To Shatter Prison Walls (Inactive)

Game Master Darian Graey

A Pathfinder conversion for the Temple of Elemental Evil campaign. An evil coalition is determined to free the Rough Beast. From Andoran to Taldor, Droskar's Crag to the Fog peaks, madness and destuction awakens once more.


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Tiefling Gunslinger (Pistolero) / Alchemist (Gun Chemist) hp: 15/15 init:+5 AC: 10/t10/ff10 Grit left:2 Bombs left:3

D'witt gives the cleric a friendly smirk. "If you had seen our fights you would know I do have a tendency towards bright flashes of loud noise." He pats the pistol on his hip. "And I think those back home are fairing well enough without relying everyday magic. Not that it doesn't have it's place in the world. I, myself, didn't learn of my own knack for it until I left home to travel."

"I do have some skill in engineering as well. I was going to offer what help I could with rebuilding the mill after the meeting. Hopefully no one will object to my help, the townsfolk I've met so far have been very friendly." He added with a smile.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

"I personally think we should head out to the Blackmire House post haste.. There's a good chance that whatever plans the fiends had will be sped up now.. We should try to hem them off before they move to the next site.."


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

I agree completely with Angel.


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

Sir Gareth looks around the locals and asks, "so what do you know of this Blackmire?"


Feeling the meeting slipping back into formality, Sir Romidar sets his plate down, untouched, and returns to the table.

Blackmire Manor was a fortified moathouse, standing upon the edge of a swampy region of the Southern Verduran, about half a day's ride from here. It was built just prior to the rise of House Thrune, atop the ruins of an even older fort. No one has ever found out why the original fort was built. The area has never been of strategic importance, except perhaps during the time of the Temple of Elder Evils. Blackmire Manor was fought over heavily by House Thrune and a rival House of Westcrown, standing only two years before a cold, malicious evil seemed to take the place. Most of the men stationed there went mad, fleeing wildly into the swamp or turning on one another. Ever since, the place has been avoided, shunned as cursed. Forces of Lamashtu tried to hold the place during the rise of the Elder Evils, but they too fell prey to the curse. Goblinoid troops bickered amongst themselves and gave in to age old hates, fighting each other as troops loyal to goodness stormed the walls, putting it to the torch. Since then it has sat, slowly sinking back into the mire upon which it was raised.

Magister Kalizar adds, Should you seek to go there, you could possibly make all haste and reach it just after nightfall, though I can't say that'd be the right course. We would see you assist Hommlet against this cult, not throw yourselves away heedlessly. The choice however, remains yours.

The mayor pulls her seat forward, resting her arms upon the table. We had hoped to offer you a place here amongst us for a time. The Gundigoot's have agreed to provide room and board, Magister Kalizar opening his Tower as well, while Sir Romidar and Captain Elmo make what resources of the militia we can spare available to aid you. What we would ask is you look to these threats, determine how dangerous they are, and help us eliminate them. We cannot offer much, but we are not without means. One such prize is something dear to Hommlet, yet I think, proper to offer. Brother Smythe, would you be so kind as to present the offer?, gesturing to the side cabinet.

The tall half orc gets up, slightly clumsily, unused to the comforts of the tower, and moves to the cabinet. He opens the door, taking forth an object shrouded in a red and gold cloth. Moving back to the table, he stands near the end, gently setting the object down near Carlson. Yes, well uhhmm, this artifact has been in attendance with Hommlet since it's beginning, worn by the first druid to guard the Grove. It is sacred to our faith, and dedicated to our Wise Father. We would hope, in the defense of Hommlet, you would wear this Stag Helm, whipping off the covering to expose the silver and stag horn helm you had seen in the grove the night before, in service to Erastil, and for the honor and vengeance of those we've lost to this cult.


Xavorin leans over to Kalizar, whispering, Thank you sir, for your generous offer. I will need to give it much thought. Perhaps this life may not be what I had imagined it to be, or myself not fully ready to embrace it. I care for these others, but I am unsure if I fit well with them. I have much to decide.


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

Sir Gareth refills his half-eaten plate during the counselors new statements and returns to his seat. After the introduction of the stag helm, d'Orionus addresses the council, By preparing a gift, you seem to have some plan in mind. Maybe it would be better if you would tell us more about what is going on here in Hommlet and suggest where you think our services would be best specifically applied? He continues to work on his lunch ready to listen.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

"What does the helm do? Regardless as the only one of our group faithful to Erastil, I think Carlson should wear it.."

"I figured the best way to help keep Hommlet safe would be to track these fiends and destroy them.. If you think we could serve better than i'm all ears.."


The half orc comments on the helm, The helm is blessed by Erastil, and aids the friendly or faithful in the hunt. It sharpens their senses, and in times of need, calls upon Ol' Deadeye's own sight, making shots count when they're truly needed. He sits back down, looking to Angel and Sir Gareth, It may not be much, and may not cast down balls of fire or such, but it would mean much to the people if you folk were to use it when you bring Dunrat to heel for what he did to our faithful. The fake Jaroo stole much of the wealth of the Grove it seems, though we did recover this and his Staff of Office, which we hope to give to our next druid, to re-consecrate the Grove and begin it's and our healing.

Calmer chimes in, Y'dey herself carried something similar, a token of her faith in Iomedae, a shining gauntlet meant for the faithful of Our Lady of Light.

Sir Romidar looks to Angel and Conner, As to your plans, we would but offer advice, and urge head over heart, knowledge over passion. We do not recommend letting the cult escape, nor to forego your desire to rescue your friend, but we'd advise against running off into a swamp at dusk. You may have skills and talent, but adding nature to your list of adversaries seems reckless. Our patrol should be near the Blackmire now. They are to scout the area and report back this evening. You could leave before first light if you desire, and be upon the hall before midday. The Magister even has a plan, suspecting your desire for haste. I think it reckless, so I imagine you'll probably like it.

Kalizar coughs and gives Sir Romidar a dark look, then turns to the group. Yes, well, what I have is not a plan so much as a scroll, one left from a former Magister, one to create a mystical flying chariot. It should be strong enough to transport your group quickly to the outskirts of the moathouse. I asked the patrol to place a beckon near the ruins, a sun reflector, in an open space off the trail to the ruins, you should be able to spot it from the air. From there you should be able to approach the ruins on foot, without alerting them to your arrival. If my notes are correct, it should last most of the day, enough to get you there and back, or perhaps all the way to the ruined temple if you'd prefer. Looking to Carlson, It would last as long if you'd prefer to use it to go after the army forming at Blackforks.


Captain Elmo thumps his mug to the table, adding We want I think what you all wish, to find out why this group targeted Hommlet for these attacks. Yes, we have been targeted before, but we understood the reasons then. This group, we know too little about them. With all that has happened, and in getting knocked on our proverbial butts so to speak, we need to get our feet under us. We recovered what equipment we could from the fallen, but we have not yet had the time to give it a look. Duty calls first and foremost. Our people need to see us doing what they want of us, our jobs, but not what we want to be doing, which is exactly what we want you to do, get revenge, justice, retribution, what ever you prefer to call it. They killed our own. We want them to pay for that. We need you to collect the bill, as we are bound by oath here, with the people who trusted us to lead and protect them.

Terjen takes a cool, steady grip of the table. Elmo, the Dawnflower knows full well the need for vengeance and justice when there is no other course. This Dunrat I agree has shown no desire for repentance, so deserves what may come. The others with him may yet see the light. Then, looking around the room, But likewise does the Everlight know the need for patience and forethought. It would be unwise to rush to judgement, to hurry to inflict penalty and exact due recourse, without a fuller understanding of the crimes desired, not simply committed. Would it be too much to wait out the evening, inspecting the information gathered from the mill, and seeking Dunrat with the dawn, and the blessings of temperance?

What we offer is to make you our champions, acting on the authority and intent of the village, in bringing to justice those who plot to destroy our hearts and homes, the mayor adds. For nearly two hundred years, Hommlet has rested here, a way station to other points, yet time and again it seems we face others who try to take from us all we hold dear. Each time we have banded together, have taken back what is ours. We suffer losses, we mourn, and we grow ever stronger, each and every time. Will you help us, as part of us, or will you act as you see fit? We will respect your choice, whatever you decide. We will not stop you, will not withdraw our hand from friendship, will not turn from you. Hommlet will face this threat, and Hommlet will live or die as one people. This cult took my father's life, but his fire burns in me, and in the heart of every man, woman, and child of our fair hamlet. This we have all vowed.


Male Half-Elf Sorcerer/5 Bloodline: Draconic

Xavorin looks at the mayor.

"I agree with my friends the we should go in the direction of Blackmire but is there anywhere else that may be of interest to us?"

"Also I think I speak for the group when I say the we would be honored to help the people of this town and stand up to this threat as one."


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

"Not being from this area I will take yalls advice and wait till the morning.. Unless you mean we use this chariot thing today.. Either way is fine by me.. As far as standing with you and your town, I think we all here are agreed that needs to be done.."


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

Well, I would support leaving at first light tomorrow. With magical transportation to Blackmire, we should achieve some measure of surprise. I think today in Hommlet investigating the remains, meeting the townsfolk, enjoying another excellent meal, and having a good night's rest would be a good investment of time. Sir Gareth says between bites.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

I concur.


Male Half-Elf Sorcerer/5 Bloodline: Draconic

"I'm with Sir Gareth on this one I would also like to leave tomorrow."


Sir Romidar nods, believing the group to be in agreement. Very well, we will see to it you are all gathered predawn for the trip. I'll make sure Miss Amelia gets the old codger out of bed to cast this scroll on time. Kalizar harrumphs, but it is half hearted and light.

But now on to serious matters. We need to know first, what do you think we should do regarding Vacra Darkspawn? You investigated this cult, you were on hand for the battle, you had dealings with her, or at least her toad. How would you rather we deal with her situation? We have our thoughts, and will vote once you are released from this body, but we would have your input. Sir Romidar and the others look to you all, wondering where you stand.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Her story sounds legit enough to me and i can find no evil intent in her.. Now i realize there are magics that will hide lies and evil aura's, I personally do not think she has been deceptive.. Perhaps you should use truth magics to verify her story.. Regardless she certainly has provided us with much information that we did not have before.."


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

She was indeed cooperative, but I cannot comment as to the truth of her undercover work. I will defer to Angel in that regard, and assuming she has been honest, I do not see any reason to detain her. However, if this Body would be kind enough to keep her occupied for a day, or so, in the event she is lying. That way she cannot give away our plans. Also, having her followed for a bit may not be a bad idea.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

"Something just occured to me.. What if the burned womans body is actually Vacra and what you have in your dungeon is the chellish woman and Dunrat's mistress, Chenashi.. Is it possible threw torture of the real Vacra they fiends learned all of what was just said and she's using this information to try and escape? Is it possible the story of Grune was fabricated as well and he was just overwhelmed by the fire?
If you think about it, the information she gave us was unknown.. But was it really anything of importance besides some names, most of which are dead now? While I'm probably just being over suspcious, the last few days have taught me that not everything is as it seems and one should question everything.. On second thought I would deffintely adminster truth magics, or thought detection on her before you let her leave.."
She seems to be deep thought, pondering their present dilemma..


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

Angel's instincts have been much more accurate than mine. Considering all of the subterfuge of these villains in Hommlet, it would probably be worthwhile to hold her for a while. Potentially, contact her venture-captain with the situation and ask for a piece of information that only she would know to confirm her identity.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Excellent suggestion, I concur.


We searched Miss Darkspawn closely, both physically and magically, to determine any dangers she might present, which we did not find states Sir Romidar. Furthermore, we do intend to speak with those contacts we have in the Society that we trust, not just her own Captain or sponsor. As to such other actions to take against her, can you truly harbor such violations of her person, her rights, when by your own admission, her tale of trying to aid you, the tale of her toad seemed to fit with your own narrative? D'witt has indicated the real Vacra was a tiefling, and the body recovered human, burnt, but human. We will take your advice and impressions under consideration, as well as the framing in which you have placed them. Thank you.

The mayor speaks up, bridging the gap to the next topic of interest to the Council. Regarding your suspicions, is there anyone else that your investigation uncovered that you feel bears further scrutiny or investigation? Do you feel the bulk of this group's agents have been uncovered, or were there others you have yet to vet fully clear of charges you may wish to levy? Once you have left for the Blackmire, are there any we need survey closer?


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

Sir Gareth finishes his plate. "My instincts and suspicions have done enough damage to Hommlet, specifically the Gundigoot's. I will be more circumspect with them until I have more evidence."


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

"I can think of no other offhand.. The potion vendor seemed a bit off, but like you said she was probably just worried about her father not returning.."


Male Half-Elf Sorcerer/5 Bloodline: Draconic

"Do you two think that we can get any more information from miss Darkspawn?


At the mention of the Gundigoot's and the young Miss Red, Spugnoir's daughter, Sir Romidar stiffens slightly, standing firm and giving the assembly an authoritative gaze. The other council members pull back slightly, seemingly expecting yet dreading this turn. May I ask, else amongst this council do you likewise suspect. Who amongst us here now are also under suspicion?


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

"As I said, I'm keeping my own counsel until I have more evidence." Sir Gareth politely replies without changing his posture.

Drop it, Romidar. Or I'm going to give you a piece of my mind. First, you don't tell me YOUR suspicions before everything starts, in order not to cloud my judgment. Then, when we need to report to your bloody council and make some decisions, you run away into some pocket dimension letting us defend your bloody little town without you. Now, you want our advice before dismissing us to have your private discussion and decisions. I've had enough of this one-sided bloody behavior! His thoughts scream in his head, but his smile and calm demeanor is unwavering.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

"Although it would not surprise me, I have substantial proof that anyone here was directly involved with what has happened here.. The sheer number of evildoers in town without being discovered would almost preclude to the fact that someone higher up in town would have been helping them remain unseen.. Again I have no evidence, just makes sense to me.."


Angel:
Angel leaves the meeting with the elders, taking a small sample of leftovers for the road. In case I work up an appetite. She makes her way back across the village, stopping off at the Inn to leave her gear safely stowed in her room. Mrs. Gundigoot, if it would not be too much trouble, I would like a hot bath for just after sundown. She arrives at the ruins of the mill to find several men with axes and saws, already beginning the process of clearing away burnt and blackened timbers. They are momentarily distracted by her bare armed form, tying back her golden hair, inquiring how she may assist them. What can I do boys? Soon she has worked up a sooty, grimy sweat, making headway side by side with the townsfolk. A hefty pile of debris stacks up alongside the heat withered brush across the millyard. Much of it will be split and stacked for winter use, though some salvageable pieces may well return to the mill as planking or siding. Angel's efforts do more than melt away a few pounds of road gain, they assway much of the guilt she harbors over the burning. Her fellow workers quickly come to regard her as an equal, a jocular contest forming as the men work to outperform her or impress her at their own prowess. Ahh yahh Pete, her muscles be biggert yers, but her breasts kint stand up ta yer big full busom. She shares a few sweet treats she swiped from the council, and as the work dies off with the setting sun, she finds herself trudging back to the inn to change and clean up, if not a changed woman, then at least more comfortable with herself, and her actions thus far. These people, though not of the Dawnflower's creed, are good and just, of a caliber worth defending. Angel soaks a few in the still warm tub, washing away the grime and weariness. Dinner that night is simple yet satisfying after the day's efforts. The Gundigoot's are quiet, slightly reserved, but hospitable and generous in their service. The night passes in a deep, restful slumber, dawning early for the dangers that await.

Carlson:
As the meeting draws to an end, Carlson takes the time to talk with Lady Amelia, asking her a few questions and voicing his own desires and concerns. She seems upset, breaking away from him rather than continue the unpleasant conversation. The monk spends the remainder of the afternoon meeting with a few of the townsfolk beholden to Erastil, escorted by Brother Smythe, weighing his obligations to the Father, and his desire to see his family and village avenged. By evening, he finds he cannot swear his heart to Hommlet while already pledged to his prior home. He returns the Stag Helm to Brother Smythe with a heavy heart, packing his gear and slipping out of Hommlet before nightfall, bound for the Blackforks. His quarry is too close to let slip away again.


Conner:
Conner leaves the meeting more convinced than ever that politcis and governing are not for him. Talk talk and more talk. An arrow says enough for me. He prefers the open road or an active hunt to sitting and talking, discussing ad nauseum. He spends the afternoon going over his equipment. I'm going to need more arrows soom=n. He then stops off to Shylocke's caravan. He meets with the men and passes along a few tidbits of lore regarding their road ahead. Watch for dust spurts beyond the hills after Steyr. There's a white land shark that occassionaly gets a taste for horse meat. She'll spout a time or two before charging the roadway. While part of him feels wrong in leaving the men to themselves, he knows he was never going to stay with the train. It was a job, an obligation, but he has fulfilled his role. A new hunt calls me now, and I must heed the call. Let's see what I can find at the end of my bow. That evening over dinner Brother Shylocke stops by the Inn, informing Conner of Carlson leaving the group, and asks the ranger if he would honor the village by using the Helm against the one's who have so harmed the village. It would be an honor. When worn, the helm offers a +2 competence bonus to Perception checks. Three times per day, as a free action you can call upon the helm to make an insightful attack. It must be used on a target within 30' range, which counts the target's defenses as being flat-footed. You must use the insightful attack within 1 round of calling the power or that use is lost. Briother Smythe offers to replenish your quiver should you need it, up to a full second quiver. He will leave the arrows by the forge on the morrow. Dinner that night is simple yet satisfying after the day's efforts. The Gundigoot's are quiet, slightly reserved, but hospitable and generous in their service. The night passes in a deep, restful slumber, dawning early for the dangers that await.

D'witt:
D'witt is eager to leave the meeting hall, ready to make some purchases around town for the meal he plans tonight. It's not a last meal, but hopefully the first of many. Got to make it special. From the butcher he gets a plump, rounded hare. From a farmer, new carrots and round purple potatoes. Wild onions from the roadway, and fresh clover picked from the river bank round out the selections. Get cleaned up and get to work boy, the day's passing too fast. Ostler Gundigoot clears a corner of the kitchen for D'witt to use, providing what other ingredients he needs, but only after showing him the basement meeting room the Elders used the night before. Though Hommlet is too small to host a Lodge, the library shelves lining the chambers would do one a fair second. D'witt is suprised to hear that a few of the Chronicles lining the shelves actually bear reports from Gundigoot himself, lore learned during his younger days. If you have need, your pathfinder will open these chambers. Use them as you need in peace pathfinder. But, and I tell you this to warn you, the road is a dangerous place. Every turn leads to wonders and horrors more often than not in unfair numbers. You treat my girl Sharla wrong, and you'll find that there are some things too gruesome to be put down to parchment. I learnt them just the same. With that, D'witt gets to cooking, roasting the hare and vegetables in small breaded pockets and served under a white clover gravy. Taking a sweet white wine, he adds a few mixtures from his pack to give it a slight, shifting flavor, switching from sweet to tart and back with every sip. If I had some rainbow vapors, I could have given it a gentle glow. Have to settle for candlelight then. Dinner that night goes over a smashing success, and Sharla having the evening free makes for a satisfying end to the day's efforts. The Gundigoot's are reserved but hospitable, pretending ignorance as their waitress and daughter disappears for the night. Time passes in a too short but restful sleep, dawning earlier than desired to the dangers that await. D'witt leaves the chambers and his dinner companion with a wistful smile, and a reason to get back to Hommlet soon.


Sir Gareth:
Once the meeting is over, Sir Gareth finds himself more alone amongst the people of the tower than he had hoped. Lady Amelia shows him the tower briefly, distracted over a conversation she had with Carlson as the meeting broke up. She won't tell him it's contents, but being the man he is, he guesses the meaning well enough. Each must follow his own heart, wherever that path may lead. The kobold pupil is locked away at a table furiously etching a wet clay tablet, a report for his own master. Knoo timez to talkzz, workzzez needs dunn. Lord Kalizar spends the evening studying the scroll he will use in the morning, but does take the time to discuss a few things with Sir Gareth. I can tell you the Blackmire had two upper levels, as well as a lower complex, moat, drawbridge, and single guard tower. The upper level did have a walled parapet, but when the place fell, torch and spell leveled the higher reaches. Sir Romidar is busy through the afternoon, tending to duties, needing to notify his superiors of his losses as well as writing letters to be delivered to the families of his fallen troopers. Trooper Elias does spend some time with Sir Gareth, the two enjoying a drink at a make shift tavern the troopers run, tending by a veteran of years service. The pair discuss trivial matters, before Elias confides in Sir Gareth. It is hard to serve multiple masters is it not. You can't take many into your confidence, allegiances can lead you astray of your mission. But you need to learn, or I had to learn, you have to have someone you can share the truth with. Otherwise, the lies and hiding only makes the words hurt deeper when the truth comes out. You have good companions, not like me. I'm sure your band shares much together. Serving the Eagles has never been easy, and it's good to have a friendship with a Taldan again. Dinner that night is simple yet satisfying after the day's efforts. The wizards of the tower are quiet, reserved, but hospitable to their guest. It is apparent that few are ever allowed access, let alone allowed to stay, in the Tower. The night passes in a deep, restful slumber, dawning early for the dangers that await.

Xavorin:
Once the meeting ends, Xavorin summons up his courage and, with a guard escort, travels below to ask a fwe more questions of Lady Vacra. She flirts with him throughout the conversation, more to embarass than tantilize him. She admits to being a wizard, and to freely worshipping Asmodeus. Your friends do not know what they are getting into. My Dark Prince knows, and if it interests him, you should tread carefully. He rewards those you keep his interests in mind, she winks. He learns little more, though he is able to piece together that there are a few groups like Dunrat's, all seeking items important to their leaders. She never got close enough to get details, and now doubts she ever will. Keep me in mind if you ever need a little arcane assistance sweety. Xavorin then spends the rest of the day looking around town. He avoids the blacksmith, fearing a need to apologize again, pays his respects to the caravan, attempts to stop in the Trader's Post, just to window shop, but the place is closed up tight. The stable hand indicates that Rannos and Gremag closed up for the day, out of respect to the Miller and his family, and upset that it was their horses the band tried to steal off with, even getting away with Gremag's bay, Clipper. The Church is open, with townsfolk paying their respects to the mill victims, those of the town anyways. Many stop and greet Xavorin, thanking him for stopping the fiends, and wishing him the Gods' luck in hunting down the rest of that band. Quite a few ask after the others in his band, and Xavorin does his best to paint his allies in a good light, assuring everyone his band intend to serve the villagers well, and any misgivings expressed were only due to the stresses of hunting such dispicable cretins. The brewmeister asks Xavorin of his knowledge of elven wares, even expressing an interest in glasswares. He asks that if he should find the time, he would like to discuss a matter, of mutual financial benefit. Elven expertise and dwarven recipes, a winning combination. As the day winds down, Xavorin makes his way back to the Inn. Dinner that night is simple yet satisfying after the day's efforts. The Gundigoot's are quiet, slightly reserved, but hospitable and generous in their service. The night passes in a deep, restful slumber, dawning early for the dangers that await.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner returns to the Inn after a day roaming around the town. He approaches the other party members present there. You notice immediately that he wears the helm that was given to Carlson, and his quivers are full.

Well, that was certainly a pleasant day, but that level of idleness is not to my liking. Do we have a plan for tomorrow.?


Male Half-Elf Sorcerer/5 Bloodline: Draconic

"I know we are waking up early,around dawn I believe,where we are going that I do not remember."


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Angel sends a prayer to Sarenrae before bed, asking for her strength on the marrow.. She will need it..


You are awakened early on the morning of Fireday, 24 Desnus, 4713 AR. A trooper from the garrison alerted the staff of the Welcome Wench to prepare you a short meal meant for travel, and awaken you once it was packed.

As you gather your gear and get ready, you ponder the changes of a few days. The original purpose for coming to Hommlet, the caravan of Master Shylocke, has changed it's planned departure, staying until the first day of Sarenith, barely one week away. They will participate in the coming Goblin Flea Market, then head out the following day. With luck, they will be outside Steyr on Independence Day.

You shoulder your packs and make your way to the field outside Magister Kalizar's tower. He and a few other town officials are in attendance, gathered to see you off. Kalizar, the mayoress, Brother Smythe and Sir Romidar wave at your approach, a few troopers nearby, watching nervously. A bright shining chariot stands off nearby, harnessed to four large white winged horses. It appears the chariot can hold six passengers and a driver, that is if it's slightly translucent nature holds firmly and solid.

Speaking barely loud enough for you all to hear, Kalizar warns This chariot shall last from now til shortly after sunset. You will need to find a safe place to land, but should have no fear for it or it's team. They are well protected magical constructs and only the most foul beast would dare try to harm it or them.

Sir Romidar steps up, If you have any words you wish spoken, do so now. We hear all know the dangers that the open road may offer, time is often the first thing lost, and the hardest to ever recover. We wish you well and eagerly await your return.

Who will drive the chariot? Or does someone wish to take magical mental control of the craft?

Angel:
One of the troopers offers you a composite shortbow and a quiver of twenty arrows. It has no strength bonus, but appears to be a good, serviceable weapon. With Sir Romidar's complements.

Conner:
Brother Smythe approaches you at the launch site. Go with the blessings of Erastil, and the hopes of his faithful. We will pray for your safe return, and for a bountiful hunt. He offers up a short prayer and bids you a good farewell.

D'witt:
You leave the inn quietly, nearly lost in thought. What a change a few days have made. As you leave, you suddenly catch a glimpse that has been staring at back at you for the past two days. Ostler Gundigoot wipes down the bar as your group leaves, setting up for the day. He gives you a grim nod, understanding all too well the choices you face. You see in his face, his features,stronger and more chiseled versions of Sharla's, yet none of those of Marta, his wife. No wonder they never told Sharla she is his daughter.

Sir Gareth:
Stopping you as you exit the tower, Sir Romidar pulls you to the side. I should inform you our patrol returned last night after scouting the area around the Blackmire. We can confirm that it does appear "Father" Dunrat did enter the Blackmire. Passing the outpost and scouting a short ways, it does not appear anyone else has passed the area since the wagon bearing this brigand Unosh and your missing man came through on the way to Hommlet. Perhaps both groups are still at the manor. We wish you the best of luck. As you turn to head over and greet your companions, he stops you. One other thing, though I am not sure it can be taken seriously. A crusty old swamp trader the name of Gerrsh told the patrol to steer clear of the area. He and his mule had been chased out by a black dragon as big as a house. Our men saw no sign of a house sized dragon, though they didn't actually ride up to the Blackmire, only spied it from a healthy distance.

Xavorin:
One of the troopers hands you a small hand written note. Sir Romidar said to give this to you. The note is from Vacra, and reads as follows. Pretty Boy, My Dark Prince has shown me a vision. He cannot allow the cult to continue. I have failed to keep watch on this cell, so he has enacted plans to end it's threat. Stay out of his way, and we may yet have a chance to share our spellbooks and study one another's "crafting" skills. I look forward to hopefully making magic with you. Vacra


Your journey by air takes much less time than it would have by land, and you soar over the treetops far easier than it would have been to follow the twisting path often lost to the foliage grown over the rutted roadway. The sun has risen in the eastern sky, the day approaching roughly 9 AM as you spy the clearing of the Blackmire.

You have spotted two likely places to set down near enough to the place yet offering a bit of safety. There is an opening in the swamp's canopy that you can dip into it and settle onto the roadway about a mile back, or a largish hill rises from the mire just off from the Blackmire some 300 yards or so distant. Approaching low the hillock will shield you from view, and a good driver may well pull you up for a decent landing before clearing the edge of view.

Then of course there is always the option of scouting the area from the air, approaching closer to the structure and giving it a good look before you decide. Your safe cursory glances have born out the description given by the townsfolk.

A rough walled structure with a single partial tower, an open air courtyard, curtain walls, a drawbridge in disrepair, and a main structure whose upper levels have been destroyed by fire and time. The north and eastern edges are formed by the two wings of the manor house. The south and western walls form the other sides of this mostly square structure. The tower rises from the corner formed by the two curtain walls. The drawbridge pierces the southern wall near the tower. The main entrance to the manor appears to gape wide at the corner opposite the broken tower.

Which option do you choose, or will you write your own?


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Angel takes the bow with a smile.. "Thank you very much good sir.." Turning to Sir Romidar.. "I appreciate the loan Sir Romidar. I will try my best to return it to you safely.."

Stepping up to the chariot she will offer the reins to Sir Gareth.. "I think your the best with these.."

As they ride.. "I vote we land on the hill.. I like higher ground to retreat too if something goes wrong.."


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

I agree that the hill would be best.


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

"Thank you Sir Romidar. We will do our best. And your trader is probably correct, I saw it flying the night before arriving in Hommlet."

"Thank you Master Kalizar." After Master Kalizar explains how the chariot works, we decide on who is the best driver.

"Yes, the hill. And we need to land as soon as possible to avoid the black dragon," d'Orionus offers.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

"A black dragon? Great.. Well lets get moving"


With three votes to land on the hillside, then I will assume the decision carries and that is the course you wish to take.

Sir Romidar, when you are ready, please give me a Handle Animal check to safely steer the course and land the chariot.


Male Half-Elf Sorcerer/5 Bloodline: Draconic

Xavorin nods in agreement for landing on the hill.

"But before we go I have some information that I have received from a friend."

Xavorin looks at the group and tells them that there is a dark lord trying to get rid of the cult and as made plans to do so.


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

Oops i figured it would be a ride check when i suggested Sir Gareth.. Perhaps Conner should drive lol

Angel listens to Xavorin.. "A dark lord huh.. Well this just keeps getting better and better.. Well at least their after the same foe as us.."


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

In case we want to retro and say I was driving, or at least aid.

Handle Animal: 1d20 + 6 ⇒ (7) + 6 = 13


Male Half-Elf Sorcerer/5 Bloodline: Draconic

"My thoughts exectly ,but I did receive a warning from my source to stay out of the way so I am to sure what is being planed. Hopefully we can team up with some of them and help em out."


Usable:
Smite 2/2, LoH 5/8, Wand 42/50, Divine Bond 1/1, Spells 2/2, Pearl 1st 1/1, Hero Points
HP 46/58 | AC 22 | T 11 | FF 21 | CMD 21 | Fort +11 | Ref +7 | Will +10 | Init +1 | Perc +6

"I dunno about teaming up with some dark lords flunkies, but if he has people fighting the people we're fighting than be all means.."


Male Human Knight | HP 33/47
Stats:
AC 21/11/20 | Fort +9 Ref +3 Will +8 | Init. +4 | Perception +12 | CM +8/19

"The enemy of my enemy is my friend, someone said," d'Orionus offers.

If Handle Animal, d'Orionus certainly is not driving. He's not a chauffeur or a groom.


With Conner at the reins, the chariot touches down roughly, the spectral blades on the wheels clipping a few limbs from high rising pines that jutted into the path.

You have settled onto the far side of the hillock, out of site of the Blackmire. It will take about a half an hour's travel to safely navigate the boggy marsh to reach the roadway that leads to the ruins.

A Survival roll please to make your way safely to the roadway.


Male Half-Elf Sorcerer/5 Bloodline: Draconic

Survival check 1d20 + 1 ⇒ (1) + 1 = 2

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