Bat: Darkvision 60ft
Bear: +2 Constitution
Bull: +2 Strength
Falcon: +4 Perception
Frog: +4 Swim and Acrobatics to jump
Monkey: +4 Climb
Mouse: Evasion (EX)
Owl: +4 Stealth
Snake: +2 to attacks of opportunity and +2 dodge bonus against
[Stag: +5ft enhancement bonus to land speed
Tiger: +2 Dexterity
Wolf: Scent (EX) out to a range of 10ft
MW Composite Longbow (+2 str)
x40 Arrows
x10 Blunt Arrows
Scimitar
Kukri
Club
x2 Acid Flask
x2 Alchemist Fire
Grappling Hook
x2 Anti-Toxin
x4 Potion of Cure Light Wounds
Wand of CLW x50
Rope
Hot Weather outfit
Cold Weather Outfit
Misc:
Traits:
Courageous- +2 saves against fear
Life of Toil- +1 bonus to fortitude saves
Features:
Sneaky: +2 Stealth and Perception
Glide: DC 15 fly check to fall as if under the effect of Feather Fall
Sword-trained: Proficiency with: bastard swords, daggers, elven curve blades, falchions, great swords, kukris, long swords, punching daggers, rapiers, scimitars, short swords, and two bladed swords
Natural Weapon: Beak +2(1d3+3, x2)
Feral Focus(su): You can apply your animal focus to yourself as often as you'd like as a swift action; you can change your aspect as a free action.
Precise Summoned Animal(ex): You can grant teamwork feats to your summoned creatures.
Flurry of Blows(ex): As a full-round action you can flurry of blows with a bow only.
Perfect Strike(ex): You can roll your attack roll twice and take the better result. 1/day