About Aranthis DrallidurVows/Promises:
*** (To Torag) Complete the blades she saw in her dreams. Fighter/Oracle 1 | HP: 15 | AC: 19/13/16 | Fort +4, Ref +3, Will +2 | BAB +1, CMB +6, CMD 18 | Init: +3 | Perception: +0 | Aranthis Drallidur
Init +2; Senses; Perception +7 --------------------
AC 19, Touch 13, Flat-footed 16 (+5 armor, +3 dex, +1 trait)
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Speed 30 ft. Melee Aldori Dueling Sword +6 (1d8+4 dam, 19-20/x2)
Special Attacks
Spell-Like Abilities (CL 1):
Shaman Spells Known (CL 1):
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Str 18, Dex 16, Con 14, Int 12, Wis 10, Cha 16
Feats Toughness, Two-weapon Fighting, Weapon Focus (Aldori Dueling Blade)
Combat Gear Scale Mail, Aldori Dueling Sword (x2)
Special Abilities:
Racial (Human) Bonus Feat: Gain a Bonus Feat at 1st level. Heart of the Fields Gain half character level bonus to Craft(Weapons). Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces skilled. Special Abilities (Oracle) Curse (Legalistic): When you break your word you become sickened for 24 hours or until you meet your obligation. (1/day) Vow to yourself to gain +4 morale bonus to one roll made to fulfill a promise to another individual. Armor Mastery (Ex): (constant) Move at full speed while wearing medium armor made of metal. Special Abilities (Fighter, Two Weapon Warrior) Gear Abilities ==================================================================== Appearance and Personality:
The Drallidur family has always stood out from the local residents of Restov. Aranthis is no exception, born with the same flame red hair and brilliant green eyes her family is known for. She stands tall for a Taldan woman, at 6’1”, with a lithe but well-muscled body, hardened from her time working the forge under her father’s and grandfather’s joint tutelage. Since leaving for Kenabres she has opted utilitarian travel clothes, favoring leather breeches and a sturdy boots along with a loose shirt and simple leather tunic. On her back, hanging beside her pack, is a bundle of burlap cloth within which are two curved blades sheathed in their scabbards. These blades are the first weapons she has forged, and she takes great pride in them. Strapped to the bottom of her pack is a suit of brand-new scale mail, a gift forged by her father. In addition, a set of fine blacksmith’s tools can be seen bundled tightly together and tied to the side of the pack. While there is some truth to the saying that fiery hair is a sign of a fiery temperament, most of the time Aranthis has a level head. A forge has many lessons to teach, and first among them is that impatience and lack of planning can exact a heavy toll. Additionally, Aranthis is still possessed of a naïve outlook on the world. She has known neither hunger nor suffering in her life, nor has she seen the horrors which war visits upon the lands, much less one waged by the demonic forces of the world-wound. The world she knows exists only within her grandfather’s tales: A land of gleaming knights and heroism, where good inevitably triumphs over evil.
Background Story Synopsis :
Born and raised in Restov, Aranthis was the only member of the latest generation of the Drallidur family. Her father and grandfather had both served as blacksmiths to one of the minor noble houses in Restov, House Melifil. In exchange for their service, the Drallidurs were provided with space for a home and forge within the lord’s lands. It was in this relatively sheltered environment that Aranthis grew up. While they weren’t rich, the income from the forge run by her father and grandfather was enough that they could afford help to handle the cooking and cleaning, allowing Aranthis freedom in her childhood. Free from the household chores most children were saddled with, she spent her days playing with the lord’s children, or following her father or grandfather around the forge and learning about smithing. At night, her grandfather would regale her with wonderous stories; some were about the wondrous creations of Torag, others were tales of knights valiantly fighting to protect the weak and bring justice to the land. Her favorite tales, however, were those of her grandfather’s adventures with Lord Arden Melifil in the World-Wound before he settled on House Melifil’s lands in Restov. When she came of age, she began taking sword-fighting lessons from the eldest son of the Lord, an expert in the two-bladed Aldori style the house was known for. She had a natural talent for combat it seemed, and Melifil’s son also taught her how to use armor and a variety of other weapons in case she should ever have need of it. During this period she also came to discover that she was blessed with unusually good luck. When working in the forge or practicing dueling it seemed that whenever anything odd happened or went awry, it always did so in a way that ended up favoring her. When she reached the age of nineteen she began having repetitive dreams of a vast walled city, and a pair of gleaming blades marked with runes. After a while she became curious and asked her grandfather about the dreams. He replied that the dreams were common among all the first born children of the Drallidur family. The city was Kenabres, he explained, although he still had no idea what the blades symbolized. Both he and her father had had the same dreams when they had come of age, and both travelled to Kenabres as a result. For him it had led to his adventures with Lord Melifil. His father, on the other hand, had wound up training there under a famed dwarven blacksmith before returning to Restov, training that had helped ensure their prosperity and added to their renown in the town. She understood then that she was being called on the same journey. Unlike her father and grandfather, however, she recognized the blades: A pair of Aldori dueling swords not unlike the ones she’d trained to use. Asking for aid from both her father and grandfather, she undertook her first smithing project, crafting a pair similar to those in her dreams. Once she had completed them, she began packing her things, and decided to set off for Kenabres herself. Upon her departure she was gifted a suit of scale mail forged by her father, her grandfather’s blacksmithing tools, along with his symbol of Torag, and holy book. Dreaming of the grand adventures she’d have and the fame she’d gain, she set off to find out what the dream held in store for her.
==================================================================== Ability Score Calcs:
Str: 18 = 16 buy + 2 racial Dex: 17 = 17 buy Con: 14 = 14 buy Int: 12 = 12 buy Wis: 10 = 10 buy Cha: 16 = 16 buy Attack Calcs:
Melee Aldori Dueling Sword +6 [+6 hit (1 BAB + 4 str + 1 Wp Foc), 1d8+3 dam] Melee Aldori Dueling Sword (TWF) [+2/+2 hit (1 BAB + 4 str + 1 Wp Foc - 4 TWF), 1d8+3/1d8+1 dam] Skill Calcs:
Craft(Weapons) +8 [ 1 ranks + 3 class + 1 int + 2 mw item + 1 racial] Craft(Armor) +7 [1 ranks + 3 class + 1 int + 2 mw item] Diplomacy +7 [1 rank + 3 class + 3 cha] Knowledge(Engineering) +5 [1 ranks + 3 class + 1 int ] Knowledge(Religion) +5 [1 ranks + 3 class + 1 int ] Survival +4 [1 ranks + 3 class] Favored Class Choices (Oracle):
1 (Oracle): +1 hitpoint Gold Calcs:
Starting: 150 Spent: 150 Remaining: 0 Aldori Dueling Sword x2 (40 gp)
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