There be lootin' to do - Skulls & Shackles

Game Master Spazmodeus

Here be a despicable crew of pirates!

Today's Date: Moonday, 28th of Lamashan, 4712 AR
Weather: Sunny and hot

Current Map |
Ship Sheet | Loot Tracker |
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Infamy: 29 Disrepute: 14 Plunder: 16


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Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Alabaster lets out a low whistle at Dario's powerful blow, and steps from his sitting position on the edge of his bunk to his feet. He stretches a bit, and then takes a small step toward the pirates, as his body shimmers and splits into two images of the young pirate.
Trickery Blessing, move action

He speaks at them, his voice low and menacing, and the glare from both Alabasters is withering. He speaks at the most threatening looking of the bunch.
Ye best be lettin' us pass, methinks. It's a bad sorta day for havin' tha vengeance of tha pirate queen called down in ye by me, see?
Standard Action, Sotto Voce spell.

Sotto Voce, DC 13:
Necromancy [Fear, Mind-Affecting, Sonic]
Level:
Bard 1, Cleric 0, Sorcerer/Wizard 0
Components:
V
Casting Time:
1 standard action
Range:
close (25 ft. + 5 ft./level)
Target:
one humanoid creature of 4 HD or less
Duration:
1 round
Saving Throw:
Will Negates
Spell Resistance:
Yes
Your dry, rasping whisper fills a living creature of 4 or fewer Hit Dice with unnatural dread. The affected creature must make a Will save or be shaken for 1 round.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Ack, I meant to spoiler this earlier. Here is the text for the Trickery Blessing

Trickery Blessing:

Copycat (minor): At 1st level, as a move action you
can create an illusory double of yourself. This double
functions as a single mirror image, and lasts for a number
of rounds equal to your warpriest level, or until the
illusory duplicate is dispelled or destroyed. You can have
no more than one copycat at a time. This ability doesn’t
stack with the mirror image spell.


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Salt hangs near the back intoning disturbing words from his holy text, The Hymns to Wind and Waves

"Respect the sea and the sky, lest we bring you ruin," the Mwangi recites from memory, "Dis one be letting ya pass wit' no issue. Stand aside."

Intimidate: 1d20 + 2 ⇒ (16) + 2 = 18; demoralize on the "apparent" leader of the group of clowns.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Isaac moves towards the deck, yawning as he moves. However, his gaze narrows as the sight of the pirates blocking the way. Isaac moves back a bit when Syl shoves him. He watches as the others work on the situation. His tired gaze narrows at the offending pirates. He says nothing, just moving in a defense position.

Moving to Total Defense, giving me a +4 dodge bonus to AC. By the way, do I still have my armor at least?


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

+11(normal), since the other party is a mixed gender group.
Diplomacy: 1d20 + 11 ⇒ (10) + 11 = 21

"Whoa, hey now guys, everybody's a bit jumpy after our recruitment.
"Mane" here isn't yet accustomed to the fine drink this ship offers."

Neither am i for that matter....it's not mixed correctly.

"But if it's a fight you're after, why not some other time? You know, make an arena from rope on deck, have people spectate and cheer you on, gamble on the outcome. That's much more exciting than a few punches here on the stairs. Besides, wouldn't the captain be iffy about "anyone" being late on roll call? Both us and yourselves?"


Status:
  • HP 4/6 AC 13 | T 13 | FF 10 | CMD 15
  • F +0 | R +3 | W +4
  • Init +3 | Per +2
  • Spells per day | Level 1: 4

Ranak draws himself up to his full height.

"I'm not in the mood. Either step aside or face my wrath!

Ranak mutters some words and moves his hands.

Casting detect magic. Although I am betting they won't know that.

Intimidate: 1d20 + 10 ⇒ (14) + 10 = 24


Syl takes Dario's lightning punch to the jaw and is sent reeling back from the impact, pain and surprise clearly registering in her wild eyes.

Alabaster stares down Jaundiced Jape with the might of his magic empowering his voice, clearly frightening the half-orc pirate
Sotto Voce save Jaundiced Jape: 1d20 - 1 ⇒ (2) - 1 = 1
Jape is shaken for 1 round

Syl gets back up, still a little unsteady on her feet as she throws a punch back at Dario hoping to get even with him
Syl attacks Dario: 1d20 + 3 ⇒ (7) + 3 = 10
but her punch goes wild and misses Dario by at least a foot

Aretta attacks Edward: 1d20 + 2 ⇒ (5) + 2 = 7
Edward is interrupted mid speech as Aretta lets out a shout and swings towards his stomach. Seeing the blow coming, Edward sidesteps, obviously understanding that diplomacy was not an option here

Jesal's speech puts the fear of him into Aretta, and she visibly shy's away from him putting Edward between the two of them
Aretta is shaken for 1 round

Jape, despite his fear, moves forward to strike the little blonde priest.
Jape attacks Alabaster: 1d20 + 1 ⇒ (19) + 1 = 20
Damage Alabaster: 1d3 + 1 ⇒ (1) + 1 = 2 nonlethal
despite his fear and the tentativeness of his approach, Jape still strikes true and lands a blow on his agressor

Isaac, seeing the fight starting up moves to protect himself from other attackers
And no, none of you have armour it is all in Groks less then gentle care at the moment

Ranak moves towards the only unnocupied member as he scares the witts out of him with his imposing stature and demeanour. Fipps is shaken for 1 round
Despite all this Fipps throws a punch Ranak's way, his fear driving him to fight back
Fipps attacks Ranak: 1d20 + 1 ⇒ (17) + 1 = 18
Damage Ranak: 1d3 + 1 ⇒ (1) + 1 = 2
and he hits with a wild haymaker


START ROUND 2 ACTIONS


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Alabaster has a mirror image spell up, so there is a 50% chance that his attacker will miss him. I knew that blessing would come in handy!


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Alabaster laughs at Jape, and speaks.
Oy, yer not fer bein' a smart one, are ye? Ye already seen yer overmatched and ye still wanna tangle wit us, ye bowlegged, sorry seadog?

He throws a punch square at Jape's nose, putting all of his might into it.
Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage (nonlethal): 1d3 + 2 ⇒ (3) + 2 = 5


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

"And i so like a brutal brawl...."

Edward ppunches the 1st enemy wihin reach.
Punch: 1d20 + 1 ⇒ (18) + 1 = 19
Nonlethal: 1d3 + 1 ⇒ (1) + 1 = 2


Sorry about that Alabaster, I will roll now. A one (1) is a hit on you and a two (2) is a miss
Miss chance for Jape: 1d2 ⇒ 2

You take no damage but your figment is destroyed


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Isaac moves to Syl and launches a fist into her.

Attack (unarmed): 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
Damage (nonlethal): 1d3 + 3 - 2 ⇒ (1) + 3 - 2 = 2

Apparently, he's more tired than he thought because the punch goes wide.


hp 12/12; Fort +4, Ref +4, Will +4; Init +2;

Dario sees his chance to preemptively end this impromptu duel and goes to finish off Syl.

Pardon me, signora.

Flurry of Blows

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 4 ⇒ (11) + 4 = 15

Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 5 ⇒ (2) + 5 = 7


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Dios mio, makeup isn't going to cover up that.....


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Any idea on how we are lined up?Jesal was considering a hydraulic push to clear an opening

-Posted with Wayfinder


hp 12/12; Fort +4, Ref +4, Will +4; Init +2;

I reckon I've done enough nonlethal to take care of Syl. If combat continues I will keep engaging them one by one, hoping to flurry of blows them each in turn.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Careful hombre, she wasn't the only woman in the group ^^


Status:
  • HP 4/6 AC 13 | T 13 | FF 10 | CMD 15
  • F +0 | R +3 | W +4
  • Init +3 | Per +2
  • Spells per day | Level 1: 4

Ranak throws a punch at Fipps.

Unarmed Attack: 1d20 + 1 ⇒ (3) + 1 = 4

Since Ranak has no experience with brawling, he misses.


@Jesal: You are currently in the mid hold meaning you do not have access to water for a hydraulic push, sorry


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

I'm sorry, it's an evocation spell. Why would I need access to water to cast it? It calls it forth out of nothing

-Posted with Wayfinder


Sorry about that, just reread the spell description. I seemed to remember the need for a source of water to use the spell but I was wrong.

Uploaded a map in the campaign info tab. You are all around the stairs with your enemies close around you as you can clearly see.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Since my plan to intimidate them into letting us pass just resulted in the guy swinging on me, I say we beat down the ones in our paths, and then make a break for the stairs. Leave the ones who are inconsequential and make it to the deck on time.


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

There are 2 sets of stairs up, I assume we need to go to the ones near the bow. If not, the hydraulic push will be on Al

Salt moves to the south grabbing an overhead beam to swing over the stairs down to land next to Japes. He conjures forth an explosion of water blowing into the unsuspecting pirate.

CMB: 1d20 + 5 ⇒ (10) + 5 = 15

If successful, he hollers, [b]"Be leavin dese fools n gettin above deck now 'for we be makin trouble fer missing roll.

Since everyone is unarmed, I'm assuming no defensive cast necessary as no one threatens

-Posted with Wayfinder


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

I might have some trouble due to my fatigue. Plus there's those who don't have enough strength to push past them.


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Um, that's the whole point of the hydraulic push. To clear a hole.

-Posted with Wayfinder


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Oh. Sorry about that.


Status:
  • HP 4/6 AC 13 | T 13 | FF 10 | CMD 15
  • F +0 | R +3 | W +4
  • Init +3 | Per +2
  • Spells per day | Level 1: 4

Ranak holds for now. He wants to see if the opposing blokes retreat or continue fighting.

Delay action.


hp 12/12; Fort +4, Ref +4, Will +4; Init +2;

Dario senses some of his allies waiting... for something?

What are they doing? The idiotas are right in front of them!

"What are you all doing? Dario does not flee a fistfight! Put up your fists and let's lay these fiends to the ground!"


After avoiding Syl's weak punch, Dario lets off with a quick one two jab. He connects solidly with the second, knocking the hostile rigger to the ground where she lies completely immobile.
Syl is out of the combat

Alabaster, having successfully tricked the mute half-orc, lets fly with a strong left to the face breaking his nose. Jape catches himself sluggishly before fleeing from the battle, clutching his bleeding nose.
Japes is out of the combat

Edward moves to the offensive striking a stinging blow on the mad harlot despite his cavalier attitude towards women. Aretta takes the blow on her shoulder wincing in pain but stands firm, rage filing her eyes and fuelling her movements. Angered by her attacker she screams out, cursing the bard and insulting his mother as she goes for his face
Aretta attacks Edward: 1d20 + 3 ⇒ (19) + 3 = 22
Damage on Edward: 1d3 + 1 ⇒ (3) + 1 = 4
where she lands a striking blow to the jaw

Since Jape is out I made your attack against Aretta since she is the best choice to bullrush
Jesal moves away from Aretta, causing her to strike out at him as he moves away
Aretta attacks Jesal: 1d20 + 3 ⇒ (2) + 3 = 5
but she misses her target b a long sot as the Mwambi man swings away. Once he lands a little farther he turns back mumbling a few words and swinging his hand in a large arc causing an explosion of water to burst out of nowhere and sweep Aretta off her feet and down the stairs belowdecks
Aretta is out of combat

Isaac and Ranack, since Fipps is the last pirate still there I moved your actions to him instead
Both Isaac and Ranak team up to try and take out Fipps but the fat man shows a surprising amount of agility as he avoids both strikes

Seeing his fellow bullies fall to the group and their eyes turn on him, Fipps decides it would be in his best interests run away so that he could live to fight another day
Fipps leaves the battle

COMBAT OVER


Don't look:

Isaac: 1d6 ⇒ 2
Ranak: 1d6 ⇒ 6
Ranak: 1d2 ⇒ 1 1 is bad, 2 is good
Dario: 1d6 ⇒ 1
Alabaster: 1d6 ⇒ 2
Edward: 1d6 ⇒ 2
Jesal: 1d6 ⇒ 1

You all take a short breather before moving up on deck in time for the start of your shift. You see Jape and Fipps arrive in time as well, all though the do look worse for wear.

Aretta and Syl however are not so lucky and arrive late to the displeasure of Mr. Plugg. You all watch in satisfaction as both misfits each receive two lashes of the cat before being sent to work, their gashes still bleeding.

Days Duties
1. Isaac is working the lines and must make a Profession (sailor) or Dex check and a Con check
2. Ranak arrives in the kitchen and sees Kroop dead drunk on the floor, meaning he must make the meals alone today. And what a bad day for this to happen! Captain Harrigan has decided to celebrate the glory of Besmara this evening and has requested that you butcher one of the Wormwoods pigs in honour of goddess. I need a Profession (cook) or Survival check and a second Profession (cook) check. Additionally, you may not take any Daytime Ship Actions today
3. Dario and Jesal work together to clean out the ships filthy bilges. I need a Str check and a Con check from both of you
4. Alabaster and Edward are told to finish up the rat catching job that was started the previous day. I need a Stealth, Survival or Dex check from both of you


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

This is going to be fun...

Assuming Aretta is shouting something like:
You son of a whore!

He merely smiles and replies:
"Oh quite so and i'm damn proud of her."

When things cool down he softly adds to his fellows.
"That crazy tomboy can pack a punch."

Stealth: 1d20 + 2 ⇒ (2) + 2 = 4
There's surely going to go a rank into stealth next time.


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

strength: 1d20 + 2 ⇒ (6) + 2 = 8
con: 1d20 + 1 ⇒ (1) + 1 = 2

-Posted with Wayfinder


Status:
  • HP 4/6 AC 13 | T 13 | FF 10 | CMD 15
  • F +0 | R +3 | W +4
  • Init +3 | Per +2
  • Spells per day | Level 1: 4

Before continuing, how many HP did Ranak heal from rest? He was hurt on day 1 from the whip, and then was hurt after he intimidated Fipps. Basically, I am trying to get a HP total.

Moving on:

Does Ranak get any visitors while he is in the kitchen?

"Ah, you poor fool! Good thing I know my way around a kitchen, notwithstanding this mess."

Now that Ranak is alone for the first time, he does a look around the galley to see if anything noteworthy or of value can be found. If so, he does not take anything just yet. That will come later.

Perception: 1d20 + 2 ⇒ (14) + 2 = 16

After he takes stock of things, Ranak gets to work. Picking up Kroop he puts him where he will be out of the way. He then obtains a pig, slaughters it, and begins preparation of the feast the crew will have.

Profession: Cook to slaughter piggy: 1d20 + 9 ⇒ (1) + 9 = 10

Profession: Cook: 1d20 + 9 ⇒ (19) + 9 = 28


You took 2 damage from the whip. When you rest you heal hp at the rate of 1hp/lvl, and you took another 2 damage during the brawl today. Seeing as your starting hp is 6, you have 3hp left


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Profession (sailor): 1d20 + 8 ⇒ (16) + 8 = 24 If I can take the 'work diligently' daytime action, then this becomes 28.
Con: 1d20 + 1 ⇒ (14) + 1 = 15


EDIT: If you wish to take the work diligently action please mention so in your rolls so I know that you don't need to take a daytime action later thank you!

And yes Isaac you can take that action if you feel the need


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Before the group separates for duty, Alabaster pulls Ranak to the side.
Remember, we be needin' a bottle o' pricey booze, what fer Grok ta be givin' us our stuff back, see? Iffen ye be havin' tha chance, try an' find some what won't be missed, an' I'll be given it at her later...

He then looks Scourge right in the eyes and says, loudly enough for all to hear:
Besmara, be healin' yer chosen who took a fall yesterday in his tasks, so he can what be bein' a better pirate today, and bring more bounty to yer name! Show yer favor of me to tha ones what doubt, so they can be seein' tha' I be dedicated to ye, an' tha' by followin' me words, they be follwin' yer teachins!
Sacrifice Magic Weapon for Cure Light Wounds: 1d6 + 1 ⇒ (2) + 1 = 3

After that, he makes his way down to the bilges to catch more rats, but he takes a break in the middle of the day to go talk to the gnome he spied last night, but didn't get to speak with because he was handling business with Grok and Sandara.
Dexterity Check to Catch Rats: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15
Diplomacy to Influence Giffer Tibbs: 1d20 + 5 ⇒ (13) + 5 = 18

He approaches the gnome when he sees she has a slight break from her duties, and speaks with his wide smile.
Iffen there be one thing I be learnin' onna pirate ship, it be tha' iffen ye wanna be havin' a fun time while ye be workin', ye need ta be havin' a pretty gnome fer a friend! Me name be Alabaster Cain, priest o' tha holy lady. I was fer seein' ye last night, but I wasn't fer findin' ye ta speak wit ye. Tell me, what was fer puttin' ye on tha ship? It was tha' Taggit oil fer me, but I was fer look in' fer a new crew anyway...


Status:
  • HP 4/6 AC 13 | T 13 | FF 10 | CMD 15
  • F +0 | R +3 | W +4
  • Init +3 | Per +2
  • Spells per day | Level 1: 4

Before the group breaks up.

"Sure thing. I'll look for something that we can use. The good stuff. he says to Alabaster with a grin.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Edward's daytime action aside his work will be influence.
Taking....Crimson Cogward.

Diplomacy Cogward: 1d10 + 11 ⇒ (2) + 11 = 13
First guy he tries to talk to and the roll is low...go figure..
He walks up to the man, a swab it seems.
"Hello there. You must be Cogward right? Edward, allround helping hand and tavern musician, prior to the heartly recruitment.
Since this ship is a new place to me, i'd like to know who i'm going to work with. Where do you hail from prior to your current position?"

Should the guy be a religious type;
"Are you a follower of the lady of the seas like the fellow over there? Or is another to count you among his/her faithful?", pointing at Alabaster.

Checking to see anything of note about the guy he can talk about later, or maybe as a part of current influence.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

In that case, I'll change the 'work diligently' action to a 'influence' action to talk to... Rosie.

Isaac swings around with ease on the riggings (probably to Samms's amusement). During his break, he sees a halfling woman on the deck. He dives closer, hanging near her in the ropes. 'Lo there. Can't say I've seen ye before. Name's Isaac Silvermane. And may I ask fer yer name, lass?"

Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25


Dario's rolls:

Strength: 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15
Constitution: 1d20 + 2 ⇒ (15) + 2 = 17

Due to Dario's lack of presence in game and irl I will simply bot his rolls and say he took the work diligently action for today

Ranak
As you glance around the kitchen and search while you work you spot a large assortment of daggers, handaxes and even a shortsword being used as kitchen utensils. You also find the store of alcohol which consists of a barrel of common wine, six bottles of good Chelish brandy and a couple flasks of quality rum. You also find a large cookbook in a cluttered cupboard along with a gilded peg leg and a stock of harpoons and a single well crafted grappling hook. Finally, you manage to collect a total of 12sp that were lying in various places around the room.

Alabaster
By the way, I think CLW heals 1d8 points of damage instead of 1d6 unless the warpriest reduces the healing the spell does?
Giffer looks up at you with her one good eye, smiling tiredly in your direction as she continues her work on deck.
"A pretty gnome you say? It's been quite a while since anyone has said that to me. The name's Giffer Tibbs but my friends call me Giff. Seems you were lucky, it was the blackjack for me. Leaves a mighty sore in your head and a nasty bum on top of that. Anyway, is there anything I can do you for?

Edward
As you move up to Cogward he glares in your direction, clearly not interested in you from the start. When you mention your job and talents, Cogward bursts out laughing.
"Ah so your a talespinner eh? Probably not much of a fighter I'll guarantee that from your pretty face and untouched skin. Listen lady's man, I don't know what you heard about me or what you might want to hear but I certainly don't want anything to do with your sort.

With that Cogward goes back to work. From his outbreak and the way he adressed you it is blatantly apparent that Crimson Cogward is a man who values virility and power above all other things. He respects strength in combat and the promise of a rough conversation or brawl appeals to him

Isaac
The pretty gnome turns your way with a grin on her face as you address her before speaking up
"Well aren't ye just one o' the classiest f$~#s I've had the pleasure o' meeting on this god forsaken piece of crap they call a ship. The name's Rosie, what the f~+# can I do for you?"
While she speaks you notice how comfortable and cheery she looks while she swears away, and also how musical her voice sounds as she speaks.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Edward responds in kind.

"Hah, in case you haven't noticed from the bruised cheekbone, the tomboy punched me, so i'd say i'm not unscathed. Fine, how about we have a fistfight tomorrow? I bring no magic, just because i got my looks doesn't mean i'm afraid to take a punch. You in or out?", Edward looks with a smile and arms crossed, both of respect and challenge.

Night action: entertain the crew.
Performing: 1d20 + 4 ⇒ (14) + 4 = 18

The song, Sally the pirate Gnome

Spoiler:

Who, ladies and gentlemen, has ever heard of Sally the pirate Gnome?
You sir? Or maybe you miss? No? Let me share her tale....

Ohh...there...was...Sally the pirate gnome
little missy grew up without a home.
Left as a baby on the street in an overcoat,
she was found and raised on a pirate's boat.

==>Chorus:
[quickens]Sally, oh Sally[quick-ends]
little hothead on the open seas.
Sally, oh Sally
as quick and sharp as a winter's breeze.

Hair red and chin straight up,
her sharp tongue left many pirate a little pup.
Nver joke about her curves or height,
lest you risk the loss of your sight.

Sally was the best at heaving grog,
fresh in the morning, the others a log.
An ace in the gambling game,
Sally had earned so quite the fame.

Chorus

Boarding had never been so much fun,
if you'd seen little Sally jump and run.
Sweeping her cutless left and right as battle calls,
she's left many a man without his balls.

A gnomish pirate oh so mean,
the most compact terror of the seas you've ever seen.
So if you ever meet Sally one day,
pay your respect or prepare to pay.

Chorus


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Gm, you are completely right about the cure spell. I don't know why I rolled a d6. Haha. If you don't mind, I'll reroll the amount of healing gained here.
Heal: 1d8 + 1 ⇒ (5) + 1 = 6

Alabaster grins widely.
Aye, I can be seein' 'ow ye mighta been havin' tha hard way.

He chuckles, and then continues.
I'm here justa see iffen we can be friendly sorts. I knew a gnome on me last ship, an' he was tha most fun fellow I'm ever fer meetin', an' I was fer seein' ye last night, and ye look ta even more fun ta be callin' me friend. Besides, tha way I'm fer seein' it, ye can't be havin' too many friends onna ship liken this one, see? I might be havin' some business ta attend ta tonight, but iffen I'm fer havin tha time, I'd like ta have a drink wit ye tonight, and share some tales and some drink?

My nighttime action is very dependent on what happens. If Ranak gets the booze, I'll use the action(s)to go to the shop after hours, give it to Grok, and then negotiate out stuff back, possibly using a second one to persuade Giffer again. If he can't get it, then I'll use my nighttime action(s) to persuade Giffer again, and possibly take a second one to persuade Tilly Bracket.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Isaac smiles at the energetic halfling. Thank ye fer the complimen', lass. And a pleasure to be meetin' you, Rosie. I'm jus' be hopen to be meetin' my fellow crewmates. And may I say, your voice is very musical. You mus' be quite the singer. I would very much like to hear one of your songs."

Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16


Status:
  • HP 4/6 AC 13 | T 13 | FF 10 | CMD 15
  • F +0 | R +3 | W +4
  • Init +3 | Per +2
  • Spells per day | Level 1: 4

During his time in the kitchen, Ranak will ferret away the two flasks of rum. Since they are smaller it would be easier to hide them.

Nighttime. What are the results of my cooking?

Ranak will feign extreme drunkenness part of the way through the celebration. Having splashed enough ale on his clothes, he staggers about mumbling and randomly raising his voice until he finds Alabaster, seemly by chance.

"Ha a drin wi meh!!" he says while holding up his mug.

He trips and falls on Alabaster "accidentally" while passing a flask to him.

Bluff: 1d20 + 7 ⇒ (18) + 7 = 25

"Use it well." he says under his breath.

Ranak goes to bed after the celebrating is over. "Good sleep will keep me alert. Can't afford to let my guard down."

-Posted with Wayfinder


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Edward will heal himself before going to bed.
Clw: 1d8 + 1 ⇒ (7) + 1 = 8


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Didn't see a note for Salt, but I assume he failed his work and is fatigued, so he will hit the sack tonight

-Posted with Wayfinder


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

I wonder if I can use alcohol to get a pistol out of Grok later on....


hp 12/12; Fort +4, Ref +4, Will +4; Init +2;

Again, apologies for the mispost. I assume the post may have timed out on my iPad before posting.

Dario spent the day working diligently indeed and taking cues from the rigors of the vessel, decides to head to sleep... after a little legal snooping around.

Dario spends a bit of time below decks taking in the crowd he missed the previous night. He's tired but is seeing if anyone in particular stands out tonight from the crowd. He's searching for people who seem a cut above the ordinary crew so to speak.

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