Azten |
Let's see...
Originally a human arsonist who thought the people in the building determined how beautiful the fire was. An empty house? Trash. But a house full of people with hopes and dreams? A work of art rivaling all forms using paint, perhaps even better because each work was one of a kind and only lasting a few seconds...
Oracle of Flame on the Evil side. Fighter on the Good side.
Berenzen |
A basic idea, I can flesh it out more once I know what my race is.
A single shot is all that it takes. I am a professional- no collateral. Killing someone in a crowd sends a more poignant message than a detonation in the streets- I can get you, no matter where you are. No amount of bodyguards can keep you safe, for who can hide from an arrow.
Each person is has an arrow coming for them. I'm just the delivery man. And if you should somehow find me, well... how well can you deal with a greatsword.
The city is my playground, don't piss in it.
Fighter/Ranger. Good god is that a lot of feats.
Shizzle69 |
Don't worry about start date if you don't have time. I havent even made this an official recruitment yet though I'm pretty sure we will be playing. If I had to say I'd shoot for 2 sundays from now but I'm cool with starting sooner if everyone gets ready. I don't want to start now since I know I'm going to be doing lots of posts to get everyone into the world. I'm pretty busy now with visitors and such.
98 is Gripili
80 is Maenad
wolfman1911 |
Are we assuming that we are being brought back at the level at which we died, or is it that the spell used sucked out a lot of power in the process?
In other news, I'm happy to report that in a previous life, my character was a druid with the Saurian, Swamp or Desert archetype. In life he had a pseudo darwinistic 'survival of the fittest' attitude. He believed that strife would weed out the weak, and propel the strong to even greater heights. He put that notion into practice by going to a town and subjecting it to some calamity (you know, run of the mill stuff like droughts, floods and dinosaur attacks). He might have even had some reward for those that survived.
Tronath Colastar |
alchemist barb back story
he thought this might happen one day so he put together a back up plan, he made an extract that was a copy of his personalty, while it did not have as much power as he did, he knew one day that if he would fall, he would live once more in some way shape or form at some point in time.
"Them" |
@GM Kyle, I know a lot of GMs find them hard psionics or do not like them because in the past they where broken, but the new pathfinder conversion is very good and its just like any other of the sub classes, and I am playing
Illithids (commonly known as mind flayers) are monstrous humanoid aberrations with psionic powers. In a typical Dungeons & Dragons campaign setting, they live in the moist caverns and cities of the enormous Underdark. Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattel.
maniacal laugh, maniacal laugh, maniacal laugh.
Shizzle69 |
@Aroach I think you already got a reroll. Perhaps you could have another, Let me recover from visitors and get the recruitment thread up.
@Jorian Drake: 62 is dwarf
@ sigz: 1d100 ⇒ 2, which is a Blue
@berenzen: I like that idea about possesion.
GM Kyle: 75 is tengu, also psionics will be playing a part in this campaign so if you don't like it, well sorry because I definitely love it.
@ TCG: 4 is Blue
@ all: I like the aliases I'm seeing so far. I'm going to get the recruitment up soon and get everyones rolls and characters posted in there for ease and for those who might still want to join.
Tiny Coffee Golem |
Though a blue goblin could be fun I've not played with pathfinder version psionics. I'm not really even sure how. If someone could give me a hand I'd try a telepath. I played with Psionics back in 3.0, but that was years ago.
Gotta think about what the other side of that odd character will be. Wizard jumps to mind, but I'm thinking perhaps a mad-bomber alchemist type. What do you guys think?
Cuàn |
Taking dogs out for a walk is perfect thinking time it seems as I finally have an idea :)
Going for Alchemist(Plaguebringer/Vivisectionist)|Barbarian(Mounted Fury) and for kicks he'll be Lawful Evil as Maenad allows lawful barbarians.
All I need now is a way to extend my Plaguevial to my mount and a way to upgrade the guy beyond horse/camel.
Berenzen |
Yeah, it is a great time to think.
Honestly, I think that Synergist and Monk synergize way too well in gestalt.
Assuming we're starting with 10500 gp wealth to get items and such, I'm looking at a solid 34 AC and a +7/+7 FoB before haste, Magic Fang and a spent Ki point. And if she grapples someone, you're not getting out of a 29 CMD.
"Them" |
Though a blue goblin could be fun I've not played with pathfinder version psionics. I'm not really even sure how. If someone could give me a hand I'd try a telepath. I played with Psionics back in 3.0, but that was years ago.
Gotta think about what the other side of that odd character will be. Wizard jumps to mind, but I'm thinking perhaps a mad-bomber alchemist type. What do you guys think?
Happy to help out TCG I love psionics, have a read of
http://www.d20pfsrd.com/psionics-unleashed
You basically get a number of power points per day,
like a battery, once used you out of powers.
The three key things to remember are
1: You can only spend your psionic level in Power Points per power use.
2: psionic focus - This is what a PC used to make powers work from the mind, Lose it and your powers switch off. You can blow your psionic focus to buff a power up to do more stuff but its a full round action (and a Concentration checks) to get your psionic focus back and then repay and manifest all your powers again.
3: Concentration checks - If you have on going powers you will need to do Concentration checks every time you get hit or do some thing that can brake your psionic focus (unless otherwise stated) you can also use a new psionic skill you will get.
(Wis; Trained Only)
You have trained your mind to gain mastery over your body and the mind’s own deepest capabilities.
Check: The DC and the effect of a successful check depend on the task you attempt.
Action: Typically none. Making an Autohypnosis check usually doesn’t require an action; it is either a free action (when attempted reactively) or part of another action (when attempted actively).
Try Again: Yes, for memorize and willpower uses, though a success doesn’t cancel the effects of a previous failure. No for the other uses.
Ignore Caltrop Wound
If you are wounded by stepping on a caltrop, your speed is reduced to one-half normal. A successful Autohypnosis check removes this movement penalty. The wound doesn’t go away—it is just ignored through self-persuasion.
Memorize
You can attempt to memorize a long string of numbers, a long passage of verse, or some other particularly difficult piece of information (but you can’t memorize magical writing or similarly exotic scripts). Each successful check allows you to memorize a single page of text (up to 800 words), numbers, diagrams, or sigils (even if you don’t recognize their meaning). If a document is longer than one page, you can make additional checks for each additional page. You always retain this information; however, you can recall it only with another successful Autohypnosis check.
Resist Dying
You can attempt to subconsciously prevent yourself from dying. If you have negative hit points and are losing hit points (at 1 per round, 1 per hour), you can substitute a DC 15 Autohypnosis check for your d% roll to see if you become stable. If the check is successful, you stop losing hit points (you do not gain any hit points, however, as a result of the check). You can substitute this check for the Constitution check in later rounds if you are initially unsuccessful.
Resist Fear
In response to any fear effect, you make a saving throw normally. If you fail the saving throw, you can make an Autohypnosis check on your next round even while overcome by fear. If your Autohypnosis check meets or beats the DC for the fear effect, you may make an additional Will save with a +4 competence bonus to shrug off the fear. On a failed check, the fear affects you normally, and you gain no further attempts to shrug off that particular fear effect.
Tolerate Poison
You can attempt to resist the effect of any standard poison. Every time you make a saving throw against the poison, you make an Autohypnosis check. If your Autohypnosis check exceeds the DC of the poison, you receive a +4 competence bonus on your saving throw against the poison. This skill has no effect on the initial saving throw against poison.
Willpower
If reduced to 0 hit points (disabled), you can make an Autohypnosis check. If successful, you can take a standard action while at 0 hit points without taking 1 point of damage (or any other action the DM deems strenuous, including some free actions such as casting a quickened spell). You must make a check for each strenuous action you want to take. A failed Autohypnosis check in this circumstance carries no direct penalty—you can choose not to take the strenuous action and thus avoid the hit point loss. If you do so anyway, you drop to –1 hit points, as normal when disabled.
If any of this is wrong please happy to have any one put me right.
wolfman1911 |
I just noticed something. Funny how a backstory just falls together once you get over that one big hurdle, eh? I've spent the last two days wracking my brain over why a druid would be evil, and how that would inform his actions. About a half hour ago, I came up with the answer, and it's all coming together now.