The Two Brothers (Die zwei Brüder) (Inactive)

Game Master Swordwhale

Homebrew, rl-only, campaign in a high-fantasy setting.



So, hier kommen alle Fragen, Diskussionen, Hinweise, Taktikplanungen usw. rein, also alles außer dem was eure Charaktere im Spiel sagen, denken oder machen.


Just added a short atmospheric post in gameplay so that you know what place Gondolin is to be. Will post an individual introduction as soon as everyone finished with their characters.


Added link to roll20 and vice versa (in roll20: "recent game discussion->links")so that you have quick access to all resources without skype-chat search^^


One thing to make it easier to discern between action, thoughts and talking is to make clear formatting. I really like it this way:

The shadow is walking from one end of the room to the other while he describes his weird theories about text formatting. "Actions should be written normal, to keep things clean. Thoughts or things long past (called memories) should be italic and out-load-talking should be bold, such that it is clear that you really want to annoy that big Oger over there, and not just whisper a joke over to your comrade..."
With a weary gaze, the Shadow thinks Hopefully this that example helped those low-light Orcs to understand what I meant..


Spoiler formatted like this:

Knowledge: XY DC: Z:

Some helpful or interesting information you know if you pass a Skill-Check in XY with a DC of Z. Those will often come up as you encounter creepy monsters to identify weaknesses or tactics, or maybe to identify hazards or some local rumour about something etc. depending on the knowledge skill.

Contains information your characters only knows, if you pass a Skill-Check in XY with a DC of Z.
So if you want to know whats inside, take a knowledge roll and if you pass look inside the spoiler (and tell the others if you want to).


Male Orc Brawler 2

Can I switch out toughness(starting feat) for dirty fighting?

played around with my planned feats a bit and as it stands combat manouvers(which brawlers are made for) don't become useful until level 4 at the current build and totaly effective until much later and toughness while it sounded fun at first is 1hp/lvl which just does not compare to the combat versatility offered by combat manouvers


Yes I think its okay yo swap that one out. It did not change anything so far (didn't save you from death in the last battle, so go forward and change it.


Campaign Info contains a loot list now. Decide what you want to take and leave a short note here or name it in your next in-game post.


Last chance for noting down loot from the dungeon, before we proceed into Gondolin were you most likely want to sell some of those things...
Take a look at the loot section in the campaign info and let me know what you want to take, beside of what I already noted.


Male Orc Crossblooded Rager 2

I woud take a one handed war axe im not sure this is how you call it i'll tell you the exact name.


Orcish diplomacy performed by Urak: Warg-Charge and grapple at the top of a tree in the middle of a magic field of unknown powers! ;-))


Male Orc Brawler 2

What a Zoggin Awesum Uhni-verse ~ wait wrong orcs xD


Male Orc Brawler 2

So ~ tactic discussion about orcish diplomacy? =D

Is it wise to charge unkown figures in random magic fields? Probably not.
Is it orcy? Yes, yes I think it g~%+@$n is xP


Defiantly Orcish, never said otherwise

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