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Sorry, I tried to post yesterday, but the site was down.
Lapodie works on upgrading the weapons systems.
Engineering: 1d20 + 11 ⇒ (3) + 11 = 14

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Dr. Dov wedges his big bulk down under the vehicle's propulsion systems with his Starwright's Kit and begins applying touches of Horacalcum upgrades to the jet intakes and fairings to ensure maximum thrust capacity!
Go go Starwright archetype! Thank you GM!

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Round 1
As the others worked on the racer, Kastien moved around the field to find parts and talk with the other races and fans. It turns out that there is a lot more to finding good parts than simply picking up the biggest, most complex thing you can find.
find parts: 1d20 + 10 ⇒ (2) + 10 = 12

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Zark struggles to make the readily-available materials into an enhanced propulsion system, while Lapodie similarly struggles with the weapon systems. Seeing the lack of useful materials holding his allies back, Kastien heads out into the junkyard looking for useful things. It seems the other teams beat him to the punch, however, as there doesn't seem to be anything useful close by. He'll have to range deeper into the junkyard if he wants to find the good stuff. Three failures.
Dr. Dov spends a few moments carefully considering before beginning, carefully selecting some specialty items from his toolkit and carefully applying them to the thruster intakes to improve laminar flow. Special propulsion success, as discussed.
Walter, meanwhile, focuses on the aesthetics of the racer, in order to best appeal to the target audience. Their research is time well spent, as a cohesive look quickly comes together. Aesthetic upgrade success for Walter, 2 Build Points earned.
Conrad takes another tack, focusing on his opponents instead. He strikes up conversations with members of several teams, and comes away with some interesting information. Scouting success.
Rumor has it Laboni is planning to create her own competing track and has even begun quietly approaching other racers about investing in the venture.
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Available Activities:
Find Parts (Acrobatics, Athletics, Perception): A PC who spends their round hunting through the piles of junk and succeeds at a DC 20 Acrobatics, Athletics, or Perception check retrieves useful components to use in upgrading their racer. They earn 1 Build Point and give one ally of their choice a +4 circumstance bonus to their check to improve the racer this round (please specify who you want to aid with your roll).
Upgrade Propulsion and Handling (Engineering, Physical Science): A PC who spends their round improving, repairing, or tuning the propulsion and handling of the junkracer and succeeds at a DC 24 Engineering or Physical Science check earns 1 Build Point. The improvements give the PC acting as pilot during the race a +1 circumstance bonus to all Piloting checks, cumulative up to +3.
Upgrade Weapons (Engineering, Computers, Ranged Attack): A PC who spends their round improving, replacing, or testing the junkracer’s weapon systems and succeeds at a DC 24 Engineering check, Computers check, or ranged attack roll earns 1 Build Point. All ranged attacks and skill checks related to using the junkracer’s weapons during the race get a +1 circumstance bonus, cumulative to +3. Alternatively, a PC can forgo this bonus and instead install a grappler line; this upgrade can only be done once. It consists of a small launcher that can fire a cable line with a set of strong, remotely controlled jaws on the end, capable of latching on to a target up to 100 feet away. When rolling for this activity, please tell me whether you are trying to upgrade the weapons, or whether you are trying to install a grappler system.
Aesthetic Upgrades (varies): A PC can spend their round improving the appearance of the team’s junkracer rather than making functional improvements. Give the PC a few moments to describe the improvements they’re making, then they should attempt a DC 24 skill check appropriate to the improvement. Success earns 2 Build Points, but doesn’t provide any bonus during the race. Each PC can only attempt this check once. I’m pretty open to creative skill uses for this one, but please be sure to include a description of how you are using that skill to accomplish an aesthetic upgrade.
Scouting the Competition (Bluff, Diplomacy, Stealth): A PC can spend their round gathering more information about their competitors in the hopes of gaining an edge. They can do so by succeeding at a DC 20 Stealth check to go unnoticed, or a DC 24 Bluff or Diplomacy check to convince other racers to stop working long enough to talk. The PCs can leverage insights gained from this information to give all PCs a +1 circumstance bonus to Diplomacy, Intimidate, and Sense Motive checks made during the race, cumulative up to +3. In addition to the bonus, I will tell you one piece of information about an opponent for each success. No Build Points for this one, since it doesn’t improve your racer.
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ROUND 2:
Success Tracking:
Build Points Earned: 2
Engine Upgrades Earned: 1/4
Weapon Upgrades Earned: 0/3
Scouting Insights Earned: 1/3
Grappler Installed: no
Everyone, please roll your second round of checks.

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Separate from your build checks, please roll a Perception, Engineering, or Profession (electrician, mechanic, or similar) check.

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Figuring this is right up his alley, Conrd keeps up the scouting. He may see credit symbols in his eyes thinking about a second track, but that's not the mission. Taking 10 on Bluff to scout can't fail.
Perception: 1d20 + 10 ⇒ (5) + 10 = 15

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Lapodie goes around searching for parts, easily avoiding a large stack of junk that topples over.
Acrobatics: 1d20 + 16 ⇒ (10) + 16 = 26
"Hey Zark! Is this thing useful?"
Perception: 1d20 + 12 ⇒ (2) + 12 = 14

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Humming to himself, Dr. Dov busies himself with tuning up the engines even further. Build: Engine Upgrade
Engineering: 1d20 + 16 ⇒ (10) + 16 = 26
(Separately)
Perception: 1d20 + 16 ⇒ (13) + 16 = 29 (Dov has a broad-spectrum scanning kit which adds +4 on checks to Search, if applicable)

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Walter looks with satisfaction at what they have achieve so far.
All very well, they think to themself, but we need to make this thing race worthy. Not my area of expertise, but I can give it a try.
They look at the item Lapodie has retrieved and go in search of other useful items.
Perception: 1d20 + 11 ⇒ (9) + 11 = 20
Separate Perception: 1d20 + 11 ⇒ (19) + 11 = 30

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Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Kastien continued looking for good junk - as if there was such a thing - but mostly he was interested in the other racers and the trackside fans. Hey, it worked for them last time. After all, he was the one that got Laboni on the Starfinders' side the last time they were here.
Diplomacy: 1d20 + 14 ⇒ (20) + 14 = 34

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[dice=Perception]1d20+6
Kastien continued looking for good junk - as if there was such a thing - but mostly he was interested in the other racers and the trackside fans. Hey, it worked for them last time. After all, he was the one that got Laboni on the Starfinders' side the last time they were here.
[dice=Diplomacy]1d20+14
I'm a little confused by your accompanying text here; can you clarify your intention? Is Perception to look for junk your build competition check? Or is the Diplomacy check your build competition check to scout opponents and the perception is the other check I asked for?

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Conrad continues making conversation with the other teams, gleaning more useful tidbits that might provide an advantage, as well as some juicy rumors. He's joined this time by Kastien, who turns his attention to the fans. Two successes scouting. You have now maxed out that bonus. You can continue scouting for more rumors if you want, though reminder that these checks don't earn any Build Points.
Over the last eight years, no one beat Ratrod more than Kyvex, who defeated him a whopping 15 times. Laboni and Unem Spinout have racked up quite a few wins as well, with Laboni beating Ratrod seven times, and Unem four.
Kyvex avoids Glimma, going out of their way to interact with her as little as possible. Most racers attribute this to painful memories of their lost friend Orsis, Glimma’s son, but some rumors persist of a more personal conflict between the two.
Meanwhile, Lapodie searches, successfully, for parts, supplying Zark in upgrading the weapon systems. Build point for Lapodie, plus a bonus for Kastien who earns another Build Point and a bonus to weapons.
Walter, meanwhile, joins Lapodie in searching for parts, finding some useful bits to help Dov--who immediately puts them to good use! Success for Walter (just barely!), who earns one Build Point and gives Dov a +4. Dov also succeeds, earning another Build Point and another +1 to engines.
Success Tracking:
Build Points Earned: 6
Engine Upgrades Earned: 2/4
Weapon Upgrades Earned: 1/3
Scouting Insights Earned: 3/3
Grappler Installed: no
(another post incoming)

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Walter activates their voice amplifier hoping to gain the attention of both their neighbour and the rest of the team.
"Lemgem! Power cable fault! Looks dangerous!"
The SRO then makes a quick assessment to determine if there is anything they can do. Can they reach the offending equipment? Can they assist someone else to do something?
I'm unsure what the distance is, or what can be done.

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Lemgem looks up in alarm at Walter's amplified warning. To her credit, it takes only a heartbeat before she processes and immediately moves to safely lower her vehicle before the lift fails. "Wow, good shout friend; thanks for the heads-up! That could have been bad. I wonder how that happened?"

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Engineering: 1d20 + 16 ⇒ (3) + 16 = 19
Dov isn't as quick as Walter at calling out the problem, but he ursinely was going to do so. Wandering over, the big bear looks over things and scratches his head, but isn't quite sure what caused the fault.

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Lapodie notices the distinctive marks of a sharp blade on the damaged cable, clearly indicating that this was no accident.
"Huh, now that's odd" Lemgem says. "Nobody's been here but me since I started working. When the heck did they do that? Heck, I wasn't even supposed to be in this bay! Me and Kyvex switched, just before the start." She considers for a moment, her brow furrowed, then shrugs. "Anyway, guess we'd better get back to building. The clock is ticking!"
Well done preventing catastrophe! Feel free to post any further followup, then please roll your third round checks.
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Available Activities:
Find Parts (Acrobatics, Athletics, Perception): A PC who spends their round hunting through the piles of junk and succeeds at a DC 20 Acrobatics, Athletics, or Perception check retrieves useful components to use in upgrading their racer. They earn 1 Build Point and give one ally of their choice a +4 circumstance bonus to their check to improve the racer this round (please specify who you want to aid with your roll).
Upgrade Propulsion and Handling (Engineering, Physical Science): A PC who spends their round improving, repairing, or tuning the propulsion and handling of the junkracer and succeeds at a DC 24 Engineering or Physical Science check earns 1 Build Point. The improvements give the PC acting as pilot during the race a +1 circumstance bonus to all Piloting checks, cumulative up to +3.
Upgrade Weapons (Engineering, Computers, Ranged Attack): A PC who spends their round improving, replacing, or testing the junkracer’s weapon systems and succeeds at a DC 24 Engineering check, Computers check, or ranged attack roll earns 1 Build Point. All ranged attacks and skill checks related to using the junkracer’s weapons during the race get a +1 circumstance bonus, cumulative to +3. Alternatively, a PC can forgo this bonus and instead install a grappler line; this upgrade can only be done once. It consists of a small launcher that can fire a cable line with a set of strong, remotely controlled jaws on the end, capable of latching on to a target up to 100 feet away. When rolling for this activity, please tell me whether you are trying to upgrade the weapons, or whether you are trying to install a grappler system.
Aesthetic Upgrades (varies): A PC can spend their round improving the appearance of the team’s junkracer rather than making functional improvements. Give the PC a few moments to describe the improvements they’re making, then they should attempt a DC 24 skill check appropriate to the improvement. Success earns 2 Build Points, but doesn’t provide any bonus during the race. Each PC can only attempt this check once. I’m pretty open to creative skill uses for this one, but please be sure to include a description of how you are using that skill to accomplish an aesthetic upgrade.
Scouting the Competition (Bluff, Diplomacy, Stealth): A PC can spend their round gathering more information about their competitors in the hopes of gaining an edge. They can do so by succeeding at a DC 20 Stealth check to go unnoticed, or a DC 24 Bluff or Diplomacy check to convince other racers to stop working long enough to talk. The PCs can leverage insights gained from this information to give all PCs a +1 circumstance bonus to Diplomacy, Intimidate, and Sense Motive checks made during the race, cumulative up to +3. In addition to the bonus, I will tell you one piece of information about an opponent for each success. No Build Points for this one, since it doesn’t improve your racer.
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ROUND 3:
Success Tracking:
Build Points Earned: 6
Engine Upgrades Earned: 2/4
Weapon Upgrades Earned: 1/3
Scouting Insights Earned: 3/3
Grappler Installed: no
Everyone, please roll your third round of checks.

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Conrad starts scouting around for parts Perception: 1d20 + 10 ⇒ (19) + 10 = 29 He may not know what each thing does, but he can tell workmanship. When he stumbles on some quality parts he grabs Lapodie. "Hey, you think these would help?'

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Ranged attack: 1d20 + 8 ⇒ (14) + 8 = 22 to improve the ranged weapons
Kastien made his way back to the racer and looked around for something to do. He was trying to figure out how to broaden the firing arc of the ranged weapons when Conrad came up with a pair of what looked like gyro-stabilized actuators. Kastien used to help his kid brother used to make small turrets that automatically fired foam darts at anyone approaching his room. Kastien bet he could do the same thing here.

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"Maybe we should keep an eye out on things. It's possible that sabotage was aimed at Kyvex not Lemgem, but either way, there is at least one person willing to engage in dirty tactics."
Now, let's see if I can spot anything that I can do to help improve this bucket of bolts.
Engineering to upgrade propulsion or handling: 1d20 + 10 ⇒ (13) + 10 = 23
:-(

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Dov rolls up his sleeves, reveling in his right to bear arms, as he knuckles down to perfecting the engines, hoping to make our team's racer the fastest of them all! Build: Engine Upgrade
Engineering: 1d20 + 16 ⇒ (9) + 16 = 25

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"I'll give them a shot, Conrad!"
Lapodie attempts to install these parts into the weapons systems.
Engineering: 1d20 + 11 + 4 ⇒ (19) + 11 + 4 = 34
"I think these will do nicely! Well-spotted!"

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With some 'help' from Walter and Zark, Dr. Dov continues improving the Success for Dov, not so much for Zark or Walter.
Meanwhile, Kastien tries to calibrate the weapon systems, but just can't quite get it dialed in...that is until Conrad arrives with some useful parts, which Lapodie quickly installs! Success finding parts for Conrad, success upgrading the weapon systems for Lapodie.
End of Round 3:
Success Tracking:
Build Points Earned: 9
Engine Upgrades Earned: 3/4
Weapon Upgrades Earned: 2/3
Scouting Insights Earned: 3/3
Grappler Installed: no
Before we move to the final round of checks, please roll me your choice of a Perception or Sense Motive check (possible to get even if untrained).

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Sense Motive: 1d20 + 10 + 1d6 + 1 ⇒ (16) + 10 + (6) + 1 = 33

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Perception: 1d20 + 16 ⇒ (16) + 16 = 32

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Perhaps due to the earlier incident with the lift in Lemgem's pit, you're on heightened alertness, and you all notice something strange. Walter and Conrad realize that one of the custom camera drones Ratrod utilizes is moving strangely, its focus not on the builders but on the common work area in the middle of all the pits. Kastien and Zark note that it seems to be floating unsteadily toward the spare acetylene tanks. Dr. Dov, particularly perceptive, spots an extra high capacity battery mounted to the underside of the drone, wires protruding. Looking at the pile of tanks, you note that several of them seem to be missing their safety caps. Funny, you didn't notice that about them before....
Another disaster looms! So what can you do about it?!
Each of you can make one check of your choice.

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"I never trusted camera drones anyway!"
Lapodie scrambles to try to shut it down.
Engineering: 1d20 + 11 ⇒ (3) + 11 = 14

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Walter activates their voice amplifier again but this time attempts to produce soothing tones to prevent panic. They broadcast a fairly standard message along the lines of "Do not panic. Clear the area immediately. Walk swiftly and maintain order. Clear the area immediately. This is not a drill. Clear the area immediately." looping through the message and ushering people away, adding additional prompts if necessary.
Diplomacy with expertise: 1d20 + 15 + 1d6 + 1 ⇒ (6) + 15 + (4) + 1 = 26

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Conrad immediately sets to looking for the missing safety caps!
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Seeing his teammate struggle a bit, Conrad jumps in to take over. "Please! Calmly, buuuuuut quickly evacuate the area. It's really more of a precautionary measure. Nothing to worry about IF you calmly evacuate."
Diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28

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"Sabotage drone! Everybody clear the way!" shouted Kastien as he ran for the bot and leaped to try and tackle it from the air.
athletics: 1d20 + 10 ⇒ (14) + 10 = 24

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Dov tries to Shut It Down!
Engineering: 1d20 + 16 ⇒ (20) + 16 = 36

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I know Zark hasn't posted, but you have collectively succeeded enough that I'm going to move us on.
While Walter and Conrad calmly and quickly clear the area, Kastien leaps onto the drone, holding it down long enough for Dov to disable it (despite Lapodie's "help" :P).
As this was happening during the final phase of the build competition, please go ahead and roll checks for the fourth round of building. You can then decide what to do from there (including further investigation of the drone if you'd like). For now, though...
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Available Activities:
Find Parts (Acrobatics, Athletics, Perception): A PC who spends their round hunting through the piles of junk and succeeds at a DC 20 Acrobatics, Athletics, or Perception check retrieves useful components to use in upgrading their racer. They earn 1 Build Point and give one ally of their choice a +4 circumstance bonus to their check to improve the racer this round (please specify who you want to aid with your roll).
Upgrade Propulsion and Handling (Engineering, Physical Science): A PC who spends their round improving, repairing, or tuning the propulsion and handling of the junkracer and succeeds at a DC 24 Engineering or Physical Science check earns 1 Build Point. The improvements give the PC acting as pilot during the race a +1 circumstance bonus to all Piloting checks, cumulative up to +3.
Upgrade Weapons (Engineering, Computers, Ranged Attack): A PC who spends their round improving, replacing, or testing the junkracer’s weapon systems and succeeds at a DC 24 Engineering check, Computers check, or ranged attack roll earns 1 Build Point. All ranged attacks and skill checks related to using the junkracer’s weapons during the race get a +1 circumstance bonus, cumulative to +3. Alternatively, a PC can forgo this bonus and instead install a grappler line; this upgrade can only be done once. It consists of a small launcher that can fire a cable line with a set of strong, remotely controlled jaws on the end, capable of latching on to a target up to 100 feet away. When rolling for this activity, please tell me whether you are trying to upgrade the weapons, or whether you are trying to install a grappler system.
Aesthetic Upgrades (varies): A PC can spend their round improving the appearance of the team’s junkracer rather than making functional improvements. Give the PC a few moments to describe the improvements they’re making, then they should attempt a DC 24 skill check appropriate to the improvement. Success earns 2 Build Points, but doesn’t provide any bonus during the race. Each PC can only attempt this check once. I’m pretty open to creative skill uses for this one, but please be sure to include a description of how you are using that skill to accomplish an aesthetic upgrade.
Scouting the Competition (Bluff, Diplomacy, Stealth): A PC can spend their round gathering more information about their competitors in the hopes of gaining an edge. They can do so by succeeding at a DC 20 Stealth check to go unnoticed, or a DC 24 Bluff or Diplomacy check to convince other racers to stop working long enough to talk. The PCs can leverage insights gained from this information to give all PCs a +1 circumstance bonus to Diplomacy, Intimidate, and Sense Motive checks made during the race, cumulative up to +3. In addition to the bonus, I will tell you one piece of information about an opponent for each success. No Build Points for this one, since it doesn’t improve your racer.
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ROUND 4:
Success Tracking:
Build Points Earned: 9
Engine Upgrades Earned: 3/4
Weapon Upgrades Earned: 2/3
Scouting Insights Earned: 3/3
Grappler Installed: no
Everyone, please roll your fourth (and final) round of checks.

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Conrad takes a look at the junkracer and decides it needs some pizzazz. He looks at the general shape and tries to envision something cool to fit the frame. His mind cycles through different cultures, styles, and Vids. Maybe an Akitonian sand racer, or even a pre-gap catamaran. Oohhh maybe the color scheme of the famous Sunrise Maiden. yeah... Culture: 1d20 + 7 + 1d6 + 1 ⇒ (8) + 7 + (6) + 1 = 22 Was hoping for better, but looking to upgrade the aesthetic.

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Kastien saw the grappler laying off to one side and figured that they could really use that for cinematic coolness. Hefting it up, he found a likely mount for it and then tried to attach it, to no avail. Stepping back, he realized he was trying to put it in upside down and flushed. Glancing around and hoping no one saw his error, he quickly flipped it upside down and hooked it onto the racer.
ranged attack: 1d20 + 8 ⇒ (2) + 8 = 10
ranged attack, t-shirt reroll: 1d20 + 8 ⇒ (20) + 8 = 28

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Dov sees that the propulsion systems look to be well-in-hand thanks to Zark, and that Kastien is doing a great job with the grappler, so he digs into the vehicles targeting matrix and makes sure that it's ship-shape for whatever lays ahead.
Build: Weapon Upgrades
Engineering: 1d20 + 16 ⇒ (19) + 16 = 35

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Walter gives up trying to make adjustments and goes back to scavenging for useful items.
Perception: 1d20 + 11 ⇒ (3) + 11 = 14
Alas, they are too distracted, constantly on the lookout for the next disaster and find nothing before they need to return to the crew.

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Lapodie has better luck finding parts than Walter, finding an old metal advertisement that's perfect for Conrad's aesthetic improvements! The +4 from Lapodie is enough to make that a success.
Dr. Dov and Kastien, meanwhile, finish improving the weapon systems, while Zark puts the finishing touches on the propulsion. Successes for all three. You've maxed out your bonuses, and installed the grappler.
A race official comes by with a datapad turning it to show you. "Congratulations! You've won over the fans, and they have chosen you as the winners of the build competition! As a reward, you will be given a small advantage to begin the race." Your advantage is that you get to start a little ways back from the starting line, and can begin accelerating before the light turns green, so that when it does, you have a running start. Mechanically, this is represented by your pilot getting to roll twice and take the better result on the first Piloting check during the race.
Final:
Success Tracking:
Build Points Earned: 15 -> BUILD COMPETITION WIN!
Engine Upgrades Earned: 4/4
Weapon Upgrades Earned: 3/3
Scouting Insights Earned: 3/3
Grappler Installed: Yes
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With the build competition completed, you have 30 minutes in the green room to relax and prepare before the race begins. You can use this time however you'd like, including investigating the strange goings-on if you choose. Let me know what you'd like to do, in broad terms.

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Walter consults with the team but believes the various events are worth investigating. They know their strengths though, so would like to interview witnesses and in particular find any who have video of the events or the time leading up to the events when preparation/sabotage is likely. They will leave the technical analysis to others unless someone wants assistance.

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”I’m feeling really good at our success especially considering how difficult it is to work with junk! Now,let’s just keep an eye on our racer in case any last minute trouble comes looking for us!”
Zark willingly stands guard over the racer to free up the others to enjoy the festivities before the race starts.

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"There's been a lot of skullduggery around here, and I suspect we haven't seen the last of it though. I've seen enough vids to know that sabotage in a race can be violent and destructive. Let's use this time wisely to see what we can uncover."

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Dov suggests that Kastien takes a good 10 minutes to rest and recover since we've been going at things nonstop since the fight earlier in the day. He spends his time with Zark, keeping an eye on the team's racer and the other vehicles in the area, hoping to spot anything interesting about the other pilots and their junkracers.
Dov uses his telepathy to talk to the team, not wanting to mention this bit out loud lest the other racers think he's joking about illicit substances or performance-enhncers. "Hmm. Something I didn't look into too much while we were putting on extra engines and weapons...how many seats do these things have? I'm not a very good pilot, but I could give a good pilot regular injections to make them a better one!"