GM Netherfire |
Yes there is! A character can "hold action" until another goes. Next time I will try to be more vigilant about including Shark in the Initiative.
Ragashingo |
Does the +1 enchantment bonus of the Magic Stone let attacks partially bypass damage reduction? Weapons affected by Bless Weapon do bypass DR (somewhat...) but I wasn't sure if its the enchantment bonus doing that or if only does so since the bypass is specifically spelled out...
GM Netherfire |
Yes, Magic Stone allows the enchanted stones to bypass DR /magic. But not all DR is weak to magic. For example, your most recent foe possessed DR 10/silver, meaning any damage from a nonsilver weapon, mundane or magical*, would be reduced by 10. Unless something that ignores all DR like Smite Evil is active.
*Weapons with an enchantment bonus of +3 or higher count as silver and cold iron for the purpose of overcoming DR, regardless of the weapon's actual material.
GM Netherfire |
Correct, Beorn. Energy attacks (fire, electricity, cold, and acid are the big four) are not subject to Damage Reduction. But they are subject to Energy Resistance, which functions like DR but only against one specific energy type. For example, if Wolfy had Energy Resistance 5, he still would've taken 3 fire damage from that first hit (if I remember correctly).
And yeah, sorry about that Zack. Your alchemist fire would've gotten through (it deals fire damage), but using it might've meant burning your buddies a little bit. Don't forget that flanking usually grants you the extra 1d6 of sneak attack damage, if Themp is ever feeling brave enough to enter the melee :P
GM Netherfire |
I think technically you roll 1d100 for each arrow, and if the roll is 51 or higher the arrow is reusable.
Nme'an |
If no one objects, Nme'an wouldn't mind giving that masterwork Longsword a new home. I believe it'll be worth a lot, but he wants it to actually use it...
GM Netherfire |
Sorry for the absence (again), I'll get something posted once I find some free time between work and sleeping off a sickness :/
GM Netherfire |
Your previous Detect Magic and knowledge rolls would've told you if there were any magical traps on the scroll. And by all appearances, it seems to be harmless rolled parchment tied closed.
As for when a magical trap might be triggered, well, that depends on the type of trap ;)
GM Netherfire |
Oh derp. Just realized Deloris forgot Tom laying on the table. EVERYONE PRETEND HE IS ASLEEP IN HIS OWN ROOM AND NOT ON A TABLE IN THE COMMON AREA.
GM Netherfire |
Good Handle Animal roll, Beorae! (Nme'an might want to roll to aid anyway) I'll wait to post in Gameplay once I see a few more responses, but in short answer, the catnip could be used to motivate Shark during training sessions. I'd say that could grant a +2 alchemical bonus to Handle Animal checks for Shark, per "dose" of FF. As for how much, I intended there to be enough for 2 weeks of light usage. Let's say there's 3d10 ⇒ (6, 8, 9) = 23 doses in there, not including the little bit recently given to Shark.
Ragashingo |
You know exactly.
If it's on the internet it must be true. Also, photoshopped, I can tell by the pixels Mr graphic-y person. :)
Henry Southgard |
I just love that Quirel caught it before you edited. :)
I had to read it twice to convince myself that I read his post right.
Then I laughed and refreshed the page.
Technically those three final supposed rolls did not have any action attached to them. Perhaps the Knight was deciding how much of his fortune to give to Themp as a happy reward for such a well told joke. :p
Nah. He was making an attempt to bind Themp's soul into a small stone he had in his pocket, which he would have then thrown into the deepest part of the Saukith Sea.
If you're going to fall, you might as well fall in style.
GM Netherfire |
No problem! HERE is where you'll find a good description on body slots. These "slots" keep track of what a humanoid body can feasibly wear, without becoming too encumbered. If you have two magic items that take up the same body slot, only one of them can be used at a time (and their effects do not stack). Note that one of body slots is designated as "Body", the slot taken up by robes and such. Armor does not interfere with the other body slots.
GM Netherfire |
Looking at your actions, Nmean, I don't think you had enough for the attack roll. Drop bow (free), ready shield (move), move 15ft and draw sword (2nd move, I think I started you in D17). I know it doesn't matter because the attack didn't hit, but I wanted to catch it in case there was any confusion on action economy.
Partly because Shark's last training session was rolled really well (a 20 plus a 20 to aid, iirc), and party because I think it's silly that carnivores don't get Attack as a free trick, Shark does not require any more training on how to attack things. He knows the Attack trick.
ZackDark |
I'm going to be away from an hour or so from now up to Friday evening. Hope Themp doesn't get killed! :p
Barring any further developments, like beast running over to attack Themp or someone else getting to bleeding-out, I for Themp to keep the tree between him and the owlbear, shooting all the time. As such, if anyone feels like they want to roll for him, I'm ok with that. I'll still be in touch through Hangouts, just won't be able to post nor check DG, so feel free to shoot me messages there.
Chewbaccawakka |
Hey Beorae, I think you've got two standard actions going on right now. Intimidate and the fireball attack...?
*EDIT* Also, Shark having been reduced to negative HP and then revived puts him in the prone position. ANY movement (that I know of) would provoke an AoO. Not sure moving him is the best option...
Beorae Sevenstone |
Ah, my bad! I didn't realize Intimidate was a standard action. And the Combat page doesn't say anything about prone (although it makes sense now that I think about it); I was keying off this text about healing:
Healing that raises his hit points to 1 or more makes him fully functional again, just as if he'd never been reduced to 0 or lower.
Is it too late for me to take back Shark's movement?
GM Netherfire |
Not too late, I know there's a lot of rules to know in this game. You can have him just stay Down for a bit. Mot hit the owlbear pretty good, so he'll likely have the beast's attention for a round or two. Enough time to get Shark out of there if need be.
And yes, so that it's clear to everyone in the future, Intimidating in combat costs a standard action (though I think there are feats that reduce it to a move or some such). Beorae, your fireball attack goes through and the Intimidate check will be ignored.
While prone, rolling away provokes, standing provokes, crawling provokes, but attacking does not. Attacking from prone incurs a -4 penalty for the attack roll.