There be lootin' to do - Skulls & Shackles

Game Master Spazmodeus

Here be a despicable crew of pirates!

Today's Date: Moonday, 28th of Lamashan, 4712 AR
Weather: Sunny and hot

Current Map |
Ship Sheet | Loot Tracker |
Shackles Map | Campaign Bible

Infamy: 29 Disrepute: 14 Plunder: 16


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Male

Sorry for the slow posting, y'all. My health continues to be poor...hopefully looking up now, though.

A six-way split would be 141.66 gp each.


Male

Time for some real piracy! :)


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

I wonder if we could build a reputation of killing any who resist but treating very well any who give up to the point of enlisting them.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

It wouldn't be impossible, i guess.


Male

Definitely possible.

Once the fight is over, you guys can make a check to recruit crew as you would in port.


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

This could really be handy against a ship with rowers. Word gets out to the rowers that if they do not row we treat them well...


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

That may be a good idea.


Martial Flexibility: 6/6|Female Ifrit Brawler 7|HP: 54/54|AC: 21/14/17|Saves: Fort +6, Ref +8, Will +3|Init: +2|Perc: +12

Um... OW.


Male

Heh. Couple of lucky shots (including one for maximum damage). It's tough being the first one over!


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Hey, everyone! A Curse of the Crimson Throne game that I'm in is in need of some more players. The GM is Norv as well. If you are interested, the link to the recruitment thread is here.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

I'd like to but I simply don't have time to add another game right now... nor time to make a new character... sounds like fun though and I'm sorely tempted... but I'm so strapped for time with the games I'm in now, that another one might just be the straw that broke the camel's back, yanno?


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Sorry capitano, but i'm already in one.


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

Same. In one. A long running one.


Martial Flexibility: 6/6|Female Ifrit Brawler 7|HP: 54/54|AC: 21/14/17|Saves: Fort +6, Ref +8, Will +3|Init: +2|Perc: +12

I'm already running one, and I don't really have time to get involved in another. Sorry.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

That's okay, guys. Thank you all for letting me know.


1 person marked this as a favorite.
Male

Thanks for considering us, gang.

(Jaina, is this a good time to mention I'm a huge fan of the CotCT game you run? I see it pop up on the boards occasionally and I feel like every time I take a glance at it you guys have rocketed ahead in the story and you're making crazy cool changes to the AP!)

Questions for you guys!

1. I'm assuming that you're going to put some of your crew on the Kurstav to keep the ship's original crew from just...y'know...sailing off into the sunset. ;) How many?

2. You now have 3 ballistae and a light catapult; how would you like to distribute them on the Shrike? The ship can accommodate two such weapons at each fore and aft position, and the ballistae (only) can be positioned on either side of the ship in ranks of up to 10.

3. What is your plan for nighttime? Sailing ships usually keep a skeleton crew on watch/in preparation for emergency, but are any of you, personally, going to be on guard etc.?

4. Any questions or clarifications needed for ship-to-ship combat? I had intended to throw us in and explain as we went, then I realized that it's actually...pretty complicated! Sorry about that!


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

Found the ship sheet. Studying up on it. It does not seem to address cargo. Also I think there are a list of possible upgrades and prices somewhere. It is ok to have that info?

Ship to ship combat seemed pointless for this fight. We (I) actually damaged our loot. :( I'll try to study up on those rules too.)

How many crew is ideal for our ship?


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

I can't see the ship, but i reckon something like this.

- = wall of ship.
B = ballistae
C= catapult

--B-----B----\
--B-----C----/


Martial Flexibility: 6/6|Female Ifrit Brawler 7|HP: 54/54|AC: 21/14/17|Saves: Fort +6, Ref +8, Will +3|Init: +2|Perc: +12

Thanks, GM. =^w^=


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

I guess I need to understand firing arcs as well. Can the catapult fire 360? Can we leave the weapons loaded and under tension without harming them? S

tats for catapult says 2 crew, 2 to aim, 3 to load. Is that a firing rate of once every 5 rounds? Can that be speeded up with more crew?

Can anything be done to improve the -2 attack bonus?


Male

The list of upgrades should be in the Players' Guide I linked to (I believe). And I think the info about cargo capacity is there too? I should probably add that to the Ship Sheet...

Ship-to-ship combat is of limited utility if your goal is simply to capture the ship, it is true. (Though one thing you can do, with siege weapons or normal attacks, is specifically target a ship's means of propulsion--for example, the sails--to slow it down. Ships with the "broken" condition--fewer than 1/2 hit points--are also slowed.)

The Shrike needs 20 to run; any fewer than that and you take heavy penalties. Fewer than 10 and it's not possible. See below for more info on "ideal."

Edward, note that catapults cannot be mounted on the sides of the ship, only at prow or stern.

As for arcs of fire, basically it works like this: weapons on the sides of the ship can fire straight out, only, and weapons at the prow or stern can fire straight out in that direction or to either side. No weapon can fire in 360 degrees (as at some point that would involve firing through your own ship). And yes, like so many adventurers' crossbows, you can leave the weapons loaded.

Yes it can be sped up! The numbers in the "Load" and "Aim" column on the siege weapons table are the number of Full-Round Actions required to do those things. So the IDEAL CREW for your ship (which you're hitting pretty easily right now) is 20 people + enough to fire all the siege weapons every round. So, for example: a light catapult takes a minimum of 2 crew to operate, but with a crew of 6 it can fire every round (three use FRAs to load it, 2 use FRAs to aim, and one fires). So the current ideal crew is 35 or more--20 sail the ship, and 15 operate the four siege engines.

Yes, you can improve the -2 attack bonus by getting the crew trained in the use of siege weapons. See the "Crew Improvements" in the campaign bible. :)

Think I got everything!


Male

Sorry for the slight delay; ran into some computer problems Monday evening. Back up and running, temporarily at least! :) Tried to move the story forward to make up for it.


Male

Hey, 2,500 posts! Congrats guys!


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

A finished multi-module game reached 8,656 posts.

The Falcon's Hollow arc, and several others, facing off against the BBEG of Hungry are the Dead.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

I'm in an ap, book 4 I think... maybe... we are at 12,500 posts... so they get up there!


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Which one is that?


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

Impressive. My record is an ongoing Carrion Crown game close to the end of book 7 with about 7800 posts. I think three of the original 5 are still with the game but we are on GM # 4.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Sorry for the absence yesterday.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Hey guys. So... I've spent the entire time I was absent in the ICU, pretty much unconscious from a bad turn with my diabetes. Looks like I've been replaced, though. I was hoping to rejoin since this is my most favorite pbp I've had going. I really did have a blast with you guys.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

Hey man, how are you?

Tough situation with the diabetes, best wishes of health to you. :/
But i'm voting for you rejoining if you're up for it.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

I'm ok as far as health goes. Getting used to moving around again sucks. Have to find a new job and place to live as well, going to be staying with family for a bit. Other than that I'm swell. :)


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

wow... that really sucks... we missed you... I'm all for you rejoining if it's okay with our dm.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

I'm really sorry to hear that, Alabaster. I hope you get better. I'm for rejoining as well if it's okay with our players, new and old, and GM.


Male

Alabaster's back!! Yay!

I'm really sorry to hear that you had that bad run-in with diabetes, Alabaster--that sucks (to put it lightly). As the GM, I for one am more than happy to have you back in the game--I'll just up the ante slightly on encounters to deal with having 6 PCs instead of 5. We can do a little retcon to have Alabaster laid low by an illness of his own, perhaps, in-game.

It looks like everyone's chimed in but Diana and Jaina--if either of you have concerns about Alabaster rejoining, PM me, but otherwise I'm happy to welcome you back to the group!

(As a side note, thanks so much for reaching out when you got better...I can't tell you how many people disappear from the boards and leave me just worrying about where they went, if they got hit by a bus, etc...)


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

No worries Norv. I felt reaching out was a bit mandatory, considering how many games I was both GM'ing and playing in. It seems all of my long term games but one has welcomed me back with open arms, and more than a few of the games I was running were able to find a replacement GM, which makes me happy because I know what it's like to have a game fall apart because the GM poofs. Once I'm more stable with Internet and computer access I'll try and get back into running things, but for now I'm simply going to rejoin my long term games in which I'm a player. That means this one and a few PFS games (a full run of Emerald Spire, a full run of Season Four with the same group, a run through of Dragon's Demand that's almost done, and a run through of the Godsmouth Modules.).

I'll wait for the two new players to chime in, but I like the idea of Alabaster being laid low by a debilitating sickness. Haha.

And thanks for the votes for allowing me to rejoin. It means a lot from you guys. We've been in this game so long together that you guys feel like friends by this point.


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

I'm totally fine with your re-joining and look forward to getting to game with you. Most games I play end up with 6 players so that is no issue to me. Plus you bring some healing. :)


Martial Flexibility: 6/6|Female Ifrit Brawler 7|HP: 54/54|AC: 21/14/17|Saves: Fort +6, Ref +8, Will +3|Init: +2|Perc: +12

Happy to have you along. :)


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

So I figured I would have Alabaster be gone with a debilitating sickness, and was ambushed in his room by one of the sahaguin who tried to sneak in, to kind of bring him in on a related note as to what the party is doing currently.

What I don't know is how much of what happened while he was down he knows about. I would assume Sandara and some of the other crew would visit him fairly regularly, especially since he would have been laid up in the officers' quarters. GM, I'll defer to your decision as to what he knows about and what he needs to be filled in on.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

Hey GM, could you please add me to the active players again so this game shows up in my campaigns page? For some reason posting in gameplay wasn't enough to put me back active.


Male

Will do! Sorry about that.

Also, these villages are interesting...I run this in my IRL game, and they also declined to attack (though more on the, "What could they possibly have that we'd want?" grounds than moral ones). I'd be curious to see a S and S group that goes for it whole-hog, though they'd pretty much have to be evil characters.


Male Human Warpriest 7 Blessings:6/6, HP: 55/55, Fervor: 5/5 Panache: 5 AC 18, T 13, FF 15; CMD 18; F+8, R+5, W+7, Init+3; +1 Grayflame Cutlass+10 1d8+4,18-20 x2; +1 Reliable Pistol+9, 1d8+4, x3
Skills:
Acro:13, Climb: 9 Diplo:10, Intimidate:12, Prof-Sailor:13, Swim:12

My RL table made it just a tiny bit farther into the second book than we have, and they were utterly ruthless. I had to force a couple of them to change alignments from neutral to evil because of some of the things they did.

A couple of examples were how they would skin the survivors of a village, and leave them alive to tell the stories of their terrible raids (to gain infamy bonuses), and implement awful torture devices to murder survivors of ship raids to torture enemy captains to death because thier characters thought it was fun.

You never truly know someone until you game with them lol


Martial Flexibility: 6/6|Female Ifrit Brawler 7|HP: 54/54|AC: 21/14/17|Saves: Fort +6, Ref +8, Will +3|Init: +2|Perc: +12

O_O

...sweet Jesus. I didn't realize you gamed with a bunch of Boltons.


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

Jeez. That's really messed up.

Was there a mutiny? Because I have to assume that some of the npc crew members were good aligned.


F Human claiming Azlanti and Chelaxian decent Oracle of Waves (stargazer) of Besmara: 7 AC 24 (14 touch/20 ff) hp 54/54; saves: F 5 R 6 W 7; melee 8, ranged 9 (BAB 6); CMB 8, CMD 22/26 vs disarm, grapple, overrun; speed 20; init +3, Perception +12

Yea. I know we are pirates. But after years of playing this game I have learned that I do not like playing the bad guy. I am in one Hell's Vengeance game and I must admit its hard for me to enjoy. Hence Diana is of good alignment.


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

What the?...Not even us in Way of the Wicked are that crazy.

We're villains, with pretty straight forward goals, but that is something we don't do. That's pretty sick. :/

My PC's goal is to return to his own world, as he came to Golarion by accidental plane shift. If he succeeds, he'll essentially manage to flip Asmodeus the finger.


Male

Yeah, that's uh...pretty dark.

There are some evil moments in my RL Skull and Shackles game--one of the players has a LE character, though the rest are neutral--but they're along the more standard lines of, "Leave none alive in case they come after us seeking revenge," ruthlessness than pure vileness.

That said, the game can also act as a loosening of inhibitions for some people...I GM'd a one-off that was an intro to the game for some of my girlfriend's coworkers last month. None of them (aside from my girlfriend) had played before, so I ran the Beginner Box. First encounter is a few goblins.

ME: Alright, [friend], what do you do?

HER: We should capture them...I'll move toward the nearest one and try to grab it. (She's too far away so I explain double-moving.)

ME: Ok, the little goblin runs toward you, swings its knife at your leg and...cuts you for two points of damage.

HER: What?! Ok, screw that noise. Kill them all!!

This is a party entirely of elementary school teachers. XD


Human Bard 7 HP: 52/52 AC 15/T12/F13 F+4 R+7 W+5
+4 bonuses vs:
bardic performance, sonic, and language-dependent effects.
Init+6 Perc.+10 Performance 20/20

That sounds pretty hilarious to see the full game of. :)


Male Human (Cheliaxian/Mwangi) Rogue [Pirate] 7 | hp: 25/52 | AC 18 | T 12 | FF 16 | CMD 21 | F +3 (+5 vs hot weather), R +7, W +3; +2 vs fear/mind-affecting | Init +2 | Perc +11 | SM +9

That's pretty funny.


Male

It was a good game. I love new players, they tend to really take risks and commit to ideas (and think laterally) in ways that seasoned veterans sometimes don't.

On another note, I'm going to be traveling with my family this weekend, so this may well be my last post until Monday!

Also: you guys are looking to "trade for food," but the AP actually doesn't expect you to track food purchases/supplies so...Zenaiba's open to the idea, but we'd be hand-waving the mechanics. If you guys WANT the more rigorous work of tracking food supplies for your whole crew, etc., I can look into finding or devising a system for that--just let me know! But as written, the AP just assumes that you pay for food out of plunder proceeds and that the total costs are negligible.


Male

Whatta ya all, the Starship Enterprise? :P

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