Tomb of Horrors (4e) - Group 2, Part 2

Game Master Rev Rosey


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Lynore's form blurs as she leaps gracefully onto the table, her feet sliding slightly as she lands on something squishy. Unable to stop herself glancing down, her main attack misses, although the shadow nooses around M1 tighten and drop away in warning.

MAP

Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

Lanthair - +1AC to end next turn; marked to end M1's next turn
Arishat - -2 to hit Mummy 1, Mummy 2, M3 and M6; immobilised to end M1's next turn
Mummy 1 - BLOODIED; divinely challenged by Raya
Mummy 2 - divinely challenged by Raya
Mummy 3 - divinely challenged by Raya
Barel - -2 to hit Mummy 2, Mummy 4, Mummy 5 and Mummy 6; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form
Thom - -2 to hit M5 and M6
Raya (Readied action in case Lanthair is attacked) - -2 to hit Mummy 2
Lynore - -2 to hit Mummy 2, M3

Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
2 successes/0 failures on Mummy 6 (4 before 3 per mummy)
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.


Male Halfling Monk 18 / Ghostwalker

Surrounded by mummies, Lanthair skirts around the fray, lashing out at all of them.

Crane Dance. Vs M1 1d20 + 19 ⇒ (20) + 19 = 39 vs Reflex. 2d8 + 9 ⇒ (1, 3) + 9 = 13 damage. Shift to M12. Attack M3 1d20 + 17 ⇒ (15) + 17 = 32 vs Reflex. 2d8 + 9 ⇒ (4, 7) + 9 = 20 damage. Shift to K14. Attack M2 1d20 + 17 ⇒ (19) + 17 = 36 vs Reflex. 2d8 + 9 ⇒ (4, 2) + 9 = 15 damage. Shift to J13. They are all knocked prone.

Crit on M1. Max damage is 25 plus 3d6 ⇒ (2, 3, 2) = 7 from my ki focus.

6 damage each on M1 and M3 from flurry of blows. Slide M3 to square M11.

Totals: M1 38 damage and prone. M3 26 damage, prone, slide to M11. M2 15 damage and prone. I am at J13.


Unexpectedly in his element surrounded by towering undead, Lanthair kicks himself free, knocking over all his foes and emerging unscathed beside Arishat and Raya. His victims topple helplessly to the ground in a trail of bandages.

MAP

Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

Arishat - -2 to hit Mummy 1, Mummy 2, M3 and M6; immobilised to end M1's next turn
Mummy 1 - BLOODIED; divinely challenged by Raya; prone
Mummy 2 - divinely challenged by Raya; prone
Mummy 3 - divinely challenged by Raya; prone
Barel - -2 to hit Mummy 2, Mummy 4, Mummy 5 and Mummy 6; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form
Thom - -2 to hit M5 and M6
Raya (Readied action in case Lanthair is attacked) - -2 to hit Mummy 2
Lynore - -2 to hit Mummy 2, M3
Lanthair - marked to end M1's next turn

Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
2 successes/0 failures on Mummy 6 (4 before 3 per mummy)
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.


Female Tiefling Warlord/Infernal Strategist 18

Arishat looks down at her feet, mildly annoyed. "Hey, Lynore, could you finish this one off. I'll give Thom a hand when it lets go. Don't want too many getting up!"

Commander's Strike, Lynore vs M1, 1d20 + 24 ⇒ (7) + 24 = 31 vs AC, 1d8 + 21 ⇒ (8) + 21 = 29 damage


Arishat disentangles herself by the simple expedient of letting Lynore slice her free. In the process, her enemy is completely demolished. Roused by the sounds of battle, M4 staggers to its feet and lumbers off the sarcophagus.

M2 rises and unleashes its curse on the assembled party, while M3 tries to wrap Raya in ancient bandages. Arishat alone remains alert enough to avoid the curse. Shocked by the attack, Raya is pulled entrapped by the winding sheets of M3 and pulled alongside it.

Mummy's Curse (Will). Close blast 5. On hit target is weakened (se) and marked (se)
Targets Lynore, Barel, Raya, Arishat and Lanthair
1d20+21=36 v Lynore. Hits.
1d20+21=41 v Barel. Hits.
1d20+21=39 v Raya. Hits.
1d20+21=22 v Arishat. Miss.
1d20+21=29 v Lanthair. Hits.
Lynore, Barel, Raya and Lanthair are all weakened (se). They are also marked by M2 (se - a different save to the one v weakened.)

Winding Wrap (Ref). On hit the mummy pulls the target adjacent and it is immobilised to the end of the mummy's next turn.
1d20+21=33 v Raya. Hits.
Pulled adjacent to M3 and immobilised to end M3's next turn.

MAP

Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

Barel - -2 to hit Mummy 2, Mummy 4, Mummy 5 and Mummy 6; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form; weakened (se); marked by M2 (se)
Thom - -2 to hit M5 and M6
Raya - -2 to hit M2; weakened (se); marked by M2 (se); immobilised to end M3's next turn
Lynore - -2 to hit M2, M3; weakened (se); marked by M2 (se)
Lanthair - marked to end M1's next turn
Arishat - -2 to hit M2, M3
Mummy 2 - divinely challenged by Raya
Mummy 3 - divinely challenged by Raya
Mummy 4

Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
2 successes/0 failures on Mummy 6 (4 before 3 per mummy)
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.


Male Dwarf Warden/16

Having been less helpful than he would have liked, Barel moves toward Thom to see how he can aid that half of the room. He moves adjacent Thom's mummy to mark him, prior to positioning himself to strike at either nearby mummy.

MOVE: to H7 via G8 (provokes AoO from M6, if it wants it), marking M6 along the way.
STANDARD: Weight of the Earth on M5 : (17)+20= 37 VS AC
on Hit: (1)+13+6= 20 damage and he is slowed UEMNT.

I am not sure I can mark during a move action like that..if not, please leave me at G8 and switch the attack to an athletics check to help out Thom's mummification work (it would be (17)+12= 29 athletics check).


I don't think you can, Barel, so I've taken the Athletics check option. I also need two saves from you; one v weakened and one v marked.

Barel puts a firm hand on M6's chest, preventing it from going anywhere at all while Thom does his work.

MAP

Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

Thom - -2 to hit M5 and M6
Raya - -2 to hit M2; weakened (se); marked by M2 (se); immobilised to end M3's next turn
Lynore - -2 to hit M2, M3; weakened (se); marked by M2 (se)
Lanthair - marked to end M1's next turn
Arishat - -2 to hit M2, M3
Mummy 2 - divinely challenged by Raya
Mummy 3 - divinely challenged by Raya
Mummy 4
Barel - -2 to hit Mummy 2, Mummy 4, Mummy 5 and Mummy 6; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form; weakened (se); marked by M2 (se)

Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
3 successes/0 failures on Mummy 6 (4 before 3 per mummy)
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.


Thom nods gratefully to Barel, thankful someone was able to assist him. He continues with the ritual...

Here is his last roll, posted earlier:
Religion 1d20 + 18 ⇒ (11) + 18 = 29

Silver Crusade

Female Human 18 Paladin/Heartwarder

Raya frowns, struggling against the bandages with a grunt, hammered again with the cursing.

Religion check to determine more about these undead. 1d20 + 12 ⇒ (13) + 12 = 25

She strikes at M3, determined to keep his attention, and free herself from these bonds...again.

Valiant Strike 1d20 + 21 ⇒ (15) + 21 = 36 vs AC Damage1d8 + 9 ⇒ (6) + 9 = 15Radiant

If it hits, I gain +2 to my saves USOMNT

Probably a hit, so my saves

Minor: Divine Challenge M3 - penalty 15 radiant damage

1d20 + 2 ⇒ (13) + 2 = 15weakness
1d20 + 2 ⇒ (14) + 2 = 16mark


Thom keeps his head and remembers the final words of the ritual to complete the mummification process. With a sigh, M6's soul walks free, heading to the Shadowfell and the embrace of the Raven Queen.

Raya kicks irritably at the bandages around her feet and does her best to unwrap M3 permanently.

Recalling a long ago lecture, she realises that the mummys are immune to disease and poison and can resist necrotic energy. She knows too, that they can regenerate unless attacked with fire. They are not cunning combatants, but they are strong and being beyond life or hope, cannot be reasoned with.

MAP

Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

All - allies within 5 squares of Raya add +6 to their saves, the next one to roll however gets +10 to his first save.

Lynore - -2 to hit M2, M3; weakened (se); marked by M2 (se)
Lanthair - marked to end M1's next turn
Arishat - -2 to hit M2, M3
Mummy 2
Mummy 3 - divinely challenged by Raya
Mummy 4
Barel - -2 to hit Mummy 2, Mummy 4,; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form; weakened (se); marked by M2 (se)
Thom
Raya - -2 to hit M2; immobilised to end M3's next turn; +2 saves to start her next turn

Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
4 successes/0 failures on Mummy 6 (4 before 3 per mummy) M6 put quietly to rest
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.

Silver Crusade

Female Human 18 Paladin/Heartwarder

As before, since Raya made a save, she grants all allies within 5 squares +6 to their saves, the next one to roll however gets +10 to his first save.


Guardian Iatos wrote:
As before, since Raya made a save, she grants all allies within 5 squares +6 to their saves, the next one to roll however gets +10 to his first save.

Added it under the map for everyone to see.


Female Wood Elf Cleric / 3

Move to J12
Shroud on M2
Soul Shadow on M2 1d20 + 21 - 2 ⇒ (7) + 21 - 2 = 26
3d8 + 12 + 5 ⇒ (1, 8, 6) + 12 + 5 = 32 so if that hits 16
save vs weakened 1d20 + 10 ⇒ (2) + 10 = 12
save vs marked 1d20 + 6 ⇒ (18) + 6 = 24

Lynore jumps off the table and launches an attack at the mummy and seems to shake off the effects of the curse.


Male Dwarf Warden/16

save 1=(13)+10=23; save 2=(7)+6=13


Raya's devotion proves inspirational to her new-found comrades as Lynore and Barel shake off the effects of the curse.

Or will do if Barel makes his second save v the mark from M2 :) It's confusing, but they are separate conditions imposed by the same power.

Lynore lands lightly next to Lanthair, and sends a gentle shroud to rest on M2. The shadowy powers at her command miss, but there is no doubting her intentions.

MAP

Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

All - allies within 5 squares of Raya add +6 to their saves, the next one to roll however gets +10 to his first save.

Lanthair - marked to end M1's next turn
Arishat - -2 to hit M2, M3
Mummy 2 - one shroud
Mummy 3 - divinely challenged by Raya
Mummy 4
Barel - -2 to hit Mummy 2, Mummy 4,; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form; marked by M2 (se)?
Thom
Raya - -2 to hit M2; immobilised to end M3's next turn; +2 saves to start her next turn
Lynore - -2 to hit M2, M3

Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
4 successes/0 failures on Mummy 6 (4 before 3 per mummy) M6 put quietly to rest
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.


Male Dwarf Warden/16
Barel Dlode wrote:
save 1=(13)+10=23; save 2=(7)+6=13

There are two saves there...sorry, I should have put them on separate lines. Here is a third, in case I misunderstood.

save 3: (10)+6= 16


Male Halfling Monk 18 / Ghostwalker

Lanthair lashes out at a nearby mummy.

Crane's Wings on M2 1d20 + 17 ⇒ (7) + 17 = 24 vs Fort. 1d10 + 17 ⇒ (3) + 17 = 20 damage on a hit. Halved due to weakened condition.

Saved vs Weakened 1d20 + 6 ⇒ (13) + 6 = 19


Lanthair's kick lacks its usual force and his feet bounce off the mummy.

MAP

Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

All - allies within 5 squares of Raya add +6 to their saves, the next one to roll however gets +10 to his first save.

Arishat - -2 to hit M2, M3
Mummy 2 - one shroud
Mummy 3 - divinely challenged by Raya
Mummy 4
Barel - -2 to hit Mummy 2, Mummy 4,; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form
Thom
Raya - -2 to hit M2; immobilised to end M3's next turn; +2 saves to start her next turn
Lynore - -2 to hit M2, M3
Lanthair

Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
4 successes/0 failures on Mummy 6 (4 before 3 per mummy) M6 put quietly to rest
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.

Silver Crusade

Female Human 18 Paladin/Heartwarder

I may be offline till Monday, net is still not up here. Posting my action in spoiler in case it gets to be my turn.

Raya motions to L12. "I'll get between them...We can flank...Just a second."

my next turn:
True to her word, Raya moves to L12 to set up a flank, assuming someone before her gets into position, either way she needs to be between the two, so she can keep her mark on M3, and use Ardent Strike to put Divine Sanction on M2.

Move: Shift to L12
Standard: Attack with Ardent Strike vs AC
1d20 + 21 ⇒ (15) + 21 = 36 damage 1d8 + 9 ⇒ (6) + 9 = 15 radiant damage

I think that will hit, so M2 will get Divine Sanction, 12 radiant penalty, and M3 will still have Divine Challenge, 15 radiant penalty.

If M2 is dead:
shift to M11, use Enfeebling Strike instead, for -2 to M3's attacks using the same roll.


Female Tiefling Warlord/Infernal Strategist 18

Arishat moves round past the mummy, before drawing it's attention away long enough to give Lynore another chance to strike at it.

Move to L14 via I14, J15, K15
Commnander's Strike, Lynore vs M2, 1d20 + 24 ⇒ (12) + 24 = 36 vs AC, 1d8 + 21 ⇒ (3) + 21 = 24 damage


Ugh. Sympathies on the waiting to get connected. I'll try not to get Raya killed.

Arishat's gesture is eloquent enough to attract the attention of M2, allowing Lynore to cut away a chunk of bandage and brittle bone.

Regenerating, the mummys continue to attack, as M5 rises to join the party.

M2 attacks Lynore
Rotting Slam (AC) at +2 since she hit it last with an additional 1d6 damage on hit.
1d20+25=27. Sigh. Miss.

M3 attacks Raya
Rotting Slam (AC)
1d20+23=32. Hits.
4d8+10=27
27 damage to Raya and she is marked to end M3's next turn

M4 attacks Thom
Rotting Slam (AC)
1d20+23=25. Miss.

These dudes really do want to die, don't they.

MAP

Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

All - allies within 5 squares of Raya add +6 to their saves, the next one to roll however gets +10 to his first save.

Barel - -2 to hit M2, M4, M5,; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form
Thom - -2 to hit M2, M3, M4, M5
Raya - -2 to hit M2, M4, M5; +2 saves to start her next turn; marked by M3 to end M3's next turn (ALREADY POSTED)
Lynore - -2 to hit M3, M4, M5
Lanthair - -2 to hit M4, M5
Arishat - -2 to hit M2, M3
Mummy 2 - one shroud
Mummy 3 - divinely challenged by Raya
Mummy 4
Mummy 5

Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
4 successes/0 failures on Mummy 6 (4 before 3 per mummy) M6 put quietly to rest
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.


Female Wood Elf Cleric / 3

Cannot see the map but i gain an additional +5 to that damage if M2 isnt next to any other Mummy


Noted and added in. Can you still not see the map? I had to re-upload it.


Male Dwarf Warden/16

Barel was so effective helping Thomas that he tries again.

standard: athletics check vs M5: (19)+12=31
free: mark M5


Barel stands his ground and does his (very good) best to hold M5 still for Thom to get to work on it.

MAP

Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

All - allies within 5 squares of Raya add +6 to their saves, the next one to roll however gets +10 to his first save.

Thom - -2 to hit M2, M3, M4, M5
Raya - -2 to hit M2, M4, M5; +2 saves to start her next turn; marked by M3 to end M3's next turn (ALREADY POSTED)
Lynore - -2 to hit M3, M4, M5
Lanthair - -2 to hit M4, M5
Arishat - -2 to hit M2, M3
Mummy 2 - one shroud
Mummy 3 - divinely challenged by Raya
Mummy 4
Mummy 5 - marked by Barel
Barel - -2 to hit M2, M4, M5,; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form

Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
4 successes/0 failures on Mummy 6 (4 before 3 per mummy) M6 put quietly to rest
1 success/0 failures on Mummy 5 (4 before 3 per mummy)

Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.


Female Wood Elf Cleric / 3

Sorry about that, i should have specified. I was at work and Flickr does not work there for some reason, not blocked just does not pull up


Lynore wrote:
Sorry about that, i should have specified. I was at work and Flickr does not work there for some reason, not blocked just does not pull up

Not a problem at all, but it's always handy to know if the map isn't playing nice. Sometimes Flickr does the strange on me.


Thom says to Barel, "Thanks man for giving me a hand with these things, Barel!" while secretly wishing the enchanting newcomer was the one helping him out.

Oh well, maybe next time...

Arcana check on M5 1d20 + 22 ⇒ (10) + 22 = 32


Thom casts a languishing glace in Raya's direction as he busily marks the appropriate arcane symbols on M5's chest. The mummy shudders as the power of the grave starts to claim it properly.

Raya herself is otherwise occupied and slips between M2 and M3, reminding both that she is not to be trifled with.

MAP

Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

All - allies within 5 squares of Raya add +6 to their saves, the next one to roll however gets +10 to his first save.

Lynore - -2 to hit M3, M4, M5
Lanthair - -2 to hit M4, M5
Arishat - -2 to hit M2, M3
Mummy 2 - one shroud; divinely challenged by Raya
Mummy 3 - divinely challenged by Raya
Mummy 4
Mummy 5 - marked by Barel
Barel - -2 to hit M2, M4, M5,; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form
Thom - -2 to hit M2, M3, M4, M5
Raya - -2 to hit M2, M4, M5; +2 saves to start her next turn; marked by M3 to end M3's next turn

Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
4 successes/0 failures on Mummy 6 (4 before 3 per mummy) M6 put quietly to rest
2 successes/0 failures on Mummy 5 (4 before 3 per mummy)

Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.


Female Wood Elf Cleric / 3

Shroud 2 on M2
Shadow step to l13 (teleport)
Spectral Assailants on M2 and M3
1d20 + 19 ⇒ (7) + 19 = 26 vs will M2
1d20 + 19 ⇒ (9) + 19 = 28 vs will M3
each enemy in close burst 2, 2d6 + 10 + 5 ⇒ (4, 3) + 10 + 5 = 22 necrotic damage, Until the end of your next turn, the target cannot take opportunity actions, and you can slide the target 1 square as a free action each time it takes damage. You can use shadow step as a minor action until the end of your next turn.

Lynore concentrates as her anger boils over to assault the mummies closest to her.


Lynore teleports again. Neither attack hits, but she leaves her mark on both of them as she prepares to rearrange the battlefield.

MAP

Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

All - allies within 5 squares of Raya add +6 to their saves, the next one to roll however gets +10 to his first save.

Lanthair - -2 to hit M4, M5
Arishat - -2 to hit M2, M3
Mummy 2 - two shrouds; divinely challenged by Raya; no OAs to end Lynore's next turn and can be slid 1 each time it takes damage to end Lynore's next turn
Mummy 3 - divinely challenged by Raya; no OAs to end Lynore's next turn and can be slid 1 each time it takes damage to end Lynore's next turn
Mummy 4
Mummy 5 - marked by Barel
Barel - -2 to hit M2, M4, M5,; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form
Thom - -2 to hit M2, M3, M4, M5
Raya - -2 to hit M2, M4, M5; +2 saves to start her next turn; marked by M3 to end M3's next turn
Lynore - -2 to hit M3, M4, M5

Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
4 successes/0 failures on Mummy 6 (4 before 3 per mummy) M6 put quietly to rest
2 successes/0 failures on Mummy 5 (4 before 3 per mummy)

Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.


Male Halfling Monk 18 / Ghostwalker

Lanthair shifts beside a mummy and attacks.

Shift to J14. Crane's Wings on M2. 1d20 + 19 ⇒ (15) + 19 = 34 vs fort. 1d10 + 17 ⇒ (1) + 17 = 18 damage.


Lanthair's fists crunch satisfyingly through mouldy bandage and bone.

MAP

Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

All - allies within 5 squares of Raya add +6 to their saves, the next one to roll however gets +10 to his first save.

Arishat - -2 to hit M2, M3
Mummy 2 - two shrouds; divinely challenged by Raya; no OAs to end Lynore's next turn and can be slid 1 each time it takes damage to end Lynore's next turn
Mummy 3 - divinely challenged by Raya; no OAs to end Lynore's next turn and can be slid 1 each time it takes damage to end Lynore's next turn
Mummy 4
Mummy 5 - marked by Barel
Barel - -2 to hit M2, M4, M5,; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form
Thom - -2 to hit M2, M3, M4, M5
Raya - -2 to hit M2, M4, M5; +2 saves to start her next turn; marked by M3 to end M3's next turn
Lynore - -2 to hit M3, M4, M5
Lanthair - -2 to hit M4, M5

Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
4 successes/0 failures on Mummy 6 (4 before 3 per mummy) M6 put quietly to rest
2 successes/0 failures on Mummy 5 (4 before 3 per mummy)

Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.


Female Tiefling Warlord/Infernal Strategist 18

We're allowed to slide the mummy square every time it's hit after Lynore's attack, till the end of her next turn. Could M2 be slid to K14 after Lanthair's attack? I want to set up a flank for extra damage.

"Good hit, Lanthair, now do it again, into the ribs." Arishat takes advantage of the mummies confusion to slip in behind it, allowing Lanthair another attack. She then grins, and makes an attempt to stab the mummy herself.

Move to L14
Commander's Strike, Lanthair vs M2, 1d20 + 19 + 2 + 2 ⇒ (10) + 19 + 2 + 2 = 33 vs AC, 1d8 + 6 + 7 + 5 ⇒ (2) + 6 + 7 + 5 = 20 damage; if this hits, slide the target to L13
Action Point
Lead the Attack, vs M2, 1d20 + 20 + 2 - 2 ⇒ (10) + 20 + 2 - 2 = 30 vs AC, 3d10 + 10 + 5 ⇒ (5, 2, 10) + 10 + 5 = 32 damage and all allies get +6 to hit the target teomnt - on a miss, allies get +1 to hit the target teomnt
If Lead the Attack hits, slide the target to K13


Can indeed.

Arishat shuffles the hapless mummy around the battlefield as she ensures that she and Lanthair can attack it properly. With something of the air of a housewife trying different niches for a cooking implement, she finally brings it to rest between herself and the newly arrived paladin. Battered now, the mummy looks as bewildered as only a shrouded dead creature can.

Death does not seem to have improved their mental stature and the creatures simply batter away at the nearest foes. In this, they are outstandingly successful. Despite hurting those who hurt him, Barel feels his lungs start to fill with a choking dust.

M2 and M3 v Raya.
M4 and M5 v Barel.
1d20+23=33 - M2 v Raya. Hits. 4d8+10=28
1d20+23=33 - M3 v Raya. Hits. 4d8+10=33
61 damage to Raya.
1d20+23=36 - M4 v Barel. Hits. 4d8+10=29
1d20+23=43 - M5 v Barel. Crit. Oops. 42 damage and Barel has Mummy Rot.
71 damage to Barel and he has Mummy Rot.

MAP

Mummy Rot
This disease, delivered by the attack of a mummy, fills the lungs of its victims with dust, making it progressively harder for them to breathe.
Stage 0: The target recovers from the disease.
Stage 1: Initial Effect: The target regains only half the normal number of hit points from healing effects.
Stage 2: The target regains only half the normal number of hit points from healing effects. In addition, the target takes 10 necrotic damage, which cannot be healed until the target is cured of the disease.
Stage 3: Final State: The target dies.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
18 or lower: The stage of the disease increases by one.
19-25: No Change
26 or higher: The stage of the disease decreases by one.

Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

All - To end Arishat's next turn, all at +6 to hit M2.

Barel - -2 to hit M2, M4, M5,; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form; Stage 1 Mummy Rot
Thom - -2 to hit M2, M3, M4, M5
Raya - -2 to hit M2, M4, M5; +2 saves to start her next turn; marked by M3 to end M3's next turn
Lynore - -2 to hit M3, M4, M5
Lanthair - -2 to hit M4, M5
Arishat - used AP; -2 to hit M3
Mummy 2 - BLOODIED; two shrouds; divinely challenged by Raya; no OAs to end Lynore's next turn and can be slid 1 each time it takes damage to end Lynore's next turn
Mummy 3 - divinely challenged by Raya; no OAs to end Lynore's next turn and can be slid 1 each time it takes damage to end Lynore's next turn
Mummy 4
Mummy 5 - marked by Barel

Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
4 successes/0 failures on Mummy 6 (4 before 3 per mummy) M6 put quietly to rest
2 successes/0 failures on Mummy 5 (4 before 3 per mummy)

Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.


Can indeed.

Arishat shuffles the hapless mummy around the battlefield as she ensures that she and Lanthair can attack it properly. With something of the air of a housewife trying different niches for a cooking implement, she finally brings it to rest between herself and the newly arrived paladin. Battered now, the mummy looks as bewildered as only a shrouded dead creature can.

Death does not seem to have improved their mental stature and the creatures simply batter away at the nearest foes. In this, they are outstandingly successful. Despite hurting those who hurt him, Barel feels his lungs start to fill with a choking dust.

M2 and M3 v Raya.
M4 and M5 v Barel.
1d20+23=33 - M2 v Raya. Hits. 4d8+10=28
1d20+23=33 - M3 v Raya. Hits. 4d8+10=33
61 damage to Raya.
1d20+23=36 - M4 v Barel. Hits. 4d8+10=29
1d20+23=43 - M5 v Barel. Crit. Oops. 42 damage and Barel has Mummy Rot.
71 damage to Barel and he has Mummy Rot.

MAP

Mummy Rot
This disease, delivered by the attack of a mummy, fills the lungs of its victims with dust, making it progressively harder for them to breathe.
Stage 0: The target recovers from the disease.
Stage 1: Initial Effect: The target regains only half the normal number of hit points from healing effects.
Stage 2: The target regains only half the normal number of hit points from healing effects. In addition, the target takes 10 necrotic damage, which cannot be healed until the target is cured of the disease.
Stage 3: Final State: The target dies.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
18 or lower: The stage of the disease increases by one.
19-25: No Change
26 or higher: The stage of the disease decreases by one.

Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

All - To end Arishat's next turn, all at +6 to hit M2.

Barel - -2 to hit M2, M4, M5,; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form; Stage 1 Mummy Rot
Thom - -2 to hit M2, M3, M4, M5
Raya - -2 to hit M2, M4, M5; +2 saves to start her next turn; marked by M3 to end M3's next turn
Lynore - -2 to hit M3, M4, M5
Lanthair - -2 to hit M4, M5
Arishat - used AP; -2 to hit M3
Mummy 2 - BLOODIED; two shrouds; divinely challenged by Raya; no OAs to end Lynore's next turn and can be slid 1 each time it takes damage to end Lynore's next turn
Mummy 3 - divinely challenged by Raya; no OAs to end Lynore's next turn and can be slid 1 each time it takes damage to end Lynore's next turn
Mummy 4
Mummy 5 - marked by Barel

Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
4 successes/0 failures on Mummy 6 (4 before 3 per mummy# M6 put quietly to rest
2 successes/0 failures on Mummy 5 #4 before 3 per mummy)

Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.

Silver Crusade

Female Human 18 Paladin/Heartwarder

net is up at the house now, hoorah.

Raya is bloodied, no surprise there, at 33 HP 3THP

Stuck in a flank, Raya does her best to fend off the two mummies staring down at her, as she doubles over in pain.

'Get it together, stupid girl. Be stronger.'

Not knowing her newfound companion's abilities, she takes a gamble, calling out. "Good priest...I heard your words a moment ago..." She grits her teeth as she holds her focus on the mummy before her, as she addresses Tavar. "Living a thousand lives may not be easy, but trust me when I say that the moment in which you live, is the most important part of life itself." She takes a halfhearted slash at one, warding it off for a few more crucial seconds. "And a moment of regret or fear can send you into stagnation, right now...right now, I may fall, and I..." She grunts as she's knocked about. "and I..." The other mummy flanking her lashes out. Fuming, she sputters, "Just dig deep, else someone here will join their ranks!"

Just flavor text, I get that Tavar isn't being played, but this is Raya's thing, helping instill courage and eliminate such confusion and despair. In case it matters though...
Insight to help Tavar. 1d20 + 17 ⇒ (3) + 17 = 20


Human

Welcome back and yay for flavour text.

Battered as she is, Raya's instincts urge her to help where she can. She has no way of knowing if her courageous words reach the horrified deva, but she can hope.

Barel is up.


Barel is up. Ill, but up.


Male Dwarf Warden/16
Rev DM wrote:
Barel is up. Ill, but up.

I am out of town until tomorrow evening and have spotty internet, but will post tomorrow evening. Barel will retaliate somehow for sure, but we can delay him to keep the game moving. Sorry.


No problem. Delaying Barel until after Raya.

MAP

Mummy Rot

Spoiler:

This disease, delivered by the attack of a mummy, fills the lungs of its victims with dust, making it progressively harder for them to breathe.
Stage 0: The target recovers from the disease.
Stage 1: Initial Effect: The target regains only half the normal number of hit points from healing effects.
Stage 2: The target regains only half the normal number of hit points from healing effects. In addition, the target takes 10 necrotic damage, which cannot be healed until the target is cured of the disease.
Stage 3: Final State: The target dies.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
18 or lower: The stage of the disease increases by one.
19-25: No Change
26 or higher: The stage of the disease decreases by one.

Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

All - To end Arishat's next turn, all at +6 to hit M2.

Thom - -2 to hit M2, M3, M4, M5
Raya - -2 to hit M2, M4, M5; +2 saves to start her next turn; marked by M3 to end M3's next turn
Barel - -2 to hit M2, M4, M5,; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form; Stage 1 Mummy Rot
Lynore - -2 to hit M3, M4, M5
Lanthair - -2 to hit M4, M5
Arishat - used AP; -2 to hit M3
Mummy 2 - BLOODIED; two shrouds; divinely challenged by Raya; no OAs to end Lynore's next turn and can be slid 1 each time it takes damage to end Lynore's next turn
Mummy 3 - divinely challenged by Raya; no OAs to end Lynore's next turn and can be slid 1 each time it takes damage to end Lynore's next turn
Mummy 4
Mummy 5 - marked by Barel

Mummification mid battle.
There are enough materials on the table to complete the necessary rituals for two of the corpses.
2 successes/0 failures on Mummy 5 (4 before 3)
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.


Thom grimaces, These guys are just too close for comfort! Doggedly he continues the ritual to lay the mummy to rest...

Religion on M5 1d20 + 18 ⇒ (19) + 18 = 37


Aware that his time may be short, Thom continues with his work and scrawls another set of sigils on the creature beating Barel into a pulp.

MAP

Mummy Rot** spoiler omitted **

[ooc]Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

All - To end Arishat's next turn, all at +6 to hit M2.

Raya - -2 to hit M2, M4, M5; +2 saves to start her next turn; marked by M3 to end M3's next turn
Barel - -2 to hit M2, M4, M5,; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form; Stage 1 Mummy Rot
Lynore - -2 to hit M3, M4, M5
Lanthair - -2 to hit M4, M5
Arishat - used AP; -2 to hit M3
Mummy 2 - BLOODIED; two shrouds; divinely challenged by Raya; no OAs to end Lynore's next turn and can be slid 1 each time it takes damage to end Lynore's next turn
Mummy 3 - divinely challenged by Raya; no OAs to end Lynore's next turn and can be slid 1 each time it takes damage to end Lynore's next turn
Mummy 4
Mummy 5 - marked by Barel
Thom - -2 to hit M2, M3, M4, M5

Mummification mid battle.
3 successes/0 failures on Mummy 5 (4 before 3)
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.


Female Tiefling Warlord/Infernal Strategist 18

Is anyone apart from Raya bloodied? I'll be tossing out Inspiring Words as necessary.


Barel just took 71 damage up the nose, so I think he will be too.


Female Tiefling Warlord/Infernal Strategist 18

"Cosmetic surgery isn't my speciality, but I can fix a nose. Would Sir prefer acquiline, chiseled, or perhaps a nice Nerathi style?"

Silver Crusade

Female Human 18 Paladin/Heartwarder

actually, is anyone else injured at all besides me and him?

Noticing M3's watchful gaze on her, Raya steels herself for another battering assault, stepping out of her flank as she attempts to hinder her own quarry's attacks.

'Come on, girl, Keep at it, one of these is bound to fall soon...'

Minor: Virtue - Gain 28 THP
Move: Shift to M12
Standard: Enfeebling Strike vs AC 1d20 + 19 ⇒ (10) + 19 = 29 damage 1d8 + 9 ⇒ (6) + 9 = 15

Status: 33 HP 28 THP
Raya has Resist All 3 USOMNT,
Divine Sanction is off M2, and I've hit M2 so its aura is gone
Divine Challenge still is on M3
Save bonus is off as well.
If my attack hits, M3 has -2 to attack USOMNT


I don't think anyone bar Raya and Barel have taken much (if any) damage so far.
Raya - were you aiming at M2 or M3. If it's M2, you didn't add in Arishat's +6 bonus and you will have hit it.

Raya gasps slightly and urges herself on. With Arishat's example before her, she slices deftly past the out bandaging, somehow managing to capture the mummy's arms in the coverings and inhibiting its attacks for a moment.

Then she shifts back against the wall and awaits developments.

MAP

Mummy aura 5
Enemies within the aura take a -2 penalty to attacks until they damage that mummy.

All - To end Arishat's next turn, all at +6 to hit M2.

Barel - -2 to hit M2, M4, M5,; reach 2 and anyone hitting him with a melee attack takes 6 damage; +2 to Will in guardian form; Stage 1 Mummy Rot
Lynore - -2 to hit M3, M4, M5
Lanthair - -2 to hit M4, M5
Arishat - used AP; -2 to hit M3
Mummy 2 - BLOODIED; two shrouds; no OAs to end Lynore's next turn and can be slid 1 each time it takes damage to end Lynore's next turn; -2 attacks to end Raya's next turn
Mummy 3 - divinely challenged by Raya; no OAs to end Lynore's next turn and can be slid 1 each time it takes damage to end Lynore's next turn
Mummy 4
Mummy 5 - marked by Barel
Thom - -2 to hit M2, M3, M4, M5
Raya - -2 to hit M4, M5; +2 saves to start her next turn; marked by M3 to end M3's next turn

Mummification mid battle.
3 successes/0 failures on Mummy 5 (4 before 3)
Primary skills:
Athletics - to wrestle the things to the ground or otherwise hold them still.
History and Arcana to recognise which articles are required
Religion to know the best way to use them.
Secondary Skills:
Nature and Perception: Neither gives a success or failure, but does provide a +2 bonus to the next primary check.

Silver Crusade

Female Human 18 Paladin/Heartwarder

oh silly me, not denoting my quarry. Well actually with Lenore's no-OA ability slapped on M2 and M3, I won't take an OA from M3's mark if I try to polish off M2, right? If I read that correctly, it's at M2, otherwise M3, since I can't suffer any OAs right now.


Guardian Iatos wrote:
oh silly me, not denoting my quarry. Well actually with Lenore's no-OA ability slapped on M2 and M3, I won't take an OA from M3's mark if I try to polish off M2, right? If I read that correctly, it's at M2, otherwise M3, since I can't suffer any OAs right now.

Not only that, but you can slide M2 one square as well :) I'll edit the original post to take account of you hitting M2 and giving it a lovely -2 to attacks to the end of your next turn, but leave the map alone until you tell me if you want it sliding anywhere.

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