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Hetra Karet
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TN Humanoid (human)
INIT: +1 | SENSES: Perception +3
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Defense
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AC: 14 (+3 Armour, +1 Dex) | Touch: 11 | Flat-Footed: 13
hp: 12 (1d10+2)
Fort: +4 Ref: +3 Will: +1
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Offense
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Speed: 30 ft.
(All attacks +2 AR and DMG against MH)
Melee: TH Warhammer +7 (1d8+6, x3)
OH Warhammer +5 (1d8+4, x3)
Kukri +5 (1d4+4, 18-20/x2)
Cold Iron Dagger +5 (1d4+4, 19-20/x2)
Ranged: Sling +2 (1d3+4, x2, 50 ft.)
Space: 5 ft, Reach: 5 ft.
Powers Known: (ML: 1, Concentration: 1d20+6)
1st-level: Energy Ray
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Statistics
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STR: 18, DEX: 12, CON: 14, INT: 10, WIS: 8, CHA: 16
BaB: +1; CMB: +5; CMD: 16
Feats: Power Attack, Surging Aura
Skills: Craft (Weapons) +4, Disable Device +5, Knowledge (Dungeoneering & Nature) +4, Perception +3, Stealth +5, Use Magic Device +7
Languages: Common
Equipment: 43.70 gp, Kukri, Studded Leather, Warhammer, 100 ft hemp rope, 20 torches, 10 pieces of chalk, Patchwork cloak, mwk Backpack, Cold Iron Dagger.
SQ:
Favored Enemy (Ex): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Track (Ex): +1 to tracking (Survival)
Wild Empathy (Ex): 1d20+4 to improve attitude of animals.
Wild Surge (Su): +1 Manifester Level, 15% Psychic Enervation, pays cost of extra augments. (Surge selected: Pain Surge, detailed below)
Surge Blast (Su): Standard Action and expend Psionic Focus for a Ranged Touch Attack (1d20+2) with 30' range, dealing 1d6 per +1 on Wild Surge.
Pain Surge: Must have taken damage equal to the + on Wild Surge in order to Surge, DC increase due to damage taken while manifesting is halved, continuous damage is ignored.
Psychic Enervation: Sickened until end of next turn, lose PP equal to normal manifester level.
Surge Bond: Can deal exact damage on a willing or helpless target. Gain Heal as a Class Skill, and gain a +4 competence bonus on any aspect relating to surgery.