There be lootin' to do - Skulls & Shackles

Game Master Spazmodeus

Here be a despicable crew of pirates!

Today's Date: Moonday, 28th of Lamashan, 4712 AR
Weather: Sunny and hot

Current Map |
Ship Sheet | Loot Tracker |
Shackles Map | Campaign Bible

Infamy: 29 Disrepute: 14 Plunder: 16


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Male

Hope you're having a good time, Arhiel! Just so everyone knows, I'll be traveling tonight and tomorrow, and (unfortunately) my mobile device bit the dust very suddenly yesterday, so my posting will probably be less frequent until Sunday or Monday.


Male

Everyone still here?

I'll be at a wedding tomorrow and traveling home from it on Sunday, so my posting may be more sporadic; I'll most definitely still be checking in, though!


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

I'm here.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Still here.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Present!


Male

Thankee, all! It just got real quiet there. I'm back from the wedding, so things are proceeding apace.


Male

Things are still awfully quiet--my intention's not to have you guys feel too stuck, here! Just trying to build some mystery. Let me know if you're really stumped for ways to go about finding the hag. :)


Male

Just wanted to let you guys know that I'm going to be traveling between now and this coming Wednesday, and Internet is not guaranteed. I'll check in and update as much as I can, but please bear with me if I'm not able to for a day or two! :)


Male

Sorry for the long break, guys--the end of this week (coming immediately after my travel) kicked my ass in ways I had no idea to expect! But I'm back, baby!


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Happy American Independence Day! I'll get a post in later tonight.


Male

The dice are a cruel mistress, Alabaster. :P

And happy Independence Day (well, recently), fellow Americans in the game! (Happy Tuesday to everyone else!)


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Sorry for being delayed. I'll get a post in the morning.


Male Human (Mwangi) Aquatic Druid 4
Status:
  • HP: 30/30
  • AC: 14, T: 11, F: 13
  • F:6, R: 2, W: 8, Init: +1; Perception: +11
  • Channels Used: 1/7
  • 1st: hydralic push,air bubble, snowball (16), tripvine (15), calm animal
  • 2nd: slipstream, Gozreh's trident, agg thundercloud (16)

Hey all. Just wanted to take a few minutes to let you know that I'm withdrawing from this campaign.

Most importantly, I want you all to know that it has nothing to do with the campaign, your play or the DM. I've been struggling connecting with my character still. Not sure why, but you guys have done such a great job with keeping and developing your characters and I'm contributing less and less and losing my enjoyment with Jesal.

It's a great story and campaign, and I'll likely still pop in to read as you progress. My best to all of you!

Cheers,
Fflash

-Posted with Wayfinder


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

A pity, but you got to go with your gut.

Take care Jesal. ;)


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

So sorry to hear... we'll miss you!


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

It's mega-sad to see you go Jesal! I enjoyed your character, but I do understand your plight. I have quite a few characters in pathfinder society play that I had fun making, but just can't seem to "figure them out" as far as role playing goes, and that's always a killer for me.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Sorry to see you go, Jesal! We'll miss you!


Male

As I told you earlier, Jesal, sorry to see you go, but there's no point in your trying to keep on if you're not having fun. That's why we all play these games. Always a spot for you here if you'd like! :)

Folks, I'll keep Jesal in my back pocket as an NPC at least until you get back to civilization so that you're not stranded without a fifth member.


Male

Sorry for the delay, guys--just opened on of our summer shows at the theater I work at last night, so it's been a busy time at work!


Male

Oh, I feel like everyone definitely knew OOC--one reason I decided, "Eh, screw it, enough dancing around--let's just have it out!" :P


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

I feel like Morty now.

Those who have played Planescape Torment, will know why.

That one could infuriate/debuff with throwing insults.


Male

Hi all, I just want to apologize for my absence over this past week. A co-worker's sudden illness left me suddenly having to cover a LOT of extra stuff, and because I'd planned some non-work things for this week before that happened...well, it became kind of a perfect storm, schedule-wise. I'm not totally clear yet, so please bear with me if I miss a day or two this coming week, but we're getting back to close-to-normal. :)

Now, onward!


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

no problems, Norv... life always wins over gaming... take what time you need and we'll be here and eager to resume when you can.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

That's right, Norv. Life always comes first.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

To the ones interested, i'm going to run Frostfur Captives, for gameday 5.
Here.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

already played it but thanks for the invite!


Male

Arhiel, Ranak was an early player in this game (whom I think you may have replaced?). He was savagely murdered disappeared before I got involved.

Ed, any thoughts on the ship's name or things you want to do overnight? Next thing's the christening, so locking a name down would be useful.

Second issue: do we want to recruit someone to replace Jesal? And has anyone heard from Alabaster lately? He's vanished from a couple of PFS games and his last post here was on the 24th...

If we can find people quickly now would not be a bad time to recruit, as you're in port and likely will be again repeatedly over the next part of the adventure.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Recruiting would be fine with me... there's always plenty of folks who want to play S&S it seems...


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Recruiting's fine with me.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

That's correct. Arhiel did take over for Ranak after his player couldn't continue. I just thought that it'd be a good way to honor him since, in character, it did lead us being invested in his fate. However, if that name doesn't go over well, then that's fine. It was just an idea.

I'm fine with recruiting a new player.


Male

Alrighty then, I'll open up a Recruitment thread when I have some time...a bit swamped at work tonight. Figure we'll be looking for someone with a divine character (since we lost not one but perhaps two) and who can fill one of the roles in the ship-to-ship combat described in the Campaign Bible.

Arhiel, you didn't have a role before (because casting spells can contribute more directly to ship-to-ship combat than a lot of people can, and because the system as written only had four roles). Would you want to take up one of the roles vacated? Alabaster's role is one you might be able to fill if he's not coming back (requires some Profession (Sailor)).


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

what was alabaster's role?


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Ah, never mind, just looked it up... if no one objects to a woman in the role of first mate, works for me... I don't get a lot of skills, but I'll put another point in prof sailor next level, but I think diplomacy is probably important too... but I need to keep up my spellcraft also... So many things to invest in, so few points for a sorc, lol


Male

Before I make a recruitment thread, actually...does anyone have particular players that you're with in other games on these boards that you think might be interested? I'd be totally fine making an offer to one person that we know will be reliable and invested in the game before opening it up to everyone.

And yeah, Arhiel, you don't have much to play with in the way of skill points...one good thing about the First Mate role is that it doesn't actually require a CRAZY high Prof (Sailor) to work. :P


Male

And Golarion's very egalitarian, no one will object to a woman as first mate!


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

If Alabaster isn't going to return, then recruiting for a divine character is fine with me.

Arhiel, I have no objections to you becoming the First Mate. Isaac wouldn't have any objections to a female First Mate.

As for people that we can ask to join, I might have one in mind. We're in two other games. I'll send them a pm and ask if they'd be interested.

EDIT: Also, how many new players are we looking for? I'm guessing 1 to 2.

EDIT 2: Also, I can post in my other games about the opening.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

I'm in contact with dragoncat. He said that he has an ifrit brawler that he had made for S&S.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Dragoncat just told me that he was interested in joining.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Hello everyone. :)


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Hello mr Cat.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Hi mr kitty!


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Okay, Dragoncat. For this game, we used a 25 point build. For wealth, I'm assuming that it's based on level. This is what the guidelines were during the original recruitment:

-25 point buy
-Average starting gold. Again, since we're at level 4, the wealth per level goes up.
-Core races only. This may change if Norv gives a ruling.
-2 traits, 1 drawback maximum. ONE TRAIT MUST BE FROM THE S&S TRAITS LIST
-All Paizo published material allowed, 3PP on a case by case basis


Male

Hello Dragoncat! We'd love to have you. :)

And hello everyone else...sorry for the delay. I'm directing an independent theater production right now--my first in NYC--and we're raising funds for it, AND it was my birthday last week...in sum, things just really ran away from me. Isaac, thanks for bringing Dragoncat into the fold and reposting the build rules.

My own updates to them...

--Let's do standard WBL (so 6000 gp). I've been playing the AP pretty much by the book, so that should be accurate.

--I will not limit you to core races! As long as the race isn't something ridiculous like a drow noble or a trox, I'm ok with seeing it. Obviously a good backstory is key. :)

--I do recommend that you take one trait from the S&S list.

--All Paizo material is fine.

Let me know what you want to create! Isaac said that you have an ifrit brawler...what it seems like the party really needs is someone to fill Jesal's role as Navigator (see the Campaign Bible link) in ship-to-ship combat and a divine caster/healer. Perhaps your brawler could fulfill the former? (I'm also open to updating the rules of the role if need be to fit characters--I'd already done that for Jesal.)

Everyone: I should have a Gameplay post up by later tonight at the latest. Are we all good with The Silver Shrike as your ship's name?


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

fyi, Norv... when you do wbl, remember some of your players are sorely behind that number... ARhiel has her starting equipment, a little cash (369gp) and a corset (non-magical)... no magic or anything... so wbl is definitely behind for us.

also - happy birthday,fellow Leo!! (my birthday was last week too - on Friday!)


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Alrighty then--I'll rebuild Jaina a bit and get back to you. :)


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

By the way, I already have an S&S trait: Dockside Brawler.


Male

Ah, happy birthday, Arhiel! And good point on the WBL...Dragoncat, let me do a quick tally of the current players' wealth and let you know how much to have. It will probably be lower...now that I'm remembering how this went with my IRL game, you guys should be able to catch up to standard pretty quickly now that book 2 has started, but I think most groups are behind at this point, so it will probably make more sense for you to come in with slightly less gear.

Gameplay post is going up assuming that we go with The Silver Shrike! If you have feelings otherwise, post 'em here...we can always change our minds and just pretend that it was always something else...


Male

Gold tally:

Edward has: 104 gp worth of gear, 1 gp cash
Isaac has: 4,305 gp worth of gear (roughly), 301.44 gp
Arhiel has: 163 gp worth of gear, 369 gp cash

So the first obvious gap is between Isaac and the others; this is maybe explained but he fact that Isaac has Plugg's cutlass, which is roughly 75% of his total gear worth. There's still a surprising disparity at how little the other two of you have, especially Edward (do you really only have 1 gp? Didn't Sandara give you her Besmara's tricorne?).

One quick and easy way to level things out would be to have Isaac take a small (or zero) portion of the loot you have to sell--if you sell everything on the spreadsheet and just split it between Edward and Arhiel, you'd get 4,450 gp each (or thereabouts)--boom, everyone's level again. There are certainly going to be towns and cities in your immediate future to buy gear in. You also have 2 points of plunder to sell, which could net you as much as 2000 gp (or even slightly more) depending on where you sell it.

Regardless, 6000 gp seems too high for character creation...assuming Dragoncat won't be sharing in any of the loot/plunder (i.e. You'll be selling it shortly), 4,500 gp seems like it would be a good benchmark!


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

don't we need to keep a certain amount of 'plunder' in the form of food and water to keep the crew healthy?


Male

No (how you feed people is...kinda glossed over by the AP) but you DO need to pay them, which is a good point I'd forgotten. The expected pay is 1 point of plunder per point you sell, so that effectively means you only have 1 point to sell.

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