +13 (+2 Identify)
Stealth +3
Survival +2

Languages:

Common
Draconic
Elven
Goblin
Orc
Sylvan

Equipment:

Combat Gear
Arrows x20
Arrows, Blunt x20
+1 Composite Longbow
Dagger
Masterwork Longsword
Smokestick
Spell Component Pouch
Tanglefoot Bag x1
Thunderstone
Spellbook

Other Gear
Antitoxin x4
Backpack
Bedroll
Belt pouch
Cold Weather Gear
Explorers outfit
Flint and Steel
Grappling hook
Ink, Black
Inkpen
Mess kit
Pot
Rope, Silk, 50ft
Soap
Torch x10
Trail Rations x5

Magical Equipment
Potions of CLW x3
Scroll, Haste x2
Scroll, Invisibility
Wand of Command Undead x12
Wand of CLW x36
Wand of Create Pit
Wand of Disrupt Undead x30
Wand of Endure Elements x50
Wand of Mage Armor x38
Wand of MM x33
Bracers of Armor +1
Amulet of Natural Armor +1
Cloak of Resistance +2

Coin 54 GP

Boons:
Lamashtu's Bane: +2/+2 vs enemy displaying Lamashtu symbol

Goblin Scourge: 1/Scenario, 1 min duration, +1/+1 vs goblinoid, +2 Will vs spells from goblinoid sources

Prized Find: If you would fail to earn a prestige point at the end of a scenario, check off this boon to remind your superiors of your past achievements and receive the prestige point as if you completed the requirements for that scenario.

Friend of Janira: +1 Knowledge checks while in the Grand Lodge

Soothsayer: Once per adventure, this mystic can predict imminent events and grant you a +4 insight bonus on one skill check, a +2 insight bonus to your Armor Class against one attack, or a +2 insight bonus on one attack roll or saving throw. You must use this ability before you roll the attack, check, or save or before you hear the final result of the attack against you. Dreadful portents accompany the soothsayer’s insights, and you are shaken for 1 round after using this ability. This does not cause you to become frightened or panicked if you were already shaken.

Pharasma’s Blessing: Pharasma blesses you for your service to the Godsmouth Cathedral. You may reroll any single attack roll targeting an undead creature or any single saving throw against an undead creature’s ability or effect, always taking the result of the second roll. You must make this reroll before the results of the first roll are known. If Pharasma is your patron deity, you receive a +4 bonus on your reroll. Once this ability has been used, cross it off the Chronicle.

Azlanti Wonders: When adventuring in a ruin, archeological site, or other structure that predated starfall, cross this boon off and choose 2: AC, Attack rolls, Saving throws, or Skill checks. For duration of scenario, receive +1 to selected rolls.

Timelost Chronicler: Permanent +1 bonus to K. History, once per scenario, receive a +1 morale bonus to a single d20 roll.

Future Plans:
Spell penetration
Greater spell penetration
Spell focus
Meta magic feats

All these feats are good for evocation. I would also consider admixture evocation in order to change the element of a spell. You will be able to create an ice fireball, or fire lightning bolt, etc.