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When the game was first posted Fabesmini wanted 32 point characters. Then it became 25 point PC's.
I am hoping that we may get some more points to increase stats. Perhaps to reflect how we do in the adventure. Lots of good fighting = put points into Strength, etc.
That would make the generic spellcasters a much more powerful proposition.
I hope.
Cheers

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It's good to give all the players a chance at doing stuff against type. Ynyr may fight off three orcs and save Siobhan thus leading to him thinking about being a generic warrior.
Otherwise I agree 100% with Healaugh and Bran.
I feel safer with Melisana around. She's my kind of lady, talks little and shoots well (hopefully).

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It's good to give all the players a chance at doing stuff against type. Ynyr may fight off three orcs and save Siobhan thus leading to him thinking about being a generic warrior.
Otherwise I agree 100% with Healaugh and Bran.
I feel safer with Melisana around. She's my kind of lady, talks little and shoots well (hopefully).
It's always good to give characters at least a chance to do things against type, it can lead to interesting character developments. Besides, my poor alfkinder needs something to shake her out of that dire lack of self-esteem she has *kicks her*

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I really should have done this sooner, but I'm such a ditz sometimes! Paul T sends along his apologies for the lack of Conall posts but he's had a busy & stressful time of late. He's happy with us dragging along the broken master of the hounds and he promises he'll be back and posting again some time soon.

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Will that nice half-elf tell her bedraggled comrades it's safe to go in? ;D
Will do :) I was just giving time for an Ynyr response before having her nab the others but I'll go write up her going to get her companions now to speed things up :D

FabesMinis |

Sorry Thruggy, still feeling under the weather?
Looks like a Siobhan post got eaten in the game thread. I've tried reporting the bug, but I was fobbed off a bit.
And indeed the last Healaugh post doesn't even appear, although it does appear in the preview balloon.

FabesMinis |

Gosh a whole week, and nothing to discuss?
It must be because I am teh awzum roxxorz leet DM. ;D
Any questions on plot or rules so far?
Just to clarify, our adept can now prepare spells (if you haven't done so, please add them to the character sheet), and four of you have a "I tarted up a wrecked shrine and all I got was this nifty automatic 20" t-shirt.

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Thought Paizo post monster got you there Fabes, but it seems you're back amongst us. Or my computer has stopped playing sillyb*&&ers.
The t-shirt of goddessy favourableness - I'm assuming this is a one time only never to be repeated offer?
DM

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Looking at the generic rules, the warrior and expert seem pretty even compared to their core counterparts. I'd say that the arcane spellcaster could be slightly better.
But the cleric alternative is weaker, hit points and armour are much lower. At the moment I'd recommend that Siobhan stays straight adept and someone else take turn undead.
Maybe you could look at the feats list and options too with a view to adding in other abilities.
For instance if I'd like to play a druid, there is little to help me get the abilities. The feats list means I cannot take from the PHB, things like augment summoning or have the ability to channel spells into healing or summon nature's ally.
Whatever we do folks, the party should tell each other what we plan to do, otherwise we may miss out on important things like someone who can search well, spot well ....
Just a few thoughts, I am still in favour of us using the generic rules.

Rev Rosey |

I'm playing an Adept in another PbP and was toying with making him go clericy since he's mainly a healer.
We decided against it and have created a kind of hybrid which works - and I stress this - for this particular game which is extremely setting specific (Evening of an Empire if anyone's interested - Taliesin Hoyle's picked it up and is doing a great job). What we've done there is keep Adept class but add in Wizard feats. This means that at level 2 my guy is essentially the same bloke as level 1 with more hp, but he'll get the feats as he moves up. If he lasts that long.
What I really like about Adept is that you get access to both divine and arcane powers with no real constraints. The limitations are on the spell levels you can achieve but that won't be an issue for a long time yet. The problem here is that the flexibility of having both sets of powers available, albeit at low level tends to make the class slightly underpowered as a functional PC.
As I said above, it works in Empire, whether it works or can be made to work for Siobhan is a different story.
So Tresmeer heading for the Druidic, Siobhan probably some kind of cleric/wizard hybrid, Ynyr is looking a bit Roguey to me (Mr Skilltastic) and Healaugh is ... well I have no idea. I can't see him as an Expert anything, Adept sounds all wrong and Aristocrat makes me just laugh at the very thought.
Still want to keep with the generics. Maybe he'll just be a kind of super commoner. All of his non-Wisdom based skills are high and useful.

Tresmeer Torwalker |

Tresmeer may not go druid, that was an example, but then again he may.
I am on a short break until Sunday evening. I'll try to keep an eye on the game but computer access may be sporadic at best.
Feel free to NPC the farmer if needed FM.
Cheers

FabesMinis |

I like the generic classes as they fit more with the kind of feel I'm going for - less "D&D classes" and more "this is the type of thing I want to do" - FW: we can discuss perhaps gaining some druid abilities as 'bonus feats' - I have to confess to preferring a more down to earth feeling to spellcasting than the D&D Druid presents with the crazy shape-shifting and "come to me jungle friends" but we can work stuff out!

ZioKai |

First I would like to apologize to everyone. Sorry. My work schedule has increased so much that I can hardy do anything, but sleep and work. If I haven't all ready been replaced then this is my offical resignation. I hope that you'll can find someone to be your warrior type maybe Tressmer perhaps? Anyways it was very fun while it lasted and I hope everyone has a good time. Thanks everyone and Fabes great game. ;)

Amardolem |

These boards are about as close as I get to fitting in anywhere, sorry for Ziokai, but one man's loss... anyway, hello to you all, (Heh, a Connecticut Yankee in King VILADEL's (ex)court) this looks to be good fun! I'll have to read the generic section of the SRD...I was wondering about the HP then I realized "warrior" hit dice must be 8. luckily after reading the posts, Bran didn't have too much character exposition, so I'm a bit less fettered and can probably take him in any direction.

FabesMinis |

Well it is slightly confusing in that two of the generic classes have the same names as two of the NPC classes.
In future I think we'll have to make it clear with NPC Warrior and Generic Warrior and NPC Expert and Generic Expert.
Bran has one level in 'NPC Warrior'
Thoughts I've had - possibly bumping up HD so that Generic Expert has d8 for HD, and Spellcaster has d6, others that pertain to particular characters as indicated by players.

Rev Rosey |

Knowing our standard talent for finding inappropriate weapons, those brooch pins will be -6 to hit in melee due to funny size and non-proficency and something like -8 as a ranged weapon.
"But Fabes ... my character has a ton of practice using brooch pins, really ... it's just another name for a fish spear ..."
I don't think our lovely DM is going to cut us any slack here :D
I do but jest. We're not supposed to be adventurers as such. Although I do slightly long for some of the Alpha feats regarding improvised weapons.

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I played around with the generic stuff yesterday.
The way I see it at the moment, Tresmeer is going to either be a druidic type - generic spellcaster/divine mainly because I'd like to see what Fabesmini means by his take on that, or a ranger type - generic warrior with wilderness skills.
If I go druid, could I take Carve Wood, it would be a bit like Scribe Scroll but gives me a pile of healing spells or a version of Create Potion where the person infuses plants or the like with spells that must be eaten. Tresmeer would still have to pay the costs for each infusion.
Whaddaythink?

FabesMinis |

I don't see anything wrong (and indeed I really like the idea) with Tresmeer having variants on these feats. Create Potion could be renamed Create Herbal Remedy (or something), and Scribe Scroll could be Craft Talisman (he uses bits of wood and carves runes on them).

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Create Potion could be renamed Create Herbal Remedy
Oooh, Siobhán would adore that with her profession:herbalist & profession:apothacary. I'm still unsure what to do with her with the generic stuff though as going down the spellcaster route will mean starting a new spell list. Then there's the divine vs. arcane decision to make to pick which stat her spells will run off..
I shouldn't be allowed options, I suck at decisions!