
Doombringer the DM |

If he failed he would know that he knew nothing
If he passed he'd know what the check told him
So I'd say yes but your the DM so *shrug*
Ah. The way I do knowledge DCs is that they are tiered. Depending on how high someone scores, they know more and more about a specific topic. On a natural 20, they automatically know everything. So in any given instance, a person knows SOME knowledge, but isn't sure if what they know is relevant (until it either comes up later or it doesn't)

GM Viskous |

Not sure if this will help or not, but I ran through the threads and made a list of applicants with their character and stat totals from the rolls. The three question marks are for the HP, which I believe they rolled but didn't add to their character sheets/stat blocks yet.
Name | Class | HP | S | D | C | I | W | C
Father Raphael | Oracle 9 | 102 | 10 | 12 | 18 | 13 | 10 | 20/22
Mad Hamish | Bard 9 | 76 | 14 | 18 | 14 | 10 | 12 | 16
Jean Begnoche | Fighter6/Chevalier 3 | ? | 16 | 17 | 14 | 13 | 10 | 16
Leafripper | Barbarian 9 | ? | 16 | 14 | 14 | 10 | 12 | 9
Suzumaru | Shaman 9 | 101 | 12 | 13 | 16/20 | 12/14 | 16/18 | 16/18
Orion Snow | Druid 9 | 50 | 10 | 14 | 13 | 10 | 20/24 | 12
Maxwell Rabble | Inquisitor 9 | 72 | 14 | 18/22 | 14 | 10 | 16/18 | 10
Antony Martin | Oracle 9 | ? | 10 | 14 | 18 | 12 | 12 | 20/22
Kyrethia |Rogue 1/Wizard 8 | 55 | 10 | 17/19 |10 | 16/20 | 9 | 11
There were more people interested but this was all I could find with a character made and submitted.

Doombringer the DM |

Not sure if this will help or not, but I ran through the threads and made a list of applicants with their character and stat totals from the rolls. The three question marks are for the HP, which I believe they rolled but didn't add to their character sheets/stat blocks yet.
Name | Class | HP | S | D | C | I | W | C
Father Raphael | Oracle 9 | 102 | 10 | 12 | 18 | 13 | 10 | 20/22
Mad Hamish | Bard 9 | 76 | 14 | 18 | 14 | 10 | 12 | 16
Jean Begnoche | Fighter6/Chevalier 3 | ? | 16 | 17 | 14 | 13 | 10 | 16
Leafripper | Barbarian 9 | ? | 16 | 14 | 14 | 10 | 12 | 9
Suzumaru | Shaman 9 | 101 | 12 | 13 | 16/20 | 12/14 | 16/18 | 16/18
Orion Snow | Druid 9 | 50 | 10 | 14 | 13 | 10 | 20/24 | 12
Maxwell Rabble | Inquisitor 9 | 72 | 14 | 18/22 | 14 | 10 | 16/18 | 10
Antony Martin | Oracle 9 | ? | 10 | 14 | 18 | 12 | 12 | 20/22
Oh wow, thank you! I was sort of keeping minor notes on the side as to what roles were being covered by whom, but this is much easier to read than that!

Shondra Demarkus |

Did someone call for a full-arcane caster?
Introducing Kyrethia, collector of rare antiquities.
Female elf rogue 1/wizard 8
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +10
Aura elemental manipulation
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Defense
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AC 20, touch 13, flat-footed 17 (+6 armor, +3 Dex, +1 natural)
hp 55 (1d8+8d6+13)
Fort +2, Ref +8, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 20 ft.
Melee etheritos +6 (1d8+2/19-20)
Ranged mwk shortbow +9 (1d6/×3)
Special Attacks sneak attack +1d6
Wizard Spells Prepared (CL 8th; concentration +14):
. . 4th—communal protection from energy{super}UC{/super}, emergency force sphere{super}S{/super}, emergency force sphere, stoneskin
. . 3rd—communal darkvision{super}UC{/super}, fireball{super}S{/super} (DC 19), fireball (DC 19), fireball (DC 19), lightning bolt (DC 18)
. . 2nd—brow gasher{super}UC{/super}, command undead (DC 17), flaming sphere{super}S{/super} (DC 18), flaming sphere (DC 18), unnatural lust{super}UM{/super} (DC 17)
. . 1st—identify, magic missile{super}S{/super}, magic missile, magic missile, protection from evil, ray of enfeeblement (DC 16), touch of combustion{super}ARG{/super} (DC 17)
. . 0 (at will)—detect magic, disrupt undead, read magic, spark{super}APG{/super} (DC 15)
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Statistics
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Str 10, Dex 19, Con 10, Int 20, Wis 9, Cha 11
Base Atk +4; CMB +4; CMD 18
Feats Arcane Armor Training, Breadth Of Experience[APG], Creative Destruction, Elemental Focus[APG], Scribe Scroll, Steadfast Mind, Toughness
Traits ambush training, arcane temper, criminal
Skills Appraise +10, Diplomacy +0 (-2 vs. all creatures of different religion or alignment than you), Disable Device +13, Knowledge (arcana) +16, Knowledge (dungeoneering) +14, Knowledge (history) +14, Knowledge (planes) +15, Knowledge (religion) +14, Perception +10, Sense Motive +8 (+6 vs. all creatures of different religion or alignment than you), Spellcraft +12 (+14 to determine the properties of a magic item), Stealth +8, Use Magic Device +12; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Orc, Osiriani, Ancient, Sylvan
SQ arcane bond (arcane bond [familiar]), elven magic, weapon familiarity, intense spells, opposition school (conjuration, illusion), provincial, specialized school (admixture), trapfinding +1, versatile evocation
Combat Gear potion of cure light wounds (4), potion of cure moderate wounds (2), potion of cure serious wounds, potion of hide from undead (2), potion of mage armor, wand of bull's strength, wand of detect secret doors, wand of enlarge person; Other Gear elven chain, etheritos, arrows (20), mwk shortbow, amulet of natural armor +1, belt of incredible dexterity +2, headband of vast intelligence +4, ring of sustenance, backpack, bedroll, belt pouch, gear maintenance kit, grooming kit, mess kit, whetstone, 54 gp, 1 cp
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Special Abilities
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Admixture Associated School: Evocation
Ambush Training +1 to weapon damage in surprise rounds.
Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Conjuration You must spend 2 slots to cast spells from the Conjuration school.
Creative Destruction (Su) Evocation spells that deal dmg grant temp hp equal to dice number (1 hour, nonstacking).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.
Elemental Manipulation (8 rounds/day) (Su) 30' Aura changes a chosen energy type into another chosen energy type.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Intense Spells +4 (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Provincial -2 diplomacy and sense motive vs. those whose religion or alignment differs from your own
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Steadfast Mind (Intelligence) If fail to cast spell of chosen attribute defensively, retain the spell (Will DC 15+spell level).
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Versatile Evocation (8/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.
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Born into a rare lower class elven family, Kyrethia's childhood was nothing to speak of until her 15th birthday. It was then that she was kidnapped by a criminal organization that intended to turn her into a spy. She was given training in skills that would aid her in this endeavour and excelled at her studies. But during this time, the single greatest influence on her life was the elderly man who served as the leader of the guild. It was he who taught her lessons that she would never forget and also taught her a deep respect for magic. It was only later that she would learn his true nature as a member of the undead.
To this day, her greatest regret is the seduction of a city official for nefarious purposes. Though she was pressured into the action by her superiors, it left her with a bad taste and would affect her future relationships. She seldom speaks of this secret, preferring to keep it to herself lest she be judged.
After her period of service was up, the guild released her to her own cognizance. Fearful that she would not be accepted by her family if they knew of her crimes, she instead made a new life for herself and took up the study of magic. As was the case with thievery, she excelled at the study of the Art, and soon graduated from her apprenticeship with flying colors.
Since that time, she has embraced the Art and become a dealer in rare antiquities. She maintains a small shop in Absalom, but has contacts all over Golarion and is always looking for the next artifact to cross her table.

Doombringer the DM |
1 person marked this as a favorite. |


Shondra Demarkus |

My idea was to evoke an old-school "magic-user/thief" feel to the character, not to min-max her. Certainly there are better or more powerful combos I could have made, but that wasn't my intent. I wanted a character that felt a bit like 1E in that she was primarily a spellcaster, but could also open locks and check for traps. Besides, the level of rogue fit her background.

GM Viskous |

There are undead in the dungeon? Oh well we do know we eventually might be facing a lich, but don't you think we might be able to negotiate?
Also, AGamer, you might already be on this, but the GM asked for an RP post in the discussion thread once your character was built, we have quite the rowdy group happening in there...

GM Viskous |

Updated with AGamer70's entry -
Name | Class | HP | S | D | C | I | W | C
Father Raphael | Oracle 9 | 102 | 10 | 12 | 18 | 13 | 10 | 20/22
Mad Hamish | Bard 9 | 76 | 14 | 18 | 14 | 10 | 12 | 16
Jean Begnoche | Fighter6/Chevalier 3 | ? | 16 | 17 | 14 | 13 | 10 | 16
Leafripper | Barbarian 9 | ? | 16 | 14 | 14 | 10 | 12 | 9
Suzumaru | Shaman 9 | 101 | 12 | 13 | 16/20 | 12/14 | 16/18 | 16/18
Orion Snow | Druid 9 | 50 | 10 | 14 | 13 | 10 | 20/24 | 12
Maxwell Rabble | Inquisitor 9 | 72 | 14 | 18/22 | 14 | 10 | 16/18 | 10
Antony Martin | Oracle 9 | ? | 10 | 14 | 18 | 12 | 12 | 20/22
Kyrethia |Rogue 1/Wizard 8 | 55 | 10 | 17/19 | 10 | 16/20 | 9 | 11
Shae | Warpriest 9 | 96 | 18/20 | 13 | 16/18 | 10 | 16 | 10

Doombringer the DM |

Alright everyone, I have made my decisions... This was based on a mixture of roleplay and party purposes and before I get to who is going, just know that I want everyone to save their character information as I will be running this again!
So the fortunate souls going into the Tomb will be...
Father Raphael
Jean Begnoche
Mad Hamish
Suzumaru
Maxwell Rabble.
I will post in the official gameplay forum as soon as I get the chance.

GM Viskous |

Thanks for the invitation, I'm very excited to get in on this classic dungeon. I'll update my profile right away with an easier to read stat blocks and stuff.
I really enjoyed the discussion thread, good luck everyone with your future games and I hope to follow up later when Doombringer does it again and see how you all do it differently than us.

![]() |

Alright everyone, I have made my decisions... This was based on a mixture of roleplay and party purposes and before I get to who is going, just know that I want everyone to save their character information as I will be running this again!
So the fortunate souls going into the Tomb will be...
Father Raphael
Jean Begnoche
Mad Hamish
Suzumaru
Maxwell Rabble.I will post in the official gameplay forum as soon as I get the chance.
I didn't see that until now, I was still roleplaying in the thread when you said something.