There be lootin' to do - Skulls & Shackles

Game Master Spazmodeus

Here be a despicable crew of pirates!

Today's Date: Moonday, 28th of Lamashan, 4712 AR
Weather: Sunny and hot

Current Map |
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Infamy: 29 Disrepute: 14 Plunder: 16


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DAYTIME
Edward
Cogward is surprised at your tenacity, giving a savage grin at the mention of a brawl.

"All righty then, if yer still game enough ta bring yer sorry hide down ta the hold tomorrow I'll gladly see what ya got in yer stomach" he says before going back to work

Alabaster
Giffer smiles at the continued compliments and speaks on

"Well your right about friends I'll tell you that. Very well my young blonde friend, guess I'll be seing you again tonight for some drinking and merry making then" she says with a smile as she walks away

Isaac
"Indeed I am quite the good f~&$ing singer, be even better if that b$@&$ Grok hadn't taken away my f&@!ing fiddle away from me. Even so, if it's a song your after I'd be glad to oblige ye if you find me again tonight she says before moving of with a quick smile and a wink

As the day wears one you all return to your various jobs. Isaac succeeds in his work on the lines magnificently despite his fatigue, avoiding Plugg's attention all day. Ranak has some difficulties catching the pig and spends a good amount of time wrestling with the beast before slitting it's throat. However, despite Kroop's drunken state, he cooks it to perfection and receives high praise from the captain for his skills.

Dario and Jesal spend all day working the bilges as best they can with mixed results. Despite his distaste for the work Dario manages to pull through with few hiccups. Jesal however does not manage to accomplish his work despite the grueling effort he applied, meriting two angry rope bashes from Plugg.
Jesal you take 2 nonlethal and are fatigued for the day

Alabaster and Edward return to catch rats for the day. While Edward bumbles around, knocking over various objects and scaring off the rats before he can do anything about them, Alabaster catches quite a few and manages to skirt the punishment given to Edward
Edward you take 2 nonlethal


NIGHTTIME
I need everyone to make a Fortitude save for drinking their rum ration or a Stealth to get rid of it secretly.

Edward
The tale listens to your song, laughing and following along with the tune in whatever way they can. When you finish a few clap you on the back, congratulating you on a fine performance and requesting you appear on stage again in the future

Ranak
You manage to pass on the flasks without a hitch and make it to bed with no incidents

Alabaster and Isaac, I just need to know what you want to do in the end for tonight. Dario, not sure I understood exactly what it is you are searching for could you please be more specific?


hp 12/12; Fort +4, Ref +4, Will +4; Init +2;

Ah alcohol, my old friend.

Fortitude Save: 1d20 + 4 ⇒ (9) + 4 = 13


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

NIGHTTIME

Fortitude: 1d20 + 1 ⇒ (15) + 1 = 16

Learning his lesson from last time, Isaac drinks the rum. Stretching, he makes his way down below the decks, apologizing to Rosie and Samms that he couldn't stay longer to chat. When he passes by Alabaster, he whispers, "If you're goin' for our gear, ask the quartermaster about a fiddle that be belongin' to me new friend, Rosie. She's quite the singer and fiddle player, it seems."


Status:
  • HP 4/6 AC 13 | T 13 | FF 10 | CMD 15
  • F +0 | R +3 | W +4
  • Init +3 | Per +2
  • Spells per day | Level 1: 4

Stealth to dispose of the rum: 1d20 + 3 ⇒ (16) + 3 = 19

How was the cooking received by the Captain?

-Posted with Wayfinder


@Ranak: I talked about it in the daytime post, you did good and impressed the captain


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Fort: 1d20 + 2 ⇒ (15) + 2 = 17
Ugh....i'm going to sleep well.

DM, i'd still be at full hp.
Receiving the punch brought 10 to 6, 2 nl from the whipping to 4, then the self heal before sleeping.


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Salt will attempt to give his ration to Grok again.

Stealth: 1d20 + 1 ⇒ (6) + 1 = 7

"Ya be likin da rum more than dis one, dis one be thinking."

"Dis one not be having da best of days. Ya be keepin' me in da loop if somethin major be happenin? Dis one be catchin up on some rest," Salt says to the group before the evening hits rubbing sore muscles from his ill performance during the day.

It's been too long since I've been at hard work at sea. Need to step up my game before I become a drag to the crew and get targeted by the Captain or his lackeys


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

After the day's work is over, Alabaster makes his way down to the hold, where Ranak bumps into him, slipping him the flask. At his words, Alabaster smiles and whispers back
Here's ta hopin' she be keepin' up on her end I' tha bargain, ha!

About that time, Edward starts his song, providing the perfect distraction. Alabaster makes his way to Grok while everyone is watching him and clapping and singing along. He sidles in beside her, and whispers in her ear while showing a bit of the flask.
I be keepin' up on me word. Like I told ye, here's tha fine drink. Perhaps we should be goin' back to tha shop and drinkin' some together?

I feel there will be a bit of Roleplay between Alabaster and Grok, so I'm going to be checking my phone frequently today. Once I'm done with Grok, I'll do the stuff with Giffer


Status:
  • HP 4/6 AC 13 | T 13 | FF 10 | CMD 15
  • F +0 | R +3 | W +4
  • Init +3 | Per +2
  • Spells per day | Level 1: 4
GM Goliath wrote:
@Ranak: I talked about it in the daytime post, you did good and impressed the captain

Sorry about that. I somehow missed it when I was using Wayfinder.


Dario: +4 alchemical bonus to Cha and fatigued for 8 hours
Isaac and Edward: +4 alchemical bonus to charisma and fatigues for7 hours
Ranak passes off his rum with no problems.

As Jesal tries to pass his rum off to Grok someone turns and spots him. He is about to call out when he sees Sandara walk up to the Mwanbi and toast his glass and returns to his drink.

"Apparently you didn't learn from your friend there yesterday, you've got to be more careful my friend" she then stealthily hands him her empty mug and takes his before walking off as quickly as she came.

Alabaster
Grok looks up with interest at the two flasks that Alabaster proffers and stand up

"Well then me small friend why don't we go have us that nice drink an see what we can get down to doin' about yer gear" she says with a gleeful smile as she leads the way to the shop


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

At least we can sleep it off...


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Yep. No problems here. Also, Alabaster, Isaac told you about Rosie's fiddle.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Rosie huh, maybe i can lend her a temporary fiddle.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Yeah... if Edward knew about Rosie's missing fiddle. :)


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Which is why i'm saying this ooc. I might inquire later, but first i've got a fight with another guy to attend.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

I'm on it with the fiddle as well as our gear. Haha

When they get back to the store, Alabaster makes sure they are away from prying eyes and pulls the flask out, tossing it to Grok.
As agreed, here be tha booze. Best tha' I coul' be gettin'. Take a swig, be lettin' me know wha' ye be thinkin'.

He waits for her reaction before he continues on, trying to gauge how much she likes the drink and how he should proceed with his request.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Oh yeah, my fort save for the grog...
Fortitude Save: 1d20 + 4 ⇒ (8) + 4 = 12


hp 12/12; Fort +4, Ref +4, Will +4; Init +2;

This is much heavier stuff than I thought... ah well Dario, if no one approaches you within the hour you should tote your carcass of to the bunk.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Im just waiting on Grok's reaction to the booze before I continue on, in case anyone felt like I'm holding the game up or something.


Sorry for the absence, it was my godson's baptism this weekend and I was really busy

Grok leads the way back to the store where she takes a seat with Alabaster, opens up one of the flasks and takes a long swig before turning her gaze back to the blonde young man

"Aye this be some fine rum me friend, better then what we be given as usual. Seems you were good on yer word so I'll be good on mine, what can I be doin' ya for?


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Alabaster answers honestly after he takes a drink of his own.
I was fer hopin' ta get me and me friend's stuff back, what ye can be givin' us wi' out ye gettin' yerself in trouble, even what tha' I would feel better wi' me cutlass, what wi' us bein' attacked every time I be turnin' aroun'.

He looks at her, and smiles wryly.
But I'm not fer bein' a fool.... I bet me hat tha' First Mate an' tha' Quartermaster'd be in fits iffen I walked on deck wi' me blade, chosen weapon o' tha' Queen or no, am I right? Or would they be a little less inclined ta' try an' take it from me, knowin' tha' it's blessed by her personally?

As an afterthought he mentions the fiddle.
Ah righ', there be a fiddle 'ere too, belongin' to a halfling, she be good from wha' I be hearin', an' we coul' be usin' some good song at night, see? That one I don't be thinkin' would get ye in trouble at all, see?


Forgot to mention in my last post, I need a Diplomacy check on which you gain a +4 bonus before I can answer


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Diplomacy: 1d20 + 9 ⇒ (8) + 9 = 17 With an additional +2 if the grog gives a bonus to charisma.


Grok continues quaffing more of the rum, her cheeks becoming flushed as she listens to Alabaster's case

"Hmm I see where yer comin' from so listen close, this is what I'll do. Ye can have yer gear and armour back, least everything save a weapon. If ye want me to do the same fer yer friends tell em I'll need a bottle o' something other then rum"

With that she retrieves your gear from a locker in the store and returns it to you with a dunken grin and a strong slap on the back


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

So I have everything but my cutlass then?

Alabaster speaks with a friendly smile and a half hug in return.
I be mighty thankful Cutthroat, I do indeed. I be feelin' a lot better, knowin' I got me armor back. Wha about tha' fiddle though? I be thinkin' tha's not fer bein' too hard ta give, an' I was fer bringin' ye two flasks o" rum!


Pretty much yeah

Grok glares down at the priest as he pushes a little more

"Aye rum you did bring but only rum twas. I be lookin' fer somethin' o' finer taste on this ship and ifn' you want ta be havin' more favours from me ye'll be gettin' it fer me won't ye laddy?"

With that she closes up shop with a loud laugh and walks off leaving you alone.

Unless any of you wish to make any more actions I believe we can be moving on to the next day?


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

I promised to have a drinking night with Giffer. Lol

Alabaster shrugs and replies
Aye, rum it 'twas, rum it 'twas. I'll be seein' iffen I'm findin' somethin' better, but fer now I'll be returnin' to tha hold fer some merrymakin'. I thank ye much Grok, that I do.

Alabaster returns to the hold, relaying the message of "if you want yer gear, being me booze" that Grok laid down, and also informing them that Ranak can get it for them pretty easily, and then finds Giffer in the mass of people. He slides into a hair beside her with a clap on the shoulder and speaks merrily.
Aye, I be here now. I just had ta be gettin' me belongins' back from Grok first. Let's drink!

He pounds back another mug of grog he grabbed from a table and laughs heartily.
Tell me Giffer, be ye havin' tha prankish abilities o' me old gnome friend? I can be thinkin o' quite a few people ta be usin' em on iffen ye do!

He then tells stories of his old gnome friend, Bartleby Snaps, and the pranks they pulled on sailors together using their magic.
Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15 +2 if the grog is adding to diplomacy


Giffer smiles broadly as you arrive, toasting your glass and drinking merrily with you for a while. As you finish speaking she leans towards you and answers in a friendly tone

"Aye it be good to see you hold true to your promise lad, and quite the feat you getting your things back from Grok! As for the 'prankish abilities' I think your talking about... I've got em good." she says as small orbs of light sparkle around her head

"What were you thinking about doin' with them though? Don't want to be gettin' into too much mischief do ya?"


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Bah, not right away, but I'm fer havin a few plans, don't ye worry! Alabaster replies with a devilish grin. I'm fer havin' ta figure out who an' where ta use em, an' I hafta be preparin' tha right spells meself, see? But we'll be havin' some fun later, o' that I'm as sure as salt in tha sea!


Giffer giggles at Alabaster's confident attitude

"Well then if it's a plan you've got then you can consider me a part of it, specially if it means I can get me some payback 'gainst this rotten lot"
Giffer spends a few more hours drinking with you before retiring to her bunk for some rest

Alabaster I'll need a Fort save for staying up late and then we can move on to the next day


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Fort Save: 1d20 + 4 ⇒ (4) + 4 = 8


Status:
  • HP 4/6 AC 13 | T 13 | FF 10 | CMD 15
  • F +0 | R +3 | W +4
  • Init +3 | Per +2
  • Spells per day | Level 1: 4

No actions for me. Ready to move to the next day.

-Posted with Wayfinder


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Likewise, i believe aside from Alabaster, we all had our intended actions carried out.


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Yes, still here and snoozing ... enjoying the Alabaster show, however :)


Alright so everyone is well rested this morning except for Alabaster who's late night carousing with Giffer has left him weary. Fatigued, -2 to Str and Dex

As for all the spellcasters, only Alabaster has given up his spells for the day de to the late night

The night passes without any specific events and you make it on to deck in the morning without a sign of trouble. The group that attacked you the previous morning seems to be giving you all a wide berth, visibly wary of you now.

Boring Dice Rolls:

Isaac: 1d6 ⇒ 2
Kroop Sober: 1d2 ⇒ 2 1 is bad, 2 is good
Ranak: 1d6 ⇒ 5
Jesal: 1d6 ⇒ 1
Dario: 1d6 ⇒ 6
Edward: 1d6 ⇒ 5
Alabaster: 1d6 ⇒ 3

Mr.Plugg seems to be in a foul mood today and he has assigned you all to separate tasks so as to keep you apart.

1. Isaac is sent back to line work since Plugg saw your difficulties the previous time. I need a Profession (sailor) check AND a Con check
2. Ranak arrives to find Kroop sober enough to do his days duties today. Not only that, but there is left over meat from the last meal so Ranak is free to make an extra Daytime Action today after having had a short drink with the amiable cook
3. Jesal is sent to haul lines and redo knots, a strenous job that Plugg seems happy to give to Mwambi. I need a Profession (sailor) or Str check AND a Con check
4. Dario is sent to make repairs on the ship, far away from the other riggers. I wonder why? Profession (sailor) or Dex check
5. Edward is sent to relay messages around the ship since Plugg seems to think the pretty boy should break a sweat for once. Acrobatics check AND Con check
6. Alabaster is sent to swab the decks and Plugg makes sure to give him the grimy spots today. Str check AND Con check.

I also want you all to make your Daytime Action in the same post to reduce the spread of information, thanks :)


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Acro.: 1d20 + 2 ⇒ (19) + 2 = 21
Con: 1d20 + 2 ⇒ (16) + 2 = 18

When his message relay task has been completed, Edward looks up his challenge of the day.
"Here i am. You didn't think i'd chicken out did you?
I'd not be much of a man if i did."

Edward takes a fighting position.

Posting 8 rounds ahead here.

Fight rolls Edward:

Round 1 Punch: 1d20 + 1 ⇒ (1) + 1 = 2 Dmg: 1d4 + 1 ⇒ (3) + 1 = 4
Round 2 Punch: 1d20 + 1 ⇒ (15) + 1 = 16 Dmg: 1d4 + 1 ⇒ (1) + 1 = 2
Round 3 Punch: 1d20 + 1 ⇒ (17) + 1 = 18 Dmg: 1d4 + 1 ⇒ (2) + 1 = 3
Round 4 Punch: 1d20 + 1 ⇒ (9) + 1 = 10 Dmg: 1d4 + 1 ⇒ (3) + 1 = 4
Round 5 Punch: 1d20 + 1 ⇒ (16) + 1 = 17 Dmg: 1d4 + 1 ⇒ (2) + 1 = 3
Round 6 Punch: 1d20 + 1 ⇒ (11) + 1 = 12 Dmg: 1d4 + 1 ⇒ (3) + 1 = 4
Round 7 Punch: 1d20 + 1 ⇒ (9) + 1 = 10 Dmg: 1d4 + 1 ⇒ (1) + 1 = 2
Round 8 Punch: 1d20 + 1 ⇒ (18) + 1 = 19 Dmg: 1d4 + 1 ⇒ (2) + 1 = 3


Just need an initiative roll as well

Edward's Fight:

Crimson watches you approach and, as you speak up, he grins broadly.
"Nice to see ye ain't no chicken shit lady's man. Lets go find us a nice place to fight eh?"

He has Improved Unarmed Strike so you provoke AoO every time you attack
Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Round 1
Punch: 1d20 + 1 ⇒ (18) + 1 = 19 Damage: 1d3 + 3 ⇒ (2) + 3 = 5
AoO: 1d20 + 1 ⇒ (15) + 1 = 16 Damage: 1d3 + 3 ⇒ (1) + 3 = 4

Cogward reacts to your first strike with lightning speed and avoids the blow before retaliating with two powerful jabs to the face. Seeing you nearly black out from the impact, he stops right there and smiles somewhat amicably.
"Seems you bit of more 'en ye could chew eh? Well not ta worry, many 'ave tried their hand against me and few 'ave succeeded. Twas brave o' ye ta come here though I'll give ye that."
Cogward helps Edward back up, steadying him on his feet

Make a Diplomacy check with a +4 bonus


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Edward grabs Cogward's hand to get up. Shaking off the dizzyness and wrubbing the firm double bruise on the cheekbone he can't suppress a low laughing.

"I'm not the top-brawler type, but despite that it was fun. Things hadn't been this exciting in quite a while. You pack a solid punch.
So how about it, a short downtime talk in exchange for the double haymaker and a new turf on your winning streak."

Diplomacy: 1d20 + 11 + 4 ⇒ (12) + 11 + 4 = 27


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Isaac wakes up, feeling back at 100%. He springs out of bed and cheerily makes his way to the upper deck. He looks at the group from yesterday with a smirk. Receiving his assignment, he heads off the the riggings. But, not before whispering to Alabastar. "I see tha' you got yer gear back. Can you be doin' the same fer the rest of us, lad?" He then moves up and begins his work once more.

Profession (sailor): 1d20 + 8 ⇒ (7) + 8 = 15
Con: 1d20 + 1 ⇒ (17) + 1 = 18

Daytime Action

Seeing Samms sitting on the riggings, Isaac moves over to her, moving like a monkey. He sits next to her, smiling. "Hello there, Samms. A nice day, is it not, lass?" Seeing Plugg sulking around with a frown on his face, Isaac whispers to her, "I don' be supposin' ye know what crawled into his knickers, do ye?"

Diplomacy: 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 25


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Alabaster wakes up blearily, and barely in enough time to make it on deck. While Plugg assigns the tasks, he rubs his temples in an effort to eliminate his hangover, to no avail. He trudges toward his area when Isaac comes up to him. In reply, he mumbles
I was fer tryin', Silver, I truly was, but she be wantin ye to bring 'er some booze. Ranak can be fer getting it fer ye, like he was fer doin' fer me. ..

He continues onto his area, finally becoming some semblance of a functional human being around noon, where he takes a small break and explores the bilges while he's grabbing some supplies.
Perception: 1d20 + 2 ⇒ (14) + 2 = 16

He returns to his work afterward, slightly more invigorated and finishes up his tasks, winking at Giffer and calling out
Be meetin' me fer some drinkin' tonight, Giff?

Strength Check: 1d20 + 1 ⇒ (13) + 1 = 14
Constitution Check: 1d20 + 2 ⇒ (8) + 2 = 10

The penalty for the fatigue is already factored into my total. :)


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Earlier...

Isaac nods at Alabaster. He walks over to Ranak. "You thinkin' you can slip me some booze for Grok?"


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Salt wakes up well-rested and is ready to take the day on, until Plugg gives out assignments and his face falls a bit.

This one's a masochist, alright

He spends the day working knots, cursing, and reworking them until his hands are raw and bloody. His rest though gives him a burst of energy and he's feeling confident for the day.

He takes a moment's respite during the hot sun to sit down during a meal and chat with fellow swab, Badger.

"Dis one be wonderin' how ya be likin it on dis boat. Seemin ta be a unique work, dis one thinks. How bein the spoils?"

Profession Sailor: 1d20 + 8 ⇒ (2) + 8 = 10
Constitution: 1d20 + 1 ⇒ (18) + 1 = 19


hp 12/12; Fort +4, Ref +4, Will +4; Init +2;

Sowing today is it? It seems I am becoming more woman than pirate.

Dario does notice that he has been kept separated from the others and stays on his guard. He can hold his end in a fight but alone he feels slightly less comfortable... and safe.

Profession (sailor): 1d20 + 7 ⇒ (19) + 7 = 26

At least he's good at sowing.


Edward
Cogward lets out a rough chuckle before offering his hand to Edward
"Ya may be a wee bit weak on the brawlin' side mate but ye got tha' guts o' a true fighter"
After the brief tussle Cogward returns to work, a broad smile on his face after having had a good fight.

Edward's work goes off without a hitch as the young man runs, swings and jumps around the ship and it's crew effortlessly.

Isaac
Isaac, after a good nights rest, performs well in his daily duties to Plugg's apparent displeasure

As he hails Samms she waves back, happy to see her new friend again
"Aye a nice day tis and a good thing too. These waters be a rough mistress when they're angry." she then lowers her voice to answer your question about Plugg "I've got no idea what's got his knickers in a twist but if I were you I'd avoid being in his way today s'all can say."

Alabaster
Sorry the bilges are off limits today, yu can choose somewhere else if you wish
In his tired condition Alabaster has some trouble working the rough brushes along the deck due to his lack of energy but he pulls though nonetheless. As he speaks to Giffer she stops working just kong enough to look around for Plugg before nodding back with a smile
"Aye there laddy that I am, meet you in the common area tonight"

Jesal
Despite his abundant amount of energy Jesal seems to have a fair amount of problems working with the heavy ropes and complicated knots but still completes his job well enough to escape a beating despite Plugg's unhappy attitude.

As he move towards Badger the half-elf gives him a sidelong glare, clearly unaccustomed to being approached by strangers. She answers back sourly
"We're on a ship ya dolt, and it be jus fine an proper. I do me job, shut me gob and gets me fair share o' the loot simple as that."

Dario
No one seems to approach Dario during his work. It would seem news travels fast on the ship, and many unfriendly characters on the ship have started giving you and your fists a wide berth.

You repair the sails well and spend a pleasant day in the ocean breeze with no trouble


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Edward's night action will be talking to Cogward again.

Diplomacy: 1d20 + 11 ⇒ (6) + 11 = 17
"Hey Ironfist,
Where'd you learn to fight like that? Seems to me picking up that kind of moves can save one's neck around here.
It's funny, in Riddleport there was a tavern where they'd organise brawlfights every end of the week and betting on them. But the most loudmouth guy was all hooks and forward, i'd bet you'd give him a month's worth."
(laughs)

Pause for his answers.
"I've heard followers of various faiths sail under "our" kind of flags, even those one wouldn't expect...an inn provides so many stories of adventures after all. Are you of any particular? I may have heard a tale or two of whatever you could name me."

Edit: forgot my check for the rum.
I'll have a go at stealth, Ditch rum: 1d20 + 2 ⇒ (20) + 2 = 22


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

"So ya do be receiving da fair share den. Dis one be thinking dem in charge on dis ship be takin more den da goin rate. Can't ask for more den jus bein fair, iffun dis bein da case like ya be sayn."

Diplomacy: 1d20 + 2 ⇒ (6) + 2 = 8

-Posted with Wayfinder


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Ok, in that case, please change that action to an influence on Shivikah, I'll just assume he has a little more time to talk to her while working than he did Giffer, this way I don't have to retcon an entire post.

Alabaster passes Shivikah a couple of times while scrubbing, and eventually starts up a conversation.
Ahoy there, wha' be yer name? Mine's Alabaster, Alabaster Cain, priest o' tha' holy lady an' resident deck scrubba'. Be ye interested in hearin' some o' tha' famous stories o' Besmara me teacher was fer teachin' me?
Diplomacy: 1d20 + 5 ⇒ (5) + 5 = 10

If she is, Alabaster will tell her stories and legends passed down through the clergy as they work, if not, he'll do as she says, be it leave her alone or keep talking with one another.

In an effort to speed it up, we can skip the actual stories/conversation and move on to nighttime actions after you post her reply, or we can roleplay it out. Up to you.


hp 12/12; Fort +4, Ref +4, Will +4; Init +2;

This time around Dario decides to take a little more initiative. He follows Isaac around wherever he goes, laying on the greatest pal attitude he can muster.


Jesal
Badger snorts as you pursue the subject before spitting over the railing and answering
"Listen Mwanbi, I don' know what it is ye want from me but i ain' interested so back off!"
With that Badger moves off, clearly finished with the conversation

Alabaster
Ah what the heck I'm in the mood for a good legend... Regail me young priest :)
Shivikah doesn't look up from her task, simply nods her head in greeting. After the question the Mwangi woman glances up and answers
"Aye I be a believer in da lady and if'n it be stories ya want ta tell ya better have a good one down yer throat or I won't be too kind afta hearin' it"

Dario
As you follow Isaac, Samms notices you walking around after the silver haired pirate and hails you over
"Hello there Thunderbolt, why don't you come and join us in our merry conversations?"

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