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About Diana SeamystBackstory:
Ms. Seamyst was born in the docks district of Port Shaw with old noble colonial blood on her mother's side and a sailor’s heritage on her father’s. Diana was weaned on rum and pirate tales and some say the blood of Aldrin Shaw runs in her veins. Her father, Sean Seamyst, an infamous Free Captain of the Razor Coast in his younger days had retired with his wife to Port Shaw when she was found to be with child. There Sean was able to avoid the few overzealous do-gooders who still hunted him. And there he and his wife were able to purchase, with what is rumored was ill gotten gains, an upper middle class inn called the Thirsty Mermaid which catered to ship captains, fancy ladies, and trade princes. Always a fast talker and knowing how to stay neutral, Sean managed to stay out of the way of the Municipal Dragoons and other officials there and thrived while attracting little attention. This made his inn popular and as safe as any in the city. Lately even Gregory Bonedeuce himself has been known to stop by to quench his thirst and catch up on the local gossip.
Diana loved the idea of life on the sea. But of course she would, since she had heard it glorified all her life. She was a quick study and picked up ship handling at a young age, both fishing the waters all the way around to Port Shaw, and sometimes serving as a cook or pilot for larger ships when she could get the work. As she flowered into a young woman the men of the city started paying attention to her. She found she could often manipulate them and get them to do her favors. And her shifts serving at the inn became very popular with the young lads. And since she was sometimes known to be reckless she worked always under the watchful eye of her father. But she quickly grew board with the attention and longed to see foreign places. On her 18th name day strange things begin to happen around her. Minor mishaps and strange occurrences became so common that it became hard for her to wait tables or help in the kitchens. Concerned, her father called in some favors and sent for help. Before a fortnight had passed it was determined that Diana was manifesting the powers of an oracle. Encouraged by the local priests of Besmara Diana soon learned she had some powers over the waves. But as her mastery grew her contentment with staying at home diminished. At 20, feeling she was ready for her life of adventure, she wanted to sign on to a merchant vessel as a ships hand and cook. But her father had other ideas and sent her off to a finishing school on the mainland. Two years of that was more than any girl should have to put up with. she had done her time and soon she was reunited with the Thirsty Mermaid and her friends and even the Tullita servants that helped raise her in absence of her mother. And this time her father did not decide her fate. She found a fast ship to help crew and launched her life of adventure. Soon she was first mate. Her good looks and persuasive manner combined with her innate command of the waves and her loyalty to her crews made her popular. Her ability to heal the wounds of her comrades secured her place on the any ship. It was only her unwillingness to outright pirate that held her back. Something in her nature, in her devotion to Quell would not let her murder or torture with abandon. So, she had decided that she would either have to find a worthy captain or somehow get her own ship. Yes, her own ship had an appeal. She even had a name in mind: The Trident. Appearance:
Diana is a black haired beauty. She stands 5'10" tall, is well muscled and weights in at 135 lbs. Her tan and wind blown skin is used to salt spray but somehow that has added to her appeal. Her piercing emerald green eyes have an heir of command to them. She dresses in the shades of the sea; foam greens and sky blues blues and the greys of waves. She prefers a tricone hat. Motivation:
Diana wants her own ship. She wants to lead a crew and make a name for herself just like her father. She is somewhat reckless in her approach but is inspired to do this and may damn well succeed. While she is not totally ruthless (good alignment) she is willing to pirate and take spoils to achieve her goals. Favorite Color:
Diana loves the colors of the sea in all its moods. She prefers to dress in foam green and has died her leather armor that shade. Favorite Meal:
A simple meal of fresh fish with hard bread and root vegetables grilled over an open fire on a beach with a clear view of the ocean. Theme Tune:
Sun of a Sun of a Sailor - Jimmy Buffet
As the son of a son of a sailor, I went out on the sea for adventure, Expanding their view of the captain and crew Like a man just released from indenture. As a dreamer of dreams and a travelin' man,
Son of a son, son of a son, son of a son of a sailor.
Now away in the near future, southeast of disorder,
And the lady she hails from Trinidad,
Haul the sheet in as we ride on the wind that our
Where it all ends I can't fathom, my friends.
But a son of a son, son of a son, son of a son of a sailor.
Diana Seamist
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Spellslots used"
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Languages
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Armor and Shield
Weapons
Zul:
Zul is a +1 human bane trident that has been passed down from chieftain to chieftain in Krelloort’s tribe for generations. Zul’s three-pronged head is crafted of magically strengthened seashells, and its haft is composed of rough, twisted coral that deals 1 point of damage each time it is grasped, unless the wielder has a natural armor bonus or is wearing gauntlets. As an immediate action after a successful melee attack with the trident, Zul’s wielder can transmute the substance of the target creature into rigid coral. This attack deals 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round as its flesh calcifies. A DC 16 Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is permanently petrified, transformed into inert, mindless coral. Break enchantment or restoration reverses all of the effects of this calcification. This ability can be used up to 7 times per day.
Other Gear
Coin on hand : 628gp, 7sp, 3cp |