The Wake of the Avatar (Inactive)

Game Master Tirq

A game based off of the Avatar: The Last Airbender and of The Legend of Korra



This is the discussion part of the forum. Talk about whatever you want.


Male Human(Dwarf) Earth Bender 1

Which copy of Avatar book are we using? I'd like an official ruling so to speak so I know which kata's to write down and such.


This is a Pre-Avatar: The Last Airbender. It is in the time of Kyoshi, the avatar before Roku. We are using the latest adition of Element Bender, currently 10.2.


Few Twigs short of a Nest. HA!!

Oh, I laughed at that one.


Female Air Nomad Airbender/1

I've finally figured out how to handle automatic class abilities to a custom class, but let me just say AAAAUUUUUUGH for a moment at the lack of useful documentation to herolab's editors.

Progress remains slow, but I'm making /some/ at least. Even if I wind up having to remove and rewrite half of the stuff every time I learn something new...


On the PDF I use, it has three extra skill boxes that let you type in what the skill is, and select it's governing ability. So can I use one for Bending and use Wisdom?


Element Master wrote:
Concentration Checks of some kata's are based off of the Element Master's class level equal to caster level.

It doesn't use Wisdom, its just class level.


OK. Also, is it OK if I roll my own dice? I can't figure out how to roll on the forums.


I don't mind, sometimes the forum dice low roll for no apperant reason.

For future reference, though, its really simple. [b] and then [ /b] to make words bold, like for talking, [i] and then [ /i] to italics them like for thinking, [ooc] and then [ /ooc] to make it that blue color like for telling me what you want to do, [dice] 1d20+68542256586522156985123[ /dice] is how you do dice. As long as you don't add spaces between the brakets and the / you should be fine.


Now I think this was said somewhere earlier, but do we substitute ability mods for our skills based on our type of Bending, like Fire uses Charisma, Water uses Wisdom, Air uses Dexterity, something like that? That's going to change my usefullness quite a bit, depending.


That was for a class based bender, not an archetype. I prefered the archetype, so we went with that.


Female Air Nomad Airbender/1

Okay, starting to figure out the interface better, now to yell at the class' author and make a command decision: Instead of the "element feat" at the root I'm separating the class into four 'base' archetypes, one for each element, and said archetypes contain the "Child of..." special ability, which conflict internally so you're not allowed to pick "waterbender" /and/ "airbender" -- if I ever get around to adding metalbending/bloodbending/lightningbending/etc they'll be additional archetypes that require the "Child of" the appropriate element ability.

Still nowhere near ready for even alpha testing, but hey, progress is progress...


Thanks


So i'm using Charisma as my ability for my Bending katas/saves? Time to go reconfigure. I had it based on Wisdom.


I'm not finding a deffinitive answer to that. If you find it, could you quote it for me?


I'm not seeing what I was thinking I saw now. Maybe I read something wrong. But looking at the Katas, I have to ask. Instead of it being DC 11+Chakra level, could you come up with something that makes it a little more of a challenge, because if enemies are only having to roll a 12 to beat our bending skills that affect them for a save like that, and it only increases by +1 every other level, I think it's going to get a little one sided. like maybe 1d20+Modifier based on what you think should be applied on a case-by-case basis+chakra level?


Female Air Nomad Airbender/1

I'm currently looking mainly at the Airbender katas, and I'm seeing "DC 10 + chakra level + Cha modifier" more than once, but you may be right -- maybe it's an artifact from earlier versions where you could choose an increase in Chakra level instead of a new kata...


GM Tirq wrote:
I'm not finding a deffinitive answer to that. If you find it, could you quote it for me?

The Kata Water Blast does 1d6+Charisma Mod. I was asking if I found things like that under the water section, if instead of CHA mod I could use WIS mod.


Two things:

1) Use either CHA or WIS, whichever is higher.

2) Could you create, in your alias, the stats and abilities for your character?


I can attempt to, yes.


Updated


Female Air Nomad Airbender/1

Ahem.

YAAAAAAAAAAARGGH *slams head down on desk several times*

Hokay. I've got the basic Herolab file set up to the point where I'm willing to invite alpha tests and feedback. Download it here (Select Save As... if you're not sure how to handle it) and place it into c:\ProgramData\Hero Lab\Data\pathfinder\, then load up the pathfinder module in herolab.

HOW IT WORKS: The "Child of..." feats just screw REALLY badly with the way the leveling system works, and upon more mature consideration, moving each Bending style into its separate archetype has been saving me a considerable number of headaches while I was setting this up.

Right now, I've only got Airbenders and Earthbenders set up; I'll add water and fire at some point, perhaps tomorrow.

WRT metal, lightning and bloodbending: Sorry, no. Just looking at the data dump put into each single element kata feat makes me want to stab my eyes out. Have the original author split them out into a set of Metal Element Katas and I'll consider adding archetypes for the styles (HL allows you to have more than one archetype as long as the prerequisites aren't mutually exclusive; the Metalbender archetype would require level 13 and the Child of Rock ability as prereqs.)

Anyway, it's well past my bedtime and my head HURTS from trying to sort through this. Let me know if you encounter any egregrious bugs, and please don't mind the dust...

Contributor

I have to say Xianhue, this rocks! Its my wildest dreams come true! I don't have a clue how you are doing it but THANK YOU!

Alpha test of Airbender is working great so far at each level! Only thing so far I've seen is that the unarmed strike isn't showing as Improved Unarmed Strike that monks get at first level.


Female Air Nomad Airbender/1

Yeah, I know. I had to create a new feat with the same name, but for some reason I can't find the option that tells it to count it as improved unarmed strike. for feat prereq purposes.


Female Air Nomad Airbender/1

Profile up.


Thanks for it, but unless it's required to play, I won't be using it. I already have something I use like HeroLab, but it's less of a pain for me, and i'd rather not have to download yet another program to my computer. the scans take way too long for me.


I use PCgen, which I prefer over HeroLab. HeroLab is expensive, PCgen has CRB and the Advanced Guide characters for free.

Contributor

GM Tirq, does PCgen allow for gestalt pcs? Herolab is a little limited in that area unless one creates the specific class themselves


I don't think so. I've never tried.


Female Human Monk (Martial Artist) 1

Yeah. I'm the first to admit that Herolab is expensive. On the other hand, if you PFS and want to use electronic tools at your game table, it's simply 300% worth it to have release-day files for new books without messing around with extensive data entry. This was even more true before Mike Brock took over, since Josh Frost and Hyrum Savage both just loved building mods with playtest material to release the same day as the books using the final versions came out (which led to balance issues).


Zerix, AFAIK there isn't any character creator that handles gestalt. Although I find it easier in PCGen because the data files are human readable.


If everybody is ready to move to the next sequence, we'll get started then.

Does anyone have a prefered method for combat, or should we just simply use the messageboards.


I need conformation that you are heading into the cave or otherwise. I also would like some conformation on if everyone is still interested.

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