To Rappan Athuk (Inactive)

Game Master brvheart


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HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

forgot the will save

will: 1d20 + 8 ⇒ (14) + 8 = 22 hp dam 4


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Which does remind me.

Initiative: 1d20 + 7 ⇒ (11) + 7 = 18
Will Save: 1d20 + 5 ⇒ (8) + 5 = 13


Male Human Rogue6/Clr1 Current Map

To be honest, I had not looked at the map but looking now he has a direct LOS to you Almon. You and Sorek are in the AOE only. Pulling the wand in his sight triggered the combat. We will start it from his channel. Roll init.


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

think we have all inits except for nuala


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Init: 1d20 + 8 ⇒ (10) + 8 = 18
Will: 1d20 + 6 ⇒ (5) + 6 = 11

Nuala will move and fire!

Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Dam: 1d8 + 3 ⇒ (7) + 3 = 10


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Nuala move and fires hitting for 10
Almon
Aggrammar
Sorek
Lars
evil cleric


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

Lars will cast Bless on the party.


Male Human Rogue6/Clr1 Current Map

gesundheit. That will affect the party next round.


To be fair I should probably use my rolls from my previous less than stellar attack post as my actions remain the same.

-Posted with Wayfinder


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

"Why you, callous bastard! says Almon as he rushes into the room. Move action 20 feet

He then fires off his color spray wand before the others can jump into the cone of colors.

Standard Action: Activate Wand. Will DC: 11


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Aggrammar casts a protective spell on the group - "Ye best surrender fool - ye have a chance now. There will be no other"

Casting Communal Protection from Evil. Can't access Roll20 at the moment to move, so will stay put with longspear ready if he comes at me.


Male Human Rogue6/Clr1 Current Map

will save: 1d20 + 7 ⇒ (17) + 7 = 24


Male Human Rogue6/Clr1 Current Map

The man again channels to harm:

channel: 2d6 ⇒ (4, 4) = 8 DC 13

He appears to be being healed by the channel that is harming you.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Unless its something NPC special you cant choose harm and heal from the same channel.. It has to be one or the other..

In position Nuala will study as a move and fire again..

Attack: 1d20 + 11 ⇒ (11) + 11 = 22
Dam: 1d8 + 3 ⇒ (3) + 3 = 6

Edit:

Will: 1d20 + 6 ⇒ (5) + 6 = 11 full damage again..


Round 2
active effects =bless, protection from evil communal

Will : 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 4hp dam

Feeling the wave of foul energy crash over him again Sorek seeks to counteract with Holy energy of his own and strikes the priest of Orcus with a fist of golden white energy.

Standard action =Enduring Crane Strike, does normal damage. If it hits will heal Sorek 1d6+5 hp
Attack : 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Damage : 2d6 + 6 ⇒ (3, 2) + 6 = 11

If it hits Healing to Sorek : 1d6 + 5 ⇒ (4) + 5 = 9

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

It is harm, but none the less healed him (death's embrace). Both Nuala and Sorek hit and the cleric is down at -1.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Will Save: 1d20 + 5 ⇒ (4) + 5 = 9 ow...


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

I understand that he is healed by negative energy my point is you cant do both with a channel.. For example when Aggrammar channels positive energy he has to choose wither he's damaging undead or healing allies.. He cant do both.. It works the same way for negative energy. Now if you have houseruled it to work thats cool.


Male Human Rogue6/Clr1 Current Map

Then he is at -9 and dying fast. XP=120 each. Robert may be level five before we are done here:)


Detect Magic searching the body and the room

Perception : 1d20 + 12 ⇒ (20) + 12 = 32
Perception : 1d20 + 12 ⇒ (2) + 12 = 14

Perception room : 1d20 + 12 ⇒ (14) + 12 = 26
Perception room : 1d20 + 12 ⇒ (19) + 12 = 31

I dunno... Quite a ways from level 5 unless you are Aggrammar of course :p

"one less pig kisser in the world. A good day "

-Posted with Wayfinder


HP 59/59 AC 30, T 13, FF 28, CMD 24, Fort +8, Ref +4, Will +9, Init +2, Percep +15

"Not going to miss him. Probably a teetotaler. "


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

"Definitely not gonna be missed" - Aggrammar's mood seems to remain abnormally foul - "Bastards such as these are one too many in tha world - well done lads"


Male Human Rogue6/Clr1 Current Map

His light mace detects and there is a locked wooden chest. Something in there detects also.


"Almon that mace is magic... Want to take a look at it? "

Perception on chest : 1d20 + 12 ⇒ (18) + 12 = 30
Perception : 1d20 + 12 ⇒ (10) + 12 = 22

If the chest is trapped I'll let Nuala open it. If not trapped Sorek will open it just to keep his skills up
Dd: 1d20 + 10 ⇒ (19) + 10 = 29
Dd : 1d20 + 10 ⇒ (8) + 10 = 18
Dd: 1d20 + 10 ⇒ (16) + 10 = 26
Dd: 1d20 + 10 ⇒ (4) + 10 = 14

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

In the chest are 3 vials and 200 GP in a nicely embroidered bag (10 GP).


Making sure the contents aren't trapped
Perception : 1d20 + 12 ⇒ (7) + 12 = 19
Perception : 1d20 + 12 ⇒ (18) + 12 = 30

If not trapped;"Almon care to inspect these potions? " Taking a good look at Almon . "are you OK? "

-Posted with Wayfinder


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala will have a look at the items..

SC Mace: 1d20 + 12 ⇒ (4) + 12 = 16
Pot 1: 1d20 + 12 ⇒ (11) + 12 = 23
Pot 2: 1d20 + 12 ⇒ (7) + 12 = 19
Pot 3: 1d20 + 12 ⇒ (11) + 12 = 23


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

"Sure, I'll look. I can honestly say I have been better. Those profane energies he evoked took a lot out of me," says Almon as he goes about trying to discern the magical objects.

SC Mace: 1d20 + 14 ⇒ (18) + 14 = 32
Vial 1: 1d20 + 14 ⇒ (9) + 14 = 23
Vial 2: 1d20 + 14 ⇒ (4) + 14 = 18
Vial 3: 1d20 + 14 ⇒ (20) + 14 = 34


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Aggrammar ...looks like Almon could use a little of your healing touch.

Almons down 12, Nuala down 16, Sorek down 17(but not a concern)....Main priority is getting Almon topped off. But Nuala is on point with Sorek so if we run into a nasty trap it would be good if she is healed up a little bit as well. Maybe use 1 or 2 channels here. whatever tops Almon off.


Male Human Rogue6/Clr1 Current Map

+1 light mace and 3 potions of cure light wounds


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Sorek m8, allow me some initiative, please :D

"Lets take care of some of them bruises lads and lass" - Aggrammar moves toward his companions - "Gather around - Tyr is demanding, but he also knows how to pay back"

With a nod, a glimmer appears in his eyes, and a burst of silent, soft light engulfs them all.

Channel 1: 2d6 ⇒ (6, 3) = 9
Channel 2: 2d6 ⇒ (4, 1) = 5

"There ya go"

14 points of healing in total.

Hmmmm.... +1 Light Mace. Should I take that?


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

Gonna have to devote some more points to Acrobatics. Need to avoid Dwarven toes :D Sorry my fingers get a little itchy on the keyboard when too long goes between posts

I think Aggrammar is the natural choice for the +1 Light Mace, wake Sorek up when we find a Holy Amulet of Mighty Fists :P

Thanks Aggrammar...Nice to have Thyr on our side

When we are ready to resume lets head west once we get back into the hallway

perception the next roll we need: 1d20 + 12 ⇒ (17) + 12 = 29
perception: 1d20 + 12 ⇒ (5) + 12 = 17


Male Human Rogue6/Clr1 Current Map

Nuala should not be down now as she was not in the AOE of the first channel. Once back in the hallway you see doors north and south about 100' down to the west.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

brvheart, do you mean the Orcus priest AoE?


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

ok use the previous 29 perception roll for the north door. detect evil and magic. If no traps, magic or evil. We'll open the door and see what's inside.

If traps, Nuala will be up.
If magic or evil we'll still go inside. But will give everyone the heads up prior.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala follows along..

Perc: 1d20 + 13 ⇒ (7) + 13 = 20


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

I'm cool with Aggrammar taking the mace.

"Much obliged, Aggrammar."


Male Human Rogue6/Clr1 Current Map

The round room contains a statue at the center, mounted on a dais three steps high. The statue depicts a man in full plate armor, the armor chiseled with evil-looking runes and the helmet decorated with curling ram’s horns.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

Almon tries to detect magic. If he detects an aura, he will concentrate and try to determine the aura.

Knowledge (Arcana): 1d20 + 12 ⇒ (8) + 12 = 20

After checking for magic, Almon will try to read the runes.

Languages: Common, Draconic, Elven, Orc, Gnoll, Sylvan, Celestial, Abyssal, Infernal, Goblin

Linguistics: 1d20 + 11 ⇒ (5) + 11 = 16 Will use Read magic if appropriate


Male Human Rogue6/Clr1 Current Map

You detect no magic and the runes just look evil, they are not a language.


Male Elf | Wizard (Abjurer) 4 | AC 13 T 13 F 10 | HP 17/17 | F +1 R +4 W +5 (+2 vs enchantment) | Init +7 | Perc +4/+6* Wizard 4

"Hmmm... it appears there is nothing magical about this. The runes are not part of any language as far as I can tell."


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

let's take a look about the room. if we can't find anything lets move on

perception: 1d20 + 12 ⇒ (2) + 12 = 14
perception: 1d20 + 12 ⇒ (5) + 12 = 17


HP 77/85 | vs Evil +1AC(deflection) AC 26 | T 22 | FF 23 |not vs Evil AC 25| T 21 | FF 22 | CMD 26| F +9(10)| R +15(16) Evasion| W +14(15) |Init +9 | Perc +15 | | PP 14/17 Buffs=+4ac Inertial Armor 2hr, (+1 )insight ac and saves 2 min, 3neg lvl

if nothing found in the north room:

checking south room door . detect evil and magic
perception: 1d20 + 12 ⇒ (16) + 12 = 28
perception: 1d20 + 12 ⇒ (17) + 12 = 29

if trapped nualas up

if evil or magic will give everyone heads up b4 going in


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Just a tad retcon - Aggrammar would try to find some clues as to why the evil caster would be there in the room they found him in.

---

Staring at the image, the dwarf tries to recollect any sort of religious imagery that may be connected to this.

Knowledge (Religion): 1d20 + 10 ⇒ (11) + 10 = 21


Male Human Rogue6/Clr1 Current Map

You detect no traps on the door. It could be nothing or be connected with Orcus Aggrammar. You are not sure.


Opening south door. What do we see?

-Posted with Wayfinder


Male Human Rogue6/Clr1 Current Map

6 gnolls, roll init.
init gnolls: 1d20 ⇒ 7


Init : 1d20 + 2 ⇒ (6) + 2 = 8

-Posted with Wayfinder


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Init: 1d20 + 5 ⇒ (16) + 5 = 21


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Init: 1d20 + 8 ⇒ (6) + 8 = 14

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