Doombringer the DM |
So, I just wanted to put it out there... who among you would be interested in traversing the infamous Tomb of Horrors? This horrific adventure has been converted to Pathfinder and now the evil within the Tomb threaten ALL of Golarion. I have converted the original story to fit into the world you are used to, and have incorporated elements that might be familiar to you (The Worldwound).
BEWARE FOOLISH MORTALS! This adventure is not for the faint of heart... furthermore, I would only be accepting adventurers who have little to no knowledge of the contents within... So... who will step up and rise to the occasion? Who will take this opportunity to test their metal... and their mettle?
The starting level will be 7 (standard gold for that level) and the stats will be rolled. (4d6, drop the lowest number) I will at least consider any Paizo (no 3rd party) material you throw at me... but be forewarned, a backstory as to why you are trying to explore the Tomb is important to me, and I would prefer if your build is not obviously set up to... break the dungeon. (Thankfully for some players, any alignment will be allowed as long as you are trying to work with the party) I will only be accepting 6 applicants, and think that next Friday, September 12th, is the deadline for applications.
Roll20 for the map... and I believe that may be it. 2 traits, a drawback optional... If there are any questions, just post away.
(Note. This is not a full on campaign... for now. If this group REALLY gets along well, and completes the module, I can see about extending it.)
Doombringer the DM |
Hmmm, sounds quite interesting. Is there any sort of players guide or other way to glean more about the setting?
This is all set in Golarion; starting in Absolomm and transitioning to Osirion (after all, isn't that where all ancient tombs lie?)
Furthermore, I have added a brief introduction in the start of the scenario so that your characters might get brief glimpses at what is to come. Check the discussion page (but don't post there yet) for details.
Doombringer the DM |
It was adapted from the 1st edition but will be played by the Pathfinder ruleset. DCs for various thing have been increased to make it harder, and a few things have been changed between my former GM (who actually converted it originally for me) and my own little editions. Needless to say, I am expecting this to be deadly.
I have to remember to post in the right alias
drbuzzard |
If I didn't hate rolling for stats so much I might be interested, but the way the roller has been going for me here of late, I'm not going to roll up gimpasaurus.
You must be starting things out before the tomb because 7th is rather low for it (though I will have to look back and see what level the 3.5 conversion was for). I remember the original 1st Ed module was lvl 10-12 at least.
Doombringer the DM |
If I didn't hate rolling for stats so much I might be interested, but the way the roller has been going for me here of late, I'm not going to roll up gimpasaurus.
You must be starting things out before the tomb because 7th is rather low for it (though I will have to look back and see what level the 3.5 conversion was for). I remember the original 1st Ed module was lvl 10-12 at least.
I might just consider a 25 point buy as well... actually, yes, why not. Roll the stats and if it's too low for you, use the point buy. (remember, the numbers for the stats are exchangeable)
As for the levels, I'm going by how my GM converted it, so he must have converted it for lower level characters (yet still as deadly). Depending on what sort of 'tier' the group wants to play, I can also see about bumping up the difficulty so that it fits the original... forget everything I just wrote, this was converted for four level 9 pathfinder characters, not level 7. Oops. :)
drbuzzard |
If you are going to allow a 25 point buy, you might want to consider a kinder dice method (o everyone will likely go point buy).
I've been trying to track down the posts I've seen on the subject to little avail. Hmm, found one site which has a display of the consequences of 4d6 drop low, and it does look rather like the roll does give you an average of a lot of 12-13 rolls.Technically that is around a 25 point buy, so I suppose I'm wrong.
I'll give the token rolls, but I have little optimism.
4d6 ⇒ (6, 4, 1, 6) = 17
4d6 ⇒ (2, 3, 1, 6) = 12
4d6 ⇒ (6, 4, 6, 6) = 22
4d6 ⇒ (5, 3, 5, 6) = 19
4d6 ⇒ (5, 1, 2, 5) = 13
4d6 ⇒ (3, 6, 5, 6) = 20
so the die roller decides to spite me and show up. Guess I'll go with the rolls (I would be insane not to).
Translates to
16
11
18
16
12
17
I'll probably make a melee combatant/ trapfinder. Dwarf. I'll get something together shortly.
WhtKnt |
Can't hurt to roll...
Stat: 4d6 ⇒ (4, 6, 3, 5) = 18
Stat: 4d6 ⇒ (2, 5, 5, 1) = 13
Stat: 4d6 ⇒ (1, 6, 4, 1) = 12
Stat: 4d6 ⇒ (3, 3, 3, 3) = 12
Stat: 4d6 ⇒ (2, 3, 2, 4) = 11
Stat: 4d6 ⇒ (3, 4, 4, 5) = 16
Okay, I can live with this. I'll offer up an elven fighter/wizard type (with emphasis on wizard). Will have stats up in a day or so.
Jarred Henninger |
Well I have never played any version of this but have heard many things about it. I have no idea why I would be exploring this tomb anymore then any other, so is this tomb legendary or is my tomb explorer just very unlucky?
4d6 - 3 ⇒ (3, 6, 6, 6) - 3 = 18
4d6 - 1 ⇒ (3, 4, 3, 1) - 1 = 10
4d6 - 1 ⇒ (3, 1, 1, 5) - 1 = 9
4d6 - 3 ⇒ (4, 4, 3, 5) - 3 = 13
4d6 - 2 ⇒ (4, 6, 2, 6) - 2 = 16
4d6 - 1 ⇒ (4, 4, 2, 1) - 1 = 10
Wondering_Monster |
I have never played this before. Been playing table top RPG's for 20 years. I remember the name but that is all I remember of it.
stat:: 4d6 ⇒ (4, 6, 5, 5) = 20 16
stat:: 4d6 ⇒ (3, 1, 4, 3) = 11 10
stat:: 4d6 ⇒ (4, 5, 4, 3) = 16 13
stat:: 4d6 ⇒ (1, 3, 3, 4) = 11 10
stat:: 4d6 ⇒ (2, 1, 4, 5) = 12 11
stat:: 4d6 ⇒ (4, 4, 1, 2) = 11 10
so 25 point buy beats out a 14 point buy.
Will probably make a wizard. Let me see what I can come up with.
Doombringer the DM |
Well I have never played any version of this but have heard many things about it. I have no idea why I would be exploring this tomb anymore then any other, so is this tomb legendary or is my tomb explorer just very unlucky?
Your backstory is for you to decide, but should generally influenced by what is written in the campaign info and discussion sections of this thread.
SodiumTelluride |
Rolling because why not?
Stat: 4d6 ⇒ (1, 6, 1, 6) = 14 =13
Stat: 4d6 ⇒ (4, 3, 6, 4) = 17 =14
Stat: 4d6 ⇒ (1, 3, 6, 5) = 15 =14
Stat: 4d6 ⇒ (2, 6, 6, 4) = 18 =16
Stat: 4d6 ⇒ (6, 2, 5, 2) = 15 =13
Stat: 4d6 ⇒ (5, 1, 3, 1) = 10 =9
Wow, that is exactly a 25-point build. I'll probably use some other 25-point build if I make a character.
Anon A Mouse |
I've heard of this (mostly that it kills everyone), but never played it. Speaking of that, how do you plan to handle character death?
Let's see how rolling goes.
4d6 ⇒ (2, 5, 3, 3) = 13 11
4d6 ⇒ (1, 5, 3, 1) = 10 9
4d6 ⇒ (3, 5, 2, 3) = 13 11
4d6 ⇒ (4, 1, 3, 1) = 9 8
4d6 ⇒ (3, 4, 6, 3) = 16 13
4d6 ⇒ (3, 4, 1, 6) = 14 13
...yup, definitely going with the point buy
Probably going to go for a divine caster of some sort and focus on healing/buffs/more healing. Because that seems important.
Doombringer the DM |
So, to be clear, this will be a PBP using roll20 for the map. Character death will honestly be up to the party. When you head to the Tomb itself, you will have the option of bringing along a healbot Cleric of Sarenrae who may or may not be built to resurrect fallen allies... but just might be too scare to venture within the Tomb itself (read as "Will stand at the entrance and have enough resources to bring back each person once.") After that, it depends on if the rest of the party wants to go back to Absolom and rebuild the party or if they want to continue venturing the Tomb. You'll find that I'm very flexible depending on what the party wishes to do collectively.
I can already see that Cleric standing at the entrance of the Tomb, collecting the character sheet of ever poor sap to enter, a stack of papers towering behind him.
Viskous |
I would be very interested in joining up, I never played any of the classic stuff, and would love to give it a whirl
Will work on building a character tomorrow, tonight is in person game night!
Here's a roll!
4d6 ⇒ (1, 1, 3, 6) = 11
4d6 ⇒ (5, 6, 4, 6) = 21
4d6 ⇒ (3, 5, 5, 1) = 14
4d6 ⇒ (1, 1, 5, 3) = 10
4d6 ⇒ (6, 2, 2, 5) = 15
4d6 ⇒ (5, 4, 2, 2) = 13
So:
10
17
13
9
13
11
Hmm.. I might 25pt buy this one...
Albion, The Eye |
So... Saturday night. I'm out for a drink. But still I check the recruitment thread - how messed up is that? :D
I remember Tomb of Horrors back in the day. Heck, I remember it in my hands as I pondered if I had enough cash to pay for it...
I think I'll have a go at it after the next song which is playing (Down on Life anyone?)... 25pt buy seems enough to just throw my dwarven fighter at it.
Tomorrow most likely ;)
Lord Foul II |
I have a few ideas,
4d6 ⇒ (3, 4, 6, 1) = 14 13
4d6 ⇒ (5, 5, 1, 2) = 13 12
4d6 ⇒ (5, 4, 6, 4) = 19 15
4d6 ⇒ (1, 2, 4, 4) = 11 10
4d6 ⇒ (6, 6, 3, 6) = 21 18
4d6 ⇒ (3, 6, 2, 1) = 12 11
Not bad, not bad, little over a 25 point buy, hmm an 18 practically demands "caster" of some sort, but from
What I know of 2e and earlier squishyness is to be avoided hmm maybe a magus or an oracle? Hmm
Hmm are 3rd party archetypes or feats allowed?
Rynjin |
4d6 ⇒ (3, 4, 3, 5) = 15
4d6 ⇒ (4, 5, 1, 2) = 12
4d6 ⇒ (6, 1, 5, 4) = 16
4d6 ⇒ (2, 2, 4, 6) = 14
4d6 ⇒ (6, 6, 6, 1) = 19
4d6 ⇒ (1, 4, 3, 1) = 9
Hm. 12 11 15 12 18 8. Looks like my options are fairly limited. Either a full caster, or like a Dex based character, put the 18 in Dex, 15 in Con, and arrange everything else around. Maybe a Daring Champion Cavalier?
I could see that with say a 12 18 15 8 11 12 or thereabouts, though I think taking the 25 PB and going with a more well rounded 13 16 14 10 12 14 would be better.
That 18 starting stat could make a decent Sorcerer or something, but I'd be either super squishy or have to stay away from touch attacks or anything, but on the other hand I've never played a full arcane caster above level 6 or 7, so it could be really fun.
Lord Foul II |
Hmm
Choices narrowed down to two classes and three builds (four if 3rd party archetypes are allowed)
Oracle(black blooded, bones) stays out of direct combat, sending skeletons and zombies and whatnot to open doors and otherwise be the party's first line of defence
Stats (after level up bonus, before race and magic items)
str 10
Dex 13
Con 16
Int 11
Wis 12
Cha 18
Level up bonus goes to con, leaning on aasimar or kitsune for race
This is the one I'm leaning on, but it requires the other party members be accepting of a necromancer,
If it helps, he will be able to heal you whether you're living or dead, and it reduces the need for someone to take the super dangerous job of trap checker.
Magus (blade bonded, Kensi,) aasimar
Stats (after level up bonus and racial adjustments, before magic items)
Str 16
Dex 16
Con 12
Int 20
Wis 11
Cha 10
2ndary melee, quite fun, decently survive able, decent (20+) AC
Magus (myramararch (not sure that's spelled right, it's the archer one)
Stats (after racial and level up bonus, before magic items)
Str 13
Dex 18
Con 12
Int 20
Wis 11
cha 10
Ranged damage, spellcasting+special arrows
Will own a quivver of abundant ammunition (as the spell made continuous, rather expensive but it'll pay off in the long run with my planned useage of special arrows)
hp: 6d8 + 8 ⇒ (2, 7, 8, 6, 6, 5) + 8 = 42 not bad, average being 35,
So 49 hp for the magi builds, 63 for the oracle, at level seven that's not bad,
Lord Foul II |
Thanks for the prompt response, and while this is mildly disappointing, at leas it narrows down the possibilities,
Quick question to te DM
Would a necromancer who sends our fallen foes into the room ahead of us, and stand guard while we sleep (if we/they live that long that is) considered "break[ing] the dungeon"
Quick question to the other applicants
Would you guys be willing to work with a necromancer,
Lord Foul II |
Why would you say that (note I am not taking offence I am legitamently curious)
What do you know about the toom of horrors that i don't which makes necromancers a bad idea. note, I know nothing about the background/nature of the tomb other than A: it was made back when TSR was DnD, and B: the module famous for the trope "the many deaths of you"
(I was asking the question about whether or not people would be ok with it in order to ascertain whether or not we had someone anti-undead in the group