The Two Brothers (Die zwei Brüder) (Inactive)

Game Master Swordwhale

Homebrew, rl-only, campaign in a high-fantasy setting.


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Male Orc Brawler 2

Since we didn't take the hiding place you might as well do =3


Need some brain-clearer, so here comes some wall of dice perception vs. stealth for the appraoching shadows. Give me 5 Perception rolls each.
Also you might want to roll initiative already to keep things going.

I will handle combat like my first try of tell-tale combat: You just go roll actions/attacks, give a bit of flavor if you wish to, like "Alice charges forward, using the distraction of the arrow fired by Bob and hits the Giant square at the knee with her hammer resulting in an audible cracking sound like breaking wood." - then I will use those - maybe slightly changed if your descriptions does not fully match the final situation or the damage does not result in the effect described. After one round is over I will put up a narrative summery of the round. I will possibly reorder initiative a bit such that your enemies will mostly act all before or all after you guys, such that we minimize the need to undo/change your actions because of random-stupid GM-minion actions ^^

Wall of GM Stealth-vs-Perception Rolls:

Shadow 1 Stealth: 1d20 + 5 ⇒ (14) + 5 = 19
Shadow 2 Stealth: 1d20 + 5 ⇒ (16) + 5 = 21
Shadow 3 Stealth: 1d20 + 5 ⇒ (1) + 5 = 6
Shadow 4 Stealth: 1d20 + 5 ⇒ (10) + 5 = 15
Quick Shadow Stealth: 1d20 + 7 ⇒ (13) + 7 = 20

Shadow 1 Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Shadow 2 Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Shadow 3 Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Shadow 4 Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Quick Shadow Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Shadow 1 Ini: 1d20 + 3 ⇒ (10) + 3 = 13
Shadow 2 Ini: 1d20 + 3 ⇒ (17) + 3 = 20
Shadow 3 Ini: 1d20 + 3 ⇒ (19) + 3 = 22
Shadow 4 Ini: 1d20 + 3 ⇒ (1) + 3 = 4
Quick Shadow Ini: 1d20 + 5 ⇒ (8) + 5 = 13


Male Orc Brawler 2

Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative: 1d20 + 4 ⇒ (7) + 4 = 11


Male Orc Crossblooded Rager 2

perception: 1d20 + 3 ⇒ (15) + 3 = 18
perception: 1d20 + 3 ⇒ (3) + 3 = 6
perception: 1d20 + 3 ⇒ (17) + 3 = 20
perception: 1d20 + 3 ⇒ (11) + 3 = 14
perception: 1d20 + 3 ⇒ (10) + 3 = 13
Initiative: 1d20 ⇒ 15


Urak, Mash:

Now that you know that there is something you are able to detect 3 silhouettes distributed around the trees on the opposite edge of the clearing. Two of them are very well hidden and you cannot make out any details. The third one has stumbled onto the clearing, maybe he was tripped by a root? He/She/It wears a long dark coat complete with a long hood covering its entire face, a slender sword and a bow strapped on the back. All of his/her/its appearance is somewhat blurry as if under water or behind dense fog.

Uruk:

You have a hard time croaching into the small hideout Mash showed you, but after some time you made yourself comfortable. Because of you position it is hard to look around without leaving the hideout, but after some time a silhouette stumbles into the clearing as if tripped by a root. He/She/It wears a long dark coat complete with a long hood covering its entire face, a slender sword and a bow strapped on the back. All of his/her/its appearance is somewhat blurry as if under water or behind dense fog.


Female Sporechild Unchained Ninja 1

Perception: 1d20 + 8 = 7 + 8 = 15
Perception: 1d20 + 8 = 2 + 8 = 10
Perception: 1d20 + 8 = 10 + 8 = 18
Perception: 1d20 + 8 = 10 + 8 = 18
Perception: 1d20 + 8 = 16 + 8 = 24
Initiative: 1d20 + 10 = 10 + 10 = 20


Round 1:

Initiative:

Shadow 3
Shadow 2 (undiscovered, yet)
Mash
Uruk
Urak
Shadow 4
Quick Shadow
Shadow 1

You may act, as they seem not to have detected you yet or are uncertain of what to do.


Male Orc Brawler 2

You might want to specify who sees each enemy, not just discovered / undiscovered.
-> Mash and Urak see 2 figures in the trees, but 3 figures are marked discovered. Altho my guess is the quick shadow was discovered by Uruk =3

free Action: Talk
"Ah, there shadows in trees. More than one - that what looked funny first. I'll take very right one and see if I can make talk"
Fast mount: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
Yay, free action =3
Move wolf without hands: Auto success because we are not yet in combat so DC5 and Ride Mod of +6
move action Wolf: Run towards Shadow 1
move action Urak: Swing up the branches to Shadow 1, from Wolfback
Swing up / Acrobatics: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
Okay probably not going to work, but let's continue anyway since that's our combat system ^^
Standard action Urak: Grapple Shadow 1
- No imp Grapple and not flanking, but surprise round so no AoO?
Grapple: 1d20 + 2 + 6 ⇒ (19) + 2 + 6 = 27

Description if everything works:
Still hushed Urak tells Mash "Ah, there shadows in trees. More than one - that what looked funny first. I'll take very right one and see if I can make talk"
before giving his wolf a hefty smack on it's backside, making it sprint forward. Having grabbed on to its fur with one hand he uses the pull forward to mount up.
The wolf crosses the clearing in mere moments, arriving under the Tree of one of the figures Urak spotted. Urak then grabs on to the lowest Branch of the Tree, swinging up to the Figure and going straight for a grapple with it while it is still surprised.


**** Round 1: ****

-- Mash:
-- Uruk:
-- Urak: Starts a glorious charge across the clearing towards Shadow 3 - 80ft double move See visibility of the Shadows, sorry for the confusion with visibilities
-- Shadow 4 (visibility: Mash):
-- Quick Shadow (visibility: Mash, Urak):
-- Shadow 1 (visibility: none):
-- Shadow 3 (visibility: all), moved at the end for simplicity:
-- Shadow 2 (visibility: none), moved at the end for simplicity:


Male Orc Crossblooded Rager 2

Uruk stays and spectates shadow (3) and Urak and prepares to charge in if they are going to attack. (If there are more then one shadow)


Male Orc Brawler 2

Talked over mounted combat with the gm, just leaving notes about it here

Since it is not possible for mount move -> personal move Urak activates the improved grapple feat via Martial Flexibility while riding(move action Urak), ending his turn bellow the tree.

He'll swing up to the foe and start grappling in the next turn, bringing his 27 grappling roll to a 29(+2 from imp grapple) and definilty no AoO =3


Female Sporechild Unchained Ninja 1

Well, Mash will try sneak closer to one of those guys to get a better look at them.

Stealth: 1d20 + 14 = 16 + 14 = 30


*** End of Round 1: ***

Mash: Silently moves closer to the enemies without any of them noticing.
Urak: Gives his wolf a hefty smack on it's backside, making it sprint forward. Having grabbed on to its fur with one hand he uses the pull forward to mount up. The wolf crosses the clearing in mere moments, arriving under the Tree of one of the figures he has spotted, preaping himself for a bit of good-old orcish dimplomacy. run@quick shadow
Uruk: Prepares a charge attack in case of an attack.

Shadow visibility:Mash: The hooded figure has a longbow at his hands an arrow on the bowstring. only Mash is able to see this
Quick Shadow visibility:Mash,Urak: Barks something towards the closing Orc in a harsh language no one of you knows. The language sounds as is a gnome was talking while falling down a steep and rocky cliff: quick and high with sudden stops in between. The hooded figure has a longbow trained down, an arrow on the bowstring.
Shadow 1 visibility:none: ??
Shadow 2 visibility:none: ??
Shadow 3 visibility:all: Stows his curved sword on his side, pulling a bow and an arrow, training it at the mounted orc.


Male Orc Brawler 2

* Round 2
Still sticking with the action plan, not like Urak is even looking what the other Shadows might be doing to change his mind


Male Orc Crossblooded Rager 2

Uruk stays to be ready to charge shadow 3 if Urak/Mash will give a Signal to attack otherwise he will wait for the Action of the shadow


Female Sporechild Unchained Ninja 1

Does the arrow look like the ones that were used on the unconcisios guys back, where ever we came from?
If so, does Mash detect any sign of poison on its top?

Anyway, she'll send out a warning to Uruk and Urak, to let them know those guys have bows and arrows which might be poisoned.


*** Round 2: ***

Mash: Takes a closer look at the weapons of the shadow she has sneaked behind. The arrowheads are somewhat distorted, but they are surely not those thin and slender ones the group has seen before. Then she calls a warning to the two Orcs.
Urak: Leaps from his wolf, rushes to the top of the tree, pushes the bow from the hands of the Shadow on the tree and overwhelms him in one quick move.
Uruk: Guess you want to charge now? Go forward and roll then.

Shadow visibility:Mash: The Shadow is completely surprised by the warning call behind him and turns around - obviously shocked that someone was able to sneak up behind him. He needs some long moments to detect the small Sporechild in the overgrown forest - but then he let go of his bow and pulls out a curved sword.
Quick Shadow visibility:Mash,Urak: The completely surprised shadowy figure tries to break the iron grip of the muscular Orc.... Break Grapple: 1d20 + 6 ⇒ (18) + 6 = 24 ... and is able to slip through the powerful grip of the Orc! Then Acrobatics: 1d20 + 10 ⇒ (19) + 10 = 29 the hooded figure backflipps from the tree and lands on the forest ground below.
Shadow 1 visibility:none: 1d20 + 5 ⇒ (6) + 5 = 111d4 ⇒ 4 An arrow is flying out of the forest to the north of the clearing but misses Urak entirely.
Shadow 2 visibility:none: 1d20 + 5 ⇒ (3) + 5 = 81d4 ⇒ 2 An arrow is flying out of the forest to the north of the clearing but misses Urak entirely.
Shadow 3 visibility:all: Will most likely fight against Uruk, but we'll see


Male Orc Brawler 2

Urak is not gonna take that slippery bugger getting away, jumping after him and trying to grab him once more
Acrobatics: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
Grapple: 1d20 + 2 + 6 + 2 ⇒ (9) + 2 + 6 + 2 = 19


Male Orc Crossblooded Rager 2

chargeattack: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
damage: 1d12 + 2 + 9 ⇒ (5) + 2 + 9 = 16

Uruk charges the Shadow (3) when Mash called. And shout at him "I will ruin you, you'll never find all your pieces"
Does Uruk get a bonus against the Shadow (additional to the +2 from charge attack?), the Shadow still holding a bow and didn't saw Uruk, and also tried to aim at Urak.


*** END of Round 1: ***

Mash: Takes a closer look at the weapons of the shadow she has sneaked behind. The arrowheads are somewhat distorted, but they are surely not those thin and slender ones the group has seen before. Then she calls a warning to the two Orcs.
Urak: Leaps from his wolf, rushes to the top of the tree, pushes the bow from the hands of the Shadow on the tree and overwhelms him in one quick move.
Uruk: Jumps to his feet at the warning yell of Mash and charges the plainly visible shadow, but misses his head by a hairs width with a potentially fatal blow.

Shadow visibility:Mash: The Shadow is completely surprised by the warning call behind him and turns around - obviously shocked that someone was able to sneak up behind him. He needs some long moments to detect the small Sporechild in the overgrown forest - but then he let go of his bow and pulls out a curved sword.
Quick Shadow visibility:Mash,Urak: The completely surprised shadowy figure tries to break the iron grip of the muscular Orc.... Break Grapple: 1d20 + 6 ⇒ (18) + 6 = 24 ... and is able to slip through the powerful grip of the Orc! Then ... Acrobatics: 1d20 + 10 ⇒ (19) + 10 = 29 ... the hooded figure backflipps from the tree and lands on the forest ground below.
Shadow 1 visibility:none: 1d20 + 5 ⇒ (6) + 5 = 111d4 ⇒ 4 An arrow is flying out of the forest to the north of the clearing but misses Urak entirely.
Shadow 2 visibility:none: 1d20 + 5 ⇒ (3) + 5 = 81d4 ⇒ 2 An arrow is flying out of the forest to the north of the clearing but misses Urak entirely.
Shadow 3 visibility:all: The surprised hooded figure takes a quick swing at the Orc which has nearly beheaded him mere moments before ... 1d20 + 2 ⇒ (6) + 2 = 8 ... but misses the Uruk utterly - clearly shocked by his near-death experience.


Above is end of ROUND 2 of course ^^
Mash is not able to detect any poison on the arrowheads. They seem to be clean. Sorry I forgot to answer that question before.


Male Orc Crossblooded Rager 2

attack: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d12 + 2 + 9 ⇒ (5) + 2 + 9 = 16
Uruk goes for another blow to smash the shadow into nothingness.


Male Orc Brawler 2

Okay to clarify(copied from above)

Urak Round 3:
Urak is not gonna take that slippery bugger getting away, jumping after him and trying to grab him once more
Acrobatics: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
Grapple: 1d20 + 2 + 6 + 2 ⇒ (9) + 2 + 6 + 2 = 19

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