Tomb of Horrors (Inactive)

Game Master Michael Riter

336 days until the night of the invasion.
Roll20 Map


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Goodluck to you, and May the gods be with you...lol


ALRIGHT everyone, it looks like I might be convinced to run a second table of this.

Now, for those of you who missed the first recruitment cycle, I am running a Tomb of Horrors game for a group of five, and would like to set up another table. Note, that while the title of the thread says "Tomb of Horrors" that's only the first part of the campaign I have set up. The second act will have a bit of downtime before the group will head to White Plume Mountain, and the third act will... well lets just say you might want to be able to kick all sorts of evil outsider ass.

So... who is willing to traverse Acererak's Island? First priority goes to those who signed up before but didn't make the first table.

Everyone will start off at level 9 (25 point buy) and the game will end with you all at level 12. Average gold for this level... and I hope there is enough interest!


Quick confirmation, this would be a game in real-time over Roll20? Or would it be some sort of play-by-post hybrid?

I ask because I'm interested, but not sure if I'd be able to work in another game at a dedicated time (though my Monday game will be ending soon-ish, so maybe I will).


This will be a Play by Post game using roll20 for the maps. I would like to set up a time for us all to play real time for REALLY climactic scenes/battles, but that is not likely to happen too often.


Ah, gotcha. Sounds cool then. Any limits on class or race choices?


No third party, no races with construct/plant traits, no races with innate spell resistance, and... Nothin game breaking. If you think it might be extremely powerful, then tell me and I will either approve or veto it. This is likely to be a challange, so optimize your character... But I look down upon trying to break the game. I want there to be a large storytelling element, so a backstory is a must.

Relevent Background Info:
When the Pathfinder Society's Decemvirate learns of the mythical Tomb of Horrors reappearing in Osirion, they immediately dispatch a team of experienced adventurers to investigate and destroy whatever is living inside. Unfortunately with the masses of agents sent to the Worldwound, they are looking for anyone brave enough to venture within. This is where you come in. Are you strong enough, clever enough, resourceful enough, to not only enter, but survive the perils within?

Legends speak of the ancient Sorcerer-King Acererak and his dealings with outsiders from not only the Abyss, but Abaddon and Hell as well. Who is this Acererak, how has he reappeared over the years, and how can an island roughly the size of Kortos... have appeared off the coast of Osirion seemingly overnight?

Sovereign Court

I still have him, though I'll need him readjusted to show 25 point buy, because I did roll for him like last time.

Also I might change my race. ogre I don't care if you need to nerf it, I just want to know if I can be large sized.


Can I try one of the Occult Adventures classes? I wanted to try a Kineticist but for an ongoing game a WIP class may be a turn-off for some GMs.


Rynjin wrote:
Can I try one of the Occult Adventures classes? I wanted to try a Kineticist but for an ongoing game a WIP class may be a turn-off for some GMs.

Yeah, I would rather you stick with the current core, bass, hybrid, or alternate classes. I haven't had enough time to go out of my way and see these in action yet, so I have no idea how balanced the new classes would be in play at this very moment. Sorry!


Not a problem. =)

In that case I may roll up a Sorcerer or Alchemist, I just feel like playing something blasty.


Fair enough. I'm going to see about moving recruitment to another thread as this is the one for table 1.

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