Wizard/1| AC 13 [17] T 13 FF 10 | HP 6/8 |Fort +1 Ref +2 Will +3 | Per +6 | Init +2 |HotA 5/6
Gender
Male
Size
Medium
Age
22
Alignment
CG
Deity
Pharasma
About Ardain Castlyn
Pathfinder ID#150456-1
Grand Lodge
Ardain Castlyn
Male human (taldan) wizard 1
CG Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 13, touch 13, flat-footed 10 (+2 dexterity, +1 dodge)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4+1/19-20) or
. . longsword +1 (1d8+1/19-20)
Special Attacks hand of the apprentice (6/day)
Wizard Spells Prepared (CL 1st; concentration +6)
. . 1st—color spray (DC 15), mage armor
. . 0 (at will)—acid splash, dancing lights, detect magic
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Statistics
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Str 12, Dex 15, Con 12, Int 17, Wis 12, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats Dodge, Martial Weapon Proficiency (longsword), Spell Focus (illusion)
Traits focused mind, seeker
Skills Appraise +7, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Perception +6, Spellcraft +7, Swim +2
Languages Common, Draconic, Elven, Goblin
SQ arcane bond (gashi [arcane familiar], cat)
Combat Gear oil; Other Gear dagger (5), longsword, backpack, belt pouch, blanket, flint and steel, ink, black, inkpen, parchment (10), scroll case, silk rope (50 ft.), spell component pouch, spellbook, tindertwig (3), trail rations (3), vial (3), waterskin, 5 gp, 8 sp
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Special Abilities
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Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Focused Mind +2 to Concentration checks
Hand of the Apprentice (6/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Gashi (Arcane Familiar):
Cat (Pathfinder RPG Bestiary 131)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 15, touch 14, flat-footed 13 (+2 dexterity, +1 natural, +2 size)
hp 4 (1d8-1)
Fort +1, Ref +4, Will +3
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Offense
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Speed 30 ft.
Melee bite +4 (1d3-4), 2 claws +4 (1d2-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
[b]Skills Appraise -1, Climb +6, Perception +5, Spellcraft -1, Stealth +14, Swim +6; Racial Modifiers +4 Climb, +4 Stealth
SQ improved evasion
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Special Abilities
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Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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