
Isaac Silvermane |
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Isaac the Captain of the Manta Rays frowns at the sight of this and the grazing hit of the crossbow bolt. He swings his cutlass in a fanciful display, the light from the sun above the surface glinting against the blade. He hopes to try and put cowardice into them.
Dazzling Display (Intimidate check to demoralize all foes within 30 feet who can see the display): 1d20 + 10 ⇒ (10) + 10 = 20
Current AC: 21/12/19, can breathe underwater, swim speed: 60 ft, tail slap: +4 (1d6+4), Guidance: +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies, Bless: +1 morale bonus on attack rolls and on saving throws against fear effects
I don't know if the cloak gets me the +2 to Strength and +2 natural armor bonus that beast shape 2 gives me.

The Norv |

I believe that you will get those bonuses, yes!
ROUND ONE (cont'd)
Isaac twirls his cutlass menacingly, and the sahuagin falter as they begin to reload their crossbows. They continue to do so, though, and one of them hisses at the sharks. The sharks surge forward toward your group, jaws snapping! They swim up toward you, each snapping at a different target, and blood quickly spills into the water. Diana manages to dodge the shark that's snapping at her, but sharp teeth sink into both Isaac and Jaina's sides, leaving jagged wounds!
Arhiel, meanwhile, darts quickly upward through the water, getting some distance from the sharks, and begins casting a spell.
Jaina takes 11 points of damage, Isaac takes 6, and Arhiel begins casting summon monster II. Rest of the party is up!
Initiative
Isaac
Sharks and sahuagin
Rest of the party!<------
Combat Map
Just to be clear, the sharks are within 5' of Isaac, Jaina, and Diana.
Sahuagin: HP: 15 each | AC/T/FF: 16/11/15 | Fort +4 Ref +4 Will +4 | CMD: 15 | all shaken until Rd. 3
Sharks: HP: 22 each | AC/T/FF: 14/10/13 (this round all 12/8/11) | Fort +7 Ref +5 Will +2 | CMD: 18 | all shaken until Rd. 3
Blue shark at Jaina: 1d20 + 5 + 2 - 2 ⇒ (19) + 5 + 2 - 2 = 24 for 1d8 + 4 ⇒ (7) + 4 = 11
Green shark at Isaac: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22 for 1d8 + 4 ⇒ (2) + 4 = 6
Red shark at Diana: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7 for 1d8 + 4 ⇒ (1) + 4 = 5

Edward Irmington |

Those odds are tough.
Edward focuses turns his attention to the shark near Diana.
"Doesn't overeating ever bother those animals?"
Sharky gets to make a DC 16 willsave, or he's nauseated by a barrage of sound.

Diana Seamyst |

With a swim skill of 2, the Waves oracle is stuggling to participate in this fight. You would think a Waves oracle would be in her element, but no...
Shot by a crossbow bolt but not bitten Diana concentrates to cast defensively and succeeds.
Concentration: 1d20 + 11 ⇒ (15) + 11 = 26
Soundburst: 1d8 ⇒ 5 Fort Save DC 6 or be stunned for a round
Question: With a successful swim check can Diana 5' step?

Jaina Swift |
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Round 1: Actions
Swift Action: Use Martial Flexibility to get Aquatic Combatant feat
Full-Round Action: Rip apart the shark that bit me!
Swim *Aquatic Combatant*: 1d20 + 12 ⇒ (13) + 12 = 25
With blood swirling around her in the water, Jaina's eyes flash with rage and she flattens her palms into points before jabbing them into the shark's fleshy bits!
Flurry Punch 1: 1d20 + 8 ⇒ (2) + 8 = 10
Damage?: 1d8 + 3 ⇒ (6) + 3 = 9
Her second strike feels like it's being assisted by Edward's guiding spell...
Flurry Punch 2 *Guidance?*: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Damage?: 1d8 + 3 ⇒ (3) + 3 = 6
Flurry Punch 3: 1d20 + 3 ⇒ (20) + 3 = 23
Crit Confirm?: 1d20 + 3 ⇒ (19) + 3 = 22
Crit Damage?: 2d8 + 6 ⇒ (5, 8) + 6 = 19

The Norv |

Busy weekend, sorry for the delay! And yes, Edward is correct re: 5' steps in water.
ROUND TWO!
As Arhiel begins casting her spell, Edward and Diana cast spells of their own that devastate the foes before you! The sahuagin reel and grapple at their ear-holes as Diana's spell completes, thought two of them manage to shake off the lingering effects of the spell. The shark that's bitten into her reels too, in a very similar way, as Edward's spell nauseates it! (Edward, is that cacophonous call?)
Jaina, meanwhile, lashes out and, though she misses her first strike, she lands a glancing blow on the sharks nose that stuns it long enough for her third blow to stab directly into its gills!
Isaac is up for our heroes!
Initiative
Isaac<----
Foes (and Arhiel)
Rest of the party
Sahuagin: HP: 10 each | AC/T/FF: 16/11/15 | Fort +4 Ref +4 Will +4 | CMD: 15 | all shaken until Rd. 3; red stunned until rd. 3
Sharks: HP: 22 each | AC/T/FF: 14/10/13 (this round all 12/8/11) | Fort +7 Ref +5 Will +2 | CMD: 18 | all shaken until Rd. 3, red nauseated until ?
Red Shark Will DC 16: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7
Sah Red Fort DC 17: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
Sah Blue Fort DC 17: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Sah Green Fort DC 17: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21

Isaac Silvermane |

Isaac swings his cutlass at the shark with the greenish pallor to its skin.
Attack (Aquatic Combantant; cloak of the manta ray, bless): 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
And if I can do my tail slap...
Isaac follows up with a slap from his spined tail.
Tail Slap? (bless): 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Current AC: 23/12/21, can breathe underwater, swim speed: 60 ft, tail slap: +5 (1d6+5), cloak: +2 to Strength and +2 further natural armor bonus from beast shape 2, STR: 20 (+5), Guidance: +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies, Bless: +1 morale bonus on attack rolls and on saving throws against fear effects
Man. Double 1s on my attacks? This stinks.

The Norv |

ROUND TWO (cont'd)
Isaac flails at the sharks ineffectively with both blade and tail, but they mostly ignore him--until they turn to continue their feast, that is! (I mean, he does look like a giant, tasty manta ray!) Fortunately one is too nauseated to do anything but drift slightly forward, circling Diana; the other lunges at Isaac again, but the captain's magically toughened hide repels its teeth!
The sahuagin, having reloaded, level their crossbows--at least, the two who aren't stunned by Diana's spell do. One swims out to take a shot at Jaina, and one darts below the writhing sharks to fire up at Diana, but both miss badly. You can see their sharp-toothed mouths moving--presumably in curses.
But Arhiel's spell is now complete, and a squid appears in a flash of light next to the stunned sahuagin. It lunges at the sahuagin, but can't quite get a grip on the creature's hide. Arhiel herself sends a cluster of magic missiles streaking into the shark closest to Isaac.
Rest of the party is up!
Initiative
Isaac
Foes and Arhiel
Party!<-----
Sahuagin: HP: 10 each | AC/T/FF: 16/11/15 (Red 13/10/13) | Fort +4 Ref +4 Will +4 | CMD: 15 | all shaken until Rd. 3; red stunned until rd. 3
Sharks: HP: Green 15, red 22 | AC/T/FF: 14/10/13 | Fort +7 Ref +5 Will +2 | CMD: 18 | all shaken until Rd. 3, red nauseated until rd. 8
Green Shark vs. Isaac: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20 for 1d8 + 4 ⇒ (5) + 4 = 9
Red Sahuagin vs. Jaina: 1d20 + 3 - 4 - 2 ⇒ (7) + 3 - 4 - 2 = 4 for 1d10 ⇒ 3
Blue Sahuagin vs. Diana: 1d20 + 3 - 4 - 2 ⇒ (11) + 3 - 4 - 2 = 8 for 1d10 ⇒ 5
Squid Tentacles!: 1d20 + 4 ⇒ (3) + 4 = 7 for 1d4 + 3 ⇒ (3) + 3 = 6
MM: 3d4 ⇒ (2, 4, 1) = 7

Diana Seamyst |

Hoping to stun again Diana casts another sound burst, hitting the two sharks and the sahuagin between.
Sound Burst,Fort DC 15: 1d8 ⇒ 6

Edward Irmington |

Has come home from work and working down the updates atm.
(pours 3 kegs of anti-cough syrup down the dragon's throat)
Edwards starts a performance, of which the first word flies at the red shark like a torpedo.
Sound striker's Weird Words.
Rt: 1d20 + 5 ⇒ (3) + 5 = 8 Sonic dmg: 4d6 + 4 ⇒ (3, 1, 3, 6) + 4 = 17
Too bad, it being the 1st time he attempts this new learned trick...it fails to hit.

Jaina Swift |

Round 2: Actions
Move Action: Swim towards green shark
Standard Action: Punch green shark!
Swim: 1d20 + 12 ⇒ (19) + 12 = 31
Jaina cuts through the water like a flaming dolphin and bears down on the shark harassing Isaac with a vengeance. She stabs at the shark with her hand...
Punch: 1d20 + 10 ⇒ (11) + 10 = 21
Damage?: 1d8 + 3 ⇒ (6) + 3 = 9

The Norv |

ROUND THREE!
Diana makes good use of the three-dimensional terrain as she unleashes another sound burst that stuns a sahuagin and pains the sharks, while Edward's attempted sonic strike misses narrowly, rippling the water! Jaina has much better luck as she dives through the water and lands a crushing blow on the shark menacing Isaac; there's a snapping sound and it starts to bleed profusely from its head, twitching but not quite unconscious...
Isaac is up!
Initiative
Isaac<-----
Foes and Arhiel
Rest of the party
Sahuagin: HP: 10 green/red, 4 blue | AC/T/FF: 16/11/15 (Red 13/10/13) | Fort +4 Ref +4 Will +4 | CMD: 15 | all shaken until Rd. 3; red stunned until rd. 3, blue stunned until rd. 4
Sharks: HP: Green 0, red 16 | AC/T/FF: 14/10/13 | Fort +7 Ref +5 Will +2 | CMD: 18 | all shaken until Rd. 3, red nauseated until rd. 8
Red Shark Fort DC 15: 1d20 + 7 ⇒ (10) + 7 = 17
Green Shark Fort DC 15: 1d20 + 7 ⇒ (13) + 7 = 20
Blue Sahuagin Fort DC 15: 1d20 + 4 ⇒ (6) + 4 = 10

Isaac Silvermane |

Captain Isaac Silver-Ray once again attacks the green tinted shark. He swings his cutlass and slaps his spined tail.
Attack (Aquatic Combantant, cloak of the manta ray, bless): 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Tail Slap (bless): 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Crit Confirm (bless) (I don''t know if this attack gets a crit. But I'll roll just in case.): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Extra Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Current AC: 23/12/21, can breathe underwater, swim speed: 60 ft, tail slap: +5 (1d6+5), cloak: +2 to Strength and +2 further natural armor bonus from beast shape 2, STR: 20 (+5), Guidance: +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies, Bless: +1 morale bonus on attack rolls and on saving throws against fear effects

The Norv |

ROUND THREE (cont'd)
Isaac's first blow skewers the shark in front of him, sending blood into the water and leaving the shark drifting, twitching but harmless. His tail slap whirls through the water to deal a stinging blow to the shark behind him, which remains nauseated and unable to return the favor!
The two sahuagin who aren't stunned by Diana's spell toss aside their crossbows; the one next to the octopus snaps and claws at the summoned creature with its bare teeth, rending its rubbery flesh. The other one darts through the water toward Jaina, drawing its trident, and stabs into the brawler's side!
Jaina takes 7 points of damage!
The summoned octopus returns the favor to the sahuagin near it, still failing to grapple it but inflicting a nasty bite with its hooked beak. Arhiel's silvery missiles take down the stunned sahuagin, and the tide of the battle turns decisively!
Rest of the party is up!
Initiative
Isaac
Foes and Arhiel
Diana, Edward, Jaina<-----
Sahuagin: HP: 10 green, 5 red, | AC/T/FF: 16/11/15 (Green 14/9/13) | Fort +4 Ref +4 Will +4 | CMD: 15 |
Sharks: HP: Green -9, red 0 | AC/T/FF: 14/10/13 | Fort +7 Ref +5 Will +2 | CMD: 18 | red nauseated until rd. 8
Ocotpus HP left: 8
Red Claw 1: 1d20 + 4 ⇒ (14) + 4 = 18 for 1d4 + 2 ⇒ (2) + 2 = 4
Red Claw 2: 1d20 + 4 ⇒ (5) + 4 = 9 for 1d4 + 2 ⇒ (2) + 2 = 4
Red Bite: 1d20 + 4 ⇒ (15) + 4 = 19 for 1d4 + 2 ⇒ (3) + 2 = 5
Green trident (charge): 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26 for 1d8 + 3 ⇒ (4) + 3 = 7
Confirm?: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 for bonus 1d8 + 3 ⇒ (4) + 3 = 7
Octopus Bite: 1d20 + 5 ⇒ (18) + 5 = 23 for 1d3 + 3 ⇒ (2) + 3 = 5
Tentacles: 1d20 + 3 ⇒ (6) + 3 = 9
Arhiel's MM: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11

Edward Irmington |

Edward drops inspire as a free action before this turn comes around, and starts a new one, aiming for the shark again.
Sonic words, rt: 1d20 + 5 ⇒ (2) + 5 = 7 Dmg: 4d6 + 4 ⇒ (5, 2, 5, 1) + 4 = 17
Oh come on...

Diana Seamyst |

Can’t access the map from behind the Great Firewall in China. Headed home tomorrow.
Diana shoots an enemy hoping to put one down.
mwk underwater heavy crossbow: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 281d10 + 1 ⇒ (3) + 1 = 4
Confirm: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 221d10 + 1 ⇒ (5) + 1 = 6

Jaina Swift |

Round 3: Actions
Full-Round Action: Flurry Punch the sahuagin that stabbed me!
Jaina grunts and lays a beatdown on the shark-thing!
Flurry 1: 1d20 + 8 ⇒ (7) + 8 = 15
Damage?: 1d8 + 3 ⇒ (8) + 3 = 11
Flurry 2: 1d20 + 8 ⇒ (4) + 8 = 12
Damage?: 1d8 + 3 ⇒ (8) + 3 = 11
Flurry 3: 1d20 + 3 ⇒ (19) + 3 = 22
Damage?: 1d8 + 3 ⇒ (3) + 3 = 6

The Norv |

Although Edward still hasn't quite gotten the hang of this performance underwater, punching things and sticking them with sharp weapons still works fine! Jaina takes down the sahuagin that stabbed her, and Diana shoots the one entangled with the octopus, sending it drifting in the eddying currents. With the only remaining shark still nauseated from the earlier spell, it's a simple matter to dispatch the shark and any bleeding-out foes.
COMBAT OVER!
With the sahuagin dealt with, you find yourselves in the midst of this blue hole. Hundreds of feet below, in the deepest blue water, you can see the hulks of wrecked and ancient ships; otherwise, there is little to see beyond the schools of brightly colored fish and jellyfish. About 160' below the water level--as far down again as you are from the surface right now--you can see a number of small natural caves in the walls of the formation, including one that has an unusually large cloud of jellyfish hovering about it.
What will you investigate next?

Isaac Silvermane |

Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Isaac nods at his officers and looks around. He points at the conch shell with one of his weird human/manta ray hands.
Did we establish on how we were communicating under the water? I believe someone said that they had cast message.

Isaac Silvermane |

Okay, then!
Isaac says (in an odd bubble speak), ”This her’ conch shell doesn’t hav’ any sea creatur’s inhabitin’ it. Also, it be lookin’ lik’ it be set her’ on purpos’.”

The Norv |

Swimming over to the conch shell--which feels uncomfortably close to the cloud of jellyfish--Isaac inspects the area. The shell itself doesn't seem to be trapped, and he doesn't see anything threatening (though the jellyfish could probably be painful) in the area.
He does, however, notice now that he's closer that one end of the conch shell has been hacked or sawn off, leaving it open. With that change, it seems like it would be easy to blow into it like a horn. In fact, that seems like it would be the only reason to make such a modification...

Isaac Silvermane |

Isaac narrows his eyes at the conch shell in interest. He swims back to the others. "It be odd. Th' shell doesn't appe'r to be trapped. Howev'r, one sid' o' it be sawn off. It be seemin' lik' it be modifi'd to work lik' a horn."

Diana Seamyst |

Diana will cast Detect Magic and study the horn hoping to learn if it is magic, what school if magic it is enchanted with and its relative strength.
Spellcraft: 1d20 + 4 ⇒ (12) + 4 = 16

The Norv |

Diana scans the horn, but it appears to be nonmagical; just a conch shell horn, which would probably make a decent noise even underwater. As Edward said, it probably serves as some kind of signal.
The jellyfish continue to hover around the nearby cave entrance, drifting about in an amorphous cloud.

Diana Seamyst |

Diana reports her findings. Seems like a bad idea to blow it. Might give the alarm that we are here or even call up some defender. She thinks for a moment and adds But these evil fish men would need a way past the jellyfish. Perhaps this clears the way? I have changed my mind. Lets prepare to fight and blow the damn thing.

Isaac Silvermane |
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Isaac scratches his weird manta ray chin with his weird manta ray hand. "Hmm... It be makin' sens'. They do need a way pas' th' jellies. So, ge' ready. We're seein' wha' will happ'n when we blow th' horn."

Jaina Swift |

Jaina floats nearby, already feeling the urge to punch something else.
...except I don't think I could punch that many jellyfish.
F*!+ing hell, those things are creepy. The way they move, the way they just float in the water, and the stings...
She winces and averts her eyes from the jellyfish.

Edward Irmington |

Isaac Silvermane |

The Norv |

Apologies for the delay on my part. My weekend was crazier than expected.
Isaac blows the conch shell, and a stream of bubbles rush out the end followed by a barely-audible (to your land-dweller ears, at least) deep, groaning tone. For a few moments, it seems as though nothing is happening.
Then, all of a sudden, there is a swirl of movement among the jellyfish. As they swim away from the cave entrance, you can see a black cloud of ink--like a squid's or octopus's--billowing out from the mouth of the cave. The jellies clearly dislike this ink cloud, because they swarm away from it.
The ink hangs in the water, completely obscuring the cave entrance and what might lie beyond it. It's also, however, opened the way forward to you: the jellyfish hover on its periphery, clearly ready to move back in if and when it disperses.
That cloud won't last forever--are you headed into the cave?

Diana Seamyst |

Diana smiles, her theory proven right. We go in now. she recommends and prepares to move.

The Norv |

I'll assume everyone follows!
Gritting your teeth, you swim through the cloud of ink that obscures the cave entrance. For a few seconds, all is dark--and surprisingly cold. Then, more suddenly than you'd expect, you're out of the cloud of ink once more.
The cave here in the entrance is a tube carved from the limestone rock, roughly 10' in diameter. The light fades quickly as you get away from entrance, but the area immediately in front of you is at least dimly lit by the light filtering through the still-dispersing cloud of ink. The tube you're in slopes sharply upward, rising about one foot for every foot it travels forward.
The bad news is that you're not alone. In the dim light, you can see, swimming away from you near the top of the tube where it opens into a larger chamber, a six-foot long monstrosity that looks like a cross between a turtle and a crab, with flippers instead of legs, a snapping beak, and two pincers. It freezes near the top of the tunnel, clearly having detected you, and burbles something in Aquan. "Phuakkhao boaemn nakthongthiav! Phu luanglamoed daima!"
With that, it spins and rushes toward you, beak and pincers snapping!
COMBAT! ROUND ONE!
Jaina is the only one who manages to react more quickly than the freaky creature to its spotting of you!
Jaina is up, followed by the creature! Some potential info in spoilers below. Remember that you're swimming (unless you choose to walk along the bottom) and that the area is dimly lit (20% miss chance) unless you choose to make it otherwise!
Initiative
Jaina<-----
Creature
Arhiel, Diana, Edward, Isaac
Combat Map (Note each square is 10'...let me know if it's hard to read.)
Tojanida: HP: 51 | AC/T/FF: 21/12/19 | Fort +8 Ref +6 Will +3 | CMD: 21 (29 vs. trip) | resist electricity 10, fire 10
Sahuagin: HP: 15 each | AC/T/FF: 16/11/15 | Fort +4 Ref +4 Will +4 | CMD: 15
Initiative Arhiel: 1d20 + 2 ⇒ (1) + 2 = 3
Initiative Diana: 1d20 + 3 ⇒ (5) + 3 = 8
Initiative Edward: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative Isaac: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative Jaina: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative Tojanida: 1d20 + 1 ⇒ (15) + 1 = 16
Initiative Sahuagin: 1d20 + 1 ⇒ (16) + 1 = 17

Jaina Swift |

Round 1: Actions
Move Action: Use Martial Flexibility for Aquatic Combatant feat
Standard Action: Ready Action: Punch the crab-thing if it gets too close!
A bewildered Jaina gets ready to punch the crab-thing as it approaches!
Readied Punch: 1d20 + 10 ⇒ (2) + 10 = 12
Damage?: 1d8 + 3 ⇒ (1) + 3 = 4

The Norv |

ROUND ONE (cont'd)
Jaina prepares herself for battle, and is rewarded (?) when the monster launches itself forward through the water, bubbles streaming from it as it charges her! She lands a solid blow on the creature's back, but its tough shell protects it entirely from the blow. Its jaws connect with her leg, letting a stream of blood into the water!
Up at the top of the tube-like tunnel, two sahuagin appear, drifting just above the lip of the descent. They snarl and level crossbows at you; one bolt whizzes past Edward's head, while another sinks into Isaac's stomach! Arhiel, seeing that things have started badly, swims lithely over Diana's head and casts a spell on Jaina, who feels water suddenly swirl around her, propelling her in the directions she wants to go.
Rough start thanks to some lucky rolls...Jaina takes 11 points of damage and Isaac takes 10! Arhiel casts slipstream on Jaina, giving her a swim speed of 20'. Party's up!
Tojanida: HP: 51 | AC/T/FF: 21/12/19 (all -2 until its turn rd. 2) | Fort +8 Ref +6 Will +3 | CMD: 21 (29 vs. trip) | resist electricity 10, fire 10
Sahuagin: HP: 15 each | AC/T/FF: 16/11/15 | Fort +4 Ref +4 Will +4 | CMD: 15
Bite (charging, PA, higher ground): 1d20 + 9 + 2 - 2 + 1 ⇒ (13) + 9 + 2 - 2 + 1 = 23 for 1d6 + 3 + 4 ⇒ (4) + 3 + 4 = 11
Red XBow vs. Ed: 1d20 + 3 ⇒ (13) + 3 = 16 for 1d10 ⇒ 2
Green XBow vs. Isaac: 1d20 + 3 ⇒ (20) + 3 = 23 for 1d10 ⇒ 10
Green Confirm?: 1d20 + 3 ⇒ (2) + 3 = 5 for 1d10 ⇒ 1