There be lootin' to do - Skulls & Shackles

Game Master Spazmodeus

Here be a despicable crew of pirates!

Today's Date: Moonday, 28th of Lamashan, 4712 AR
Weather: Sunny and hot

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Infamy: 29 Disrepute: 14 Plunder: 16


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Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Somehow......i believe i've bought nearly nothing this entire adventure.

I must be one wealthy bard :)


Male

Hmmmmm someone's a lucky boy. ;)

Is everyone else still with us? Arhiel, Jaina?


Martial Flexibility: 6/6|Female Ifrit Brawler 7|HP: 54/54|AC: 21/14/17|Saves: Fort +6, Ref +8, Will +3|Init: +2|Perc: +12

Yep, I'm still here.


Male

Great, just wanted to make sure...these "port" sections go fast enough IRL, but in PBP I feel like they're slowing us down.

Perhaps a new plan for getting into port is just to outline, in broad strokes, what we want to do and who'll do what, and then skip forward through it? I want to keep you guys sailing and adventuring, not getting bogged down in the minutiae of plunder sales.

How does that sound to people? Obviously we'll adjust if circumstances warrant (ie. time pressure to finish up in port for some reason).


Martial Flexibility: 6/6|Female Ifrit Brawler 7|HP: 54/54|AC: 21/14/17|Saves: Fort +6, Ref +8, Will +3|Init: +2|Perc: +12

Sounds like a good idea to me.


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

Works for me.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Sounds good to me.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Sure.


Male

Alrighty then, it seems like the priorities for this time in port are:

1) Sell all the plunder
2) Buy some crew upgrades.

You're pretty much guaranteed another 6000 gp, so what upgrades do you want, and how fast do you want to get them? If Diana is the only one selling it will take 6 days, if everyone pitches in it could be day after tomorrow, etc.


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

While not the best at diplomacy Diana is a more sure bet as she can re-roll a charisma check every day. No that big of deal I say we try to wrap it up in 3 days of selling.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

I'm having a major WiFi headache. It should be sorted in a couple of days. Posting will probably be scarse, so bot me if needed please.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

3 days is fine with me. As for crew upgrades, I am interested in Siege Weapon Training, Got your back, and Landlubbers need not apply.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

I'm still here too - just a little time-challenged these last few days.... and yes, 3 days is fine with me... Arhiel will continue to help with negotiations, but she'll be looking for someone to spend a little personal time with. She's not too particular when it comes to gender, just looking for a connection.


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

Diana tries to put up an all business front but would be open to such a connection.


Male

Sounds like we're settling on three days; I'll get a post up tomorrow that moves us forward. If anyone besides Diana wants to volunteer as plunder salesman, just speak up! :)


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

I want to aid in the selling as well. I might help the selling go even faster.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel is aiding in selling as well... but looking for something interesting to do in downtime. Maybe spending time with Diana would be fun and diverting edit: - but apparently she's met someone else, named Zeshi.


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

??? I believe that was Jaina?


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

oh.. my bad, sorry


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

I went back and looked over the posts where our GM awarded party money, Here is a summary.

1) 12/15/16- 1100 each
2) 12/23/16 - 1066.66 each
3) 1/2/17 - 660
4) 1/2/17 - 440

Pretty sure all that was cumulative so the total each is 3266.66. That is a good haul. But there may be more as I am not sure we need to spend all that we have set aside (11000) for the ship.

Plus we need to somehow collect on our share from the contraband/smuggling efforts of Allen and his men. Not sure we have allowed for that.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Wow... That's a really good haul. Nice work, everyone. I agree that we're most likely not going to spend all of the coin on the ship.

As for Allen and his group, I had assumed that they gave us a cut of the product before leaving. Maybe I'm wrong.


Male

Ah, crap, I forgot about Allen. That was going to be another point of plunder (small story reward, relatively speaking). Thanks for the reminder! Maybe you all can hang onto that as you sail off, just to keep the hold stocked. ;)


Male

Just for reference, the crew upgrades Isaac proposed cost a total of 5,500 gp (assuming you want to train them on every type of siege weapon you have). Silk Sails cost 1,500 gp, and rapid-deploy sails are 1,000 gp. So you could make all those improvements to ship and crew and still have 3,000 gp leftover to split among yourselves. ;)

The magically treated hull is...much more expensive. The player's guide says 4,500 gp per "square of ship," which I'm assuming means on a ship-to-ship scale, not on a 5' scale, because if so...it stops being expensive and becomes LUDICROUS. Regardless, it costs at least 13,500 gp.


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

I propose we forego the magically treated hull for now. If it follows the normal enchantment rules then it takes a day per 1000gp of enchantment cost. too. If I understand right it is one a ship scale and our ship is 3 squares so it would indeed be 13500.00. Something to aspire too.

That leaves of 35 minus the cost of the figurehead (500?) to split again. That will allow Diana to try to get a stat boost item for Charisma, if one is available. I figure there is a much better chance here to find one than the smaller ports of the shackles.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Seconded on foregoing the magically treated hull. It's just too expensive at this time.

So, 3,000 gp split 6 ways. That's pretty good. I have no idea what I'm going to get with my share.


Male

Sounds good. That's 500 each, and yes...you can find basically any standard-issue item you can afford in Senghor.


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

Great. Diana will spend 4K on her stat boost item then. This makes her spell DCs a little harder and gives her extra spell slots in addition to improving her social skills.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Is it possible, GM, to get both of Alabaster's weapons upgraded to +1?

Also, would it be possible to, at some point, add Agile to his cutlass? When I first designed his character, the advanced class guide was in play test, and Dex to damage wasn't a thing. Therefore, I wasn't able to build him like I wanted, even though he's still. Dex based character. Adding Agile to his cutlass would go a long way toward making him halfway where I envisioned him mechanically.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Hmm... So I have about 800 gp. Having a hard time deciding what to get. I'm thinking about a anchor feather token. Any suggestions? I don't necessarily have enough to upgrade my cutlass further.

EDIT: Another thought I had was to pay for repairs to the Chelish admiral overcoat.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

I'm unsure of what to buy.

I'd like to think something to boost my charisma or AC would be the best, but being a pirate a weapon enhancement would be nifty, if i'm pressed into it.

Btw, Diana, how does 3266,66 +500 = 4k?

If we've got 4k to spend, that'd be nice.


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

Edward: It does not = 4K. But its close and Diana had over 300 gold saved up.

Isaac: How do you only have 800 if we each just got 3766.66? Have you already spend the delta?


Male

@Alabaster: you can certainly get your weapons enchanted, if you can afford it, since they're both masterwork.

The agile is trickier only because it can *officially* only be put on weapons that you can use with Weapon Finesse. That said...a cutlass is mechanically identical to a rapier beyond the type of damage it does, so I'm leaning toward letting you. Note that you would still need to actually have the weapon finesse feat to use it.


Male

Ok, so I just went back and double-checked Diana's math because it seemed a bit high to me, and I've realized a problem in our communication: I think Diana was thinking that in my posts of 12/15 and 12/23 I meant that you guys sold plunder for 1,100 gp, etc., per PC, when I meant that you sold the plunder for 1,100 gp per point of plunder.

As I said in this post, you guys totaled 11,000 gp for ship/crew upgrades, and 2,200 for your own pockets (440 each). The 3,000 gp after crew upgrades would mean that you'd each have 600 gp left, for a total of 1,040 gp per person after all the ship and crew stuff.

Sorry. I know that's a lot lower. And sorry I didn't have time to bring it up before--I realize that this is a bit late, and if people want to just move forward that's fine (I can adjust loot levels slightly later in the AP). I haven't had a lot of time to do bookkeeping things lately. :(


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

I'd not mind working with that 1040, but that's just me.

Makes the feel of our next haul more rewarding.

I wonder what amount of loot the previous GMs had brought us.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

I thought that seemed a bit high. In that case, I have enough to get my cutlass to +1 and have about 250 left over.


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

I too thought it high, which is why I first asked about a total and they went back message by message and totaled them up for analysis and approval. I was thinking that, well, we did sell two whole ships and a lot of plunder, and we were rolling pretty good for selling stuff so I did not question it too much.

I'll un-buy my stat boost item and readjust my sheet. :(


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Hmm... With that extra 1,040 gp, I'm wondering if I can use that to upgrade my magic cutlass further. I'm already planning on getting an anchor feather token (to help stop opposing ships) and repair my Chelish admiral overcoat (to look more professional). What would be the price be to add another ability to the cutlass?


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

To make a +1 weapon a +2, it's 6,000gp.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Which I don't have. Okay. So that won't work. And I'm assuming that if I wanted to add another +1 ability to my cutlass, it'd cost around 2,000 gp. So that won't work. I'll just stick to the anchor feather token and repairing the overcoat. The first will be 50 gp. The other one is more negotiable.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

When you add another +1 bonus to an existing +1 weapon, it makes the total amount +2, so the total of the weapon's value changes from 2000 to 8000.

So let's say you have a +1 cutlass (2000gp) and you want to add keen to it. That would effectively make the weapon a +2 (+1 enhancement, and +1 for keen because keen is a +1 property), which would raise it's value to 8000, so you would pay the difference of 6000.

Make sense?


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Yeah. It does. Thanks, Alabaster. I don't think I've spent coin to upgrade weapons before in my games. So, that makes much more sense to me.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

I had to memorize it for pathfinder society stuff, otherwise I wouldn't have ever worried about it.


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

Yep. Armor works the same way.

I think Diana will save her coin for now and someday buy her headband. :)


Male

Sorry for the confusion over the money. Been a little crazy the last couple of weeks and didn't have time to dig through all the posts and check the math. :(

If it's any consolation...this AP does have a reasonable chance of y'all ending up blinged out with insane amounts of wealth, so you'll get there! :P


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Well, then for now i'll keep my money.


Male

More math I did badly: I also just discovered/remembered that you have three types of siege weapons now, not two, so it costs another 1,000 gp to train the crew on the third kind. Want to just spend the point of plunder from Allen on that cause?

Also! I don't think I've told you guys about impositions yet. Since you're now Disreputable pirates, you can spend your Disrepute to purchase impositions, which are basically little one-time bonuses to various things. The list of what you can purchase (for the moment) and the costs are on the last page of the campaign bible.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

I'm looking at Isaac and Alabaster's inventory.

Good gods.....i'm still running around in start equipment, where i had but 1 GP left. ^^

Norv, how much of the loot tracker's worth has been invested?

I wonder if i can retrace how much money i'm actually worth by now.
Seeing others are carrying mwk and +1 weapons.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

I say we either use the point of plunder that we got from Allen or, as an alternative, we could use my campaign trait. Although, I was saving that. But, if we need it, then I can go for it.

The impositions are pretty good. But, 'Walk the Plank', I don't know. I'm not really keen on sacrificing crew members or prisoners. But, then again, Isaac is chaotic good.

Also, Norv, how much would it cost to get my overcoat fully sewn back together?


Male

Oh, not very much. Probably 5 gold pieces for quality work.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Norv, how much of wealth on the tracker is invested in upgrades?

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