The World's Largest Dungeon ... part one

Game Master Mina Seewicket

A large party of mostly an Half-Orc family has been asked to conquer the vastness of a dungeon in order to become the leader of the clan. Players should be able to go from 1-20 level in this campaign based on the World's Largest Dungeon books.


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Winter Witch 3
Glawng Ghawn wrote:
Anna Bridgette wrote:
I agree

@ Anna

Looks like you and I are somewhat hyper posters. :-)

It just means our team will have faster execution and movement.


M Half Orc Rogue/1
Anna Bridgette wrote:
Glawng Ghawn wrote:
Anna Bridgette wrote:
I agree

@ Anna

Looks like you and I are somewhat hyper posters. :-)
It just means our team will have faster execution and movement.

I hope bobson comes on board. I think it will really round out the team.


M Half Orc Rogue/1
Groltsch Ghawn wrote:

CAMP 1

Groltsch "the king" Ghawn, Fighter
Dherk "mushroom" Ghawn, Cave Druid
Dric "the 1/4 orc" Ghawn, Monk
Gromor "gopher" Ghawn, Summoner
Basil "Kettering" Ghawn, Barbarian
Rulgha "late to the party" Ghawn, Oracle (Life)

CAMP 2
Jamroar "silent" Ghawn, wizard.
Anna "not-so-Ghawn" Bridgette, 1/2 Elf Witch
Zierka "chaka" Ghawn, Inquisitor of Pharasma
Grandma Ghawn, Oracle (seer)
Jangis Ghawn, Guide Skirmisher Ranger
Glawng Ghawn, Rogue
Bobson "touch me" Ghawn? Paladin (hospitaler)

Is there anyone that has not checked in to the game?
I haven't seen Basil Kettering in game yet.
Anyone want to swap out or are you happy with the camps as they stand?

Just reposting on this page.


Male Half-Orc Summoner 1
Groltsch Ghawn wrote:

CAMP 1

Groltsch "the king" Ghawn, Fighter
Dherk "mushroom" Ghawn, Cave Druid
Dric "the 1/4 orc" Ghawn, Monk
Gromor "gopher" Ghawn, Summoner
Basil "Kettering" Ghawn, Barbarian
Rulgha "late to the party" Ghawn, Oracle (Life)

CAMP 2
Jamroar "silent" Ghawn, wizard.
Anna "not-so-Ghawn" Bridgette, 1/2 Elf Witch
Zierka "chaka" Ghawn, Inquisitor of Pharasma
Grandma Ghawn, Oracle (seer)
Jangis Ghawn, Guide Skirmisher Ranger
Glawng Ghawn, Rogue
Bobson "touch me" Ghawn? Paladin (hospitaler)

Is there anyone that has not checked in to the game?
I haven't seen Basil Kettering in game yet.
Anyone want to swap out or are you happy with the camps as they stand?

I'd really would like if Basil is still planing to continue playing. Even if he doesn't, Camp 1 should still be fine. So I'm ok with this arangement, though if someone from camp 2 wants to swap over to camp 1 I would like that too.


Male Half-Orc Guide Skirmisher Ranger 1
Anna Bridgette wrote:

Me and Jamroar Ghawn, get along, I slightly dislike Jangis for his racial poke.

(still in character, Jangis could provide some good RP though)

Understood. Heck, spend years in salt mining, you never get to see elves.


M 1/2 Orc Cave Druid

If Basil doesn't show, be nice if some jumped over...but I'm good with the way they are now otherwise


Male Half-Orc Wizard 1

Both groups look pretty sturdy to me.


Human Jack of All trades

Sorry Dewn
if I mentioned a custom cursed item, from one of my previous PCs backgrounds (note I made item's full effects and its history too.)


Sure, I could make a melee character - may or may not still be the same one, since that was a very healing-focused built, but I'm certainly willing. Expect a character some time in the next few hours.

I'm definitely not up to your posting speeds though :p


M Half Orc Rogue/1

@ Bobson,

Your posting speed will be fine as long as it is at least once a day. There are just a couple of us hyperposters. :-) Can't wait to see what you come up with for a character.


Winter Witch 3
Glawng Ghawn wrote:

@ Bobson,

Your posting speed will be fine as long as it is at least once a day. There are just a couple of us hyperposters. :-) Can't wait to see what you come up with for a character.

It is as Glawng said.

Some of us post a lot, some only post once a day, but yet we all play.


Male Half-Orc Fighter 1

5 days with no posting from Basil seems to indicate that we have lost him. If someone from Camp 2 wants to jump to even things at 6 a piece that would be great or Bobson you can just make a guy that fits with Camp 1 and join us instead of the inferior Camp 2. (we could certainly use some arcane or skills in Camp 1)


Glawng Ghawn wrote:
Can't wait to see what you come up with for a character.

Ok, I have it down to three choices.

The first is a melee alchemist with either chirurgeon or more likely the Beastmorph archetype (there's one minor ability they both replace, so I can't take both). This would be another Ghawn.

The second is the halfling paladin (hospitalier, oath of charity) I was originally thinking of. He'd be a ranged & finesse fighter of some sort, probably with a ridiculous AC.

The third is a human version of the second, built as a tripper, possibly with reach. Less utility, more front-line mayhem.

Any thoughts?


Winter Witch 3
Bobson wrote:
Glawng Ghawn wrote:
Can't wait to see what you come up with for a character.

Ok, I have it down to three choices.

The first is a melee alchemist with either chirurgeon or more likely the Beastmorph archetype (there's one minor ability they both replace, so I can't take both). This would be another Ghawn.

The second is the halfling paladin (hospitalier, oath of charity) I was originally thinking of. He'd be a ranged & finesse fighter of some sort, probably with a ridiculous AC.

The third is a human version of the second, built as a tripper, possibly with reach. Less utility, more front-line mayhem.

Any thoughts?

I'd like to see the human, providing free Attacks opportunity is something I hardly see.

Will you be using a pole arm, a spear, or some other weapon?

And you'll need torches or someone to cast light for you, which I doubt camp 1 has.


Male Halfling Empty Handed Monk

I'm fine with the groups as they are.

As for Bobson's possible character, the halfling could provide wonderful roleplaying with myself. Other than that, they are all pretty solid choices in my opinion(I've played a halfling paladin myself, it's fun smiting demons 16 times your size), and he can join whichever camp he wants.


Groltsch Ghawn wrote:
5 days with no posting from Basil seems to indicate that we have lost him. If someone from Camp 2 wants to jump to even things at 6 a piece that would be great or Bobson you can just make a guy that fits with Camp 1 and join us instead of the inferior Camp 2. (we could certainly use some arcane or skills in Camp 1)

I wish there was a bard archetype that got trapfinding without giving up inspire courage. I'd be willing to put together a skilled bard for the group, though. Yay for force multipliers.


Anna Bridgette wrote:

I'd like to see the human, providing free Attacks opportunity is something I hardly see.

Will you be using a pole arm, a spear, or some other weapon?

And you'll need torches or someone to cast light for you, which I doubt camp 1 has.

Probably the Gurisame. It's the only martial tripping weapon with reach. The light's a good point, though. I would have forgotten that.

I partially-build characters in my spare time, but I think this is the first time I've ever tried to make a 1st level. It's almost painful.


Human Jack of All trades
Bobson wrote:

Probably the Gurisame. It's the only martial tripping weapon with reach. The light's a good point, though. I would have forgotten that.

I partially-build characters in my spare time, but I think this is the first time I've ever tried to make a 1st level. It's almost painful.

But first level is also the most flexible point for a character, and allows you the change things later and not regret it as much.

As for Me, I build the characters completely including their back story.


Male Half-Orc Fighter 1

Bobson: If you choose to join camp 1 and you want to play the bard can I suggest that you maybe take a level of rogue either 1st or 2nd level because then you get your trapfinding without hurting your bard abilities too badly. You could also take Magical Knack as one of your traits (+2 CL only up to character level).


Groltsch Ghawn wrote:
Bobson: If you choose to join camp 1 and you want to play the bard can I suggest that you maybe take a level of rogue either 1st or 2nd level because then you get your trapfinding without hurting your bard abilities too badly. You could also take Magical Knack as one of your traits (+2 CL only up to character level).

Not a bad idea. Bard first, though, since it's more useful to buff everyone than being able to disable magical traps.

I'm kindof liking this bard idea more and more, the more I think about it.


Male Half-Orc Fighter 1

Welcome to Camp 1 then! Going to be a Ghawn?
Join into the game thread and worry about the details later.


Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Groltsch Ghawn wrote:

Welcome to Camp 1 then! Going to be a Ghawn?

Join into the game thread and worry about the details later.

Its great to be a Ghawn!


Groltsch Ghawn wrote:

Welcome to Camp 1 then! Going to be a Ghawn?

Join into the game thread and worry about the details later.

Just need to pick a race and I'm ready to post. Half-orc or half-elf...


Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
Bobson wrote:
Groltsch Ghawn wrote:

Welcome to Camp 1 then! Going to be a Ghawn?

Join into the game thread and worry about the details later.
Just need to pick a race and I'm ready to post. Half-orc or half-elf...

Join our Half-orc family!


Male Half-Orc Guide Skirmisher Ranger 1
Bobson wrote:
Groltsch Ghawn wrote:

Welcome to Camp 1 then! Going to be a Ghawn?

Join into the game thread and worry about the details later.
Just need to pick a race and I'm ready to post. Half-orc or half-elf...

GHAAAWWWWWNNN!!!!!!!


Male Halfling Empty Handed Monk

Half-Elf = Second cousin twice removed.


Male Half-Orc Fighter 1
Bobson wrote:
Just need to pick a race and I'm ready to post. Half-orc or half-elf...

If there is really a choice to make maybe it would be better if you were in Camp 2.


Groltsch Ghawn wrote:
Bobson wrote:
Just need to pick a race and I'm ready to post. Half-orc or half-elf...
If there is really a choice to make maybe it would be better if you were in Camp 2.

Howso?

Dric "The Quarter Orc" Ghawn wrote:
Half-Elf = Second cousin twice removed.

I'm definitely amused by this idea. I'll be Tanlen "The other half" Ghawn. One of the human parents a few generations back had a fling with an elf (or, from the other side's standpoint, had a fling with a orc/half-orc), and made sure both sets of his children knew of the other side. Tanven, on a quest for the truth behind the story, went to go find the Ghawns, just as they were being caught up in this. Character going up now. First post should be up shortly thereafter.


Male Half-Orc Fighter 1
Bobson wrote:
Groltsch Ghawn wrote:
Bobson wrote:
Just need to pick a race and I'm ready to post. Half-orc or half-elf...
If there is really a choice to make maybe it would be better if you were in Camp 2.

Howso?

I am just joking about the other group being inferior and that 1/2 Orc is the best race ever! I guess we will accept you as a 1/2 Elf, at least until we can get the Druid up to 7th and he can cast reincarnate.


Groltsch Ghawn wrote:
Bobson wrote:
Groltsch Ghawn wrote:
Bobson wrote:
Just need to pick a race and I'm ready to post. Half-orc or half-elf...
If there is really a choice to make maybe it would be better if you were in Camp 2.

Howso?

I am just joking about the other group being inferior and that 1/2 Orc is the best race ever! I guess we will accept you as a 1/2 Elf, at least until we can get the Druid up to 7th and he can cast reincarnate.

No! I don't want to be a kobold! *flees*


Bobson wrote:
One of the human parents a few generations back had a fling with an elf (or, from the other side's standpoint, had a fling with a orc/half-orc), and made sure both sets of his children knew of the other side. Tanven, on a quest for the truth behind the story, went to go find the Ghawns, just as they were being caught up in this. Character going up now. First post should be up shortly thereafter.

Grandma - want to be the daughter or granddaughter of the man in question? Or should the connection be on the other side?


Winter Witch 3

"If your going for half-elf, you don't have to be a Ghawn."
"I'm not Ghawn, but got called in, by the old man."


Anna Bridgette wrote:

"If your going for half-elf, you don't have to be a Ghawn."

"I'm not Ghawn, but got called in, by the old man."

True, but I'm amused by the idea. Though my last name's probably not actually Gahwn. I'm sure it's something sutibly elven.


Male Half-Orc Summoner 1

Bobson, you know it's a 25 point buy right?


Male Half-Orc Fighter 1

Bobson/Tanlen: You have a 20pt build and you should have 25 as per the guidelines set out in the first post of the recruitment thread. Lets boost some stats!

EDIT: Ninja'd. Damn you Gromor!


Gromor Ghawn wrote:
Bobson, you know it's a 25 point buy right?

Huh. I could have sworn it said 20 the last time I looked at it. Clearly i failed my perception check.

What teamwork feats does group one have? I'll try to get everything ironed out tonight.


Winter Witch 3

Camp 1
is not as organised as camp 2.

Camp 2
Melees have Precise strike, and stealth synergy.
The casters have Allied caster and shielded caster.


Male Half-elf Bard 1

Ok. Character updated with 5 more points. Thanks!

I've got time for a second post, then I won't be around until tomorrow night, unfortunately. I'll finalize my spells and equipment over the weekend, too. Very rushed character, but he should be fun :)


M 1/2 Orc Cave Druid

I thought Us in Camp 1 were taking Precise Strike and Swap Away (at least that what i took)


Male Half-Orc Fighter 1

Precise Strike and Swap Places are the two that were agreed upon. If any of the casters want to change to some casting feats they can organize that.


M 1/2 Orc Cave Druid

I'm OK with those 2


Human Jack of All trades

Making concentrating without a bonus is a pain, so if camp 1's casters all take shielded caster it would improve making those checks.


Male Half-Orc Summoner 1

So camp 1, we should come up with the marching order. I think one of the front people should be Fang.


Male Half-Orc Fighter 1

Camp 1: Obviously I will be at or near the front. The rest you can figure out.


Winter Witch 3

"Why not lay it out like it did on the previous page."


Male Half-elf Bard 1

Anna: My apologies for the abrupt post last night - I had more planned, but I ran out of time before I had to leave, so it was that or nothing.


M 1/2 Orc Cave Druid

Proposed Marching Order for Group 1

Groltsch(Fighter) Dric (Monk)
Gromor(Summoner) Rulgha (Oracle)
Dherk (Cave Druid) Tanlen (Bard)

Just a 1st shot please feel free to make suggestions and discuss


Male Half-elf Bard 1
Dhrek Ghawn wrote:

Proposed Marching Order for Group 1

Groltsch(Fighter) Dric (Monk)
Gromor(Summoner) Rulgha (Oracle)
Dherk (Cave Druid) Tanlen (Bard)

Just a 1st shot please feel free to make suggestions and discuss

You're probably going to want me in front, so you can avoid walking into any traps. With Swap Places as the teamwork feat, if we put someone front-lineish behind me, I can duck behind them whenever fighting starts.

Groltsch(Fighter) Tanlen (Bard)
Rulgha (Oracle) Dric (Monk)
Dherk (Cave Druid) Gromor(Summoner)
Fang (Eidolon)

Alternatively, Fang and I could be in a fourth row in front of everyone else.

Tanlen (Bard) Fang (Eidolon)
Groltsch(Fighter) Dric (Monk)
Gromor(Summoner) Rulgha (Oracle)
Dherk (Cave Druid)

The first would give us perception at the back of the party. The second would give us a better chance of spotting something before we all walk into it.


Male Half-elf Bard 1
Groltsch Ghawn wrote:
Precise Strike and Swap Places are the two that were agreed upon. If any of the casters want to change to some casting feats they can organize that.

I'm up for swapping out Precise Strike for Lookout (act in a surprise round if anyone can, if you'd normally be able to, you can take a full set of actions instead of just a standard), but it only counts with adjacent allies.

Alternatively, I'd pick up Shielded Caster if the other casters want it.

Finally, there's Shake it Off (+1 to saves for each adjacent ally) or Escape Route (no attacks of opportunity when you move through spaces adjacent to an ally), both from Ultimate Combat (so not up on d20 yet, but they will be soon).

Edit: My character's profile is finally up, with all spells and gear, except for the teamwork feats.


Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5

I'm good with either of those marching orders. At least in the beginning I will be using the axe as much as anything else!

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