Tomb of Horrors (Inactive)

Game Master Michael Riter

336 days until the night of the invasion.
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So, I just wanted to put it out there... who among you would be interested in traversing the infamous Tomb of Horrors? This horrific adventure has been converted to Pathfinder and now the evil within the Tomb threaten ALL of Golarion. I have converted the original story to fit into the world you are used to, and have incorporated elements that might be familiar to you (The Worldwound).

BEWARE FOOLISH MORTALS! This adventure is not for the faint of heart... furthermore, I would only be accepting adventurers who have little to no knowledge of the contents within... So... who will step up and rise to the occasion? Who will take this opportunity to test their metal... and their mettle?

The starting level will be 7 (standard gold for that level) and the stats will be rolled. (4d6, drop the lowest number) I will at least consider any Paizo (no 3rd party) material you throw at me... but be forewarned, a backstory as to why you are trying to explore the Tomb is important to me, and I would prefer if your build is not obviously set up to... break the dungeon. (Thankfully for some players, any alignment will be allowed as long as you are trying to work with the party) I will only be accepting 6 applicants, and think that next Friday, September 12th, is the deadline for applications.

Roll20 for the map... and I believe that may be it. 2 traits, a drawback optional... If there are any questions, just post away.
(Note. This is not a full on campaign... for now. If this group REALLY gets along well, and completes the module, I can see about extending it.)


Hmmm, sounds quite interesting. Is there any sort of players guide or other way to glean more about the setting?


Grand Moff Vixen wrote:
Hmmm, sounds quite interesting. Is there any sort of players guide or other way to glean more about the setting?

This is all set in Golarion; starting in Absolomm and transitioning to Osirion (after all, isn't that where all ancient tombs lie?)

Furthermore, I have added a brief introduction in the start of the scenario so that your characters might get brief glimpses at what is to come. Check the discussion page (but don't post there yet) for details.

Silver Crusade

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Is this the 1E edition or that wussed down version


It was adapted from the 1st edition but will be played by the Pathfinder ruleset. DCs for various thing have been increased to make it harder, and a few things have been changed between my former GM (who actually converted it originally for me) and my own little editions. Needless to say, I am expecting this to be deadly.

I have to remember to post in the right alias


Ooo, I always wanted to run through this back in the day but never had the chance. I'll see if I can put something together.


AGamer70 wrote:
Ooo, I always wanted to run through this back in the day but never had the chance. I'll see if I can put something together.

Now that is the spirit! Don't forget an interesting backstory!


If I didn't hate rolling for stats so much I might be interested, but the way the roller has been going for me here of late, I'm not going to roll up gimpasaurus.

You must be starting things out before the tomb because 7th is rather low for it (though I will have to look back and see what level the 3.5 conversion was for). I remember the original 1st Ed module was lvl 10-12 at least.


drbuzzard wrote:

If I didn't hate rolling for stats so much I might be interested, but the way the roller has been going for me here of late, I'm not going to roll up gimpasaurus.

You must be starting things out before the tomb because 7th is rather low for it (though I will have to look back and see what level the 3.5 conversion was for). I remember the original 1st Ed module was lvl 10-12 at least.

I might just consider a 25 point buy as well... actually, yes, why not. Roll the stats and if it's too low for you, use the point buy. (remember, the numbers for the stats are exchangeable)

As for the levels, I'm going by how my GM converted it, so he must have converted it for lower level characters (yet still as deadly). Depending on what sort of 'tier' the group wants to play, I can also see about bumping up the difficulty so that it fits the original... forget everything I just wrote, this was converted for four level 9 pathfinder characters, not level 7. Oops. :)


If you are going to allow a 25 point buy, you might want to consider a kinder dice method (o everyone will likely go point buy).

I've been trying to track down the posts I've seen on the subject to little avail. Hmm, found one site which has a display of the consequences of 4d6 drop low, and it does look rather like the roll does give you an average of a lot of 12-13 rolls.Technically that is around a 25 point buy, so I suppose I'm wrong.

I'll give the token rolls, but I have little optimism.

4d6 ⇒ (6, 4, 1, 6) = 17
4d6 ⇒ (2, 3, 1, 6) = 12
4d6 ⇒ (6, 4, 6, 6) = 22
4d6 ⇒ (5, 3, 5, 6) = 19
4d6 ⇒ (5, 1, 2, 5) = 13
4d6 ⇒ (3, 6, 5, 6) = 20

so the die roller decides to spite me and show up. Guess I'll go with the rolls (I would be insane not to).

Translates to
16
11
18
16
12
17

I'll probably make a melee combatant/ trapfinder. Dwarf. I'll get something together shortly.


I assume standard wealth by level for 9th.


drbuzzard wrote:
I assume standard wealth by level for 9th.

Standard wealth is indeed correct.

And congrats on your... 53 point buy!


Stats: 4d6 ⇒ (5, 2, 6, 6) = 19
-2=17
Stats: 4d6 ⇒ (6, 2, 2, 4) = 14
-2=12
Stats: 4d6 ⇒ (5, 5, 3, 4) = 17
-3=14
Stats: 4d6 ⇒ (4, 4, 4, 4) = 16
-4=12
Stats: 4d6 ⇒ (1, 1, 3, 1) = 6
-1=5
Stats: 4d6 ⇒ (4, 1, 3, 1) = 9
-1=8

Stats that lopsided ought to be a fighter.


Ok I'll bite.

4d6 ⇒ (2, 5, 5, 1) = 13 = 12
4d6 ⇒ (3, 1, 2, 2) = 8 = 7
4d6 ⇒ (2, 5, 1, 1) = 9 = 8
4d6 ⇒ (6, 1, 1, 2) = 10 = 9
4d6 ⇒ (1, 6, 1, 1) = 9 = 8
4d6 ⇒ (1, 3, 3, 6) = 13 = 12

wow...maybe not :)


You can always fall back on the point buy.

Dark Archive

Can't hurt to roll...

Stat: 4d6 ⇒ (4, 6, 3, 5) = 18
Stat: 4d6 ⇒ (2, 5, 5, 1) = 13
Stat: 4d6 ⇒ (1, 6, 4, 1) = 12
Stat: 4d6 ⇒ (3, 3, 3, 3) = 12
Stat: 4d6 ⇒ (2, 3, 2, 4) = 11
Stat: 4d6 ⇒ (3, 4, 4, 5) = 16

Okay, I can live with this. I'll offer up an elven fighter/wizard type (with emphasis on wizard). Will have stats up in a day or so.


When will you close recruitment?

Never played this but kind of want to.


TarkXT wrote:

When will you close recruitment?

Never played this but kind of want to.

Recruitment closes this Friday, but I might extend it if I must.

Dark Archive

Well I have never played any version of this but have heard many things about it. I have no idea why I would be exploring this tomb anymore then any other, so is this tomb legendary or is my tomb explorer just very unlucky?

4d6 - 3 ⇒ (3, 6, 6, 6) - 3 = 18
4d6 - 1 ⇒ (3, 4, 3, 1) - 1 = 10
4d6 - 1 ⇒ (3, 1, 1, 5) - 1 = 9
4d6 - 3 ⇒ (4, 4, 3, 5) - 3 = 13
4d6 - 2 ⇒ (4, 6, 2, 6) - 2 = 16
4d6 - 1 ⇒ (4, 4, 2, 1) - 1 = 10

Sczarni

I have never played this before. Been playing table top RPG's for 20 years. I remember the name but that is all I remember of it.

stat:: 4d6 ⇒ (4, 6, 5, 5) = 20 16
stat:: 4d6 ⇒ (3, 1, 4, 3) = 11 10
stat:: 4d6 ⇒ (4, 5, 4, 3) = 16 13
stat:: 4d6 ⇒ (1, 3, 3, 4) = 11 10
stat:: 4d6 ⇒ (2, 1, 4, 5) = 12 11
stat:: 4d6 ⇒ (4, 4, 1, 2) = 11 10

so 25 point buy beats out a 14 point buy.

Will probably make a wizard. Let me see what I can come up with.


Jarred Henninger wrote:
Well I have never played any version of this but have heard many things about it. I have no idea why I would be exploring this tomb anymore then any other, so is this tomb legendary or is my tomb explorer just very unlucky?

Your backstory is for you to decide, but should generally influenced by what is written in the campaign info and discussion sections of this thread.


I will suggest something for you guys. That by the end of this, you want at least one divine caster such as a Cleric, or someone who can kick ass for their god, such as a Paladin or War Priest.

Dark Archive

Roll hp?


Jarred Henninger wrote:
Roll hp?

Probably should have mentioned that part. HP is max at first level and then rolled the rest of the time. (I'd put the rolls in a spoiler)

Dark Archive

hp:

1d10 ⇒ 4
1d10 ⇒ 1
1d10 ⇒ 2
1d10 ⇒ 3
1d10 ⇒ 8
1d10 ⇒ 10
1d10 ⇒ 1
1d10 ⇒ 3

boo


Jarred Henninger wrote:

** spoiler omitted **

boo

Hope you have a good trapfinder?


stats: 4d6 ⇒ (4, 6, 2, 6) = 18 16
stats: 4d6 ⇒ (6, 4, 4, 1) = 15 14
stats: 4d6 ⇒ (1, 6, 1, 1) = 9 8
stats: 4d6 ⇒ (6, 6, 6, 3) = 21 18
stats: 4d6 ⇒ (1, 6, 5, 2) = 14 13
stats: 4d6 ⇒ (6, 6, 1, 6) = 19 18

if this is too high, I can understand a nerf.


Sometimes good stats are just good stats. In everything but PFS I've always rolled, so... I can understand.


sweet, no nerf, but with that, there are so many classes to play, it is what to play? I have so many characters to play and so many ideas with backstories and those rolls just opened up a lot of options so that almost no class can suck.


Rolling because why not?

Stat: 4d6 ⇒ (1, 6, 1, 6) = 14 =13
Stat: 4d6 ⇒ (4, 3, 6, 4) = 17 =14
Stat: 4d6 ⇒ (1, 3, 6, 5) = 15 =14
Stat: 4d6 ⇒ (2, 6, 6, 4) = 18 =16
Stat: 4d6 ⇒ (6, 2, 5, 2) = 15 =13
Stat: 4d6 ⇒ (5, 1, 3, 1) = 10 =9

Wow, that is exactly a 25-point build. I'll probably use some other 25-point build if I make a character.

Sczarni

just so we are clear, this is PBP just the map will be on roll20?


4d6 ⇒ (3, 2, 6, 4) = 15
4d6 ⇒ (5, 2, 6, 5) = 18
4d6 ⇒ (1, 4, 5, 2) = 12
4d6 ⇒ (3, 1, 5, 4) = 13
4d6 ⇒ (1, 5, 3, 4) = 13
4d6 ⇒ (1, 3, 5, 5) = 14

Edited for typo.


13, 16, 11, 12, 12, 13

Ouch. 21 pt. buy and not the stats i'd really want.

Oh well, they look like caster stats to me so let's see what we can do.


I've heard of this (mostly that it kills everyone), but never played it. Speaking of that, how do you plan to handle character death?

Let's see how rolling goes.

Rolling:

4d6 ⇒ (2, 5, 3, 3) = 13 11
4d6 ⇒ (1, 5, 3, 1) = 10 9
4d6 ⇒ (3, 5, 2, 3) = 13 11
4d6 ⇒ (4, 1, 3, 1) = 9 8
4d6 ⇒ (3, 4, 6, 3) = 16 13
4d6 ⇒ (3, 4, 1, 6) = 14 13

...yup, definitely going with the point buy

Probably going to go for a divine caster of some sort and focus on healing/buffs/more healing. Because that seems important.


So, to be clear, this will be a PBP using roll20 for the map. Character death will honestly be up to the party. When you head to the Tomb itself, you will have the option of bringing along a healbot Cleric of Sarenrae who may or may not be built to resurrect fallen allies... but just might be too scare to venture within the Tomb itself (read as "Will stand at the entrance and have enough resources to bring back each person once.") After that, it depends on if the rest of the party wants to go back to Absolom and rebuild the party or if they want to continue venturing the Tomb. You'll find that I'm very flexible depending on what the party wishes to do collectively.

I can already see that Cleric standing at the entrance of the Tomb, collecting the character sheet of ever poor sap to enter, a stack of papers towering behind him.


Screw the cleric this is Tomb of Horrors.


TarkXT wrote:
Screw the cleric this is Tomb of Horrors.

That's the spirit! Just so you know, it is entirely possible to do this the first time without dying! You just have to play really smart with your characters. (And might need a little bit of luck)

Grand Lodge

I would be very interested in joining up, I never played any of the classic stuff, and would love to give it a whirl

Will work on building a character tomorrow, tonight is in person game night!

Here's a roll!

4d6 ⇒ (1, 1, 3, 6) = 11
4d6 ⇒ (5, 6, 4, 6) = 21
4d6 ⇒ (3, 5, 5, 1) = 14
4d6 ⇒ (1, 1, 5, 3) = 10
4d6 ⇒ (6, 2, 2, 5) = 15
4d6 ⇒ (5, 4, 2, 2) = 13

So:
10
17
13
9
13
11

Hmm.. I might 25pt buy this one...


So... Saturday night. I'm out for a drink. But still I check the recruitment thread - how messed up is that? :D

I remember Tomb of Horrors back in the day. Heck, I remember it in my hands as I pondered if I had enough cash to pay for it...

I think I'll have a go at it after the next song which is playing (Down on Life anyone?)... 25pt buy seems enough to just throw my dwarven fighter at it.

Tomorrow most likely ;)


I've heard much about it, but no specifics. I must admit...it intrigues me. But I'm already in a lot of games. Hm. Lemme think on it.

Shadow Lodge

I have a few ideas,
4d6 ⇒ (3, 4, 6, 1) = 14 13
4d6 ⇒ (5, 5, 1, 2) = 13 12
4d6 ⇒ (5, 4, 6, 4) = 19 15
4d6 ⇒ (1, 2, 4, 4) = 11 10
4d6 ⇒ (6, 6, 3, 6) = 21 18
4d6 ⇒ (3, 6, 2, 1) = 12 11
Not bad, not bad, little over a 25 point buy, hmm an 18 practically demands "caster" of some sort, but from
What I know of 2e and earlier squishyness is to be avoided hmm maybe a magus or an oracle? Hmm

Hmm are 3rd party archetypes or feats allowed?


Alrighty.

Decided on a Half-Orc Archaeologist Bard by the name of Mad Hamish using the 25pt. buy method.

Also decided that in anticipation of imminent and horrible death that his alias will be "Potential Victim" knowing he may die so I can sweep him out and put a new victim in.


4d6 ⇒ (3, 4, 3, 5) = 15

4d6 ⇒ (4, 5, 1, 2) = 12

4d6 ⇒ (6, 1, 5, 4) = 16

4d6 ⇒ (2, 2, 4, 6) = 14

4d6 ⇒ (6, 6, 6, 1) = 19

4d6 ⇒ (1, 4, 3, 1) = 9

Hm. 12 11 15 12 18 8. Looks like my options are fairly limited. Either a full caster, or like a Dex based character, put the 18 in Dex, 15 in Con, and arrange everything else around. Maybe a Daring Champion Cavalier?

I could see that with say a 12 18 15 8 11 12 or thereabouts, though I think taking the 25 PB and going with a more well rounded 13 16 14 10 12 14 would be better.

That 18 starting stat could make a decent Sorcerer or something, but I'd be either super squishy or have to stay away from touch attacks or anything, but on the other hand I've never played a full arcane caster above level 6 or 7, so it could be really fun.

Shadow Lodge

Hmm

Choices narrowed down to two classes and three builds (four if 3rd party archetypes are allowed)

Build one Necromancer&healer:

Oracle(black blooded, bones) stays out of direct combat, sending skeletons and zombies and whatnot to open doors and otherwise be the party's first line of defence
Stats (after level up bonus, before race and magic items)
str 10
Dex 13
Con 16
Int 11
Wis 12
Cha 18
Level up bonus goes to con, leaning on aasimar or kitsune for race
This is the one I'm leaning on, but it requires the other party members be accepting of a necromancer,
If it helps, he will be able to heal you whether you're living or dead, and it reduces the need for someone to take the super dangerous job of trap checker.

Build two: 2ndary melee and caster:

Magus (blade bonded, Kensi,) aasimar
Stats (after level up bonus and racial adjustments, before magic items)
Str 16
Dex 16
Con 12
Int 20
Wis 11
Cha 10
2ndary melee, quite fun, decently survive able, decent (20+) AC

build three 2ndary casting, ranged damage:

Magus (myramararch (not sure that's spelled right, it's the archer one)
Stats (after racial and level up bonus, before magic items)
Str 13
Dex 18
Con 12
Int 20
Wis 11
cha 10
Ranged damage, spellcasting+special arrows
Will own a quivver of abundant ammunition (as the spell made continuous, rather expensive but it'll pay off in the long run with my planned useage of special arrows)

hp: 6d8 + 8 ⇒ (2, 7, 8, 6, 6, 5) + 8 = 42 not bad, average being 35,
So 49 hp for the magi builds, 63 for the oracle, at level seven that's not bad,


Lord Foul II wrote:

Hmm

Choices narrowed down to two classes and three builds (four if 3rd party archetypes are allowed)

** spoiler omitted **
** spoiler omitted **

** spoiler omitted **

No third party material... But whatever concept you play is up to you.

Shadow Lodge

Thanks for the prompt response, and while this is mildly disappointing, at leas it narrows down the possibilities,
Quick question to te DM
Would a necromancer who sends our fallen foes into the room ahead of us, and stand guard while we sleep (if we/they live that long that is) considered "break[ing] the dungeon"
Quick question to the other applicants
Would you guys be willing to work with a necromancer,


I wouldn't have a problem with it.


Given the nature and background of the tomb I don't think it would be wise to walk in with a necromancer. Particularly if we are likely to have an anti-undead guy in the group.

Shadow Lodge

Why would you say that (note I am not taking offence I am legitamently curious)
What do you know about the toom of horrors that i don't which makes necromancers a bad idea. note, I know nothing about the background/nature of the tomb other than A: it was made back when TSR was DnD, and B: the module famous for the trope "the many deaths of you"
(I was asking the question about whether or not people would be ok with it in order to ascertain whether or not we had someone anti-undead in the group


I was thinking of making an anti-undead life oracle, but I could probably rework that if we have a necromancer in the group. I'll post the crunch and fluff when I get back to my computer tonight.

hp:
8d8 ⇒ (7, 5, 5, 8, 8, 4, 8, 4) = 49

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