The "World of Peace" - The Holy Vessels (Inactive)

Game Master Shizzle69

The most Evil beings from across the Multiverse are Reincarnated into new bodies in this "World of Peace" with one goal and one goal alone; To bring EVIL back!!!


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Looking for what my class would be.

1d100=98


Im fine with losing the double sneak attack. So ill go wiz/rogue for 3 levels, then rogue/at for the next 2. Fine with you gm?


Let's see...

Originally a human arsonist who thought the people in the building determined how beautiful the fire was. An empty house? Trash. But a house full of people with hopes and dreams? A work of art rivaling all forms using paint, perhaps even better because each work was one of a kind and only lasting a few seconds...

Oracle of Flame on the Evil side. Fighter on the Good side.


Tronath Colastar the alchemist/barbarian idea from pavaan is done mostly for crunch


Thanks GM ill now know how the mind seed will work for the game and will make up a 5th level PC so you can look it over.


A basic idea, I can flesh it out more once I know what my race is.

A single shot is all that it takes. I am a professional- no collateral. Killing someone in a crowd sends a more poignant message than a detonation in the streets- I can get you, no matter where you are. No amount of bodyguards can keep you safe, for who can hide from an arrow.

Each person is has an arrow coming for them. I'm just the delivery man. And if you should somehow find me, well... how well can you deal with a greatsword.

The city is my playground, don't piss in it.

Fighter/Ranger. Good god is that a lot of feats.


1d100 ⇒ 80

What does an 80 equal?


I think I'll withdraw from this. Good luck all.


is there an estimated start date?

i gotta busy week and not sure when I could complete crunch and backstory.


Don't worry about start date if you don't have time. I havent even made this an official recruitment yet though I'm pretty sure we will be playing. If I had to say I'd shoot for 2 sundays from now but I'm cool with starting sooner if everyone gets ready. I don't want to start now since I know I'm going to be doing lots of posts to get everyone into the world. I'm pretty busy now with visitors and such.

98 is Gripili

80 is Maenad


I'm not sure what a Maenad is but I'll look it up when I get off of work.


I just want to remind people who might be working on backgrounds to make sure you include how you died. Make it glorious!


Are we assuming that we are being brought back at the level at which we died, or is it that the spell used sucked out a lot of power in the process?

In other news, I'm happy to report that in a previous life, my character was a druid with the Saurian, Swamp or Desert archetype. In life he had a pseudo darwinistic 'survival of the fittest' attitude. He believed that strife would weed out the weak, and propel the strong to even greater heights. He put that notion into practice by going to a town and subjecting it to some calamity (you know, run of the mill stuff like droughts, floods and dinosaur attacks). He might have even had some reward for those that survived.


How about a reincarnated red dragon? (Sorcerer with the red dragon bloodline mechanical wise)

Let's see what he'd become; 1d100 ⇒ 99


I'd like to take a reroll of 93 and see what it's like.


Your old lives were pretty much any level assuming you were evil, very evil. generally this is easier at level 20 but whatever is cool it wont matter.

99 is also gripili.

Reroll for Berenzen:1d100 ⇒ 68 Which is Teifling. Yes you can take fiendish heritage if you would like.


Could i get a reroll too? Not feeling orc for my concept


if rerolls can be requested

1d100 ⇒ 62

I am not sure what this is but it may be better than half-orc


Shizzle69 wrote:


99 is also gripili.

err... re-roll please.


alchemist barb back story

back story:
in his old life, he started out a healer, but as he kept healing people he found that it would never end. so he started to try to find ways that people would not need to be healed as much, to better them as it were, from simple changes in diet to overhauls on there whole body. as he tried to make peoples lives better he tried to learn from the dead, but he found that was not enough and started to experiment on those willing to help his research. poor souls who suffered from painful sickness, and this was one of the last options. soon he ran out of those that were willing, and so he started to take people that would not be missed. till he found out that he needed healthy people to see if his new experiments would make them resistant to sickness of all types as well as harm. as time went by he became more interested in the process of his experiments and lost sight of his goal of helping all people. he needed more and more subjects to feed his growing curiosity on what you could do to a living form. while he traveled quite far to keep his subject acquisition a quite thing, it latter caught up to him, and he was tried for his crimes and executed.

he thought this might happen one day so he put together a back up plan, he made an extract that was a copy of his personalty, while it did not have as much power as he did, he knew one day that if he would fall, he would live once more in some way shape or form at some point in time.


GM SpuglyFugley

Thinking some thing like this, see alt


Could I reflavour the idea to a demon possessing someone? I'm working on creating a Synthesist/Monk, and I'm thinking along the lines of a demon possessing the character, and the Synthesist form is him trying to manifest himself into the world.


1d100 ⇒ 75

Reroll, please? I'm not sure how I feel about psionics.


Here's my barebones alias. I'll be finishing him up over the next few days. So how did we get reincarnated? Did someone raise us all to wreak havoc or is it a natural process? I'm wondering for writing my backstory later.

Edit: This is Jelani by the way.


@GM Kyle, I know a lot of GMs find them hard psionics or do not like them because in the past they where broken, but the new pathfinder conversion is very good and its just like any other of the sub classes, and I am playing

Illithids (commonly known as mind flayers) are monstrous humanoid aberrations with psionic powers. In a typical Dungeons & Dragons campaign setting, they live in the moist caverns and cities of the enormous Underdark. Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattel.

maniacal laugh, maniacal laugh, maniacal laugh.


I'm a little late to the party, but I do love me some evil and I do love gestalt, so here's hoping I get something cool.

1d100 ⇒ 4


Alright, this is my alias' crunch. Just waiting for starting wealth to figure out all the items we get.

It turns out that the Synthesist and the Monk go really well together

I'll be working on the backstory now until the rest of the details get fleshed out.


@Aroach I think you already got a reroll. Perhaps you could have another, Let me recover from visitors and get the recruitment thread up.

@Jorian Drake: 62 is dwarf

@ sigz: 1d100 ⇒ 2, which is a Blue

@berenzen: I like that idea about possesion.

GM Kyle: 75 is tengu, also psionics will be playing a part in this campaign so if you don't like it, well sorry because I definitely love it.

@ TCG: 4 is Blue

@ all: I like the aliases I'm seeing so far. I'm going to get the recruitment up soon and get everyones rolls and characters posted in there for ease and for those who might still want to join.


What's a blue?

**ruamages around d20pfsrd.com searching and muttering to himself**


Psionic Goblin

Still figuring out what to do with the Maenad in a way that will appeal to me in the long run.


@Sigz This is a blue.


hmmm... a psionic goblin? Haven't looked at pathfinder psionics but a reborn red dragon, brimming with rage (Barbarian/Sorcerer) psionic goblin sounds rather sexy in an evil way...

Lemme read up on psionics.


Though a blue goblin could be fun I've not played with pathfinder version psionics. I'm not really even sure how. If someone could give me a hand I'd try a telepath. I played with Psionics back in 3.0, but that was years ago.

Gotta think about what the other side of that odd character will be. Wizard jumps to mind, but I'm thinking perhaps a mad-bomber alchemist type. What do you guys think?


Taking dogs out for a walk is perfect thinking time it seems as I finally have an idea :)

Going for Alchemist(Plaguebringer/Vivisectionist)|Barbarian(Mounted Fury) and for kicks he'll be Lawful Evil as Maenad allows lawful barbarians.

All I need now is a way to extend my Plaguevial to my mount and a way to upgrade the guy beyond horse/camel.


Yeah, it is a great time to think.

Honestly, I think that Synergist and Monk synergize way too well in gestalt.

Assuming we're starting with 10500 gp wealth to get items and such, I'm looking at a solid 34 AC and a +7/+7 FoB before haste, Magic Fang and a spent Ki point. And if she grapples someone, you're not getting out of a 29 CMD.


Dont worry being powerful just makes it easier to hurt the little people. Yeh synthesists can get ridiculous ac. Just make sure you don't auto-die when I banish your eidolon. I'm not saying it's going to happen all the time but it may on occasion.


Tiny Coffee Golem wrote:

Though a blue goblin could be fun I've not played with pathfinder version psionics. I'm not really even sure how. If someone could give me a hand I'd try a telepath. I played with Psionics back in 3.0, but that was years ago.

Gotta think about what the other side of that odd character will be. Wizard jumps to mind, but I'm thinking perhaps a mad-bomber alchemist type. What do you guys think?

Happy to help out TCG I love psionics, have a read of

http://www.d20pfsrd.com/psionics-unleashed

You basically get a number of power points per day,
like a battery, once used you out of powers.

The three key things to remember are
1: You can only spend your psionic level in Power Points per power use.
2: psionic focus - This is what a PC used to make powers work from the mind, Lose it and your powers switch off. You can blow your psionic focus to buff a power up to do more stuff but its a full round action (and a Concentration checks) to get your psionic focus back and then repay and manifest all your powers again.
3: Concentration checks - If you have on going powers you will need to do Concentration checks every time you get hit or do some thing that can brake your psionic focus (unless otherwise stated) you can also use a new psionic skill you will get.

Autohypnosis:

(Wis; Trained Only)

You have trained your mind to gain mastery over your body and the mind’s own deepest capabilities.

Check: The DC and the effect of a successful check depend on the task you attempt.

Action: Typically none. Making an Autohypnosis check usually doesn’t require an action; it is either a free action (when attempted reactively) or part of another action (when attempted actively).

Try Again: Yes, for memorize and willpower uses, though a success doesn’t cancel the effects of a previous failure. No for the other uses.

Ignore Caltrop Wound

If you are wounded by stepping on a caltrop, your speed is reduced to one-half normal. A successful Autohypnosis check removes this movement penalty. The wound doesn’t go away—it is just ignored through self-persuasion.

Memorize

You can attempt to memorize a long string of numbers, a long passage of verse, or some other particularly difficult piece of information (but you can’t memorize magical writing or similarly exotic scripts). Each successful check allows you to memorize a single page of text (up to 800 words), numbers, diagrams, or sigils (even if you don’t recognize their meaning). If a document is longer than one page, you can make additional checks for each additional page. You always retain this information; however, you can recall it only with another successful Autohypnosis check.

Resist Dying

You can attempt to subconsciously prevent yourself from dying. If you have negative hit points and are losing hit points (at 1 per round, 1 per hour), you can substitute a DC 15 Autohypnosis check for your d% roll to see if you become stable. If the check is successful, you stop losing hit points (you do not gain any hit points, however, as a result of the check). You can substitute this check for the Constitution check in later rounds if you are initially unsuccessful.

Resist Fear

In response to any fear effect, you make a saving throw normally. If you fail the saving throw, you can make an Autohypnosis check on your next round even while overcome by fear. If your Autohypnosis check meets or beats the DC for the fear effect, you may make an additional Will save with a +4 competence bonus to shrug off the fear. On a failed check, the fear affects you normally, and you gain no further attempts to shrug off that particular fear effect.

Tolerate Poison

You can attempt to resist the effect of any standard poison. Every time you make a saving throw against the poison, you make an Autohypnosis check. If your Autohypnosis check exceeds the DC of the poison, you receive a +4 competence bonus on your saving throw against the poison. This skill has no effect on the initial saving throw against poison.

Willpower

If reduced to 0 hit points (disabled), you can make an Autohypnosis check. If successful, you can take a standard action while at 0 hit points without taking 1 point of damage (or any other action the DM deems strenuous, including some free actions such as casting a quickened spell). You must make a check for each strenuous action you want to take. A failed Autohypnosis check in this circumstance carries no direct penalty—you can choose not to take the strenuous action and thus avoid the hit point loss. If you do so anyway, you drop to –1 hit points, as normal when disabled.

If any of this is wrong please happy to have any one put me right.


I would like a rerole just for the fun of it

1d100 ⇒ 35


ok guys I just made the offical recruitment thread HERE

Lets move all questions and discussion on over there thanks a bunch.

35 is Halfling by the way


I just noticed something. Funny how a backstory just falls together once you get over that one big hurdle, eh? I've spent the last two days wracking my brain over why a druid would be evil, and how that would inform his actions. About a half hour ago, I came up with the answer, and it's all coming together now.


moved over will keep 1st roll

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