beornlake |
Aaaand back! Sorry for the delay, guys! On the plus side, it was a beautiful wedding, complete with an awesome cake. :)
Shark's HP is updated, too.
GM Netherfire |
Nme'an, I've noticed you drop into Defensive Fighting more often than the others, so here's something you might find relevant:
If you have 3 or more ranks in Acrobatics, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2, and a +6 dodge bonus to AC when taking the total defense action instead of the usual +4.
Also I don't think I can post a response until tomorrow.
GM Netherfire |
Should the event arise that Nme'an loses his sword, remember that Heavy Armors come with gauntlets, which deal 1d3 bludgeoning damage (similar to an unarmed strike, but with lethal damage). The Masterwork quality of armor does not convey the +1 bonus to attack like other Masterwork weapons.
Shield-bashing is also an option, but without the proper feat, bashing with a shield removes the Shield bonus to AC for the following round.
Ragashingo |
I don't know what a kobold is... Just thought it'd be nice to get that off my chest.
Heh, it's kind of a smallish lizard dude. I think they might be descended from dragons. Not so bad, unless you're fighting a whole mess of them at once. :)
Heh.
/me scratches this early knowledge gap off his list. :p
GM Netherfire |
Roll Knowledge Geography or Survival DC 15 to know where to break away from following the river and continue north over plains toward Blackcraig Pass.
Welp, the secret's out. The Big Bad Evil Guy is named Craig, Second of his Name (the first belonging to my roommate's cat).
Ragashingo |
Was just thinking... maybe we should come up with a more official watch strategy than our current random choosings...
Presumably, enemies will usually attack closer to nightfall or day break with no one, not even pure evil, wanting to be up in the early morning hours... We'd also want the best fighters rested sooner in case we all have to get up and fight... Also, Nme'an really dislikes changing in and out of his armor because of the time it takes to do...
So maybe something like this:
Beorae, Themp, Mot, Nme'an
Or a two way rotation of:
Beorae, Themp, Mot, Nme'an
Nme'an, Mot, Themp, Beorae
This would keep the two of us with low light vision awake during the most likely times of attack and has the added benefit of Nme'an not needing to change in and out of his armor multiple times a night. I couldn't think of any reason Themp or Mot would need to go second or third specifically.
Thoughts?
Nme'an |
Nme'an's alternate method of retrieving the gold ribbon:
Once warned, Nme'an is able to make out the edges of the pit trap. He dismounts and approaches carefully, then, with little warning, he throws himself directly at the pit...
Acrobatics: 1d20 - 7 - 1 ⇒ (9) - 7 - 1 = 1
...but due to the rigidity of his armor and his long sleepless night, the knight misses his target and lands safely next to the ribbon on the other side.
If I fail an acrobatics check but am trying to acrobatics myself into the pit I cross safely, right? :p
ZackDark |
Nme'an's alternate method of retrieving the gold ribbon:
Once warned, Nme'an is able to make out the edges of the pit trap. He dismounts and approaches carefully, then, with little warning, he throws himself directly at the pit...
Acrobatics: 1d20 - 7 - 1 ⇒ (9) - 7 - 1 = 1
...but due to the rigidity of his armor and his long sleepless night, the knight misses his target and lands safely next to the ribbon on the other side.
If I fail an acrobatics check but am trying to acrobatics myself into the pit I cross safely, right? :p
Give this man a medal!
GM Netherfire |
Mot, make sure to add 1 Masterwork Lance to your inventory. (1d8 piercing dmg, x3 crit, 10lbs, and 10ft reach)
GM Netherfire |
Aye, by the time I hit Submit Post I realized I got a bit carried away, but I regret nothing. It's up to Nme'an if he's met Sir Lawdrake, but he would've definitely heard this from the other knights as well.
GM Netherfire |
Sorry I haven't posted in awhile. I thought I would be able to this morning but time got away from me. Continue traveling or roleplaying as you wish. Hopefully I can post on Wednesday.
GM Netherfire |
Nmean, I made a mistake in the most recent spoiler. Olivia's last name is Andreat like everyone else's until she marries the knight in question. Sorry about that.
GM Netherfire |
Not quite. That is one of the differences between move actions and move-equivalent actions. Mount/dismounting is a move-equivalent action (sorry I wasn't specific earlier). If Themp was on foot and moving to a better firing position, he could draw his bow as he moves. Dismounting is a bit trickier. There are a handful of other move-equivalent actions such as pulling a potion from a pocket or readying a shield that also inhibit weapon-drawing as part of the action.
With the Quick Draw feat, you can draw weapons as a free action, and still have move, standard, and swift actions to use. It's a combat feat that I would recommend to anyone who wants to be prepared at a moment's notice.
GM Netherfire |
Oh no! Terribly sorry. Read that last post as "the spider REALLY wants to retreat into the cave but doesn't have time to before Mot shows up." I'll move him back on DG.
Beorae Sevenstone |
Forgive me, but I'm still confused about animals' natural attacks. The Eagle is listed as having "2 talons +3 (1d4), bite +3 (1d4)". I was originally reading that as two attacks, not three. After moving, the eagle can only use one talon, correct? It just seems weird, an eagle doesn't attack with just one talon when it dive-bombs something (aka, flying)! :)
I rolled both talons just in case, but I expect he only gets the first, yes?
GM Netherfire |
Yes, only the first attack goes through. While the option is ultimately yours, I've see most folk go with the bite attack at the end of a charge or movement, in order to sweep the rules disparity under the rug. Being able to attack with 2 talons or full round attack after a charge is an ability called Pounce, and the eagle does not have that ability for challenge-rating and ability-power reasons. In short, if the eagle did have Pounce, it would bump up the CR from 1/2 and make it too powerful for Summon Natures Ally 1, but a bit underwhelming compared to the other creatures available in SNA 2. Not to say that the eagle stats were written with summoning spells in mind, it's merely an example of what affects what. Hit Dice, movement (land, fly, burrow, swim, etc), stat block, sensory perception (darkvision, low-light, tremorsense, blindsight, etc), and special abilities all affect how challenging a creature can be, and are categorized appropriately so that GMs don't accidentally TPK every gaming session, or scratch their heads as to why the party breezes through every encounter. But I digress.
When the eagle moves 5 ft or less, it can still take a full round attack (talon/talon/bite).
Speaking of animal attacks, has Shark used his Rake ability at all?
Beorae Sevenstone |
I see what you mean. I don't have a solid enough understanding of the game mechanics to have figured that out myself, but I'll buy your argument. ;-)
And no, I have no idea how to use Rake, so he hasn't used it yet. Doesn't it have something to do with Grapple?
GM Netherfire |
Yes it does. Basically, if Shark begins his turn already grappling a creature, he gets to make 2 claw attacks instead of one. Imagine playing rough with a cat, where they latch onto a hand or a toy with front claws and teeth, and then their back claws kick down the length of whatever they are latched onto. That's pretty much what's going on. I would recommend that Shark picks up the Improved Grapple feat if you on him using Rake a lot, just so he doesn't provoke while initiating the grapple.
Beorae Sevenstone |
He already has two claw attacks (bite (1d6), 2 claws (1d4)). Do you mean he gets an additional 1d6 roll? (so, Bite, Claw 1, Claw 2, Rake)?
GM Netherfire |
Rake (Ex) A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature's description. A monster with the rake ability must begin its turn already grappling to use its rake—it can't begin a grapple and rake in the same turn.
I misspoke above. Here is a list of what grapplers can do to their grappled targets. In addition to those actions, Shark can take 2 free claw attacks, using the Rake damage dice (with other creatures, the Rake damage dice might vary from the claw damage dice, but in Sharks case they are the same). It might help if you list the Rake ability on Shark's list like this:
Rake (2 claws + 3, 1d4 + 1)Pretend Gregor was grappled by Shark on an earlier turn. On Shark's next turn, after Gregor's attempts to escape failed, he could (a) move Gregor, (b) make one natural attack against Gregor, or (c) pin Gregor. (I don't think Shark will be able to use the fourth option of tying up that shifty mage.) Along with whichever option he chooses, including the single natural attack, Shark gets to Rake two of his claws down Gregor's backside. He still has to roll to hit, but it will be against his target's grappled AC. And here I am realizing just how terrifying Shark can be...
Beorae Sevenstone |
Ooooooooh… That does change things, doesn't it?
I didn't see it on the Grapple description, but if Shark is grappling a target, are there penalties for the other party members who are trying to attack that same creature (in the same way that firing a bow into a melee takes a -4 penalty)?
GM Netherfire |
The penalty for firing into melee would still stand, but otherwise, no. I couldn't find any penalties for attacking a grappled target. The grappled take a -4 to Dexterity, which usually equates to a -2 to AC, even against outside attacks. Though it should be noted that Shark also takes on the grappled condition, with the main advantage being that he is the one in control of the grapple.
Henry Southgard |
From the Notes of Henry Southgard; Mercenary Lieutenant, Armorer, and Company Cook:
Stephan's patrol ran into a spider. Big one. Looks like it could have snacked on draft horses when it was alive. I guess that explains all the shouting and screaming and smoke and fire and crackling explosions. Not sure if Thafter meant to catch the critter in a mighty wildfire from which it could not escape, or if he was just too panicked to aim his fireballs properly. I suppose we'll find out once he calms down enough to speak in full sentences.
Now, I know what they're all saying. "Keep Henry away from the beast or by gods, we'll have it for dinner! He'll probably use a recipe for crab legs or centipede salad and kill half the Company!" Of course, these are the same idiots who were complaining nonstop this morning that they hadn't had meat since last week.
So, to Hell with it. We're eating the bastard. If anybody doesn't like that, they can either shut up or help themselves to the meat in the beasty's stomach. Some of it might not be Stephan.
Rabdir stopped by and helped himself to the poison glands. He agreed to summon a small swarm of rats, to which I've been feeding bits of cooked spider. Reminds me of Helgraeme, only with rats instead of prisoners.
For future reference, I am drawing up a crude organ chart on the opposite page. Parts A, C, and F through N inclusive are toxic to man and beast alike, while that bit labeled Q is only poisonous to humans. We found that one out the hard way. Leg muscles are hardly different from crabs' legs. The muscles in the torso and abdomen are chewy but edible, best fried in a skillet with plenty of pepper to cover the taste.
I love the Company, but these guys wouldn't know an original joke if it beat them over the head. I've heard "So you really are trying to poison us!" dozens of times, and if it's not that, it's some variation on "Can I eat the rats instead?" And now Rabdir is off singing about how the spider's venom will stop the muscles and liquefy the heart. Sounds like "That's What Henry Southgard Hates" got a new verse.
GM Netherfire |
Technically, Nmean can't move through the square of an ally in melee. But, I think there is room for him to squeeze by diagnally to reach the spider. It will provoke if the acrobatics check is too low, but given the spider's attacks so far I don't think that will be a problem. I can include the acrobatics roll when I next post if you do not mind.
GM Netherfire |
Applying poison to a weapon or single piece of ammunition is a standard action. Whenever a character applies or readies a poison for use there is a 5% chance that he exposes himself to the poison and must save against the poison as normal. This does not consume the dose of poison. Whenever a character attacks with a poisoned weapon, if the attack roll results in a natural 1, he exposes himself to the poison. This poison is consumed when the weapon strikes a creature or is touched by the wielder. Characters with the poison use class feature do not risk accidentally poisoning themselves.
If you want to know more about poison, you can read about it here. If you decided to apply poison to a weapon, roll 1d100 and hope it results 6 or higher.
Beorae Sevenstone |
If you want to know more about poison, you can read about it here. If you decided to apply poison to a weapon, roll 1d100 and hope it results 6 or higher.
Right-o. Just want to confirm that in Thaleniel, 1-5 is the "accident" range. In your Valcia game, didn't Anga poison himself by rolling > 95?
GM Netherfire |
Haha, I nearly forgot about that! Yes, 1-5 is the accident range for Thaleniel. If you guys ever have to roll miss chance due to 20% or 50% concealment, you'll be rolling 1d100 to beat 20 or 50, respectively.