The Worldwound Incursion.

Game Master Akinra

Wrath of the Righteous, Part I of VI.

MAP


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Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Take 10 to swim?

Zogar reached the door a moment later, and peered inside with his sword as ready as it could be when treading water.


Female Human Fighter/Oracle 1 | HP: 15 | AC: 19/13/16 | Fort +4, Ref +3, Will +2 | BAB +1, CMB +6, CMD 18 | Init: +3 | Perception: +0
Abilities:
SLAs: divine favor 1/1, vow 1/1, negate fatigue 1/1; Spells: lvl 1 4/4

Seeing as how the rest of the group was going down into the watery pit, Aranthis decided to stay up top. "I'll be up here if you all need me. I'll keep an eye out and make sure Horgus and 'Vash aren't unprotected."

Sczarni

World Wound--Disappeared --Confirmation

Reflex please all entering the room, the small one, not the water filled one.


Human Noble-Born Assasin (FP1/2; W11/11)

Well, Allrianne's heading that way, though the others have a head start.
Reflex: 1d20 + 5 ⇒ (20) + 5 = 25


female Aasimar 2nd lvl paladin

Thinking happy thoughts

Reflex: 1d20 + 4 ⇒ (16) + 4 = 20


Female Human Cleric 13 | HP 94/94 | AC 12 Tch 12 Fl 10 | CMB +6 CMD 19 | F +13 R +9 W +20,| Init +2| Perc +24

Crossing Fingers

Reflex: 1d20 ⇒ 18


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Using Intimidate on the dicebot

Reflex: 1d20 + 5 ⇒ (19) + 5 = 24

Sczarni

World Wound--Disappeared --Confirmation

Wow, nice saves

A spike pit trap opens as you enter the room threatening to swallow up the small group entering the dimly lit chamber. On the far side of the pit trap sits a humble chest. Inside you find a light
wooden shield, a ring, two scrolls, and two potions of dark vision along with 250 gold pieces, neatly stacked, rolled, and labelled.

Meanwhile, upstairs, as the pit trap triggers below you hear a grinding and notice a statue slide out of place to reveal an old, well rusted, ladder leading up.


Female Human Cleric 13 | HP 94/94 | AC 12 Tch 12 Fl 10 | CMB +6 CMD 19 | F +13 R +9 W +20,| Init +2| Perc +24

Assuming I can do so before that pit trap resets (if it does reset), then I will use Detect Magic in conjunction with a Spellcraft roll to determine if the ring has any magical properties, or what it actually is.

If I cannot do so before traps or whatever reset / its dangerous / unduly delays the group, then I'll do so later when things calm down.

Seraphine looks at the ring, and examines it critically while muttering a spell under her breath to determine if the ring has any magical properties. After success (or failure), she then turns to the scrolls, handling them with care as she tries to determine any arcane glyphs on the scroll.

Spellcraft on Ring: 1d20 + 6 ⇒ (14) + 6 = 20
Spellcraft on Scroll #1: 1d20 + 6 ⇒ (16) + 6 = 22
Spellcraft on Scroll #2: 1d20 + 6 ⇒ (5) + 6 = 11


female Aasimar 2nd lvl paladin

Don't forget the shield


Female Human Cleric 13 | HP 94/94 | AC 12 Tch 12 Fl 10 | CMB +6 CMD 19 | F +13 R +9 W +20,| Init +2| Perc +24

whoops

Spellcraft on Shield: 1d20 + 6 ⇒ (11) + 6 = 17


female Aasimar 2nd lvl paladin

"Well I don't know how you are dividing the treasure. But when we are done here we can us this ladder. It seems to go back up to where we started."


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Wait, the ladder is down with us? I read it as the ladder being up with Aranthis. Clarification, DM?


female Aasimar 2nd lvl paladin

Opps, I think your right.

Sczarni

World Wound--Disappeared --Confirmation

no, the ladder is up with Horgus, and leads further up. you have a rope and some gar below. The shield is +1, the ring is of climbing. It will take longer to decipher the scrolls unless you have cast read magic. The fish are getting agitated by your presence.


Human Noble-Born Assasin (FP1/2; W11/11)

"At the risk of sounding crude, let us grab the loot and go"


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

"I hear you," Zogar agreed. He waited for the others to climb up successfully before leaving the oversized fish dinners to their own devices.

On reaching the top, he examined the ladder suspiciously, scrunching the scars on his cheek. "Aranthis, does your knowledge of metalwork tell you this pile of rust will hold my weight?" The hulking Kellid frowned as he peered up where the ladder went. "Would that we knew how to open this again should it close behind us."


female Aasimar 2nd lvl paladin

Iomedae stuffs the loot in her backpack ties herself to the end of the rope and attempts to climb the rope.

Climb: 1d20 ⇒ 16 First 10ft
Climb: 1d20 ⇒ 11 Second 10ft
Climb: 1d20 ⇒ 6 Falls 20ft
Falling dmg: 2d6 ⇒ (1, 4) = 5
Climb: 1d20 ⇒ 1
Falling dmg: 1d6 ⇒ 3

Once again embarrassed by her utter inability to climb Iomedae says "Ok, can anyone give me a hand?"

Sczarni

World Wound--Disappeared --Confirmation

Iomedae makes it splendidly up the rope for the first twenty feet before she begins to struggle. Luckilly, she just manages to hang on. The second invasion of the water seems to be all the gar are willing to take. They seem ready to attack to defend their beautiful mongrel munchies against anyone who cares to venture back in.

Aranthis:
You figure that whatever held the floor up likely kept the statue in place. If someone were to reset the trap, the statue would likely slip back into place. Barring that, it is not too likely the statue-door will close on its own.


Human Noble-Born Assasin (FP1/2; W11/11)

Allrianne will assist Iomedae to climb, using the cloudwalking scale to help them both up.


Iomedae sees the Gar becoming aggressive and pulls her longsword. "Somethings fishy down here." "I had to say it"


female Aasimar 2nd lvl paladin

Sorry that was me. ^


Female Human Cleric 13 | HP 94/94 | AC 12 Tch 12 Fl 10 | CMB +6 CMD 19 | F +13 R +9 W +20,| Init +2| Perc +24

Seraphine levitates upwards with the cloudwalking scale


female Aasimar 2nd lvl paladin

Can I just assume I climb up with help?

Sczarni

World Wound--Disappeared --Confirmation

yes


female Aasimar 2nd lvl paladin

"Ok, now that that's over" Iomedae struggles with her armor, but finally puts it in place. "Thank you very much, I will try to be less of a hindrance."


Human Noble-Born Assasin (FP1/2; W11/11)

"Cheer up girl, we can't all do everything. That's why people come together, to share skills and be better than we are as individuals."


Female Human Fighter/Oracle 1 | HP: 15 | AC: 19/13/16 | Fort +4, Ref +3, Will +2 | BAB +1, CMB +6, CMD 18 | Init: +3 | Perception: +0
Abilities:
SLAs: divine favor 1/1, vow 1/1, negate fatigue 1/1; Spells: lvl 1 4/4

Is Zogar back up as well?

As each person comes up, Aranthis helps them get up through the opening quickly. "It's a good thing those fish had something to distract them. They're looking pretty vicious now, can't imagine how riled up they'd have been otherwise."

Upon Zogar's suggestion, Aranthis takes a look at the ladder to make sure it's safe.

Knowledge(Engineering): 1d20 + 5 ⇒ (8) + 5 = 13


female Aasimar 2nd lvl paladin

DM how much of that dmg did I take? I fell once. So is it 5 or the whole 8?

Sczarni

World Wound--Disappeared --Confirmation

No damage, and as soon as he tries he will succeed


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

Iomedae, with the rope knotted it should have been easier to climb. Also, wasn't the ring a ring of climbing?
I already mentioned climbing up after the others. Did I need to roll?

Climb, just in case: 1d20 + 3 ⇒ (14) + 3 = 17

"Mere fish are not worthy opponents. Give me a demon to slice apart!" Zogar proclaimed, emphasizing his words with a thrust of his sword.

Sczarni

World Wound--Disappeared --Confirmation

Iomedae found the last 10 hard, did not fall because DC is 5, that is why no fall/no damage. Zogar has to roll just because taking 1 fails.

You are all reunited at the top of the rope, with a decrepit new ladder available, as well as a hole in the found to climb down in the room where you were able to locate your companions neatly boxed up.


female Aasimar 2nd lvl paladin

"Well is it the ladder or the hole. My vote is the ladder."


Human Noble-Born Assasin (FP1/2; W11/11)

"I'll go take a look, if you're following, at least give me a minute to take a look." Allrianne starts to climb up the ladder.
Climb: 1d20 + 5 ⇒ (11) + 5 = 16
Stealth: 1d20 + 8 ⇒ (13) + 8 = 21

Sczarni

World Wound--Disappeared --Confirmation

GM Stuff:

perception: 1d20 + 6 ⇒ (9) + 6 = 15
perception: 1d20 + 6 ⇒ (8) + 6 = 14

The stench coming from a deep hole at the center of this room is overwhelming. This room is devoid of any furnishings whatsoever. There is a single exit, a tunnel to the east.


Human Noble-Born Assasin (FP1/2; W11/11)

Is the hole in the centre of the room the one I just climbed up through?

Sczarni

World Wound--Disappeared --Confirmation

It is a foul smelling new hole! Yay subterranean areas! Lots of holes.


Female Human Fighter/Oracle 1 | HP: 15 | AC: 19/13/16 | Fort +4, Ref +3, Will +2 | BAB +1, CMB +6, CMD 18 | Init: +3 | Perception: +0
Abilities:
SLAs: divine favor 1/1, vow 1/1, negate fatigue 1/1; Spells: lvl 1 4/4

When Allrianne heads off to investigate the next room, Aranthis stops for a moment to clean off her blades, drawing each one from its sheath and wiping it down before re-sheathing it.

"I wonder how much further we have to go through this compound before we find the path back to the surface?" she says as she works on the blades. Stopping to gaze up at the ceiling she adds, "I wonder how the battle in Kenabres is going. I hope they've been at least as lucky as we have down here, they certainly need it."


Human Noble-Born Assasin (FP1/2; W11/11)

Allrianne calls down quietly "It's clear." she'll then peer into the hole.


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

"I would like to know how that demon penetrated the city's defenses. We will not have a dragon to save us should it happen again." Zogar seemed to take it as fact that they would reach the city again.

He climbed up after Allriane, squeezing his bulk through the hole. He wrinkled his nose at the stinking hole, his sword drawn once more, and looked down the eastern tunnel.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Sczarni

World Wound--Disappeared --Confirmation

What are Zogar and Allrianne currently using for light? When you entered the area, I believe you had torches in hand at the brief skirmish at the gate.

Peering down the tunnel as far as you can with torchlight reveals naught.

Zogar:

You do hear some scraping and scratching coming from the hole. Then silence.

Allrainne notices that she is not quite so stealthy with Zogar next to her as she was before.

Perception and Initiative for those up the ladder. DC is 23 plus or minus depending on your lights.


Human Noble-Born Assasin (FP1/2; W11/11)

Allrianne will use Dancing Lights when she's not in range of anyone else's light source.


female Aasimar 2nd lvl paladin

Right after Zogar, Iomedae climbs up as quietly as she can.

Perception: 1d20 ⇒ 12

Stealth: 1d20 ⇒ 15

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

At the top of the ladder she draws her longsword and shield.


Female Human Fighter/Oracle 1 | HP: 15 | AC: 19/13/16 | Fort +4, Ref +3, Will +2 | BAB +1, CMB +6, CMD 18 | Init: +3 | Perception: +0
Abilities:
SLAs: divine favor 1/1, vow 1/1, negate fatigue 1/1; Spells: lvl 1 4/4

Before heading up, Aranthis takes a moment to pray to Torag, calling forth a blessing of light on one of her blades. She thens climbs up after the others and draws her blades, using them to help light the area.

Perception: 1d20 ⇒ 18
Initiative: 1d20 + 3 ⇒ (17) + 3 = 20


female Aasimar 2nd lvl paladin

I have an Ioun Torch


Female Human Cleric 13 | HP 94/94 | AC 12 Tch 12 Fl 10 | CMB +6 CMD 19 | F +13 R +9 W +20,| Init +2| Perc +24

Seraphine follows up after Aranthis, pausing only to pick up a small stone in her hand. Once at the top, she whispers something under her breath, and the stone glows with light, before she hurls it into the darkness, lighting it up.

Perception: 1d20 ⇒ 19
Initiative: 1d20 + 11 ⇒ (12) + 11 = 23

Apologies for the noise


Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

I'd forgotten about the light! Good thing the rest of you have it covered, Zogar fights 2-handed.

1d20 + 3 ⇒ (19) + 3 = 22

"Something lurks in that hole. Beware!"


Human Noble-Born Assasin (FP1/2; W11/11)

Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Initiative: 1d20 + 3 ⇒ (16) + 3 = 19

Sczarni

World Wound--Disappeared --Confirmation

Sorry, getting set for a felony hearing on Thursday, Summary Judgment hearing on Wednesday, and a Bankruptcy on Tuesday. All together, my weekend was shot, and this week looks to be largely the same.

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