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@THORNBERRY: I STILL need your E-mail address, please!
Firewarden Yanda
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Jack and Yanda, I don't know if you know this or are already doing this, but did you know that if the crafter's fortune formula is in your book, that's a permanent +5 to all Day Job rolls right there?
Doh! Yea, add 5 to that roll.
As for the spellbook, I wish I could have found that when Yanda reached 4th level. The only spell she can copy is identify, which she will.
Kristoff Briarheart
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Kristoff will definitely spend the 2pp to join the hunting lodge, thanks DM didn’t know about that!
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Kristoff will definitely spend the 2pp to join the hunting lodge, thanks DM didn’t know about that!
Make a Survival roll, then! :)
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As for the spellbook, I wish I could have found that when Yanda reached 4th level. The only spell she can copy is identify, which she will.
Why do you say that? Like I said, you don't need to be able to make the formulae yet in order to be able to put them in your book now. If it's both in that book and on the Alchemist list, you are free to try learning them now. :)
You do need to make Spellcraft rolls (DC 15+spell/formula level) and spend scribing costs (10 for 1st-level, 40 for 2nd-level, 90 for 3rd-level), though, and only one attempt for each formula/spell you attempt to learn.
I was waiting for a night's sleep so Ardain could memorize read magic. Then I forgot/the game wound up. I would definitely like to scribe those spells over.
Make your rolls/spend your scribing costs, then!
Kristoff Briarheart
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Dayjob Survival: 1d20 + 8 ⇒ (20) + 8 = 28
Firewarden Yanda
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Well, looking it over, that adds one more spell. Alchemists do not have a very large class spell list.
Level 1: Identify Spellcraft: 1d20 + 10 ⇒ (2) + 10 = 12
Character Folio reroll: Spellcraft: 1d20 + 10 ⇒ (9) + 10 = 19
Level 2: Resist Energy Spellcraft: 1d20 + 10 ⇒ (9) + 10 = 19
Total Cost: 50 gp.
Kristoff Briarheart
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Not to be a jerk, but didn’t you use your folio reroll so you wouldn’t be diseased?
Firewarden Yanda
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I'm glad you were a 'jerk'! I'd hate to pull a botch like that. So, The identify fails, but the resist energy succeeds. Good enough for me.
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That 10 gp remains spent, however.
Now I'm just waiting for Ardain's scribing rolls and Thornberry's E-mail address.
Ardain Castlyn
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Alarm: 1d20 + 7 ⇒ (17) + 7 = 24
Burning Hands: 1d20 + 7 ⇒ (12) + 7 = 19
Floating Disk: 1d20 + 7 ⇒ (19) + 7 = 26
Hydraulic Push: 1d20 + 7 ⇒ (15) + 7 = 22
Identify: 1d20 + 7 ⇒ (4) + 7 = 11
Sleep: 1d20 + 7 ⇒ (3) + 7 = 10
Spend 60 gp.
Talondreal
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GM, is there a way that you can send those Chronicles to we who have give our emails to you? My character is getting ready to go into another game and Thornberry has had at least a few days to communicate with you, please.
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Sure. I understand, and I'm sorry; I've just been having trouble functioning.
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Okay! Everybody but Thornberry (who I've PM'd) should have been sent their Chronicles! Let me know if anything's wrong!
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Anyone got any closing thoughts/parting shots before I put the adventure to bed?
Firewarden Yanda
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None here. Had fun as always.
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Sure; I was just wondering if anyone else had anything else to say.