To Shatter Prison Walls (Inactive)

Game Master Darian Graey

A Pathfinder conversion for the Temple of Elemental Evil campaign. An evil coalition is determined to free the Rough Beast. From Andoran to Taldor, Droskar's Crag to the Fog peaks, madness and destuction awakens once more.


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Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Posting next attacks as i'm about to go to a football game..

Will: 1d20 + 10 ⇒ (20) + 10 = 30

Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Attack: 1d20 + 6 ⇒ (9) + 6 = 15

Dam: 2d6 + 7 ⇒ (6, 6) + 7 = 19
Dam: 2d6 + 7 ⇒ (4, 2) + 7 = 13


Angel Dawnstar wrote:

Did her ready action go off? She hit AC 18 for 25 slashing/magic damage

Thank you for the will save.

Yes your and Sir Gareth's attacks went off, which dropped you in the initiative order. Unfortunately, their AC is above 18. They wear studded leather, wield heavy wooden shields, and are freakishly quick for the undead.

Your attack for round 4 is noted, waiting for D'witt, Xavorin, and Sir Gareth before I will tally the results of your swing, hit or miss...


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

Round 4

Sir Gareth rebalances against the fast zombie and counter-attacks.
____________________________________
power attack: 1d20 + 9 ⇒ (5) + 9 = 14
if hit, damage: 2d6 + 13 ⇒ (6, 3) + 13 = 22

We're heading out of town for the long weekend. Please DMPC me if you wait for me. Cheers!


Tiefling Gunslinger (Pistolero) / Alchemist (Gun Chemist) hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3

Will save 1d20 + 5 ⇒ (8) + 5 = 13

[occ]Well, if I get my action can I aim past Zombie 7 (next to D'witt) to target Zombie 10?[/ooc]


You will invoke an AoO if you use a ranged weapon while in melee range, but yes you can target Zombie 10 if you wish.


Tiefling Gunslinger (Pistolero) / Alchemist (Gun Chemist) hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3

Chance he's gonna have to take. 10' radius, the bomb's explosion should catch all the zombies except #9. Sir Gareth should also be out of it and I can shape the AoE to not include Conner, Angel, and myself. If Sir Gareth would be caught in it, then I'll shape it to exclude him and take the hit myself, I can reduce the fire damage some.

Standard action: Explosive Missle (infuse one shot with power of a bomb (explosive type, splash radius 10'), load and fire weapon). Use of Precise Bombs (number of squares up to Int mod, 3, are not affected by splash damage) to target any friendly people that may be caught within the AoE. i.e. - Sir Gareth, Angel, etc.
Attack: ranged touch attack + point blank 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Pistol damage + point blank 1d8 + 1 ⇒ (8) + 1 = 9
Bomb damage + point blank 2d6 + 3 + 1 ⇒ (4, 6) + 3 + 1 = 14 plus catch on fire (1d6 fire each round until extinguished, Ref save vs 15)
Secondary target: Splash damage 6 plus catch on fire (1d6 fire each round until extinguished, Ref save vs 15)

-1 bomb
-1 loose shot
-1 black powder dose


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Nicely done. I will await the conclusion of this round before posting for top of the next.


Attack of Opportunity Zombie 7 1d20 + 7 ⇒ (9) + 7 = 16 Damage 1d8 + 4 ⇒ (8) + 4 = 12 Misses

Zombie Reflex Saves
Zombie 3 1d20 + 3 ⇒ (7) + 3 = 10 Takes 5 damage, collapsing
Zombie 5 1d20 + 3 ⇒ (5) + 3 = 8 Takes 5 damage, collapsing
Zombie 7 1d20 + 3 ⇒ (16) + 3 = 19 Takes 2 damage
Zombie 8 1d20 + 3 ⇒ (5) + 3 = 8 Takes 5 damage
Zombie 10 1d20 + 3 ⇒ (13) + 3 = 16 Takes 14 plus 9 for 23 total damage, collapsing, but does not catch fire
Zombie 12 1d20 + 3 ⇒ (4) + 3 = 7 Takes 5 damage

The Point Blank Damage Bonus does not add to splash damage. Splash victims do not risk catching on fire, only the primary target.

D'witt's takes aim and fires over his own agressor's shoulder into the hunched head of the creature behind it. The beast's beady eyes pop as the bullet passes through the skull, into the rotting grey matter beyond. The round detonates violently, expelling in flame and shrapnel as the head is engulfed momentarily in fire and a sickening black mist.

The creature before D'witt swings hard with it's morning star, looking to shatter the tiefling's outstretched forearm. The concussive force of the explosion behind it shoves it off balance but for a moment, the swing missing by a narrow margin.

As the exploding zombie skull blankets the area in flame, suprisingly Conner, Angel and Sir Gareth are spared the flame and debris, though they each feel the tender kiss of the sudden gout of heat, a second of respite from the biting cold they had failed to realize was slowly stealing the warmth from their bodies.

Zombie 9 arrives, taking #3's position, now Xavorin's turn to act.


Will Save 1d20 + 7 ⇒ (8) + 7 = 15

Overcoming the chill and the thoughts of despair that scratch at the edges of his sanity, Xavorin takes aim at Zombie 12, unleashing a scorching blast of heat and flame, striking the creature as it tries to scale the side of the stairs. Ranged Touch 1d20 + 4 ⇒ (9) + 4 = 13, Damage 4d6 + 7 ⇒ (4, 3, 5, 5) + 7 = 24. It's arm and head seem to burst into ash and cinder as the blast takes it, dropping backwards to the floor.

Zombie 11 moves up to take Zombie 10's spot, paying no attention to it's fallen comrade, the creature's ribcage cracking and collapsing under the weight standing atop it.

Sir Gareth's strike misses the creature that steps up to confront him, the blow off balance with the close quarters.

Angel swings her own blade, catching Zombie 11 as it moves forward to the assault. The first strike connects, but the second swings wide, as the creature lunges under the strike, still standing.

I will update the map and we will move forward with Round 5 once I have the remaining player's Will Saves.


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

will save?


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Will: 1d20 + 4 ⇒ (14) + 4 = 18

BTW - My bonus against Goblinoids as a Favored Enemy is +4, not +2.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6
DM Kalizar wrote:


It is revoltingly disturbing to watch as the beasts' bony mouths continue to click and clack, gnashing together, the flesh peeled back and pinned to their jawlines or hanging in rotted tatters under their chins. Closer now, you can see the symbol upon their brows is a crude brand, a spiral circle of disjointed diamonds or triangles, flowing inwards to three almond symbols radiating out from the center. Gazing upon the symbol, you all experience a wave of fear and terror, flashing back to the dream of these all too few nights ago. Will Save from everyone please

i just noticed you described it as fear/terror.. Angel is immune to fear effects and allies w/in 10' of her are granted a +4 bonus to their saves vs..


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Good catch, Angel!


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

Will save: 1d20 + 8 ⇒ (14) + 8 = 22 +1 for each adjacent ally


Conner Hawthorne wrote:

[dice=Will]1d20+4

BTW - My bonus against Goblinoids as a Favored Enemy is +4, not +2.

As noted previously ... Re: Play-by-Post Discussion: To Shatter Prison Walls Discussion

‎Friday, ‎October ‎11, ‎2013, ‏‎7:55:47 PM | DM Kalizar (alias of Darian Graey)Go to full article
Welcome back. I deducted 5 points damage for the DR, but added 4 in for the goblinoid favored enemy bonus. Sound right Conner?

That included the to hit rolls as well.


Angel Dawnstar wrote:
i just noticed you described it as fear/terror.. Angel is immune to fear effects and allies w/in 10' of her are granted a +4 bonus to their saves vs..

Regardless of what you are immune to, if I ask for a save, please roll it. I will make sure to add the bonuses as needed. I do have copies of each character, but I am not playing the "it don't matter because I am immune" game when it conflicts with the atmosphere of the story. You will "feel" a touch of influence and effect even though the game mechanics will not apply, if only via story mode. Tell me Angel, does our paladin not fear for her beloved, even though she is immune to it and such effects?

If you note, with D'witt's 13 roll, he did not succumb to the effect. I am adding party bonuses or subtracting them from DC's as needed, but I at least want players to "feel" there is something going on. Many times that is told through the descriptive text, but sometimes players only really take it for real, give it meaning, if they have to roll against it, hence the saves.

Sorry, I am probably sounding like a jerk, had a bad day at work, and I don't mean to take it out on you folks. I will not screw you guys over with DM Fiat, but sometimes I need a roll or to setup a descriptive scene because not everybody has or shares in the same abilities. How great would the story be if each scene was nothing more than stat blocks and roll results?


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

I rolled the save.. I was only telling you in case you had forgotten.. And no Angel isn't immune to fear of loosing family and friends.. Or the fear of a bad hair day.. That terifies her.. But she is immune to fear created by enemies through spells or abilities.. But since you are aware I will not mention it again..

Who's turn is it btw?


Top of round 5.
As the smoke and ash clears, half of the standing zombies have fallen. The last stragglers press the assault, lumbering up and smashing into the ranks of the party, mindlessly intent on crushing the living beings they terribly despise. Burnt, rotted flesh and the rot of this musty dungeon combine to make the heroes gag as the last vestiges of defense surge forward, flailing and pounding at them in an unholy rush. As they attack, you notice the crude symbols carved into their foreheads seem to glow faintly with a strange purple light.

Map for Round 5

The initiative for Round 5
27, Conner
22, Zombie 7 attacks D'witt

D'witt:

Swing 1 1d20 + 7 ⇒ (6) + 7 = 13 Damage 1d8 + 4 ⇒ (2) + 4 = 6 Miss
Swing 2 1d20 + 7 ⇒ (20) + 7 = 27 Damage 1d8 + 4 ⇒ (4) + 4 = 8 Hits possible critical

19, Zombie 8 attacks Conner
Conner:

Swing 1 1d20 + 7 ⇒ (11) + 7 = 18 Damage 1d8 + 4 ⇒ (6) + 4 = 10 Miss
Swing 2 1d20 + 7 ⇒ (6) + 7 = 13 Damage 1d8 + 4 ⇒ (5) + 4 = 9 Miss

14, D'witt
11, Zombie 9 attacks Angel
Angel:

Swing 1 1d20 + 7 ⇒ (19) + 7 = 26 Damage 1d8 + 4 ⇒ (2) + 4 = 6 Hits
Swing 2 1d20 + 7 ⇒ (18) + 7 = 25 Damage 1d8 + 4 ⇒ (2) + 4 = 6 Hits

08, Xavorin
07, Zombie 11 attacks Sir Gareth
Sir Gareth:

Swing 1 1d20 + 7 ⇒ (15) + 7 = 22 Damage 1d8 + 4 ⇒ (1) + 4 = 5 Hits
Swing 2 1d20 + 7 ⇒ (10) + 7 = 17 Damage 1d8 + 4 ⇒ (6) + 4 = 10 Miss

05, Sir Gareth
03, Angel

Confirmation Roll for D'witt:

1d20 + 7 ⇒ (15) + 7 = 22 Damage 1d8 + 4 ⇒ (2) + 4 = 6 Hits


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Taking two blunt hits Angel holds strong and prepares to swing back at her attacker..


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

On her turn she will attack at Zombie 9

"May the cleansing light fall upon you!"

Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Attack: 1d20 + 6 ⇒ (12) + 6 = 18

Damage: 2d6 + 7 ⇒ (2, 1) + 7 = 10
Damage: 2d6 + 7 ⇒ (4, 6) + 7 = 17


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

Round 5

Sir Gareth returns the attack on the zombie.
__________________________
Power-attacking +1 Greatsword: 1d20 + 9 ⇒ (1) + 9 = 10
if hit, damage: 2d6 + 13 ⇒ (3, 5) + 13 = 21


I must assume from the lack of posts from Conner, D'Witt, and Xavorin that this game has come to an end.

I want to thank those that played and apologize that my health issues have contributed to it's demise.

I wish you all well in your gaming futures, wherever they may take you. May your 20's confirm and your damage max out.


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

It was a great game Kalizar. Good luck with your health issues.

cheers!

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