Valeros

Zogar Demonsbane's page

134 posts. Alias of Krisam.


Classes/Levels

Male Human (Kellid) Fighter 1/Ranger 1; HP 16; AC 17/13/14; CMD 18; Fort +4, Ref +5, Will +1 (+2 vs demons); Init +3; Perception +6/8 evil outsiders

About Zogar Demonsbane

fluff:

Zogar
male human (Kellid) fighter 1/ ranger 1 CG
hgt: 6’4 wgt: 230 lbs
eyes: pale blue
hair: black
age: 22

Appearance:
A large man with the appearance of a fur-and-leather-clad savage, Zogar's steely gaze is more intelligent than such a prejudice would suggest. Lean and hungry-looking, his stern good looks are tempered by both his obvious contempt for those he considers weak, and the four ragged claw marks that mar his right cheek. Hidden under his clothes are worse scars, but few ever see them.

Zogar carries a whopping great sword on his back, a dagger in his belt, and little else but a near-empty pack and longbow.

Personality:
Proud and grim, Zogar takes his private crusade seriously, as he does most things. His sense of humor tends to be more black than non-Kellids understand. He has taken his tribe's view of weaklings to heart, but has a soft spot for the Chelish. His sleep is always fraught with nightmares.

Background:
When he was a young lad, Zogar was nearly slain by a demon that managed to make its way through the wardstones into the lands beyond. The demon was slain before it could kill him, but his father, with whom he was traveling the steppes alone, perished, and Zogar himself was struck down before being saved by a group of Chelish adventurers. Zogar was taken to the city of Kenabres, where he lingered at death's door in a coma for weeks before waking. The only thing he had to remember his father by was the nomad's huge sword. Ever since then, he was unusually hale and hearty, as if his body had endured its brush with awfulness by becoming supernaturally fit. But still, the scars of his brush with death remained, and nightmares often plagued his sleep.

The religious Chelish family that had taken him in nursed him back to health, and subtly tried to indoctrinate him in the faith of Asmodeus without raising the ire of the witch hunters. Zogar learned what he could - he was a good student, absorbing all they could tell him about his foes - but he burned with a desire for vengeance against the monsters that had slain his father, and wished to return to his tribe as a great demonslayer. In secret, he still held Gorum in his heart. While the children of the household played at fighting demons, he took the fights all too seriously. His demeanor was grim and he never yielded, and when he came of age, the family was not entirely sorry to see him go.

Zogar tracked down his father's tribe, and spent some time among them, but his heart was restless. He had work to do, and his tribe's shaman told him both his parents would rest easy when his task was done, whether he fell in the battle or not. Zogar took all he had learned and spent years hunting the demons of the Worldwound, yearning to destroy them all. In the end, however, he gravitated to Kenabres - for where better to launch an invasion into the heart of demonkind, and end their power forever?

Religion:
Gorum

Languages:
Common, Hallit, Abyssal, Infernal

crunch:

STR 16
DEX 16
CON 10
INT 12
WIS 13
CHA 10

Traits: Demon hunter, Exposed to awfulness

Feats: Furious focus, Power attack, Weapon focus: greatsword

HPs (d10+0): 16
AC: 17 (Dex +3, armor +4) touch (no armor, shield, natural): 13 flatfooted (no Dex): 14
Base speed: 30'

Melee: +5
Ranged: +5
CMB: +5
CMD: 18

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Initiative: +3 current speed: 30'

Melee:
dagger +5 (1d4+3, 19-20) P/S
PAFF: +5 (1d4+6, 19-20) S

greatsword +6 (2d6+3, 19-20) S
PAFF: +6 (2d6+6, 19-20) S

Ranged:
dagger +5 (1d4+3, 19-20) 10' P/S
lngbow +5 (1d8, x3) 100' P
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Fort: +4
Ref: +5
Will: +1
Demon hunter: gain +2 trait bonus on Will saves against mind-affecting spells and effects from demons.

Skills:
Bluff +0 (+2 vs. evil outsiders)
Intimidate +5
Knowledge: dungeoneering +5
Knowledge: geography +5
Knowledge: nature +5
Knowledge: planes +3 (+2 vs. evil outsiders, additional +3 vs. demons)
Perception +6 (+2 vs. evil outsiders)
Sense motive +1 (+2 vs. evil outsiders)
Stealth +8
Survival +6 (+1 track, +2 vs. evil outsiders)

Equipment:

greatsword
dagger
lngbow
20 arrows
MW chain shirt

backpack
explorer's outfit
trail rations x5
waterskin
rope 50'
bedroll
whetstone
flint and steel
sunrod x4
Terendelev's silver dragon scale: Sacred Weaponry: Three times per day as a standard action, a scale can be used to cast align weapon, but only to make a weapon lawful or good. Unlike a normal align weapon spell, this effect can be cast on an unarmed strike or natural weapon.

gold remaining: 7.3.8gp

projected path:

1 ranger
2 fighter
3 fighter
4 fighter
5 fighter

Mythic path: Champion