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STATISTICS
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Str 16 | Dex 14 | Con 14 | Int 16 | Wis 10 | Cha 10
Base Attack +3; CMB +6; CMD 18
Skills: 7 per level
Appraise
craft alchemy
disable device
intimidate
Knowledge arcana
knowledge nature
perception 3 rank 3 class, 2 race=8
slight of hand
spell craft
survival
use magic device
Languages: Common, Draconic, Elven. Orc, Infernal
Combat Gear: + Composite Longbow +5 str, 20 arrows, +1 chain shirt
Other equipment:amulet of mighty fists furious(+2 enchantment while raging), handy haver sack, 2 shield potions, 2 enlarge potions, 2 cure light wounds potions, 1 greater magic fang cl 20 potion, ring of sustenance. Bulky traveler outfit that hides extra arms. alchemist kit, formula book,
150 gold
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SPECIAL ABILITIES
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Racial
Defense Racial Traits
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment
spells and effects.
Feat and Skill Racial Traits
Dual Minded The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait
gain a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Senses Racial Traits
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Other Racial Traits
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Class ability
Barbarian(invornable rager)
Rage
dr 1/2 barbarean level
endure elemenets hot
rage powers
beast totem lesser 2 claws while raging
Alchemist (vivisectionist)
Alchemy
brew potion
mutagen
throw anything
poison resistance +2
Poison use
swift alchemy
discovery
vestigial arm
feats
power attack -2 +4
extra discovery vistagal arm
Traits
Accelerated drinker Benefit: You may drink a potion as a move action instead of a standard action as long as you start your turn with the potion in your hand.
Carefully hidden +1 to will +2 to save vs divination
Weapon and Armor Proficiency: proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields
spells known
1 crafters fortune, cure light wounds, disguise self,expeditious retreat, enlarge person, shield,identify
2 alchemical allocation, invisibility
spells per day1st 5/ 2nd 3
spells readied
2 free, cure light wounds, enlarge person, shield
2 invisibility, 1 alchemical allocation.