| WabbitHuntr |
Watching the last gnoll run yipping away
"I'd like to run after it Myrick but I don't want to get lost and separated from the group. Let it go. "
"Guess it's time for introductions. Everyone, this Myrick of Muir. And I can attest to the fact that his sword cleaves quite readily through mangy gnolls. . A stout addition to our group I think. There has to be a divine hand in his appearance here. "
While everyone is getting acquainted Sorek begins searching the Gnolls bodies making sure to detect Magic so as not to miss anything valuable.
-Posted with Wayfinder
| WabbitHuntr |
"Yes Lars... Many changes since we first met at the caravan not so long ago. Just the two of us remain from the original six. I prefer to think of it as though Fate is trying to find the perfect composition for our group before allowing us to delve deep into this place. "
-Posted with Wayfinder
| brvheart |
This game has had one of my higher turnover rates. In three of my other games I have only lost one total since March and he is dealing with RL issues.
| WabbitHuntr |
After looting the Gnolls bodies Sorek will inspect the north door in the east wall of room 7
Perception : 1d20 + 12 ⇒ (6) + 12 = 18
Perception : 1d20 + 12 ⇒ (18) + 12 = 30
If no traps are detected we'll open the door and see what's inside
-Posted with Wayfinder
| Myrick of Muir |
"The Lady of Virtue has led me unto this place and to you. I intend to stay until my Oath is fulfilled or the Lady sends me to my just reward."
| Nuala Sataleeti |
"Nice shooting Almon! You might have to teach me a thing or two when we get a chance.. Well met Myrick, I'm Nuala, arcane archer.." He follows behind the trusty trap spotter Sorek..
Perc Traps: 1d20 + 13 ⇒ (2) + 13 = 15
| brvheart |
The gnolls had gp: 11d10 ⇒ (6, 3, 5, 7, 9, 1, 9, 2, 1, 10, 1) = 54. The room is empty.
| WabbitHuntr |
Inspecting the south door on the east wall
Perception : 1d20 + 12 ⇒ (17) + 12 = 29
Perception : 1d20 + 12 ⇒ (4) + 12 = 16
If no traps we'll look inside
-Posted with Wayfinder
| Aggrammar Deepdelver |
"The Lady of Virtue has led me unto this place and to you. I intend to stay until my Oath is fulfilled or the Lady sends me to my just reward."
"Would it be too intrusive to ask what is this Oath ye talk about lad?"
----
As they move forward:
"Traps upon traps" - Aggrammar grumbles before the door.
According to your stat bar, everyone is at full hp - is that correct guys?
| Nuala Sataleeti |
"I can try yes.. Might wanna step back though"
Casting detect magic.. Is it a magical trap or mundane?
Know Arcana if magical: 1d20 + 7 ⇒ (3) + 7 = 10
| Myrick of Muir |
Myrick of Muir wrote:"The Lady of Virtue has led me unto this place and to you. I intend to stay until my Oath is fulfilled or the Lady sends me to my just reward.""Would it be too intrusive to ask what is this Oath ye talk about lad?"
"I have sworn an Oath of Vengeance. I will bring justice to the enemies of the Lady and avenge the blessed death whose graves lie inside and out of Rappan Athuk. She has led me here. I had to trust in her that she would not lead me into danger alone. I believe I ventured here and was led to you."
"I have some small skill with traps."
"Would you like me to look?'
perception: 1d20 + 2 ⇒ (17) + 2 = 19
| Sorek |
Myrick I see the hand of Fate and or will of the Holy Gods in our meeting here in this foul place. Few are willing to shine the Light deep into the Heart of Darkness and any who are willing are welcome to join us. Welcome Myrick, I am Sorek of the Jade Winds Monastery and I come here... like you, for similar purpose as do my companions.
turning back to watch Nuala work on the trapped door.
It's best to give Nuala some breathing room to let her nimble fingers work at disarming and unlocking the many trapped doors we run encounter here. Armor such as yours is not conducive to the delicate work she does. But I wouldn't call her delicate where she can hear you. She might zip a couple of her arrows a little closer to your head than need be, while still managing to hit her targets.
@brvheart xp for the gnolls?
| Nuala Sataleeti |
She gives it her best..
DD: 1d20 + 14 ⇒ (8) + 14 = 22 If that fails but not by more than 5 she'll try again..
DD: 1d20 + 14 ⇒ (20) + 14 = 34
| Sorek |
if the trap is disabled, we'll open the door and take a look inside
| Myrick of Muir |
"Eh, good advice. Caution is a virtue in and of itself. . ."
"What is our marching order and door breaching procedure?"
| brvheart |
This corridor has three iron doors along its southern wall, each with a `small barred window in the center of the door.
| Sorek |
"Thus far Nuala and I have been taking point. She's really good at spotting traps. I'm pretty good at it as well and this place is full of them. Next is Almon. He can't wear armor so we'd like to keep him in the center. I'm thinking we have you, Myrick next to Almon that way the bolstering Auras Muir has blessed you with can cover us all. Lars and Aggrammar cover our rear."
The order has been the same when breaching doors. For doors that signify danger behind them or when we have detected evil beyond the door maybe we could change the standard door breaching procedure to have Myrick replace Nuala in front in those situations. That way Nuala will have 2 meleers in front of her and may be less likely to get caught up in close range combat with an enemy and will be more free to position herself to use her bow.
What do you think about this Nuala?
this is a team sport. any differing ideas how to handle this are more than welcome
Sorek Detects for Magic in each of what appear to be jail cells.
And then proceeds to inspect the outer doors for traps. If none, will open the cells and search inside
perception door#1: 1d20 + 12 ⇒ (17) + 12 = 29
perception door#1: 1d20 + 12 ⇒ (20) + 12 = 32
perception searching cell#1: 1d20 + 12 ⇒ (12) + 12 = 24
perception searching cell#1: 1d20 + 12 ⇒ (13) + 12 = 25
perception door#2: 1d20 + 12 ⇒ (19) + 12 = 31
perception door#2: 1d20 + 12 ⇒ (14) + 12 = 26
perception searching cell#2: 1d20 + 12 ⇒ (2) + 12 = 14
perception searching cell#2: 1d20 + 12 ⇒ (9) + 12 = 21
perception door#3: 1d20 + 12 ⇒ (16) + 12 = 28
perception door#3: 1d20 + 12 ⇒ (6) + 12 = 18
perception searching cell#3: 1d20 + 12 ⇒ (1) + 12 = 13
perception searching cell#3: 1d20 + 12 ⇒ (11) + 12 = 23
| brvheart |
Cell A. Empty, although there is a scattering of straw on the floor.
Cell B. Empty, also with some straw scattered about.
Cell C. Trapped door
| Myrick of Muir |
Myrick reaches out to detect if there is a source of evil behind the door.
How do you work detect evil in your game Brvheart?
| Nuala Sataleeti |
Nuala goes through her SoP..
Detect Magic, if Magical trap..
Know Arcana: 1d20 + 7 ⇒ (6) + 7 = 13
After everyone has cleared..
DD: 1d20 + 14 ⇒ (15) + 14 = 29
| brvheart |
Nuala disables another dart trap on the door. This cell has straw on the floor like the others no magic nor evil. I handle it mostly RAW, but more RAI.
| WabbitHuntr |
Perception : 1d20 + 12 ⇒ (6) + 12 = 18
Perception : 1d20 + 12 ⇒ (4) + 12 = 16
Inspecting the cell
"there has to be something here. . This was locked unlike the other cells "
-Posted with Wayfinder
| Aggrammar Deepdelver |
"I'm never badmouthing an elf again, I can tell ye that Nuala" - the dwarf chuckles as his companion announces yet another defeated trap.
Staring at the strange cell, he nods in agreement with Sorek - "Straw in tha ceiling? Something's definitely wrong here"
Perception Aid?: 1d20 + 6 ⇒ (10) + 6 = 16
| brvheart |
Under one of the flagstones of the floor of this small cell, there is a cache of items: 200 gp, a holy symbol, a vial of holy water, and an ornate mirror in a gold frame (100 gp).
| Sorek |
knew there was something about that cell.
looks like we've found all there is to find here. We'll go back out into the hall and continue SouthWest down the hallway.
perception for first door we come across: 1d20 + 12 ⇒ (3) + 12 = 15
perception for first door we come across: 1d20 + 12 ⇒ (2) + 12 = 14
if no traps are found on the first door we come across we'll open the door and go inside after detecting evil. If no evil detected Nuala and Sorek lead through the door. If evil detected Myrick and Sorek are first in
| Sorek |
perception: 1d20 + 12 ⇒ (17) + 12 = 29
perception: 1d20 + 12 ⇒ (7) + 12 = 19
north door
| brvheart |
Room 4 is empty.
Room 5 no traps detected. Scrawled on back wall of room: “Dam it is alive. Have to sleep, or die.”
| Sorek |
perception: 1d20 + 12 ⇒ (1) + 12 = 13
perception: 1d20 + 12 ⇒ (11) + 12 = 23
south door
| brvheart |
battle ax: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d8 + 2 ⇒ (4) + 2 = 6
| Sorek |
move: move to within melee range
standard: Flurry Strike
Sorek sprints across the room. Dodges the injured gnolls battle axe and lauches a flying kick, followed by another punch to its head. While doing this Sorek is holding back trying to knock out the gnoll so it can be questioned
non-lethal
attack#1: 1d20 + 8 ⇒ (14) + 8 = 22
damage#1: 2d6 + 6 ⇒ (5, 3) + 6 = 14
attack#2: 1d20 + 8 ⇒ (19) + 8 = 27
damage#2: 2d6 + 6 ⇒ (6, 1) + 6 = 13
| brvheart |
under one of the flagstones in the room they keep a somewhat larger treasure; a small wooden box containing five 100 gp gems (sapphires).
| Myrick of Muir |
"Well that went quickly. Heh, remind me not to challenge you to a slap fight."
| Sorek |
perception: 1d20 + 12 ⇒ (12) + 12 = 24
perception: 1d20 + 12 ⇒ (7) + 12 = 19
west door
| brvheart |
The western alcove in this room is filled with a large stone statue of a man in armor riding a dragon. The man’s helmet (or possibly his head;
it isn’t clear) is in the shape of a demonic-looking mountain goat with
large curved horns. He carries a heavy mace in his left hand, and bears a shield with the device of a bat. There is a large, oval-shaped pool of water directly in front of the statue, apparently intended as a reflecting pool. The water in the pool is green and stagnant, covered in algae.