Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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Swimming under the water is a smart move. Otherwise, yes they could throw javelins at you the whole way.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

mechanically how would it work to swim underwater.. Multiple swim checks?


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Math. Okay so, mechanically speaking, we have 60 feet of swimming to do. A character, upon a successful swim check (DC10), can swim a maximum of half their land speed in a single round. So assuming... say Kemras... succeeds on their swim check every round, they'd need 4 rounds to make the 60 feet underwater (Kemras land speed is 30, so he can swim 15 feet in a single round, and 60/15=4, so 4 rounds.) Now, a character can hold their breath for a number of rounds equal to double their constitution score (read: score, not modifier). This does get shortened if Kemras is making attacks, but we don't have to worry about that. He can potentially hold his breath for 20 rounds, so he's got lots of time.
Now for medium creatures carrying at least 16 pounds of gear, or small creatures carrying at least 8 pounds of gear, you have the option to walk along the bottom. This does not require swim checks, and you can move at half your land speed. You'd still have to hold your breath, of course. I'm inclined to add 20 additional feet of travel for those walking on the bottom, for a total of 80.
Personally, those who're swimming at the water's surface are only treated as prone for the purposes of ranged attacks from land. Those who're swimming underwater get improved cover and partial concealment. Those who're walking on the bottom get total cover and full concealment. That's a homebrew thing.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Anyone up for a swim Wabbit says thinking the waterfall is still out best destination even if we've been spotted


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

"I suppose we must." He looks to the others. "Cleo, can you heal Jakardos' leg?" If not, I have my wand, but I'd rather not spend the time tapping him when we ought to be running.


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Jakardros grunts in pain, but he doesn't remove the stake from his thigh. "They probably saw me and Kaven. We can fall back to Furnok, while you continue sneaking. They'll be on alert, but it's better than having them watch me go up the waterfall."


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo's hand is moving toward his leg to heal him, but she stops as he suggests an alternative. She knows healing would reveal her. She looks at the others in worry. Unsure.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

It's not terrible if the Ogres see us go into the waterfall. They can't fit in the caves. Maybe they'll send some goblins into the cave, but that's OK as we won't have to fight goblins and ogres at the same time. And once in the caves we can access the secret doors. I'd rather we all make a run for it and give up on stealth

alternatively we could split the party (ughh) and try to continue sneaking for those still stealthed.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo nods twice firmly, with her mouth set in a Wabbit knows best line. She reaches out and heals the man's leg.

clw: 1d8 + 5 ⇒ (1) + 5 = 6


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Chaldira help us.... Wabbit knows best lolol


Furnok suddenly has a feeling of deja vu.


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

"Whatever we do, we ought to do it fast." Kemras says, setting aside his personal opinions for the moment.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

"We run. All of us. Now." Cleo and Aggah run toward the waterfall.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Time to go SWIMMING! Last one in has to wash Bacon! Wabbit jumps up from his hiding spot and sprints toward the water


Bacon is offended. He is clean pig.

FUrnok sprints.


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Cleo quickly yanks the short spear out of Jakardros' thigh, quickly staunching the wound with her healing magic. The rest of the group races headlong for the water, throwing themselves into the drink before more spears start raining down. The only one who isn't in the water yet is Cleo, as even Jakardros limps his way into the drink.
Cleo only gets a move action after healing Jakardros, so she's stuck at the edge of the water. For everyone else (except Furnok/Bacon), please let me know a few things:
1. Are you swimming on the surface, underwater, or are you sinking to the bottom?
2. After 20 feet of land movement, how far can you move in the remainder of a round? This will require a swim check DC10 if you're not intentionally sinking to the bottom.

Meanwhile, Furnok and Bacon start sprinting towards the Fort, eager to rejoin their teammates (and not die to ambushing tentamorts).


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HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

if you'll allow a minor retcon As Wabbit sprints towards the water he notices Cleo lagging far behind after administering some healing.... And as much as Wabbit LOVES winning races, he loves his cousin more.

Move action towards the waterfall
Standard action Total defense +6(includes the +2 due to acro ranks)

ac 28

He puts the brakes on... letting the others catch up to and possibly pass him.

And endevours to make himself a choice target feeling he can Dodge incoming spears better than anyone in the group and MUCH better than Cleo.

He YELLS Your Momma's so nasty she pours salt water in her pants to keep her crabs fresh!

And readies himself to Dodge incoming spears


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

Kemras will be swimming underwater. He can move 5 feet in water after a 20 ft. land move.

The half-elven scholar rushes forwards at his full speed, wading swiftly into the water and throwing himself forwards into it.
Swim: 1d20 - 1 ⇒ (15) - 1 = 14


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo runs her little legs off, so far behind the others. "You... didn't... have... to..." she huffs and puffs, but smiles warmly as best as she can.


I could always tuck Cleo under my arm like an adorable football


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Flinging her across the pond will probably be faster :)


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I wonder if Ogres can skip goblins across the water like skipping stones. Maybe giants.

The Ogres throw javelins at the swimming group, but all of their power falls apart upon hitting the water. The look at Wabbit and Cleo, and one of them says

Giant:
"Aww, look at the little people! Look at his tiny swordy-stick, and she's got a iddy biddy suit of chainmail. Adorable! Hey! You two! How long have ya been together? You got any kids? I bet you got like a dozen little people little kids. I'm a mom of 3 meself!"

Furnok is getting closer...

Dice Rolls:

Jakardros swim: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
Kaven swim: 1d20 - 2 - 2 ⇒ (7) - 2 - 2 = 3
Aggah swim: 1d20 ⇒ 10
Ogre javelin: 1d20 + 9 + 2 - 6 ⇒ (17) + 9 + 2 - 6 = 22
Partial conceal: 1d100 ⇒ 63
Ogre javelin: 1d20 + 9 + 2 - 6 ⇒ (14) + 9 + 2 - 6 = 19
Partial conceal: 1d100 ⇒ 70

Swim positions:

Kemras: Underwater, 20/60ft, 19/20 breath
Jakardros: Underwater, 5/60ft, 15/16 breath
Kaven: Underwater, 5/60ft, 11/12 breath
Aggah: Underwater, 20/60ft, 23/24 breath


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo does not respond to the ogre yelling at them, and is too busy running to even blush at the misunderstanding.

does she get to the water?


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HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbit ponders a bit, frustrated that the ogres ignored him in favor of attacking the swimmers huh.. They must not understand common

He looks to see Furnok still lagging behind and then. Pulls down his breeches and moons the ogres thinking maybe this might work better than insulting them verbally


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I'll just assume everyone else is just swimming/running

Cleo bellyflops into the creek, though she immediately starts swimming under the waves at a decent pace. Kemras, Jakardros, and Aggah all make progress, but Kaven begins sinking so far below the surface that it becomes very difficult to spot the Varisian.

As Furnok and Bacon race to edge of the creek, two short spears fly towards Wabbit. The Ogres laugh and joke with each other as they point to Wabbit, before taking out another round of spears and tossing them as well. Not surprisingly, Wabbit is not caught flat footed like Jakardros was, and easily dodges the spears flying towards him from a hundred feet away.

Kemras and Aggah are only a short ways from the waterfall, but at that moment, the Fort's gate opens. A troop of northern goblins emerge from the partially open gate, armed with slings. In mere moments, a hail of sling stones will fall upon anyone above water.

Everyone's "turn"

Dice Rolls:

Kemras swim: 1d20 - 1 ⇒ (19) - 1 = 18
Jakardros swim: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Kaven swim: 1d20 - 2 - 2 ⇒ (7) - 2 - 2 = 3
Aggah swim: 1d20 ⇒ 12
Cleo swim: 1d20 - 1 ⇒ (17) - 1 = 16
Ogre javelin: 1d20 + 9 - 6 ⇒ (2) + 9 - 6 = 5
Ogre javelin: 1d20 + 4 - 6 ⇒ (19) + 4 - 6 = 17
Ogre javelin: 1d20 + 9 - 6 ⇒ (17) + 9 - 6 = 20
Ogre javelin: 1d20 + 4 - 6 ⇒ (15) + 4 - 6 = 13

Swim Positions:

Kemras: Underwater, 50/60ft, 18/20 breath
Jakardros: Underwater, 35/60, 14/16 breath
Kaven: Bottom, 5/60, 10/12 breath
Aggah: Underwater, 50/60ft, 22/24 breath
Cleo: Underwater, 20/60, 23/24 breath


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

With the Furnok and Bacon finally at the creek Wabbit ceases his antagonism of the ogres and jumps in, swimming underwater anticipating a lot of sling rocks incoming.

swim: 1d20 + 3 ⇒ (7) + 3 = 10


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

Kemras continues pushing himself through the water as best he can, but only manages to flail around uselessly in the depths.

Swim: 1d20 - 1 ⇒ (5) - 1 = 4


Furnok goes swimen

Swim: 1d20 + 14 ⇒ (19) + 14 = 33
Bacon swim: 1d20 + 9 ⇒ (8) + 9 = 17


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo dives into the water, swiming as fast underwater as she can

swim: 1d20 ⇒ 6


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Kemras fails to make any progress, and begins sinking to the bottom of the creek, along with Cleo, Aggah, and Kaven. Jakardros is the first to break water and stand up under the waterfall, and he sees a short climb, about 15 feet up the sheer cliff into a hidden cave entrance. Though Aggah is smart enough to swim under the water, the same cannot be said for Bacon. Though he dutifully leaps into the water after Furnok, the boar believes that paddling at the surface is much better. As a result, four short spears splash in his general area, but each one misses. Then, the goblins rush over and launch sling stones at the poar boar. However, Bacon's natural armour is far too thick for their little stones, very few manage to leave a mark.
Bacon takes 5 damage.

Everyone's "Turn"

Dice Rolls:

Jakardros Swim: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
Kaven Swim: 1d20 - 2 - 2 ⇒ (10) - 2 - 2 = 6
Aggah swim: 1d20 ⇒ 7
Javelin: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Javelin: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
Javelin: 1d20 + 9 - 8 ⇒ (6) + 9 - 8 = 7
Javelin: 1d20 + 4 - 8 ⇒ (4) + 4 - 8 = 0
Troop: 1d20 + 8 ⇒ (7) + 8 = 15
Dmg: 1d4 + 1 ⇒ (4) + 1 = 5

Swim positions:

Kaven: underwater, 50/60ft, 17/20 breath
Jakardros: Finished
Kaven: Walking, 35/60ft, 9/12 breath
Aggah: underwater, 50/60ft, 21/24 breath
Cleo: underwater, 20/60ft, 22/24 breath
Wabbit: underwater, 30/60ft, 27/28 breath
Furnok: underwater, 30/60ft, 27/28 breath
Bacon: surface, 40/60ft, 36/36 breath


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

swim: 1d20 + 0 ⇒ (8) + 0 = 8

Cleo continues to try.


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

swim: 1d20 + 3 ⇒ (6) + 3 = 9

Wabbit tries to keep swimming underwater but is having some difficulty


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

Kemras sighs mentally, reminding himself to be calm before pushing forwards once more, making his way towards the other shore.

Swim: 1d20 - 1 ⇒ (17) - 1 = 16


DM TreasureFox wrote:

Kemras fails to make any progress, and begins sinking to the bottom of the creek, along with Cleo, Aggah, and Kaven. Jakardros is the first to break water and stand up under the waterfall, and he sees a short climb, about 15 feet up the sheer cliff into a hidden cave entrance. Though Aggah is smart enough to swim under the water, the same cannot be said for Bacon. Though he dutifully leaps into the water after Furnok, the boar believes that paddling at the surface is much better. As a result, four short spears splash in his general area, but each one misses. Then, the goblins rush over and launch sling stones at the poar boar. However, Bacon's natural armour is far too thick for their little stones, very few manage to leave a mark.

Bacon takes 5 damage.

Everyone's "Turn"

** spoiler omitted **

** spoiler omitted **

Thems fighting words


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Cleo and Wabbit continue to struggle against the creek, now falling in the back of the group. Meanwhile, Kemras, Aggah, Furnok, and Bacon all reach the waterfall. As they look up, they see Jakardros climbing up the slippery slope, and he's about half way to what they can now see to be a cave 15 feet up. The cliff is slick with water and algae, making the climb very difficult, and the sharp rocks at the bottom make falls all the more dangerous. As they look at the rocks, they see Kaven slowly trekking across the bottom of the creek. He's about to reach the surface.

As Cleo struggles underwater, two short spears plop into the creek alongside her. Meanwhile, the troop of goblins move along the shore, and launch more slingstones at the entire group.
Kemras, Aggah, and Furnok take 2 damage.

Everyone's turn. Getting Bacon up the waterfall may require some creativity.

Dice Rolls:

Jakardros climb: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
Aggah swim: 1d20 ⇒ 17
Furnok swim: 1d20 + 14 ⇒ (11) + 14 = 25
Bacon swim: 1d20 + 9 ⇒ (13) + 9 = 22
Javelin: 1d20 + 9 - 2 + 2 ⇒ (7) + 9 - 2 + 2 = 16
Conceal: 1d100 ⇒ 20
Javelin: 1d20 + 9 - 4 + 2 ⇒ (4) + 9 - 4 + 2 = 11
Conceal: 1d100 ⇒ 60
Troop: 1d20 + 8 ⇒ (17) + 8 = 25
Troop: 1d20 + 8 ⇒ (13) + 8 = 21
Troop: 1d20 + 8 ⇒ (20) + 8 = 28
Troop: 1d20 + 8 ⇒ (13) + 8 = 21
Troop: 1d20 + 8 ⇒ (4) + 8 = 12
Conceal: 1d100 ⇒ 63
Crit confirm: 1d20 + 8 ⇒ (10) + 8 = 18
Dmg: 1d4 + 1 ⇒ (1) + 1 = 2
Crit dmg: 1d4 + 1 ⇒ (3) + 1 = 4

Swim positions:

Kemras: Finished
Jakardros: Half way up the waterfall
Kaven: Surfacing, 60/60ft, 8/12 breath
Aggah: Finished
Cleo: Underwater, 20/60ft, 21/24 breath
Wabbit: Underwater, 30/60ft, 26/28 breath
Furnok: Finished
Bacon: Finished


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

swim: 1d20 + 3 ⇒ (18) + 3 = 21


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

After gasping a breath of air, Kemras winces as the slingstones sting and bruise his flesh. Looking up the waterfall, he grimaces. "Time to try my best, I suppose..." He chants calmly, calling upon the ancestral magic of his human and elven heritages. With the powerful potential of his ancestors filling him, he clambers up the waterfall with astonishing quickness.

Casting paragon surge to get the feat Sure Grasp. He also gets +2 to both Dex and Int.

Climb: 1d20 + 4 ⇒ (15) + 4 = 19
Climb: 1d20 + 4 ⇒ (17) + 4 = 21 That's a 21 total.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

swimming: 1d20 + 0 ⇒ (8) + 0 = 8


Furnok may have to do a 'You Will Not Pass' on the gobbos

Bacon goes to retrieve Cleo and let her ride on him

Swim: 1d20 + 9 ⇒ (4) + 9 = 13


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

otherwise she'll keep sinking like a stone.


Furnok gets out of the water and prepares to whack the gobboes with his longhammer.


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Jakardros scrambles up the remainder of the cliffside. He drops his backpack in the cave, ready to retrieve a rope for his allies. "Rope comin down in just a moment!" He yells. Kaven crawls out of the water, but he seems quite nervous about the goblins nearby. With him emerges Wabbit, but his cousin Cleo can't even be seen in the water. Bacon leaps back in to find her. He swims almost the entire way back, before spotting Cleo's red hair at the bottom.
The funny thing is, Cleo, is that now that you're at the bottom, you can just walk at half speed without swim checks.

Kemras casts a spell on himself to become a talented climber, and sure enough, it makes the difference. That being said, the rabble of goblins gets closer, and continues raining down tons of sling stones, pelting almost everyone. Kemras gets smacked in the back, and even with his spell, fumbles with his grip. Fortunately, he was barely 5 feet up to begin with, and lands on his feet.
Furnok and Kemras each take 6 damage

Just as Kaven's feet touch the group, Jakardros tosses down the end of a unknotted rope. "Climb up!" He yells.
DC for climbing the cliff is now a DC10. You climb at quarter speed, but with a -5 penalty, you can climb at half speed instead.

Everyone's turn. Single-target attacks work on troops, though at a significant penalty.

Dice Rolls:

Jakardros climb: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Bacon perception: 1d20 + 7 ⇒ (7) + 7 = 14
Troop sling Furnok: 1d20 + 9 ⇒ (19) + 9 = 28
Troop sling Wabbit: 1d20 + 9 ⇒ (9) + 9 = 18
Troop sling Kemras: 1d20 + 9 ⇒ (14) + 9 = 23
Troop sling Jakardros: 1d20 + 9 ⇒ (13) + 9 = 22
Jakardros conceal: 1d100 ⇒ 1
Troop sling Kaven: 1d20 + 9 ⇒ (5) + 9 = 14
Kaven climb: 1d20 + 4 ⇒ (9) + 4 = 13
Kaven climb: 1d20 + 4 ⇒ (2) + 4 = 6
Kaven acro: 1d20 + 20 ⇒ (2) + 20 = 22
Dmg: 1d4 + 2 ⇒ (4) + 2 = 6

Climb positions:

Cleo: Bottom of creek, 20/60ft, 20/24 breath
Bacon: Underwater, 20/60ft, 35/36 breath
Jakardros: In cave with rope
Everyone else: Bottom of cliff


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

With cheeks puffed up in held breath and eyes wide with worry at the potential of drowning, Cleo starts walking. The cloud of ginger hair floats behind her.

she double walks.


Bacon pushes Cleo along

Furnok starts bashing the ball of goblins

Longhammer,PA: 1d20 + 12 ⇒ (10) + 12 = 221d12 + 8 ⇒ (1) + 8 = 9
Longhammer,PA: 1d20 + 5 ⇒ (18) + 5 = 231d12 + 8 ⇒ (2) + 8 = 10


Male Neutral Good Half-Elf (Varisian) Investigator (Antiquarian) 1 | HP 10/10 | AC 14, Touch 12, FF 12 | CMB -1, CMD 11 | Fort +1, Ref +4, Will +4 (+2 vs. enchantment) | Initiative +3 | Perception +11 (+12 for traps), Low-light vision | Speed 30 ft. | Inspiration Pool 4/4 | Hero Points: 1 | Active Conditions:

Kemras hesitates a moment before grabbing ahold of the rope. I'll be of more use at the top of the cliff, shooting arrows. Unfortunately, his wet hands cannot grasp the rope effectively. "Oh, for the love of the gods..."

Climb full: 1d20 + 4 - 5 + 1d6 ⇒ (7) + 4 - 5 + (2) = 8
Climb Full: 1d20 + 4 - 5 + 1d6 ⇒ (5) + 4 - 5 + (3) = 7

Used one point of inspiration there. Didn't help.


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Furnok strides forwards, immediately squishing a goblin under his lucerne hammer. Though Kemras gets hasty and fails to get a good footing, Kaven takes the initiative. With derring do, he leaps onto the cliff and grabs the rope, hauling himself up incrementally.

Down below, Cleo uses the weight of her armour to walk at the bottom of the creek, just like how Aldern used to wade through the bottom of the river when he went to murder in Sandpoint. However, Cleo has limited time to hold her breath, and the silt being kicked up due to the waterfall makes it very difficult to see. Thankfully, Bacon the boar rushes to her rescue, pushing her in the direction Furnok must be.

Wabbit's turn.

Kaven climb: 1d20 + 4 - 2 - 2 + 1d6 ⇒ (10) + 4 - 2 - 2 + (4) = 14


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Wabbit waits for Cleo at the rope not willing to climb up and leave her behind. He dips his head back underwater looking to make sure that she's making progress towards him.


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With how close they are in proximity, Wabbit sees Bacon swimming underwater, but with scarlet red hair over his head.

Meanwhile, the goblins swarm over Furnok like a tidal wave, slashing at him with their little dogslicers. Furnok reacts by bludgeoning two more goblins into the dirt, but he gets shanked multiple times by the little cretins.
Furnok takes 12 damage

On the other side of the creek, a small group of Ogres emerge. Some of them carry javelins and clubs, while two others have bows.

With only Kaven on the rope, Jakardros easily hauls him up the rest of the way. He then drops one end of the rope down for the others.

Everyone's turn

Dice Rolls:

Furnok AoO: 1d20 + 12 ⇒ (11) + 12 = 23
Furnok AoO: 1d20 + 12 ⇒ (11) + 12 = 23
Furnok AoO: 1d20 + 12 ⇒ (1) + 12 = 13
Troop dogslicer: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Dmg: 2d4 + 2d6 ⇒ (4, 2) + (3, 3) = 12


HP 71/71 | AC 25 | T 25 | FF 10 | CMD 21| F +13| R +15| W +11 | SPD 30 ft | Init +7 | Perc +9 Panache 3/3, Stunning Fist 1/1, Tattoo 2/3, Rage 6/6, Smite 2/2, LOH 5/5

Seeing Cleo make progress towards him, Wabbit feels better...But then the sounds of Furnok roaring in battle make him realize he's needed up there.

Wabbit climbs up the rope/wall easily and hurries to join Furnok in combating the goblin horde climb: 1d20 + 21 ⇒ (19) + 21 = 40


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Wabbit the Paladin of Chaldira wrote:


Wabbit climbs up the rope/wall easily and hurries to join Furnok in combating the goblin horde

I need you to choose between climbing the rope, or helping Furnok. The rope leads up the waterfall and into the hidden cave. Furnok is busy holding off the goblins while everyone else climbs up

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