
Rev DM |

Lynore creeps into the chamber and cannot help noticing that the slumped mummy seems to be moving. Those on the sarcophagi remain still for now.
Tavar seems particularly disturbed by them. "An affront to the Raven Queen," he says distantly.
Lynore
Lanthair
Arishat
Mummy 1
Tavar
Barel
Thom

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'Fortune lives on the edge of the blade, it is said.'
Guardian Iatos considers her floating lantern for a moment, 'Not worth it to dim the light. The fiends here don't need light, and I can't afford to be caught unaware.' She frowns as she approaches softly, but by no means stealthily. Stealth1d20 + 3 ⇒ (14) + 3 = 17
With her two left feet blissfully working in unison for once, Raya checks her immediate surroundings before approaching the group, her lantern following suit.
'Ah. But now I wonder, for what purpose do these few tread this dark ground...'
'Stop over thinking things, they're slaying these creatures, for whatever purpose, it can't be all bad.'
She shakes her head, 'Right. Trust in instincts, not in conjecture.' Taking a deep breath, she grips her shield tighter, before speaking up softly, "Adventurers, hail..." She raises her hand in acknowledgement, "The Skullbreakers mentioned a group had passed through. I am lucky to see I have crossed paths."
Use passive insight of 27 to help get a feel for the party's motives.
The paladin generally wears a most mundane set of clothes, conflicting with her wargear. Her hair is dark brown, bordering on black, with small sparkling trinkets set into it, usually with chimes and such, though those are missing for the moment.

Thom Verikal |

Thom notices the mummy start to move and says quietly, ”Guys, I think we got -–“
The melodic voice echoing around him stops his voice in midsentence. I didn’t think that mummy was a female… As he turns around and sees the female, a paladin if he did not miss his guess, he is struck by her beauty and grace.
Yeah, she could give Lureene a run for her money…
”It is nice to meet you, I am Thom Verikal. I would get into more formal instructions, but the natives are restless, he he.”

Lynore |

shift to F13
Assassin's shroud 1, 2 and 3(killer's insight, soul shard) on m1 and invoking both 3d6 + 6 ⇒ (5, 2, 6) + 6 = 19 does 2d6+6 on miss
Shadow darts at M1 1d20 + 19 ⇒ (17) + 19 = 36 vs ref
1d20 + 19 ⇒ (11) + 19 = 30 vs ref
1d20 + 19 ⇒ (18) + 19 = 37 vs ref
If any of them hit, resolve them as a single hit, and all of them must miss for the attack to miss. 1d8+4 cold damage per attack roll that hits, +5 if not adjacent to an enemy, looks like 3 have a good chance of hitting
3d8 + 12 + 5 + 3 ⇒ (5, 5, 6) + 12 + 5 + 3 = 36
Lynore steps back to have the wall against her back and throws out a fan of shadowy darts at the mummy.

Rev DM |

As the newcomer rounds the corner, hand raised in greeting, she sees a blur of movement from the chamber beyond. The actual cause is invisible, but a bandaged figure is rising and starting to move. Before it can get far, shadowy darts appear from nowhere, impaling it and exposing dessicated flesh.
Lynore, that looks like 55 damage to M1.
Raya looks over the heads of the adventurers and manages little more than a brief exchange of words before battle is joined. There is no doubt in her mind that the group are on the side of the angels. The sense of comradeship and expert readying of weapons tell her that this party know each others tactics and talents extremely well.
Speaking of which, I need an Arcana or Religion check from someone.
Lanthair
Arishat
Mummy 1
Tavar
Barel
Thom
Raya
Lynore

Lanthair |

The stoic halfling leaps into battle, a whirl of fists and feet.
Storm's Wake movement technique to I13, avoiding OAs.
Storm's Wake on M1. 1d20 + 17 ⇒ (14) + 17 = 31 vs Reflex. 2d10 + 15 ⇒ (7, 2) + 15 = 24 damage to M1 and another 6 damage to M2. M1 is pushed to square M10 and M2 is pushed to G17.
I have +1 to AC to EOMNT.

Rev DM |

There is another blur of movement in the chamber as Lanthair hurtles forward, fists and feet flying as he attempts to demolish the mummy before it can attack. So great is the force of his attack that the reprecussions are felt by M2 as well.
Both Raya and Thom have a moment of understanding. If they can complete the mummification process on any of the desecrated corpses, they can be prevented from rising.
Arishat
Mummy 1
Tavar
Barel
Thom
Raya
Lynore
Lanthair - +1AC to end next turn
Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
4 before 3
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.

Rev DM |

Arishat pushes into the room, tail swishing as she urges Lanthair on once more. Hit by the aura of despair surrounding the desecrated creatures she can do nothing to help. To her horror, the second Mummy moans and starts to move.
Mummy 1 raises rotting arms and watches as some of the broken skin heals over before slamming into Lanthair and narrowly missing the halfling.
Rotting Slam (AC). On hit the target is marked to the end of the Mummy's next turn. On crit, target contracts Mummy Rot. Mummys have a +2 attack bonus and does 1d6 extra damage against the last enemy to damage it and against any marked enemy.
1d20+24=30 v Lanthair. Misses.
From the corridor, you all hear Tavar's despairing voice. "I cannot help you here. This is too close to one of my lives. I have remembered it all ..." The deva retreats to the disassemled shrine brushing apologetically past Raya. "I have been one of these sad creatures," he explains briefly. "I cannot fight them."
Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.
Barel
Thom
Raya
Lynore - -2 to hit Mummy 2
Lanthair - +1AC to end next turn
Arishat - -2 to hit Mummy 1 and Mummy 2
Mummy 1
Mummy 2
Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
4 before 3
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.

Thom Verikal |

Thom grimaces at battle erupts around him. He looks back to the beautiful paladin and waves her to him, "Hey...umm..." he then realizes she never did announce her name. OK, this is awkward..., "Uhh Beautiful, can you give me a hand here? We gotta put these mummies to rest!"
Move to G7
Skill checks:
Arcana 1d20 + 22 ⇒ (17) + 22 = 39
History 1d20 + 18 ⇒ (14) + 18 = 32
Religion 1d20 + 18 ⇒ (11) + 18 = 29

Rev DM |

Thom
1. You are in so much trouble next time you summon Lureene ...
2. Each of those checks is a standard action. You can keep the rolls and use them on your turns, of course.
Barel thumps past Arishat and tries to smack M1 into the floor, but is overwhelmed by the aura of despair emanating from the deadly but somehow pathetic creature.
Thom darts towards the prone body of M6 pausing only to grab a handful of herbs and bandages before offering a unique introduction to the world of adventuring to Raya.
Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.
Raya
Lynore - -2 to hit Mummy 2
Lanthair - +1AC to end next turn
Arishat - -2 to hit Mummy 1 and Mummy 2
Mummy 1
Mummy 2
Barel - -2 to hits Mummy 1 and Mummy 2
Thom
Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
1 success/0 failures (4 before 3 per mummy)
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.

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I'm here, give me a few, net's not back up at the house yet
Okay completing the ritual will probably be a standard action, and since I can't get there in one move...
Raya charges forward to I12, her shield held tightly before her. "Get behind me!" She calls out as she attacks M1.
Ardent Strike
so 21 +1 for charge - 2 for aura 1d20 + 21 + 1 - 2 ⇒ (4) + 21 + 1 - 2 = 24
radiant damage 1d8 + 9 ⇒ (4) + 9 = 13
With a stern look, she warns M1 of retribution, then acknowledges Thom, "Right."
Looks like a miss, so no DS
Times 2 edit combo:
Raya narrows her eyes at the mummy, intent on keeping its focus, threatening the mummy with divine retribution.
Minor: Divine Challenge M1 - 15 Radiant Damage

Rev DM |

Raya plunges out of the corridor to join battle with the mummy, but the overwhelming despair surrounding the creatures affects her overmuch.
All checks in a skill challenge tend to be standard actions.
Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.
Lynore - -2 to hit Mummy 2
Lanthair - +1AC to end next turn
Arishat - -2 to hit Mummy 1 and Mummy 2
Mummy 1 - divinely challenged by Raya
Mummy 2
Barel - -2 to hits Mummy 1 and Mummy 2
Thom
Raya - -2 to hit Mummy 1 and Mummy 2
Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
1 success/0 failures (4 before 3 per mummy)
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.

Lynore |

Assassin's shroud 1 on M1
Eyebite M1 1d20 + 18 ⇒ (15) + 18 = 33 vs will, 1d6 + 9 + 5 ⇒ (1) + 9 + 5 = 15 psychic damage and i am invisible to M1 until the start of my next turn
move to H11
Lynore sends a streak of shadowy energy at the eyes of the mummy and slips in closer to the group.

Rev DM |

Lynore blinks quickly at M1 and as quickly vanishes from the shambling creature's sight, leaving only a telltale trail of shadow in her wake.
Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.
Lanthair - +1AC to end next turn
Arishat - -2 to hit Mummy 1 and Mummy 2
Mummy 1 - divinely challenged by Raya; one shroud
Mummy 2
Barel - -2 to hit Mummy 1 and Mummy 2
Thom - -2 to hit M1
Raya - -2 to hit Mummy 1 and Mummy 2
Lynore - -2 to hit Mummy 2; invisible to M1 to start next turn
Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
1 success/0 failures on Mummy 6 (4 before 3 per mummy)
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.

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Raya braces for the attack, raising her shield against the mummy's assault. As she suffers the attack, she ripostes, channelling Ioun's knowledge and heart into the creature, giving it a brief glimpse of selfawareness, causing it to recoil at its own horror.
Raya calls out, "When this one attacks, I'll open up its defenses! Get ready!."

Rev DM |

Raya - yes, all primary skill checks need to be made adjacent to the appropriate mummy.
Arishat - good question. My gut feeling (with which I will go pending anyone coming up with something conclusive) is that as your granted attacks are rolled using the target's stats rather than your own, if they've cleared the penalty, you don't roll at -2.

Rev DM |

Impeded by the bandages falling from M1, the halfling just misses as he darts behind the corpse.
Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.
Arishat - -2 to hit Mummy 1 and Mummy 2
Mummy 1 - divinely challenged by Raya; one shroud
Mummy 2
Barel - -2 to hit Mummy 1 and Mummy 2
Thom - -2 to hit M1
Raya - -2 to hit Mummy 1 and Mummy 2
Lynore - -2 to hit Mummy 2; invisible to M1 to start next turn
Lanthair - +1AC to end next turn
Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
1 success/0 failures on Mummy 6 (4 before 3 per mummy)
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.

Arishat |

Arishat reaches round her new companion and strikes a mesmerising blow at the mummy, before moving away to help Thom.
Deceiver's Ploy, 1d20 + 20 ⇒ (13) + 20 = 33 vs Will against M1, 2d10 + 10 ⇒ (10, 4) + 10 = 24 damage and the target takes -2 to attack rolls teomnt
Move to G8

Rev DM |

Arishat jabs elegantly at M1, bloodying it, before joining Thom at the sarcophagus of M6.
M1 regenerates and being unable to get to Arishat and the ghastly mouth opens, profane words spilling out and targeting many of the party. A winding trail of bandage spins out and wraps itself around the tiefling's feet, pulling her alongside M1 once more.
Mummy's Curse (Will). Close blast 5. On hit, target is weakened (se) and marked (se)
Targets Raya, Barel, Lynore and Arishat.
1d20+21=34 M1 v Raya. Hits.
1d20+21=22 M1 v Barel. Miss.
1d20+16=35 M1 v Lynore. Hits (even though it didn't know it was hitting her)
1d20+21=22 M1 v Arishat. Miss.
Raya and Lynore are both weakened (se) and marked by M1 (se)
Winding Wrap (Ref). Ranged 8 (minor). On hit target is pulled adjacent and immobilised to end M1's next turn
1d20+21=35. M1 v Arishat. Hits.
Arishat moved and immobilised to end M1's next turn.
M2 rises and charges Lanthair, while M3 struggles upright and moves to block in the halfling.
Rotting Slam (AC). On crit, target contracts mummy rot.
1d20+23=37 v Lanthair. Hits. 4d8+10=30
30 necro to Lanthair and he is marked to end M1's next turn
Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.
Barel - -2 to hit Mummy 1 and Mummy 2
Thom - -2 to hit M1
Raya - -2 to hit Mummy 1 and Mummy 2; weakened (se); marked by M1 (se)
Lynore - -2 to hit Mummy 2; invisible to M1 to start next turn; weakened (se); marked by M1 (se)
Lanthair - +1AC to end next turn; marked to end M1's next turn
Arishat - -2 to hit Mummy 1 and Mummy 2; immobilised to end M1's next turn
Mummy 1 - BLOODIED; divinely challenged by Raya; one shroud
Mummy 2
Mummy 3
Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
1 success/0 failures on Mummy 6 (4 before 3 per mummy)
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.

Arishat |

"Lanthair, strike now!"
Immediate Reaction, Blade Burst Trap/ Immediate Reaction; close Burst 5; target, one ally adjacent to the triggering enemy; trigger, an enemy in the burst hits you or an ally with an attack; effect: the target makes a melee basic attack as a free action against each adjacent enemy with a +2 bonus to hit and damage- if the attack hits, the enemy is also dazed until the end of the target's next turn.
Lanthair can attack all adjacent mummies
vs M1 1d20 + 23 ⇒ (19) + 23 = 42 vs AC - with CA
vs M2 1d20 + 21 ⇒ (14) + 21 = 35 vs AC
vs M3 1d20 + 19 ⇒ (17) + 19 = 36 vs AC - because he hasn't yet hit this one
1d8 + 8 ⇒ (2) + 8 = 10 damage

Barel Dlode |

Barel sidesteps to center himself among all the mummies. He then calls on the power of the earth to become more tree-like, before pounding his hammer heavily into the stone at his feet.
MOVE: to I9.
MINOR: Form of Oak Sentinel (my melee reach increases by 1 square, and any enemy that hits me with a melee attack takes 6 damage, and +2 Will while in guardian form (from hammer)).
STANDARD: Shake the Earth (Close burst 4) vs FORT(on each enemy in burst) (solid obstacles do not block line of effect).
M1: (18)+21= 39 VS Fort
M2: (8) = 29
M3: (19)= 40
M4: (7) = 28
M5: (9) = 30
M6: (5) = 26
on Hit: 23 points of Thunder damage and slide 4 squares if burrowing, but I don't think these are burrowing ;)

Rev DM |

They've got enough problems without trying to burrow :)
Barel takes his usual direct approach and tries to shake the mummys off their sarcophagi. M1 and M3 suffer somewhat, but the remainder are unaffected. Even partial embalmment has toughened them considerably.
Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.
Thom - -2 to hit M5 and M6
Raya - -2 to hit Mummy 1 and Mummy 2; weakened (se); marked by M1 (se)
Lynore - -2 to hit Mummy 2, M3; invisible to M1 to start next turn; weakened (se); marked by M1 (se)
Lanthair - +1AC to end next turn; marked to end M1's next turn
Arishat - -2 to hit Mummy 1, Mummy 2, M3 and M6; immobilised to end M1's next turn
Mummy 1 - BLOODIED; divinely challenged by Raya; one shroud
Mummy 2
Mummy 3
Barel - -2 to hit Mummy 2, Mummy 4, Mummy 5 and Mummy 6; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form
Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
1 1 success/0 failures on Mummy 6 (4 before 3 per mummy)
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.

Rev DM |

Unwontedly serious, Thom delves into his capacious ragbag of knowledge and remembers enough about the ancient process to continue with the quieting of M6.
Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.
Raya - -2 to hit Mummy 1 and Mummy 2; weakened (se); marked by M1 (se)
Lynore - -2 to hit Mummy 2, M3; invisible to M1 to start next turn; weakened (se); marked by M1 (se)
Lanthair - +1AC to end next turn; marked to end M1's next turn
Arishat - -2 to hit Mummy 1, Mummy 2, M3 and M6; immobilised to end M1's next turn
Mummy 1 - BLOODIED; divinely challenged by Raya; one shroud
Mummy 2
Mummy 3
Barel - -2 to hit Mummy 2, Mummy 4, Mummy 5 and Mummy 6; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form
Thom - -2 to hit M5 and M6
Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
2 successes/0 failures on Mummy 6 (4 before 3 per mummy)
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.

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I had an interrupt set for being attacked, but since it didn't do any damage, I'm good with it not going off. One of the joys of having limited access. Should be fully back up on Tuesday, by the way.
Surprised by the sudden gout of lightning, Raya takes a brief moment to look about, surveying the room for the first time
"Lot more of them than I expected...no one is hurt too badly yet...good...keep it up."
"Right so....Are you thinking, we kill these three..." She motions to the ones before her, "and try to finish the ritual on those other ones?"
"Have to keep their attention, the halfling's in a horrible place right now..."
Raya raises her luminous blade, firmly set to keep all the nearby mummies' attention on her.
Valorous Smite on M1 1d20 + 21 - 2 + 2 ⇒ (14) + 21 - 2 + 2 = 35 Damage 2d8 + 9 ⇒ (7, 7) + 9 = 23
Weakened so 11 radiant damage
If it hits M1,M2 and M3 are marked by Divine Sanction - penalty of 15 Radiant Damage
Save vs weakness 1d20 ⇒ 16
Save vs mark 1d20 ⇒ 20
Raya shrugs off her disabling effects, giving inspiration to the party.
All party members gain +6 to saves UBOMNT, the very next party member gets +10 to their next save
Virtuous Strike
1d20 + 19 ⇒ (11) + 19 = 30 damage 1d8 + 9 ⇒ (6) + 9 = 15 radiant damage

Lanthair |

M2 rises and charges Lanthair, while M3 struggles upright and moves to block in the halfling.
Rotting Slam (AC). On crit, target contracts mummy rot.
1d20+23=37 v Lanthair. Hits. 4d8+10=30
30 necro to Lanthair and he is marked to end M1's next turn
Lanthair's disciplined resilience resists some of the attack.
Iron Dragon Defense. Damage reduced by 14.

Rev DM |

Raya - apologies. I completely missed your readied action which is absolutely my fault. Glad to hear your access and life are getting back to normal. Moving is frankly horrible.
Even surrounded by rotting corpses, Lanthair manages to deflect some of the damage with his finely honed battle sense. No sooner has he done so, than Raya's blade explodes with divine light as she draws the attention of all three walking dead firmly to herself, almost casually brushing aside the effects of the curse.
Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.
Lynore - -2 to hit Mummy 2, M3; invisible to M1 to start next turn; weakened (se); marked by M1 (se)
Lanthair - +1AC to end next turn; marked to end M1's next turn
Arishat - -2 to hit Mummy 1, Mummy 2, M3 and M6; immobilised to end M1's next turn
Mummy 1 - BLOODIED; divinely challenged by Raya; one shroud
Mummy 2 - divinely challenged by Raya
Mummy 3 - divinely challenged by Raya
Barel - -2 to hit Mummy 2, Mummy 4, Mummy 5 and Mummy 6; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form
Thom - -2 to hit M5 and M6
Raya (Readied action in case Lanthair is attacked) - -2 to hit Mummy 2
Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
2 successes/0 failures on Mummy 6 (4 before 3 per mummy)
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.

Lynore |

Shroud 2 on M1 and invoke them both 2d6 + 6 ⇒ (4, 5) + 6 = 15 does 1d6+3 on miss
Shadow step to J11
Shadow Storm 1d20 + 21 ⇒ (1) + 21 = 22 vs ac, 1d8 + 12 + 6 ⇒ (1) + 12 + 6 = 19
save 1d20 ⇒ 16 vs weakened
save 1d20 ⇒ 20 vs marked
so looks like does 4+3=7/2=3 :)
Lynore disappears and reappears on top of one of the table and strikes at the mummy.