
EltonJ |

More Rough and Tumble Worldbuilding
Don't change your character concepts, but we are building on the Eberron System in this post.
New Cyre Station
New Cyre Station was built just before the Last War, taking a significant amount of time and resources to build. It was built by Cyre itself, and looks like Deep Space Nine in detail and layout (subject to change). The station's atmosphere is maintained by four bound colossal air elementals. And is parked at Lagrange Point 1 out of range of any moons' orbital paths. It acts as a dock for Eberronese starships as well as most any other starship. The players start here (don't change your concepts, I like them).
Eberron's Twin
Located at Venus' orbit lies Eberron's Twin. It's the technological counterpart to Eberron, meaning that the "twin"'s inhabitants managed to invent gunpowder. The result is a planet that has large cities of ultra-high technology. Humans live here, along with Lashunta, and is the source of the Android assembly program (although, like the Warforged, very few androids are assembled here). Their ships are built of metals, space age ceramics, and ultratech polymers.
Poseidonis
In Mars' orbit lies Poseidonis, a planet that resembles Athas' Blue Age. Covered with water, the planet is home to dolphins and whales, and is also the center of a Dragonborn colony program. Dragonborn ships frequently come here and land here. Of course all of them are amphibious.
The Asteroid Belt
This is like Earth's asteroid belt, where mining often happens. Dwarves, House Cannith, and Kobolds all carry out mining operations here.
The Iceball
The Iceball is a planet that is in the orbit of Jupiter. It's a planet covered completely by runaway glaciation. The planet is locked in an Ice Age, but there are few bases here.
------------------------------------------------------------------------
On Interstellar Travel
The three systems in this alliance all are fairly close. The center of the Alliance is the Liga system (Oerth's system). Twenty five light-years away from Liga is Eberron and Athas. The fold system allows for folding space, which theoretically allows for instantaneous travel between systems.
Some species come from different systems. Like the Ysoki is from a totally different system some 100 light years away from Oerth, while the Vesk come from a system just 14 light years away.

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William here, this is my Mechanic, he is in the midst if being made
One of the things I like most about this system is that every class is very diverse . Essentially you can build any type of Character with any class or race. Sure, some specialize in certain areas, but you can build a pretty diverse group without having to worry about what class they are.

EltonJ |

Here is my submission, a halfling envoy affiliated with House Ghallanda of Eberron. She serves as an emissary to alien races, bringing the house's themes of hospitality to the stars!
okay.
Sounds good.Alright, character submissions to date:
- Iamb, an icon soldier.
- Elai C'tara, icon technomancer.
- Glory "Heavy" O'Heavey, a mercenary soldier with a thing about orcs or scro. Basically the same thing.
- Chkchka, Zanbabe's scholar mystic.
- Arthur d'Cannith, scholar technomancer.
- Stik-Tik, Thri-kreen spacefarer mechanic.
- Lori Wanderfar, a Zenoseeker envoy.

Chkchka |

Chkchka is done except for some gear issues.
On thing I don't get is, with a needler pistol, I get that you need to buy darts, and I did, but do you have to buy whatever gets injected separately? They have acid dart weapons it seems like, so I don't know if they are all acid darts or what. I found a section on drugs and such, and I could maybe buy two doses of a poison or something, but that seems like an excessive price if it is supposed to be used as normal ammo. ... Does it explain it better somewhere and I am just missing it?

EltonJ |

Doesn't say. Let me check further.
Found it, page 168. Quoting:
Cartridges
This type of ammunition includes bullets (often called rounds
or shells), bolts, darts, mini-rockets, pellets, and other
physical projectiles with any necessary casing and propellant.
Cartridges are typically either contained in a multi-cartridge
magazine or loaded into the weapon individually; a weapon
is assumed to come with enough magazines that you can
load spare ones for reloading the weapon in battle. If you
buy more cartridges than can be held in a single magazine
of your weapon, the purchase includes additional magazines
of the same capacity, up to the number needed to fit all your
cartridges into magazines. The same rules apply to petrol for
flame weapons.
Rounds are standardized by weapon type. For example, small
arms all use the same size of round, but you can’t use a small arm
round in a longarm. Most projectile weapons fire one cartridge
per attack unless they have special firing modes that shoot
multiple cartridges in a short time.

Chkchka |

I guess that clears up the question of whether you can use the longarms acid darts in this pistol... it isn't the same weapon type as anything that uses acid darts, so no.
Unfortunately it only lists piercing damage to begin with, so having the same type of ammo as you started with leaves us still blank. The mystery "injection" ability isn't clearly tied to anything specific.
I think I'll just go with you have to buy some poison or whatever to put on it, and if you don't have any, then it just does the normal piercing damage and injects nothing on a hit or a crit. That's the only thing that seems to make sense.

Elai C'tara |

Injection
This weapon or its ammunition can be filled with a drug, an injury
poison, or a medicinal compound. On a successful attack with the weapon (either the first attack if it’s a melee weapon or an attack with the relevant piece of ammunition if it’s a ranged weapon), the weapon automatically injects the target with the substance.
Refilling the weapon with a new substance acts as reloading it and is a move action. Each different injectable material must be bought separately and can be used in any weapon with the injection special property. See page 231 for rules and prices for drugs, medicinals, and poisons.
Seems pretty much that you have to buy something to go in the darts. Note that the critical effect just increases the DC to save against the substance by +2, it always injects.

Havocprince |

Class: Solarian/1 Race: Vesk Theme: Priest Gender: Male Al:LG
Str: 12
Dex: 10
Con: 18
Int: 10
Wis: 11
Cha: 12
Theme:
Vesk follows the teachings of the prophet Zouken. Flesh and mind in perfect balance.
Reduce the DC of Culture and Mysticism
checks to recall knowledge about religious
traditions, religious symbols, and famous religious
leaders by 5.
Racial:
Medium size, Low light vision
Vesk use armor in a way that complements
their uniquely sturdy physiology. When wearing
armor, they gain a +1 racial bonus to AC. When
they’re wearing heavy armor, their armor check
penalty is 1 less severe than normal.
Vesk receive a +2 racial bonus to saving throws
against fear effects.
Vesk are always considered armed. They can
deal 1d3 lethal damage with unarmed strikes
and the attack doesn’t count as archaic. Vesk
gain a unique weapon specialization with their
natural weapons at 3rd level, allowing them to
add 1–1/2 × their character level to their damage
rolls for their natural weapons (instead of just
adding their character level, as usual).
Class:
Solar armor: +1 Kac and Eac
The mote shines with a sickly green light and forms hard interlocking scales of plasma all along the body.
Add survival and sense motive to class skills
Revelations:
Black hole, Supernova
Skills:
Athletics, Mysticism, Survival, Intimidate
Feats:
Toughness
Equipment:
Freebooter armor 1
250 UBS
I will do derivative stats in a minute.

EltonJ |

Or, I can fall asleep for a few hours and then do the derivative work.
** spoiler omitted **
Yep. All of the characters look good, seriously. I'm going to close character submissions tonight and choose who gets into the party. I was going to hold out for Waterhammer to get his character in, but it looks like it's not going to happen. If anyone wants to say how they got to New Cyre Station, that would be a plus for consideration. :)
Good luck everyone.

Chkchka |

Okay... we'll go with the lost in space approach:
Chkchka is a traveling scholar. Not traveling on a small scale, but a very large scale. Goes everywhere, wants to learn everything. It was inevitable perhaps that che would eventually gain a firsthand knowledge of a space disaster.
Immune to the environmental affects of the void, and able to navigate in it, che was able to survive a horrible wormhole accident and find refuge on a local station, only to find that che was far from any civilization che recognized.
The "che" thing is because there are three genders of Shirren and this one is the "host" gender. Wasn't sure how to refer to that, so went with the different pronoun, but if it is weird, I can just use "she" instead.

Waterhammer |

Havocprince wrote:Or, I can fall asleep for a few hours and then do the derivative work.
** spoiler omitted **
Yep. All of the characters look good, seriously. I'm going to close character submissions tonight and choose who gets into the party. I was going to hold out for Waterhammer to get his character in, but it looks like it's not going to happen. If anyone wants to say how they got to New Cyre Station, that would be a plus for consideration. :)
Good luck everyone.
That's cool. Thanks for remembering me EltonJ. I did get my book, and do have 1/4 of a stat-block. No fluff at all. I had a work call-out that disrupted my life some this week, so I haven't had the time I might like to work on making a character/learning the new rules. I'm going to keep working on the character, just to learn the rules, but don't hold the game up, that wouldn't be right.
:)

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I felt inspired, morning coffee does that to me.
Diary Entry #1765
How did I end here, middle-of-fragging-nowhere?
It was a simple job, I thought, meatshield the cap'n with the added bonus of maintaining a secure perimeter and looking intimidating -'...dangerous and a bit crazy during a couple transactions... exactly as you do now... please don't look at me like that, it gives me the creeps...' specifically said the boss, which I can guarantee wasn't a Scro, but not so sure if he was a fluid-stealing deep space bodysnatcher...-
Thing is, work was going neato potato -they did laugh when I guaranteed the ship was 95% Scro free, though... Suspicious...- for months. We entered Ebayrum... Eeveeran... We entered weird mumbo jumbo magic space and obviously I needed to upgrade the perimeter defenses up to Hostile Territory Standards -boobytrap everything, reinforce watches via heavy use of caffeine drinks, double down on scro-detection-frisking, trust nobody... Not even yourself.-... Not even two hours in and a mechanic walked suspiciously through a hall with no warning and no care for his own well being -on my defense those were non-lethal booby traps... mostly... His hair should grow again sooner or later, and I DID apologize-
Next thing I know, the captain is chewing me out and someone sneaks behind me-probably a Scro agent or a Psychic Vampire, can't be sure these days-, I feel a sting and then I am all fuzzy and warm and sleepy... And now I am here, on Station Who-Gives-A-Frag with only the minimal amount of explosives and my trusty Lil Boombox. Guess what? I don't feel guilty for tinkering with the hygiene system anymore, those Scro sympathizers asked for it.
Now, where do I get a drink, a job or both here?
Signed: G.H.

Kevin O'Rourke 440 |

How Arthur ended up on Cyre Station:
Arthur d'Cannith has spent the last six months on a tour of duty maintaining the machinery of the cruise liner "Allure of the Stars" which does a few long trips around the system with the last leg of the journey being quite spectacular as the ship flew "beneath" the Rings of Siberys as the ship moved out of Eberron's shadow which led to a dazzling display.
He'd sent some money back home and picked up some new gear at Cyre Station. The pleasure ship wasn't too bad of a job however if he wanted to achieve his dreams he needed to consider other lines of work. His name would certainly help, especially when he mention Lord, indicating to locals of Eberron he indeed had a Dragonmark by the ancient traditions of the Dragonmarked Houses allowing him the use of the honorific.
He just needed to get the ball rolling, acquire a bit of a reputation to make getting future jobs easier and earn some credits while he was at it.

Vrog Skyreaver |

The rocket sputtered and died a half dozen times while drifting through the void. Each time, he performed a mix of what was almost magic to get it to start again.
Finally, it died and would not start again.
Many times in the last two years Iamb thought he was going to die. Twice, he had come close enough that it had been mentioned that he would not survive the night.
Each time, however, he remembered his brother's faces in the windows of the shuttle as they shoved him out of the airlock at low orbit, and he managed to push through to life.
The cannibal halflings. The walking dead. The desert planet where Iron was more precious than gold. He had survived it all and painstakingly built a rocket from the remains of a crashed ship he had found.
When he finally had enough power to launch, the vibrations were almost bad enough to shake the entire thing apart. His luck held, though, and he finally broke atmo and soared among the stars.
Until the engine died.
Iamb crawled into the engine section and saw what had happened: The multi-phasic limbic circuits had finally cracked.
Well he thought to himself At least I'm not on that $#!+ball anymore. I get to die in space again, I guess.
It was not to be, however. a ship carrying Lashunta on a pilgrimage intercepted his rocket and brought him aboard, half-frozen and oxygen-deprived.
When he came to, asked them where they were headed.
"New Cyre Station" they responded
"Good", he said, "Maybe there I can find my brothers."

Havocprince |

Noticed I accidentally put my alignment as LG instead of N... Shouldn't write a character when half awake.
Zouken traveled the planes to prove his perfection, we travel the cosmos to prove our own worthiness.
He stepped out upon the water by his own faith alone and walked to the spire, we step out into the stars by faith alone and walk to what we can find.
Mind and body in balance, creation and destruction in one.
We travel to the station called New Cyre because we are called there, our journey will truly begin here.

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Stik-Tik was hatched, raised, and trained in space. One of the few of his kind to spend his entire life in a space station... Well, at least the first 9 years of his life.
He has been training as a Mechanic for shuttles, Stations, and of course simple matinence for droids and robots. However his home had an abundance of his kind, so they sent him off, to New Cyre station, where he was to look for new work, and he was very eager. To work with the great technology and help forge the foundation of the future... For what little time he had.

EltonJ |

More Worldbuilding
I thought I'd provide a timeline of events. The events are in Common Year reckoning from Oerth.
[list]

EltonJ |

Time to choose.
All of you made great characters, but it's time to choose who stays and plays. I need about 6 players.
The team that resides at New Cyre Station include:
- Elai C'tara, icon technomancer.
- Arthur d'Cannith, scholar technomancer.
- Glory "Heavy" O'Heavey, a mercenary soldier with a thing about orcs or scro.
- Chkchka, Zanbabe's scholar mystic.
- Stik-Tik, Thri-kreen spacefarer mechanic.
- Iamb, an icon soldier.

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Happy to be part of the crew. You can call me Glory, Heavy or Carbon-based humanoid form also known as Gloria. I would recommend not touching my equipment as, when not being carried by me, it tends to have armed explosives taped to it.
Oh, and I like cats, coffee and a 45 mm machinegun's cute purr ^^

EltonJ |

Recruitment is Open
The group needs a Captain. Honestly, the captain decides what missions to take on, with some conference with the crew. Whether they are bounty hunting missions (like the rogue scro), salvage missions, or cargo missions.
The captain would ideally be an envoy or operative. The group needs a captain, pretty bad, to continue on with the campaign.
--The Galaxy--
For creating your character, know that the setting is the Triune System of three classic D&D worlds: Eberron, Greyhawk, and Dark Sun -- with Ravenloft and Birthright somewhere in there. I could even add Dragonlance.
You may choose any Core Race out of the core rulebook, but other races are open out of the Alien Archive. Except Skittermanders. Drow is an option, but note that you may come from Krynnspace, Greyspace, Athas space, Horror space (Ravenloft), or Eberron space.

Aiden Ramish |

If this is still open and you need a Captain. I present Pakwuack Zezlepploms of House Sivis, Merchant Extraordinaire and what he doesnt know about flying a ship he is sure to bluff his way through.
Envoy 1 Gnome Xenoseeker
CN Small Male Humanoid (Gnome)
Init +2; Senses: Low-Light Vision; Perception +0
------------------------------
DEFENSE
------------------------------
EAC 13
KAC 14
AC vs Combat Maneuvers 22 [8+KAC]
Stamina 7
Hit Points 10
Resolve Points 5
Fort +1, Ref +4, Will +2
------------------------------
OFFENSE
------------------------------
Speed 30 ft.
Ranged Glamered Azimuth Rifle; +2 to Hit; 1d8 F 120’; Crit 1d6 Burn; 20 Charges. Glamered to appear as a gilded walking cane.
------------------------------
STATISTICS
------------------------------
Str 8, Dex 14, Con 12, Int 11, Wis 10, Cha 18
Height: 3’2” Weight: 40 lbs.
Age: 65
Base Atk +0
Feats: Longarm Proficiency
Skills (8 skill points)
Bluff +8 (1+3+4+0)
Computers +4 (1+3+0+0)
Culture +6 (1+3+0+2)
Diplomacy +8 (1+3+4+0)
Intimidate +8 (1+3+4+0)
Life Science +4 (1+3+0+0)
Profession (Merchant) +8 (1+3+4+0)
Languages: Common, Vercite, Akitonian, Castrovelian, Kasatha, Ysoki
Equipment: Second Skin Armor, Needler Rifle, Datajack Augment
Credit Stick: 15
------------------------------
RACIAL FEATURES
------------------------------
Feychild Gnome [+2 Con, +2 Cha, -2 Str | 4 HP]
Curious: +2 Bonus on Culture Checks
Eternal Hope: Gnomes receive a +2 racial bonus to saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome can reroll and use the second result.
Gnome Magic: Gnomes gain the following spell-like abilities: 1/day—dancing lights, ghost sound, and token spell. The caster level for these effects is equal to the gnome’s character level. In addition, gnomes get a +2 racial saving throw bonus against illusion spells and effects.
Low-Light Vision: Gnomes can see in dim light as if it were normal light.
------------------------------
CLASS FEATURES
------------------------------
Key Stat: Charisa
Armor Proficiency: Light
Weapon Proficiency: Basic Melee Weapons, Small Arms, Grenades, Longarms
Envoy Improvisations: Get 'Em
Skill Expertise [+1d6]: Sense Motive & Bluff
------------------------------
ENVOY IMPROVISATIONS
------------------------------
Get 'Em: As a move action, you can choose one enemy within 60 feet. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing. At 6th level, you can spend 1 Resolve Point to grant this bonus to attack rolls and damage rolls against all enemies who are within 60 feet.
------------------------------
THEME FEATURES
------------------------------
Theme Knowledge: You are trained to seek out, identify, and interact with alien life-forms. Reduce the DC to identify a rare creature using Life Science by 5. Life Science is a class skill for you. In addition, you gain an ability adjustment of +1 to Charisma at character creation.
He actually served on a ship during the war against the Ysoki as he had been living on New Cyre Station at the time when they were called to arms to protect Eberron in its time of need. Although he didn't know a thing about flying a starship he knew a lot about organization and leadership, including that sometimes it was merely important to look like you had the slightest idea what you were doing. So when the Captain of the ship was killed during a fire fight and the crew began to panic, Pak bluffed and blustered, yelled and intimidated and generally kept everyone moving at their stations. In the end it was everyone else doing their jobs that saved them all, they just needed a bit of a push to get over their shock. Pak was only too happy to provide it. It had been a thrilling experience and since then Pak has sought out ever newer adventures in the wide universe.