The Triune Alliance (Inactive)

Game Master EltonJ

The Triune Alliance is a loose alliance of three worlds working together to keep dragons at bay.


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This is an interest check for the Starfinder RPG (yep, just got it to day). However, the setting is going to be radically different. This isn't going to you guys hopping the solar system of Golarion. oh no. . . You're hopping galaxies.

Quick and Dirty Worldbuilding
The triune System brings together three classic D&D worlds:
1. Oerth.
2. Athas.
3. Eberron.
4. There is a fourth, Aebyrnis, but no one knows the fold coordinates to the world of Birthright. YET.

Space Drive System: The Electric Universe is the source of our science. So going from system to system requires use of a Fold Drive. In Eberron this is a magical Eldritch Machine. In Athas and Oerth its technological.

1. Oerth. Of the three, the Oerth system is the most detailed (anyone have their Greyspace accessory handy?) Oerth orbits a G2IV Star with a luminosity of 1.09 (Yeah, the Oerth System isn't originally a Heliocentric system if you know your Greyspace, but this isn't Wildspace). Oerthian ships are both magical and built out of wood, and built out of exotic steels. While people roam the spaceways in Caravels and Galleons; Oerthians had to build ships out of exotic steels when mining 'Greyspace's' asteroid system allows for the extraction of metals. Oerthians have been building metal dreadnaughts and metal starfighters.

Oerth's space is inhabited by the standard SF races (see Chapter Three: Races/Species). Other races include:
1. Kobolds and their mining operations.
2. Goblins and their ramshackle ships.
3. Felines (Catfolk) and their beautiful ships.
4. Greys.
5. Dragons.
6. Giff.
7. Scro (that's Orcs spelled backwards).

2. Athas. Athas orbits a Main Sequence Red Dwarf Star that was a Blue star, a class G (yellow) at another point, and now it's a Red sun. Athasians live on a desert world. On one of the continents, the Athasians figured out how to go to Space.

The Athasian star system has a total of nine planets. One of these is a Garden world that seems to resemble Athas during the Green Age. From this green world, androids are built.

The Starfarers of Athas rely on metal ships to cross the starways. Since encountering a dragon invasion of their star system, they had to build Capital Ships. Athasians rely on their great Starcarriers and starfighters to hold dragons and dragonkin at bay.

Other aliens:
1. Felines
2. Ysoki
3. Canines
4. Dragons (again)
5. Dragonkin
6. Greys (again)

Eberron. Eberron orbits a Class G2V star with luminosity at 1.2. The planet is known for it's moons. The system has five planets, one liken unto Mercury that is as big as Jupiter.

The Eberronese build beautiful ships out of livewood and soarwood and use Fire Elementals for propulsion. However, there are no spaceports on Khorvaire. The one spaceport Khorvaire had was destroyed during the Mourning (Yes, Cyre could go into space). There is another spaceport built on the continent of Xen'drik.

The system of Eberron was invaded three times. Once by Dragons, who stayed after their defeat. A second time by Lashunta who believed that the Inspired are a threat. And a third time by Ysoki. The last two were repelled. The Eberronians can build beautiful capital ships and starfighters. Each one propelled by a fire elemental.

Well, who is interested?


Despite being in love with Golarion System's planets and cultures, I am thoroughly interested by your idea.

Gotta say I am pleased with what I already read from the book, but this being a newly balanced games with some quite drastical changes, bear with me if any character I submit ends being on the lower end of optimization. What can I say, you can't say no to a Vesk Soldier throwing nades and pumping fire via huge heavy weapons. Or perhaps is he a paranoid human with a deep fear of Scros?
I won't know until the proper recruitment.


Neat.

I just wanted to work with some classic D&D worlds and throw some things on their head. I want to try this game out from the get go, I like it a lot.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Are our characters meant to be from any of the three above systems. I would be tempted by a character from Eberron. Possibly a human from Eberron who's a member of house Cannith, technomancer or mystic or one of those level 5 feats that give you slight casting to represent a dragonmark.


Kevin O'Rourke 440 wrote:
Are our characters meant to be from any of the three above systems. I would be tempted by a character from Eberron. Possibly a human from Eberron who's a member of house Cannith, technomancer or mystic or one of those level 5 feats that give you slight casting to represent a dragonmark.

Yes.

As for Dragonmarks, I told you its quick and dirty worldbuilding. ;) Now I'm wondering if I should allow an extra feat for levels 1, 5, and 10. So that people from Eberron can take their dragonmark feats.


I'm waiting for my copy of Starfinder, if it get's here soon enough, I'd be interested in playing.


Cool.

Dark Archive

Very interested, my friend was very kind to share his PDF of Starfinder, so I'm definitely interested in this ^-^

If your allowing Ebberon I assume warforged are on the table? Decked out in the new space age tec :P

Or Thri-kreen of Athas... One thing though, Athas has Desicration magic, which in other world's makes for an overpowered mage very quickly.


william Nightmoon wrote:

Very interested, my friend was very kind to share his PDF of Starfinder, so I'm definitely interested in this ^-^

If your allowing Ebberon I assume warforged are on the table? Decked out in the new space age tec :P

Or Thri-kreen of Athas... One thing though, Athas has Desicration magic, which in other world's makes for an overpowered mage very quickly.

The defiling and preserving only work on Athas; apparently. Athas has no connection to the Aether, so magicians are forced to gather their energy from the life force around them. Athasian technomancers and mystics can use their magic.

On the thing about Warforged. Yes, they are on the table. You treat them as Androids mechanically (quick and dirty). But with the armor plating giving you a bonus to KAC and a small bonus to EAC as well. If you like, I can go over the stats of the Warforged and make up something for them. But we are crossing over into Wiki territory. ;)


Dotting, definitely interested.


Hey! Found my way over here from Facebook.. thanks for posting!
https://www.facebook.com/groups/679228705547577/permalink/1074904855979958/ ?comment_id=1074923929311384&reply_comment_id=1074925805977863&ref= notif&notif_t=group_comment&notif_id=1503013442351548

I'm on the same wagon as Nightmoon.. kreen are my faves on Athas... warforged are my fave on Eberron.

I would love to play a warforged druid type; transforming(tm) like Mirage and Starscream (Mirage is far cooler for the record) into a little fightership myself <3

I hear we're talking about play by post? I've got time for a post-a-day or so, and combat is never a big priority of mine.

count me "interested".

Dark Archive

this is where my preference for warforged are

Although there'd have to be some adaptation :P

Although if I where to pick any race it would be Vesk or Catfolk, honestly.

I want to either be a Mercanary type who totes around a huge gun or a sniper type who strikes from a distance :P


OMG, you had me at ATHAS!

all the dots!

...

Seriously though, it sounds like an interesting setting. I'm down to play, as EltonJ makes fun games.


Neat.

Warforged Conversion

  • +2 Con, -2 Wis, -2 Cha; 6 HP
  • Warforged are Medium characters of the living construct subtype (see the ECS page 23)
  • Constructed: As Androids on Page 42 of the SFCRB.
  • Composite Plating: Warforged have composite plating, which allows them a +2 KAC bonus and a +1 EAC bonus.
  • Light Fortification: When a critical hit or sneak attack is scored on a warforged, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
  • Upgrade Effect: Warforged have a single armor upgrade slot in their bodies. They can use this slot to install any one armor upgrade that could be installed into heavy armor.

    And there we go, not so quick and dirty this time.

    Feline (Catfolk)

    Here's a picture of what Felines look like.

  • +2 Dexterity, +2 Charisma, -2 Wisdom; 4 HP
  • Cat’s Luck (Ex): Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
  • Natural Hunter: Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.
  • Sprinter: Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.


  • Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

    Given how hard it is to get bonuses to armour +2 KAC and +1 EAC seems a bit good to me especially with some of the other benefits.


    Kevin O'Rourke 440 wrote:
    Given how hard it is to get bonuses to armour +2 KAC and +1 EAC seems a bit good to me especially with some of the other benefits.

    Its a direct conversion. And it makes sense. Warforged typically do not wear better armor, and have to take feats to get better armor at character creation. Sometimes they are unarmored.


    I'm intrigued.

    Are dragon/dragonkin playable races, or just evil aliens? What are Giff, and what are the stats on Greys? Could someone play a Mul, from Athas? (Not devoted to one choice here, just trying to see what the options are.)


    Zanbabe wrote:

    I'm intrigued.

    Are dragon/dragonkin playable races, or just evil aliens? What are Giff, and what are the stats on Greys? Could someone play a Mul, from Athas? (Not devoted to one choice here, just trying to see what the options are.)

    Dragons are not playable. But I can make a conversion for Dragonborn from 5e. Giff are humanoid hippopotamuses from Spelljammer. Greys are not playable for now. And you could play a mul.


    Okay, I read enough of the Core Rulebook I can do character creation guidelines and, tada -- begin recruiting.

    Character Creation:
    Here are the character creation guidelines:
  • Follow Character Creation guidelines on page 18.
  • Races you can choose from: Androids, humans, kasathas, lashuntas, shirrens, vesk, ysoki, dwarves, elves, gnomes, half-elves, half-orcs, halflings, thri-kreen, muls, changlings, kalashtar, shifters, and warforged. Also: Felines, canines (wolves), scro (orcs), dragonkin (dragonborn).
  • Themes: You can choose any theme on page 28.
  • Character Class: all are available.
  • Alignment: You may choose any of the alignments available.
  • Health and Resolve: Pay attention to the health and resolve points.
  • Wealth: Go average on your wealth for level.
  • Level: We start at level 1.
  • Spaceships:
    No promises on what your spaceship will look like. I'll try and purchase the spaceship plans that Paizo will put out so you can have a map of your spaceship.

    New System
    This is a new system and I'll make some mistakes. Please bear with me as I make them. This is a different genre than we are all used to, and I could make some errors. This will also be tougher than running a regular campaign, but at least we will have some aliens to play with (thanks to the conversion guide for monsters).

    Dark Archive

    With Dragonborn on the table I'm definitely interested. The typical stats for them are a bonus to Str and Cha but a reduction to Dex


    Curse you, snail-mail. Where's my book? (Somewhere between Washington and Arizona. Probably took a party break in Las Vegas.)


    william Nightmoon wrote:
    With Dragonborn on the table I'm definitely interested. The typical stats for them are a bonus to Str and Cha but a reduction to Dex
  • Dragonborn are humanoids with the dragon subtype.
  • +2 Str, +2 Cha, -2 Dex; 4 HP
  • Dragon breath: Because of their draconic heritage, the Dragonborn have a breath weapon. Choose one of the following energy types: acid, cold, electricity, and fire. Then pick either a 15-foot cone or a 20-foot line. Once per day, as a standard action, the Dragonborn can make a supernatural breath weapon attack that deals 1d6 points of the damage type chosen in the area chosen. All creatures within the affected area must make a Reflex saving throw to avoid taking damage. The save DC against this breath weapon is 10 + 1/2 the user's character level + the user's Constitution modifier. Those who succeed at the save take no damage from the attack (1 RP).
  • Improved Natural Armor: Dragonborn have both the Natural Armor and Improved Natural Armor traits due to their durable draconic scales. This gives them +2 KAC natural armor bonus. (no bonus to EAC)
  • Intimidating Presence: Dragonborn have an intimidating personality. They gain a +2 bonus to Intimidate checks (2 RP).


  • I don't see it upthread, so what are the stat mods for Muls? I am going to make a Mul Gladiator Soldier.


    Ahem... neogi?


    I'd also like to see the stats for Mul.

    In this interesting new world, maybe I could have a Mul Cleric. :) The 4e bonuses for Mul (at least from the wiki) are "Ability Scores: +2 Constitution, and either +2 Strength or +2 Wisdom" ... if we still get to choose, a nice wisdom bonus would be perfect.

    No Thri-kreen? :)


    Vrog Skyreaver wrote:
    I don't see it upthread, so what are the stat mods for Muls? I am going to make a Mul Gladiator Soldier.

    I build them as I go.

    Havocprince wrote:
    Ahem... neogi?

    Not as player characters. Too powerful (besides that, my 2e Monster Manual is in storage).

    Zanbabe wrote:

    I'd also like to see the stats for Mul.

    In this interesting new world, maybe I could have a Mul Cleric. :) The 4e bonuses for Mul (at least from the wiki) are "Ability Scores: +2 Constitution, and either +2 Strength or +2 Wisdom" ... if we still get to choose, a nice wisdom bonus would be perfect.

    No Thri-kreen? :)

    Mul

  • +2 Con, +2 Wis, -2 Cha; 6 HP
  • Muls are humanoids born of Man and Dwarf, so they have the human subtype.
  • 1 extra Bonus Feat at first level
  • Tireless: You need to sleep 6 hours in a 72-hour period (instead of a 24-hour period) to gain the benefit of an extended rest.

    ---------------------------------------------------------------------

    Thri-Kreen

  • +2 Dex, +2 Wis, -2 Cha; 4 HP
  • Thri-kreen are Monstrous Humanoids with the Mantis subtype.
  • FOUR-ARMED: Thri-kreen have four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn't increase the number of attacks they can make during combat.
  • Natural Jumper: A thri-kreen is always considered to have a running start when jumping.
  • Torpor: Rather than sleep, thri kreen enter a torpid state. In this state, you remain aware of your surroundings, and you require only 4 hours of torpor (rather than 6 hours of sleep) to gain the benefit of extended rest.


  • Worth a check. You accepting the explosive obsessed British hippos?


    Here is my submission:

    Iamb:

    CG Mul Soldier 1
    Theme: Icon

    STR 12
    DEX 16
    CON 14
    INT 10
    WIS 12
    CHA 9

    HP/SP 13/9
    EAC 15 KAC 17
    BAB 1
    Init +3

    Fort +4
    Ref +3
    Will +3

    Speed 30'

    Rifle: +5 to hit; 1d8A&P damage

    Skills: Culture r1 +4, Engineering r1 +4, Profession (Gladiator; cha) r1 +4, Survival r1 +7

    Feats: Weapon Focus (Longarms), Versatile Focus

    Theme Features: Theme Knowledge (Profession and Cultures)

    Class Features: Primary Fighting Style (Guard), Primary Technique (Armor Training)

    Equipment: Tactical Acid Dart Rifle (1d8A&P damage; -485), Lashunta Ringwear I (+2/+4/+2/-2; -415), 100 credits

    Backstory:

    Iamb is one of a trio of brothers who worked as a combat entertainment group, otherwise known as the Iron Vigil. Iamb was the protector of the group, With his brother Kolgo acting as long range support and his other brother, Mortoki as their medic.

    Their group toured for several years, doing well enough to even purchase a small ship, which cost them their combined entire savings, and which Kolgo and Mortoki decided that Iamb would be better without, leaving him on a planet (they assumed) had no ships. It took him several years, but Iamb managed to find and repair a crashed that worked well enough to leave orbit and get picked up by a passing ship. He made his way back into the Triune systems, looking for his brothers so he can have his revenge.


    Havocprince wrote:
    Worth a check. You accepting the explosive obsessed British hippos?

    I never thought that they'd be that funny. After all, they carry around an arquebus and loves the explosion that happens while they shoot it. Oh, and they have plates on their heads that act as natural helmets. My 2e Monstrous Manual is still in storage, if you are wondering how I reminded myself of the giff, I got them from here.

    I can't allow them.

    Dark Archive

    Hmmm... Thinking about it and I've decided to do a Thri-kreen mechanic.

    Although I would think they would posses limited telepathy, given how full of Psionics Dark Sun is.
    As well as a claw natural weapon (although given the rules it would be Archaic and pretty much useless.


    You can get that feat that allows for limited spellcasting at level 5 to represent psionics. A thri-kreen mechanic isn't so bad. I converted the thri-kreen from Dark Sun 4th Edition.


    There's got to be more. Let us hope everyone receives their books on time so they can sign up. :)


    How long is recruitment open? I started making something, but haven't finished.

    Dark Archive

    Was looking at an Athasian-system android, but there looks to be a lot of interest in Warforged, so maybe not.

    I've got a soft-spot for Lashunta, given their abilities would they fit somewhere in the Athasian system? Barely looked at the book yet, so character generation will be a learning experience.


    Zanbabe wrote:
    How long is recruitment open? I started making something, but haven't finished.

    Until this Saturday.

    spinningdice wrote:

    Was looking at an Athasian-system android, but there looks to be a lot of interest in Warforged, so maybe not.

    I've got a soft-spot for Lashunta, given their abilities would they fit somewhere in the Athasian system? Barely looked at the book yet, so character generation will be a learning experience.

    It's an learning experience for us all. Yep, the Lashunta can fit somewhere in the Athasian system.


    Okay, this is spinningdice's character in draft, Lashuntan Technomancer, no background down in writing yet, but she's a thrill-seeker scion of a Noble/Corporate house.

    Depending on party composition may shuffle things up, currently an icon, but could switch to Ace Pilot, if no-one else wants to play a pilot (currently has piloting as a backup pilot anyway). Only bought a small amount of gear, not sure how much the game will get into computers etc.

    Exo-Guardians

    A grenade explodes
    "I won't lower no s#*~ until you prove you are no Scro!"

    Ahem. This is Emissary's submission, Oerth's finest, or at least Oearth's "At least she answered the job post".


    Glory "Heavy" O'Heavey wrote:

    A grenade explodes

    "I won't lower no s#*~ until you prove you are no Scro!"

    Ahem. This is Emissary's submission, Oerth's finest, or at least Oearth's "At least she answered the job post".

    Even if they turn out to be good guys, the scro would get shot at. Hmm, I like it. Now lets see who else turns up.


    Definitely interested. Are you asking for character submissions yet?


    Caro Cogitatus wrote:
    Definitely interested. Are you asking for character submissions yet?

    yes. I am.


    I know you said average for wealth for your level, but all I see about it is table 11-5 which lists 1,000 credits. Should we take 1,000, or am I missing somewhere else where there is a range?

    (By the way, I've decided on a Shirren Mystic, if a Shirren is okay. If it isn't, I'll switch to Mul Mystic. I'm about halfway in. Hoping to have it up well before the deadline.)


    Aren't Scro lawful orcs? Been a while since I've looked at the setting. Though I remember nilbogs being annoying.

    I assumed 1000 credits, though I've not got my head around gear yet properly, it appears they've unified high-tech, magic and mundane gear into one chapter.

    Shirren is on the list of races under character creation further up the thread.


    Thanks Elai. Must have missed it before. :)

    (This is my submission, but I am still working on a few things.)


    Interested
    I'm thinking Lashunta Mechanic

    Inspiration : Qaurian and Geth


    You take 1,000 credits. And a Shirren Mystic is okay.

    Exo-Guardians

    EltonJ wrote:
    Glory "Heavy" O'Heavey wrote:

    A grenade explodes

    "I won't lower no s#*~ until you prove you are no Scro!"

    Ahem. This is Emissary's submission, Oerth's finest, or at least Oearth's "At least she answered the job post".

    Even if they turn out to be good guys, the scro would get shot at. Hmm, I like it. Now lets see who else turns up.

    Well, Heavy could always be talked out of shooting them all to pieces. Granted, the conditions would be not lowering her cannon, rigging the place full of explosives linked to a deadman's trigger or a friendly sneaky dose of sedatives.

    I mean, she won't always remain terrified of Scros... But she will need a hell of a kind of events to change her mind.


    Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

    Arthur d'Cannith Human Technomancer
    Still working on the background.

    Character Sheet:

    Human-Scholar-Technomancer
    Name: Lord Arthur d’Cannith
    Homeworld: Eberron
    Alignment: LN

    Str 11, Dex 14, Con 12, Int 16, Wis 10, Cha 10
    HP: 4+5, Stamina Points 5+1+1
    EAC: 13, KAC: 14
    Skill Points: 4+3+1
    Computers 7=1+3+3, Diplomacy 4=1+0+3 Engineering 7=1+3+3, Life Science 7=1+3+3, Mysticism 7=1+3+3, Perception 4=1+0+3 Physical Science (Chemistry*) 8=1+3+3+1, Piloting 1, Profession , Sleight of Hand
    Languages: Common, Eberron, Human, Draconic, Celestial, Infernal

    Proficiencies, Light Armour, Basic Melee Weapons, Small Arms
    Feats: Toughness, Skill Synergy (Diplomacy, Perception)
    Features: Spell Cache-Dragonmark, Scholar-Theme Knowledge

    Spells Known:
    Cantrips- Energy Ray, Mending, Token Spell, Detect Magic
    1st-3/3 Day- Supercharge Weapon, Detect Tech

    Survival Knife, Tactical Semi Auto Pistol, Small Arms Bullets (30), Small Arms Cold Iron Ammunition (30), Small Arms Adamantine Alloy Ammunition (30), Small Arms Silver Ammunition (30) Second Skin, Personal Comms, Tool Kit, Fire Extinguisher, Flashlight, Space Suit, Industrial Backpack, Mobile Hotelier Tent, Hygiene Kit, 24 Credits


    Kevin O'Rourke 440 wrote:

    Arthur d'Cannith Human Technomancer

    Still working on the background.
    ** spoiler omitted **

    Looks good to me. Your character's theme is scholar, correct?


    I'm going to play the scro as if they are like the Klingons. A proud warrior race of civilized orcs that believe in honor and valor. With a little deviousness in every orc, to go with Glory's background. This is converted from the World of Warcraft RPG.

    Orcs, Civilized (also called scro)


    • +2 Con, +2 Wis, -2 Int; 4 HP
    • Size and Type: Orcs are medium humanoids with the orc subtype.
    • Low-Light Vision: Orcs can see twice as far as a race with normal vision in conditions of dim light.
    • Battle Rage: Orcs long ago learned how to harness the ferocity that dwells within their fierce hearts. This ability functions exactly as a barbarian’s rage, except for the differences noted. The orc may rage only after spending 1 resolve point.
    • Weapon Familiarity: Orcs may treat orc claws of attack as basic melee weapons.
    • Flexible Bonus Feat: like the humans, orcs may select 1 bonus feat at first level.
    • Intimidating Presence: Orcs gain a +2 bonus to intimidate checks.

    Dark Archive

    I'll cook up a Thri-Kreen Mechanic, going for a scout of kinds :P

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