Gromor Ghawn |
I did take cave Domain...what do you see wrong?
I think we are talking about two different things. I think you think I'm talking about the cave druid form the advance player guide. I was talking about the cave domain in ultimate magic. By your stats you appear to have taken the earth domain.
Gromor Ghawn |
The cave domain is a SubDomain of the earth domain. It replaces parts of the Earth Domain, nothing has kicked in yet from the cave domain, that starts at 2nd level. (where I get that I can walk through rubble, and squeeze with no movement penalties)
It doesn't look like a subdomain.
Edit: That's because we are both still talking about two different things.
Dhrek Ghawn |
I mis-spoke...I re-looked it up and that was wrong ability...that from cave druid class. Sorry If i confused you
Earth Domain
Deities: Abadar, Torag.
Granted Powers: You have mastery over earth, metal, and
stone, can fire darts of acid, and command earth creatures.
Acid Dart (Sp): As a standard action, you can unleash an
acid dart targeting any foe within 30 feet as a ranged touch
attack. This acid dart deals 1d6 points of acid damage + 1
point for every two cleric levels you possess. You can use
this ability a number of times per day equal to 3 + your
Wisdom modifier.
Acid Resistance (Ex): At 6th level, you gain resist acid 10.
This resistance increases to 20 at 12th level. At 20th level,
you gain immunity to acid.
Domain Spells: 1st—magic stone, 2nd—soften earth and
stone, 3rd—stone shape, 4th—spike stones, 5th—wall of stone,
6th—stoneskin, 7th—elemental body IV (earth only), 8th—
earthquake, 9th—elemental swarm (earth spell only).
Caves Subdomain
Associated Domain: Earth.
Replacement Power: The following granted power
replaces the acid resistance power of the Earth domain.
Tunnel Runner (Su): At 8th level, you can move through
tunnels and caves with ease. Activating this ability is a
standard action. You can move across any stone surface
as if under the effects of spider climb. You can also see very
well in darkness, gaining darkvision out to a range of 60
feet. If you already possess darkvision, extend the range
by 60 feet. While underground, you also gain an insight
bonus equal to your cleric level on Stealth skill checks
and an insight bonus equal to your Wisdom modifier on
initiative checks. You can use this ability for 1 minute
per day per cleric level you possess. These minutes do
not need to be consecutive, but they must be spent in
1-minute increments.
Replacement Domain Spells: 2nd—create pit*, 3rd—
spiked pit*, 6th—hungry pit*.
Dhrek Ghawn |
so if I understand subdomains right I should get
Earth Domain (Caves Subdomain)
Deities: Abadar, Torag.
Granted Powers: You have mastery over earth, metal, and
stone, can fire darts of acid, and command earth creatures.
Acid Dart (Sp): As a standard action, you can unleash an
acid dart targeting any foe within 30 feet as a ranged touch
attack. This acid dart deals 1d6 points of acid damage + 1
point for every two cleric levels you possess. You can use
this ability a number of times per day equal to 3 + your
Wisdom modifier.
Tunnel Runner (Su): At 8th level, you can move through
tunnels and caves with ease. Activating this ability is a
standard action. You can move across any stone surface
as if under the effects of spider climb. You can also see very
well in darkness, gaining darkvision out to a range of 60
feet. If you already possess darkvision, extend the range
by 60 feet. While underground, you also gain an insight
bonus equal to your cleric level on Stealth skill checks
and an insight bonus equal to your Wisdom modifier on
initiative checks. You can use this ability for 1 minute
per day per cleric level you possess. These minutes do
not need to be consecutive, but they must be spent in
1-minute increments.
Domain Spells: 1st—magic stone, 2nd—create pit*, 3rd—
spiked pit*, 4th—spike stones, 5th—wall of stone,
6th—hungry pit*, 7th—elemental body IV (earth only), 8th—
earthquake, 9th—elemental swarm (earth spell only).
Anna Bridgette |
I'm here as well. A special thanks to Jangis who initially posed a 1/2 orc and then followed with a good background story. I think this 1/2 orc family adventure will allow us to easily add texture to the role playing. I think it is nuances like this that can make PbP come alive.
Agreed, but a little variety and spice to the mix helps it feel more organic.
Anna Bridgette |
I just need to run into someone, or find out who is cooking meat on a spit or a hearty stew to meet up.
Anna Bridgette |
@ Anna
Did you get an answer as to which advancement rate we will be using?
No, I have not.
I will assume the fast track, until it is posted.
Jangis Ghawn |
I'm here as well. A special thanks to Jangis who initially posed a 1/2 orc and then followed with a good background story. I think this 1/2 orc family adventure will allow us to easily add texture to the role playing. I think it is nuances like this that can make PbP come alive.
Thank you very much! I'll be honest, I'm now tempted to keep making Ghawns for future PbP just to keep the dream alive.
And, to start off with a proper family call...
GHAAAAAWWWWWWWN!!!!!!!!
Groltsch Ghawn |
Thank you very much! I'll be honest, I'm now tempted to keep making Ghawns for future PbP just to keep the dream alive.
And, to start off with a proper family call...
GHAAAAAWWWWWWWN!!!!!!!!
You know that you are going to run into a BBEG named Kirk now right?
Anna Bridgette |
I just need to run into someone, or find out who is cooking meat on a spit or a hearty stew to meet up.
Hint, Hint.
Jangis Ghawn |
Jangis Ghawn wrote:You know that you are going to run into a BBEG named Kirk now right?Thank you very much! I'll be honest, I'm now tempted to keep making Ghawns for future PbP just to keep the dream alive.
And, to start off with a proper family call...
GHAAAAAWWWWWWWN!!!!!!!!
Where do you think I got the name?
All right, yeah, the other Khan.
Anna Bridgette |
I believe once we enter the dungeon, we should establish a marching order/formation.
One formation that is single file and the other a 2 by 3 formation.
and the full casters should coordinate their spells, both for using allied caster and filling gaps that are missing.
an example of the 2 by 3 would be (with movement direction)
/|\
| Glawng - Jangis
| Anna - Jamroar
| Grandma- Zierka
Glawng Ghawn |
Since we are going into a dungeon, we will prob be encountering a lot of doors and such. If the casters have it, it would be nice to have detect magic by at least one prepared to warn me about magic trapped doors. Also Mage hand can come in handy for poking things at a distance. I have a 10 foot pole, but the longer reach could come in handy. Don't know if any of you have them prepared.
Anna Bridgette |
Sorry but those are not prepared
Spells Currently prepared
Spells Prep:
Level-0:
Light
Ray of Frost
Stabilize
Level-1:
Cure Light Wounds
Icicle Dagger[UM]
Anna Bridgette |
From my profile
DC = 10 + INT + Level + 1 (Cold)
Level-0: 3 slots * Unlimited use
Level-0: 1 + 1(INT)
Spells Prep:
Level-0:
Light
Ray of Frost
Stabilize
Level-1:
Cure Light Wounds
Icicle Dagger[UM]
Spells Known:
Level-0:
Bleed
Dancing Lights
Detect Magic
Detect Poison
Guidance
Light
Mending
Message
Ray of Frost
Read Magic
Resistance
Stabilize
Touch of fatigue
Level-1:
Chill Touch
Cure Light Wounds
Enlarge Person
Icicle Dagger[UM]
Obscuring Mist
Reduce Person
Youthful Appearance[UM]
DEWN MOU'TAIN |
we are going with the slow xp progression. reading from the tome, the writers say that you would be level 8 by the end of the first map if normal progression takes place. they were saying that i should keep track of kills and what not and after killing 20 orcs, you dont gain xp anymore from them.
instead, i think that the slow progression in xp will fine, but if everyone isnt at the apropriate level for the next stage, ill adjust xp progression.
Jamroar Ghawn |
This is the wizard. I always have Detect Magic prepared. It's just too useful not to have.
This is what he has prepared at the moment.
Cantrips (DC 15) 3 per day
Detect Magic, Ghost Sound, Acid Splash
Level 1 (DC 16) 4 per day
Grease, Color Spray, Enlarge Person, Silent Image
I figure that's two attacks, one distraction and one time where I make a front line fighter Large to demolish a larger encounter through AoO and the reach.
Anna Bridgette |
What spells do you have in the Spell book?
Look at my post above Dewn Mou'tain to get an idea.
We should has some Identical spells for allied caster boost and spells to fill any gaps or ones we can not learn (I can not learn fire spells)
Jamroar Ghawn |
Cantrips: Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation, Spark
First level spells: Grease, Mage Armor, Color Spray, Silent Image, Enlarge Person, Feather Fall, Burning Hands, Protection from Evil
I didn't get Icicle Dagger because if I'm in melee, I'm going to die.
Anna Bridgette |
The ones we currently have in common are:
level-0:
Dancing Lights
Detect Magic,
Detect Poison,
Light,
Mending,
Message,
Ray of Frost
Read Magic,
level-1:
Enlarge Person,
prepared wise; none
Anna Bridgette |
I'll have to wait a level or two to get craft scroll, so you can get some of mine, but my list has both divine and arcane spells and I can not learn any fire spells.
Maybe we should go for wands?
And as A group, I do think a marching order/formation will be necessary.
And as I think we should plan out which spells we get when we level up, so we can fill in the gaps and use the Allied caster feat to its fullest. This should also apply to Grandma and Zierka.
Every time, I speak in character, I can not help but use Helba's voice from dot hack.
Glawng Ghawn |
Still new to Pbp. Any idea the proper bbcode to use when you have two differerent skill bonuses?
e.g. I have a +6 in perception but +11 when looking for traps or secret doors.
Is there a way do write this so that there is only one perception roll that takes both into account? or do i just do two seperate rolls?
Glawng Ghawn |
As far as I know, there isn't a way. You could always just type your bonus for traps after your normal roll. 1d0+6 +11 vs traps
That roll would be a 12 to find traps for example.
Thanks Dric I think I will use the later idea. Dosen't seem right to have two separate rolls.
Anna Bridgette |
Still new to Pbp. ...
Well, your not the only one who is new to PBP.
Anna Bridgette |
I'm trying to see if Bobson who wanted to craft a Hospitaler Paladin would be interested in joining group 2. Could use the extra muscle.
Agreed, as Camp 2 is caster heavy
So Bobson, what race are you going to make your Paladin?
could use a little more variety in the races department.
Anna Bridgette |
Me and Jamroar Ghawn, get along, I slightly dislike Jangis for his racial poke.
(still in character, Jangis could provide some good RP though)
Groltsch Ghawn |
CAMP 1
Groltsch "the king" Ghawn, Fighter
Dherk "mushroom" Ghawn, Cave Druid
Dric "the 1/4 orc" Ghawn, Monk
Gromor "gopher" Ghawn, Summoner
Basil "Kettering" Ghawn, Barbarian
Rulgha "late to the party" Ghawn, Oracle (Life)
CAMP 2
Jamroar "silent" Ghawn, wizard.
Anna "not-so-Ghawn" Bridgette, 1/2 Elf Witch
Zierka "chaka" Ghawn, Inquisitor of Pharasma
Grandma Ghawn, Oracle (seer)
Jangis Ghawn, Guide Skirmisher Ranger
Glawng Ghawn, Rogue
Bobson "touch me" Ghawn? Paladin (hospitaler)
Is there anyone that has not checked in to the game?
I haven't seen Basil Kettering in game yet.
Anyone want to swap out or are you happy with the camps as they stand?