
Aakif Al-Khismia |

Okay, here's my cleric of Abadar, Aakif Al-Khismia.
LG Medium Humanoid (Human)
Init +5; Senses Perception +10
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DEFENSE
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 dex)
hp 18
Fort +4, Ref +3, Will +8
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OFFENSE
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Speed 40 ft.
Melee Mwk dagger +3 (1d4)
Ranged Mwk pepperbox pistol +4 (1d8)
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STATISTICS
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Str 10, Dex 13, Con 11, Int 14, Wis 18, Cha 12
Base Atk +2; CMB +2; CMD 13
Traits civilized, eyes and ears of the city
Drawbacks N/A
Feats improved initiative, martial weapon proficiency (firearms), defiant luck
Skills (6 points; 2 class, 2 INT, 1 human, 1 favoured)
ACP -1
*ACP applies to these skills
Appraise +7
Artistry (Calligraphy) +8
Diplomacy +7
Heal +8
Intimidate +2
K.Engineering +3
K.Local +8
K.Nobility +7
K.Planes +7
K.Religion +7
Linguistics +6
Perception +10
*Ride +1
Sense Motive +10
Spellcraft +6
Non-Standard Skill Bonuses artistry (calligraphy) +2 item bonus, k.local/nobility/perception +1 trait bonus
Languages Common, Osiriani, Kelish, Celestial
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SPECIAL ABILITIES
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Aura of Law
Channel Energy 2d6
Domains (Protection[defense], Travel[trade])
Spontaneous Spellcasting
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Spells
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0th (at will) 4 slots
1st 3 slots, 1 domain slot
2nd 2 slots, 1 domain slot
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GEAR/POSSESSIONS
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Money 902 GP 8 SP 5 CP
Aakif Al-Khismia was born and raised in Katapesh city to a wealthy merchant family. He's the eldest of the family, with a younger brother and a much younger half sister. His father passed away when Aakif was 14, which meant that Aakif had to grow up quickly to bring income for the family. Though he was already quite well educated, he had to force himself to become a decent merchant in order to carry the family. This did not come naturally to him, as he was much more inclined towards being a reclusive scholar. It wasn't until he was nearing his mid twenties that his mother remarried, this time to a travelling merchant from Varisia. Aakif was already quite pious, and felt some conflict with his mother marrying a half-elf Desnan, but his step father was particularly generous. He took over caring for the family, which let Aakif pursue his studies in faith and magic, in part from a gift from his step father.
After being ordained by the church of Abadar, Aakif went on several tours around Katapesh to aid travelers, confront bandits, and pray in the desert heat. This is where he learned to fight, which he was never skilled at, but possessed a certain determination that most combatants lacked. He focused his spellcasting to aid his team, which composed of various ethnicities, religious beliefs, and personal goals. After his third tour, one of his companions offered him a good word for the Tetrad. Ever keen to saying yes, Aakif agreed, and was hired shortly thereafter. He's been employed by the Tetrad for a year now, and he's quite pleased with the quality of payment. The jobs are sometimes a struggle for him, however, because of his desire to remain within his integrity and faith. He prefers to be merciful when the luxury presents itself, and remain within the law as much as possible.
Aakif Al-Khismia is a Kelish man in his late thirties, with a long black hair and an enormous beard. He's of average height and build, but tries to stand out with colourful clothing and jewelry. Aakif pays a lot of attention to etiquette when interacting with people. He's very polite and respectful to everyone except the vilest of scum.
Aakif is well educated, and quite pious. He desires to help the poor and needy when he can, mainly to avoid being sent to Hell. He's optimistic, though cautious in general. His desires generally boil down to power in the forms of money, magical ability, and status. He wants to feel like he can make a difference in the world, such as bringing people back to life. He wants to receive recognition from Abadar. Aakif values loyalty, honesty, integrity, and justice. He does not lie unless he has to, and tries to be honest and fair in his dealings. His biggest fears are being helpless, bringing shame to his family and faith, and being sent to Hell.

Ol' Pike |

Ok I got all the crunch put into the profile and also the bloodraging profile.
I added a note in the backstory about how I could see Pike having a dynamic character arc, eventually coming to respect magic and maybe even technology. He would be resistant to this but I expect this game will have a LOT of evidence that may change his mind.
In addition, I gave Pike the headstrong drawback without thinking about it that much because it's SO appropriate. However, I should probably have some idea of how that would be ruled. Since Pike deeply disapproves of and fundamentally doesn't believe in relying on technology, would he just be continually shaken as everyone around him is technology? Or would it require some specific, more extreme instance that he was more directly involved in?

Nethandriel Mardencia |

Nethandriel's profile is updated now. I don't think I'll have time to do a full narrative background, but the main points are there. As far as a party roll goes I expect he'd play support as a second tier front line, buffing others when he can and using alchemy to provide useful items. He has enough stealth he should be able to help Zyrel scout when needed, and a high enough disable device to aid Kristelifur with disable device when appropriate. And if we can buy a wand of cure light wounds he'll gladly work that for everyone.

Aldizog |
Hello! I have been invited by the GM to join as a frontliner.
I am thinking of a skilled elven warrior, a relic of the Age of Heroes but one who, unlike Zyrel, sticks to the old ways.
Let's see what the dice have to say.
4d6 ⇒ (2, 6, 4, 4) = 16 14
4d6 ⇒ (5, 1, 6, 2) = 14 13
4d6 ⇒ (4, 4, 6, 6) = 20 16
4d6 ⇒ (2, 5, 3, 6) = 16 14
4d6 ⇒ (4, 3, 1, 6) = 14 13
4d6 ⇒ (1, 5, 3, 4) = 13 12
That's pretty good.
Maybe Str 14, Dex 16 (18), Con 14 (12), Int 13 (15), Wis 12, Cha 13.
Given the prevalence of guns, I think a good plan is to take Missile Shield for now and fight sword-and-board, then switch to an Elven Curve Blade when Cut from the Air comes online at level 5. That means one level of being a high-AC low-damage tank before that flips. But in either case having some defense against firearms.
So why is this guy still a swordsman? Thematically, he's kind of like the Elnor character from Star Trek: Picard. Everybody else has guns, but he has a sword and is damn proud of it. Personality-wise, he might be a bit arrogant, viewing the firearms as good options for those lesser mortals who lack his Elven grace and patience to truly master the sword. (So playing off Zyrel to a degree in trying to out-smug each other.)
Does that sound like it would gel with the party? His role would be to charge in and tie up the enemy in melee (he'll have Step Up) while the other PCs use ranged attacks.
Zyrel, if you would rather your Elven perspective be more unique, then he could instead be a younger human who is inspired by the stories of The Age of Heroes.

Zyrel |

Hey Aldizog!
Hmmm. I'm doing something a bit weird with Zyrel's take on elves, I have no problem with a lot of elves, but I'd like to keep the take consistent.
Note that Zyrel actually spent time amongst humans in the past, which is why - for elves - he is a raging technophile, xenophile progressive. Happy to have a traditionalist so we can bounce off each other.
One thing I have been trying is to have Elves sort of omnicompetent. Zyrel casts spells, has training in a ton of skills (including alchemy and healing), is a trained melee fighter and regards himself as a sniper. If you are playing an older elf it would be good if you can work some of that omnicompetence in.
If you're playing a younger elf (out to see the world, maybe) it's not so important, in which case Zyrel will treat you like a sort of equivalent of the enthusiastic 15 year old intern ("Ugh, centennials think they know everything" ;P ). Though, obviously you'd be more skilled than any of the mayfly-races though. If that's the case it could be good if you could have a 'second career' planned for later. Note Zyrel himself is thematically in his very early 20s (thus the technophilia).
Note Zyrel does use a curved blade and defined it as a standard weapon, so I love the idea of using that. While he has a firearm, he is still practising to use it (no proficiency) and uses his bow.
If you want to work on some standard tactics I'm happy to be the caster in a caster-fighter pair.
If you want the sword to be amazing, I might point out no-one really has magic weapons (or even special weapons) in this game - partially due to ABP. If you can work out a way to make the sword 'magical' somehow then it will be better than anything else.
Cheers

GM Coyote |

Howdy folks! I’m looking for two more players to join this campaign. The party plays as operatives of a shadowy mercantile syndicate in an industrial-era Golarion. Our lineup is currently a sorcerer, a fighter, and a rogue/slayer/wizard.
Build rules are the same as in the initial post, but the party is level 5!
We’re currently in the city of Tan Serik, a member of a mutant confederation in the Spellscar desert called the Spellscar league, working to get a specialist on wild magic to serve the needs of the Tetrad of Cyrune, their mysterious employers.

Staralfur |
Quite new here, joined the forums after they told me PBP RPG were still alive here. I would be interested to join this campaign, are new players welcome?
For my character submission and background, it would be good to have a pointer on how to be introduced to the party. I'm guessing that being part of said mercantile syndicate is the most logic entrance point, correct?
I read in the world guide that you linked, that there are still quite some countries with slavery. Now, as this is historically a time when abolitionism was a thing, I was thinking to make that the main theme of my character. A smuggler (ranger) being involved in an abolitionist group, saving slaves from Belkzen and bringing them to Varisia for example. Is this an idea I can work on?

Staralfur |
That’s a great character idea!
I’ll be totally candid and say that I’m a bit wary of brand new players as a GM, as in my experience I’ve seen quite a few of them disappear from games. If you can be sure you’re around for the long haul, by all means submit a character!
Fair enough, being candid is appreciated. I'll submit a full character by Monday and see where it gets me. If you would allow me to play a familiar or another less important role than a PC, I would be open to that as well. Might be a good test for me to see how things roll here, and for you a way to see what kind of player I am (and if I stick around).

DankeSean RPG Superstar 2010 Top 32, 2011 Top 4 |

I'd like to jump on board the interest train, this sounds like a very cool campaign concept. Given the setting, I'm imagining an oracle of burgeoning technology- maybe a mundane engineer previously, who was working on an analytical engine and Thing Went Wrong, making him essentially an avatar of information. Probably a Lore Oracle, with the Divine Numerologist archetype & Promethean curse. His original personality has been somewhat overridden by becoming the equivalent of a 19-th century human computer, and parts of his body keep being replaced by technological components that somehow work for him even though they;d be so much junk for anyone else.
Alternately, same concept except, given the Mana Wastes aspects of the story currently, his mystery could be Spellscar and is investigating primal/wild magic himself (giving a reason to join the party).
Assuming this is a concept that passes muster, I'll get to work on a full profile for him. Here's the obligatory stat rolls:
4d6 ⇒ (6, 5, 6, 1) = 18
4d6 ⇒ (3, 2, 3, 6) = 14
4d6 ⇒ (6, 3, 2, 3) = 14
4d6 ⇒ (6, 2, 3, 6) = 17
4d6 ⇒ (1, 2, 6, 3) = 12
4d6 ⇒ (1, 6, 5, 4) = 16
{EDIT}...yeah, that's the equivalent of a 32 point buy, which seems a little excessive. I can go 20 point buy if that's more in line with the current characters.

Lanatir |

DankeSean's stats after dropping the lowest are 17/12/12/15/11/15, which is in fact a 32-point buy.
TheLastGhost has 16/13/12/12/16/10, for a 27-pt buy.
Lanatir had 14/13/16/14/13/12, for a 28-pt buy.
Elsa took the 20-pt buy.
Zyrel had 11/15/17/11/14/13, for a 30-pt buy
So a 32-pt buy is a little bit higher than the others, but not all that much.

Elsa Swiftfoot |

I'd like to jump on board the interest train, this sounds like a very cool campaign concept. Given the setting, I'm imagining an oracle of burgeoning technology- maybe a mundane engineer previously, who was working on an analytical engine and Thing Went Wrong, making him essentially an avatar of information. Probably a Lore Oracle, with the Divine Numerologist archetype & Promethean curse. His original personality has been somewhat overridden by becoming the equivalent of a 19-th century human computer, and parts of his body keep being replaced by technological components that somehow work for him even though they;d be so much junk for anyone else.
Alternately, same concept except, given the Mana Wastes aspects of the story currently, his mystery could be Spellscar and is investigating primal/wild magic himself (giving a reason to join the party).
Assuming this is a concept that passes muster, I'll get to work on a full profile for him. Here's the obligatory stat rolls:
4d6
4d6
4d6
4d6
4d6
4d6{EDIT}...yeah, that's the equivalent of a 32 point buy, which seems a little excessive. I can go 20 point buy if that's more in line with the current characters.
Another possibility would be a metal Oracle?

Staralfur |
Rolls: 4d6 ⇒ (6, 4, 5, 1) = 16
Rolls: 4d6 ⇒ (3, 5, 6, 2) = 16
Rolls: 4d6 ⇒ (5, 4, 5, 1) = 15
Rolls: 4d6 ⇒ (4, 5, 3, 4) = 16
Rolls: 4d6 ⇒ (1, 5, 3, 3) = 12
Rolls: 4d6 ⇒ (1, 1, 1, 4) = 7
Working on the backstory of half-orc ranger Ursula, active abolitionist looking for a way to fund a big action. 6 is gonna hurt though.

DankeSean RPG Superstar 2010 Top 32, 2011 Top 4 |

Okay, here's a first run at my oracle's stat block. I ultimately went with the (very nice) rolls I got because, well, the allure was too hard to pass up. Backstory and other stuff will follow. I say 'first run' because as it stands, it looks like a few things might need changing just to avoid party redundancies. Specifically, his skill ranks were Knowledge-oriented, and then I looked at the other characters in detail and realized knowledge skills are quite well covered in this party already. From a character standpoint as well as personal playstyle, I'd rather stick with Lore as a mystery rather than bring absolute chaos to the table with Spellscar, and Metal, while a very solid (no pun intended) mystery, is a little more frontline combat oriented that I imagine this guy being.
One thing I was thinking I might be able to do is take most of his Knowledge skills and make them Lore skills instead, giving him a bit more narrow focus- as far as that, I'd work with you all to try and pick Lores that are likely to be useful in game, but offhand I'm imagining skills like Lore (Mathematics), Lore (Clockwork) or Lore (programming).
As far as what he does, aside from the obvious healing capacity, I see him as mostly support, with buffs and debuffs aplenty, and conjuring up monsters to fill in any gaps.

Alsah Brightmoon |

Nice character, and will be a very good addition. Looks like you are going towards summoning support? But a few questions/comments
How did you get a +5 Dex bonus with a 12 Dex?
You have combat casting. If you are not going to be a frontline fighter, that may not be that necessary.
How do you get +4 armour? Studded is +3
A wand of tears to wine? I have not heard of that before. Sounds interesting

Lanatir |

I'm assuming they have that Oracle revelation that lets Cha replace Dex for some things. And on the armor, we have Automatic Bonus Progression so it counts as +1 Studded Leather.
As to Tears to Wine it is an extremely powerful spell. I'm not sure it's necessary but if the player wants it, it's not too crazy in a wand.

DankeSean RPG Superstar 2010 Top 32, 2011 Top 4 |

Lanatir has it right on both counts: Sidestep Revelation uses Cha to calculate AC and Reflex, and ABP counts for the extra bump to the studded leather.
Combat Casting is probably the most nebulous of my feats; I kept going back and forth between that and the always-useful Improved Initiative, or maybe a weapon proficiency so I can actually hit something with the gun I have, but as it is he doesn't have a lot of 'get out of combat now' tools in his box, so I took that planning for the worst- since the current party composition is two fighter-ish types and a sorcerer, I can't guarantee that I won't frequently wind up with something unpleasant trying to gnaw on me. It's not 100% set in stone, though.

Zorin Blitz |

I'll throw Zorin into the ring. He's going to be a straight Vivisectonist alchemist. Focusing mostly on front lining/party support and healing.
4d6 ⇒ (1, 4, 6, 6) = 17
4d6 ⇒ (5, 3, 1, 1) = 10
4d6 ⇒ (2, 2, 4, 3) = 11
4d6 ⇒ (4, 6, 4, 4) = 18
4d6 ⇒ (3, 2, 5, 3) = 13
4d6 ⇒ (1, 5, 1, 6) = 13
Also some pretty solid stay array so I will start drafting that out tonight.
For his story, he is going to be leaning more toward a modern doctor. Main goal is to study various creatures out in the wild while also practicing medicine. He is also out to collect seed money to begin the construction of his own hospital/research university.

Lindbern Powderswill |

Newbonomicon here, with my submission. Lindbern is a modern dwarf, whose family moved to Alkenstar from nearby Dongun Hold when his father was a young boy of just thirty years. He gives off the impression of the very model of a modern day priest of Torag, a proactive frontiersdwarf dedicated to his community, but in truth, he's a bit of a fire and brimstone sort who takes Torag's proscriptions against mercy just a bit too far.