About Edward IrmingtonCrunch
Spoiler:
Human Bard lvl 7
CN -------------------- DEFENSE Hide shirt +3 AC -------------------- AC: 15, 12 Touch, 13 Flat. Hp 52 (7d8+14Con) -------------------- OFFENSE:
Ranged:
STATISTICS
Str 12, Dex 15, Con 14, Int 13, Wis 10, Cha 18 (16+2)
Feats:
Traits:
Skills: Acrobatics +9, Bluff +16(17 vs female), Diplomacy +16 (17 vs female), Disguise +10, Intimidate +12, Perform +11[Oratory, can use instead of sense motive], Perception +10, Profession [Sailor] +5, Sense Motive +5, Spellcraft +8, Use Magic Device +8
Languages: Common, Aquan. Encumbrance: (1-43=light)
Known spells
3rd lvl:
Spells per day:
Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Feat and Skill Racial Traits Bonus Feat: Humans select one extra feat at 1st level.
Skilled racial replaced by alternate:
Weapon and Armor Proficiency A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes. Bardic Knowledge (Ex) A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained. Archetype abilities: Wordstrike (Su): At 3rd level, the sound striker bard can spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage plus the bard’s level to an object, or half this damage to a living creature. This replaces inspire competence.
This performance replaces suggestion.
Personality & Appearance
Spoiler:
Edward is a modestly reserved guy. A sarcast to those he doesn't like, he might appear as anti-social. Which is totally contrary to what type he really is. Edward is well versed in bluffing or persuading his way around, learning the social subtleties from his mother. His uncle taught him the tricks of being a sailor, though Edward hasn't had to put these into practice....yet. A bit of a manipulative type, he likes to talk his way around situations, sometimes trying to sow competition within enemy ranks to get himself to safety. Why risk yourself when the enemy can turn on one another? Edward has medium long brown hair and matching eyes. Not the most muscular of men, he's more of a pleasant look-at.
Background
Spoiler:
Edward was born in Riddleport from a short fling between a notorious pirate and a higher quality hooker from the more expensive brothels. With the pirate quickly gone after 2 days in riddleport, Edward was raised mainly by his uncle who was captain of a big fishing ship, and to a lesser degree his mother, if she had the time that was. In his spare time he had joined a group of bards, whom were known fortheir "colorful" songs and performances. He never knew why, but sailors seemed to know of him, nodding when greeting him. His uncle told him bits and pieces as he was a teenager. This smoothtalker found his way throughout riddleport with his born charms and sharp but sarcastic tongue. Inventory
Spoiler:
Rapier 20gp 2lbs Shortbow 30gp 2lbs Arrows, common x20 1gp 3lbs Hide shirt 20gp 18lbs Whip, 1gp 2lbs Brine [rapier +1] Besmara's Tricorne Backpack, common, 2gp 2lbs
Bot me manual:
Edward starts inspire as soon as he can. Spells will be used as required for circumstance, but he will conserve them as much as possible. He'll work with intimidate for support, as often the others put up the muscle part. Current cash:
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