Ragashingo |
I vote we don't take the horses. Nether said we'd be doubling rolling the stealth rolls if the horses come and Nme'an is unstealthy enough for all of us even with his cloak of infinite cloaking...
And then, yeah. If there were ever an anchor it's Nme'an. So, Mr. Sneaky McSneakerston (with built in auto trap finding!), Mot, Beorae and her tiger, then Nme'an.
GM Netherfire |
Oh, of course! The ambiguity didn't occur to me. The dark grey tiles are the cliff walls of the Blackcrag Pass. You can't walk on those. The lighter grey and the gravel tiles can be traversed upon normally. They are mostly details on the map, but might be a little more difficult to do balancing acrobatic actions on the gravel (if you've ever tried sprinting and pivoting over loose gravel you know what I'm talking about).
GM Netherfire |
I ran out of time before i had to go this morning. In short, yes, a good number of climb checks. Ill post here in Discussion tonight, Themps options for the attempt.
GM Netherfire |
It would take quite a few DCs, with a possibility of death, if you fall from really high up and take fall damage (1d6 per 10 feet fallen). But, I appreciate answers to challenges that I don't expect, so I'm gonna explain what it will take:
1d20 + 5 ⇒ (8) + 5 = 13
Looking at the ledges of the rock face, Themp judges daunting heights of at least one hundred feet, and even higher in some places. However, looking down the pass, he sees a natural shelf in the rock, only about forty feet off the ground. While it does not continue along the entire length of the rock face, in truth it looks to be about fifteen feet wide, the shelf would be a good place to rest if one was to endeavor a climb to the top of the rock face, which appears to rise another sixty feet higher from the shelf. However, Themp thinks he can use a naturally-formed corner in the rock to his advantage, which more or less starts at one end of the shelf and continues to the top. The stone shelf is V10-V12, and the corner wall is V9. Come to think of it, now he sees a better angle to reach the shelf. Corner climbing between V12 and W13.
Breakdown:
First of all, remember that with Climb checks, failing the DC by 5 or more causes the climber to fall. A climber’s roll can be a maximum of 4 short of the DC, where he simply fails to make progress. A successful Climb check will move you along the climbing surface one-quarter of your land speed. The grid map is lined in 5 foot squares, but if Themp can successfully pass two consecutive Climb checks, I'll rule that he moves 15 feet due to his 30 foot move speed.
Climbing the rock face without any rope is a Climb check DC 15.
Climbing a rope while bracing against the rock is a Climb check DC 10.
Climbing between two perpendicular surfaces lessens the Climb DC by 5.
A grappling hook (which happens to be among Themp’s possessions) has a range increment of 10 feet. This means that for every 10 feet beyond the first increment, there is a cumulative range penalty of -2.
Throwing the grappling hook up to the shelf will take a -6 penalty to the ranged “attack” roll, but thankfully the roll must only beat an AC of 5. Throwing the grappling hook from the shelf to the top of the cliff is a -10 to the roll. Given the uneven state of the rock, I am ruling that the grappling hook will successfully secure if the rolls can be met. Using the grappling hook with a rope secured to the end will allow Themp to brace against the stone and pull himself up.
The advantage of the stone shelf: should Themp fail a Climb check while on the upper 60ft of the cliff, he will fall to the shelf instead of 40 feet to the ground, dealing significantly less fall damage.
Given how far he would be out of Beorae or Nme’an’s reach, it would be wise for him to pack some curing potions for the climb.
So! There you have it. Relatively low DCs, but you must make a lot of them. If the many rolls look like they are going to clutter up your post, put them all in a spoiler.
GM Netherfire |
If you guys want to poke around and figure things out sans Beorae, Im fine with it. But I dont really feel comfortable npcing Beorae for two weeks, it would be different if it was only a weekend or some such. If you would rather wait til Beorn gets back, Im fine with that too.
GM Netherfire |
*curses everyone with lycanthropy*
Just a heads up fellas: I will be out of town for the next few days and not connected to the internets.
Ragashingo |
*curses everyone with lycanthropy*
Just a heads up fellas: I will be out of town for the next few days and not connected to the internets.
This:
Divine Health (Ex): At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
Did not help me because I'm only 2nd level. :(
Nme'an is lycanthropy-ed...
Quirel |
And the damage totals are in:
Themp: 5.
Nme’an: 8 + 8 + 10 = 26
Mot: 11 + 17 = 28
Beorae: 5 + Shark: 10 + 4 + Eagle: 7 + 3 + 2 = 31Must be nice doing as much damage as two other party members combined! :p
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