Galenna Icethrone

Seraphine Fiammetta's page

101 posts. Alias of ginganinja.


Full Name

Seraphine Fiammetta

Race

Human

Classes/Levels

Cleric 13 | HP 94/94 | AC 12 Tch 12 Fl 10 | CMB +6 CMD 19 | F +13 R +9 W +20,| Init +2| Perc +24

Gender

Female

Size

5"4

Age

18

Alignment

Neutral Good

Deity

Sarenrae

Languages

Common;

Strength 7
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 26
Charisma 9

About Seraphine Fiammetta

The Crunch:

Seraphine Fiammetta
Female triaxian (Winterborn) cleric (theologian) of Sarenrae 13 (Pathfinder Campaign Setting: Inner Sea Races, Pathfinder RPG Ultimate Magic 32)
NG Medium humanoid (triaxian)
Init +2; Senses low-light vision; Perception +24
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 94 (13d8+26)
Fort +13, Ref +9, Will +20
Resist cold 2, fire 20
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Offense
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Speed 30 ft.
Special Attacks channel positive energy 2/day (DC 15, 7d6)
Domain Spell-Like Abilities (CL 13th; concentration +22)
12/day—fire bolt (1d6+7 fire)
Cleric (Theologian) Spells Prepared (CL 13th; concentration +22)
7th—elemental body IV (fire only)[D], dazing empowered intensified fireball (DC 23), waves of ecstasy[UM] (DC 26)
6th—cold ice strike[UM] (DC 26), enlightened step, fire seeds[D], heal
5th—breath of life (DC 24), fire shield[D], dazing intensified fireball (2, DC 23), plane shift (DC 24), true seeing
4th—blessing of fervor[APG] (2, DC 23), death ward, deathless[MA], empowered intensified fireball (DC 23), freedom of movement, wall of fire[D]
3rd—contagious zeal[OA], intensified fireball[D] (DC 23), intensified fireball (3, DC 23), invisibility purge, nap stack[APG] (DC 22)
2nd—burst of radiance (2, DC 22), hold person (DC 21), light prison (DC 22), produce flame[D], resist energy (2)
1st—barbed chains (DC 20), bless, burning disarm (DC 20), burning hands[D] (DC 21), burning hands (DC 21), endure elements, liberating command[UC], shield of faith
0 (at will)—create water, guidance, light, stabilize
D Domain spell; Domain Fire
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Statistics
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Str 7, Dex 14, Con 12, Int 13, Wis 29, Cha 9
Base Atk +9; CMB +7; CMD 19
Feats Craft Wondrous Item, Dazing Spell[APG], Empower Spell, Greater Spell Penetration, Quicken Spell, Spell Focus (evocation), Spell Penetration, Spell Specialization[UM]
Traits magical lineage, northern ancestry
Skills Knowledge (religion) +17, Perception +24, Spellcraft +17; Racial Modifiers +2 Perception
Languages Common, Triaxian
SQ domain secret, domain secret, focused domain, seasoned
Combat Gear greater cold elemental metamagic rod[APG], greater selective metamagic rod[APG]; Other Gear belt of incredible dexterity +2, cloak of resistance +3, handy haversack, headband of inspired wisdom +4, 2,000 gp
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Special Abilities
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Cleric (Theologian) Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Channel Positive Energy 7d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Dazing Spell You can cast a spell that dazes those injured by it (duration = spell's level in rounds, Fort negates).
Domain Secret (Extend Spell, Elemental Swarm [fire only]) (Ex) Chosen domain spell permanently modified with metamagic.
Domain Secret (Intensified Spell, Fireball) (Ex) Chosen domain spell permanently modified with metamagic.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (20) You have the specified Energy Resistance against Fire attacks.
Fire Bolt 1d6+7 fire (12/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Focused Domain +2 to cleric level for domain powers.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Seasoned (Winter) Can exist comfortably between 40 and -20 degrees. Check once per hr in severe cold.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Fireball) Pick one spell and cast it as if you were higher level.