Achaekek, The Mantis God

Stik-Tik's page

61 posts. Alias of william Nightmoon.


Race

Thri-Kreen

Classes/Levels

Mechanic (Spacefarer theme) 1

Gender

Male

Size

Medium

Age

9

Alignment

N

Languages

Common, Thri-kreen, Vesk, Draconic, Shirren

Strength 10
Dexterity 15
Constitution 12
Intelligence 16
Wisdom 12
Charisma 8

About Stik-Tik

Vitals:

Resolve:4
HP:10
Stamina:7
Fort:3 Refl:4 Will:1
KAC:13 EAC:13

Racial Traits:

Thri-Kreen
+2 Dex, +2 Wis, -2 Cha; 4 HP
Thri-kreen are Monstrous Humanoids with the Mantis subtype.
FOUR-ARMED: Thri-kreen have four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn't increase the number of attacks they can make during combat.
Natural Jumper: A thri-kreen is always considered to have a running start when jumping.
Torpor: Rather than sleep, thri kreen enter a torpid state. In this state, you remain aware of your surroundings, and you require only 4 hours of torpor (rather than 6 hours of sleep) to gain the benefit of extended rest.

Theme(Spacefarer):

THEME KNOWLEDGE (1ST)
You are obsessed with distant worlds, and you always mentally
catalog everything you learn about new and strange places so
you can recall it when you need it most. Additionally, you use
your knowledge of biology and topology to inure yourself to
alien hazards. Reduce the DC of Physical Science checks to recall
knowledge about strange new worlds or features of space by 5.
Physical Science is a class skill for you, though if it is a class
skill from the class you take at 1st level, you instead gain a
+1 bonus to Physical Science checks. In addition, you gain an
ability adjustment of +1 to Constitution at character creation.

EAGER DABBLER (6TH)
In your journeys, you’ve picked up quite a few tricks about all
sorts of things, even if you haven’t formally studied them, and
you can often use this logic and intuition to your advantage.
You gain a +2 bonus to skill checks if you don’t have any ranks
in that skill. This ability does not allow you to attempt checks
for trained-only skills (see page 134).

JACK OF ALL TRADES (12TH)
You can do just about anything if you put your mind
to it, and you never let lack of formal instruction stand
between you and a task that needs handling. You can
use all skills untrained, even if you could not normally do
so, and when you roll a natural 20 while attempting a skill
check for a skill in which you don’t have ranks, your bonus
from eager dabbler increases to +4.

MASTER EXPLORER (18TH)
Scientifically noting the even tiniest details about a new
place—including everything from apparent colors and incline
grades to barometric, seismic, and other delicate readings—is
absolutely invigorating to you. Up to twice per day while on
an unexplored planet (typically one that has had no contact
with the Pact Worlds, though it doesn’t need to be one you
discovered yourself), you can spend 10 minutes exploring,
mapping, and documenting a new geographical
feature to recover 1 Resolve Point; this doesn’t
count as resting to regain Stamina Points.

Class:

ARTIFICIAL INTELLIGENCE (EX) 1st Level
You construct an artificial intelligence (or AI), a sophisticated
program of self-motivated code that you can access for help in a
variety of endeavors. This AI is the product of your own genius,
far more advanced and complicated than any available for sale
to consumers (though it falls short of being truly self-aware),
and only you know the secrets of its creation and operation.
Your AI can take one of two forms: a drone or an exocortex.
You must pick one of these forms upon taking your first level of
mechanic, and once this choice is made, it cannot be changed.

Drone
You begin play with a powerful robotic drone to house your
AI. You build and control this drone, which accompanies you
on your adventures and is capable of combat, espionage, and
other specialized tasks. As you gain levels, your drone advances
in sophistication and gain additional abilities. While the value
of your drone is immense, only you, with your extensive
knowledge of its quirks and security measures, can ever hope
to operate or repair it. Drones are detailed in Drones beginning
on page 74.

BYPASS (EX) 1st Level
You are skilled at getting inside computer systems and
electronic devices. At 1st level, you gain a +1 insight bonus to
Computers and Engineering skill checks. At 5th level, every 4
levels thereafter, and at 20th level, this bonus increases by 1.

CUSTOM RIG (EX) 1st Level
You have created a customized toolkit you can use to hack
systems and items. Your custom rig can be configured to take
up an upgrade slot on your armor or can be installed as a
cybernetic augmentation system in your brain (though it can
be combined with a datajack for the same price as installing a
datajack normally), your eyes, or an arm. For more information
on augmentations, see Chapter 7: Equipment. Alternatively, you
can configure it to be a handheld device, meaning that you must
retrieve it and hold it to use it effectively. While using this rig,
you always count as having the appropriate tool or basic kit for
any Computers or Engineering skill check you attempt. Some
mechanic tricks (see page 71) and drone mods (see page 77)
require the use of a custom rig. In addition, you can use your
custom rig as a Mk I comm unit (see Chapter 7: Equipment).
Finally, if you have a drone, you can use your custom rig to
communicate over an encrypted channel with your drone to issue
commands to its AI or directly control it at a range of 2,500 feet.
If your custom rig is damaged, destroyed, lost, or stolen,
you can kitbash a new one from any engineering kit,
hacking kit, or other technological toolkit, reconfiguring the
materials into a new custom rig with 1 hour of work. You
can have only one custom rig at a time. If you create a new
custom rig, your old one functions as a normal toolkit of
whatever type you made it from and can no longer be used
with your mechanic tricks.

Drone:

Chassis:Hover
Size:Small
Speed:30ft(fly 30ft)

HP:10
AC- EAC:14 KAC:14
Fort:0 Refl:5 Will:-1

Ability Scores Str 6, Dex 16, Con —, Int 6, Wis 8, Cha 6

Skills: Acrobatics (Dex)7, stealth (Dex)7,

Feats:Small arms Proficiency*, Mobility

Mods:flight system (×2, included in its speed), weapon mount, Camera

Skills And Feats:

Skills(rank/ability/bonus)
Athletics (Str)
Perception (Wis) 1/1/3
Computers (Int) 1/3/4
Physical Science (Int) 1/3/4
Engineering (Int) 1/3/4
Piloting (Dex) 1/2/3
Medicine (Int)
Profession (Cha, Int, or Wis)
Stealth* (Dex) 1/2/0

*Non class skills

Feats
Sniper weapon proficiency
Small arms Proficiency
Light armor proficiency

Augmentations:

Standard Datajack (w. custom Rig)

Equipment:
Credits:10
Flight suit, Survival Knife, Battlestaff, cable line(Titanium, 10ft), Tool Kit, lantern, consumer backpack, Flame Pistol, Petrol Tank (Standard), 4 flares

Attacks:

Melee bonus:+0
Ranged bonus:+2

Battlestaff:+0 1d8B

Background:

Name: Stik-Tik
Gender:Male
Occupation: Mechanic.