Warforged

Dionoclese's page

35 posts. Alias of Octavian42.


Full Name

Dionoclese Thunderfoot

Race

Human(Dwarf)

Classes/Levels

Earth Bender 1

Gender

Male

Size

4' 8"

Strength 14
Dexterity 10
Constitution 16
Intelligence 10
Wisdom 16
Charisma 12

About Dionoclese

Traits:

Grounded (Dwarf) - +2 bonus on balance-related Acrobatics checks, and a +1 bonus on Reflex saves.
Reactionary - +2 bonus to Initiative and no race restriction.

Feats:

Extra Kata
Unarmed Strike

Backstory:
Dionoclese, Dion for short, is an Earthbender who never quite lets on as much as he knows. Tending to be Quiet Dion get's overlooked a lot but has enough talent to be useful in the basic farmwork, and house contruction. His father has high hopes for him to join the mail system. Dion just wants to do something that requires more of a brain. He wants to do something that requires real talent in earth bending. Something that will make him work hard at it. When a strange man in a Bird Mask shows up offering power and control? Dion only asks when and where.

Apearance:
Dion is a little under Five foot and is built like a Tree. Thick brown hair and Steel Grey Eyes he has the demeanor of a tough guy but Prefers not to beat the tar out of every louse that picks a fight.

Male Dwarf Earth Bender
Neutral Medium Humanoid (Dwarf)

Init +2

Defense
AC 10 +4 vs Giant, Touch 10, Flat-footed 10
Hp 12
Fort +5 +2 vs Poison, Ref +3, Will +6
BAB +0

Offense
Spd 20ft.
Melee
+1 vs Orc Goblinoid
1d4 Fists
Ranged
Kata's
Statistics:
14 Str, 10 Dex, 16 Con, 10 Int, 16 Wis, 12 Cha
Base Atk +0; CMB +3; CMD 13 +4 vs Bullrush/Trip

Skills:
Appraise +2
Climb 6 = 1+2+3
Intimidate 3 = 1-1+3
Perception 9 = 1+3+3 +2
Sense Motive 3 = 1-1+3

Kata:

Wall of Earth Kata:
You create a wall of
earth 1 foot thick. The dimensions of this
wall are up to you but the total height and
length of the wall cannot exceed 5 feet per
your chakra level. This wall has 5 hit
points per your chakra level and
opponents must either go around the wall
or break through it. Targets on the
opposite side of a wall of earth are
granted cover (usually complete cover)
and cannot be damaged until the wall is
destroyed. Walls of earth suffer double
damage from water-based attacks. A
concentration check is needed each round
at a DC 15, if in combat, attacks of
opportunity still apply and if element
master attacks while keeping up the wall
the DC is increased by 10.

Dirt Armor Kata:
By covering your entire
body in a thin layer of dirt, Small bits of
rubble or sand. This armor moves with
you and shields you from harm, granting
you a +4 bonus to your Natural Armor,
but affects you as though you were
wearing Medium Armor. The bonus to
Natural Armor increases by one point
every 4 chakra levels. You cannot use this
ability while wearing Medium or heavier
armor.

Special Abilities:

Elemental Fist Feat (Su):
At 1st level, an
elemental element master can gain
Elemental Fist as Element Kata, even if he
does not meet the prerequisites. At 5th
level, and every five levels thereafter, the
element master increases the damage of
his Elemental Fist by 1d6 (2d6 at 5th
level, 3d6 at 10th level, and so on).

You empower your strike with elemental
energy

Earth’ Element Feat
You can command and control the earth
to move as if alive with the power of you
will.
Duration: Instantaneous
Range: 10 ft. per your chakra level
Effect: You fire a blast of gravel earth at
your opponent inflicting 1d6 points of
non-lethal physical damage per your
chakra level plus charisma modifier. This
is a ranged attack roll, no saving throw to
resist this damage, though armor and
other forms of physical damage resistance
apply. If the target of this attack is not
wearing eye protection he must also
make a Fortitude saving throw (DC 10 +
chakra level + cha mod.) be blinded for a
number of rounds equal to one-half your
chakra level. Although you can use this
power with multi-attack, you cannot
attack the same target with this power
more than once per round.

Children of the Rock
Earth element masters draw much of
their power from the earth and stone.
While your feet are in contact with rock
or stone you can enhance your damage by
+2 circumstance bonus on kata damage,
but if you are submerged in water to are
unable to use earth abilities.

Chakra level 1
Unarmed Damage 1d4
Flurry of Blows -1/-1

Stuff: