The Thaleniel Throne

Game Master GM Netherfire


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Just put on some kitchen gloves first and you'll be fine...


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

Let's call it 1d6 ⇒ 4 doses for Themp.

1d100 ⇒ 41
1d100 ⇒ 59
1d100 ⇒ 38


I vote we send mr sneaky mc sneakerston a ahead to scout, no more than 80ft though. Themp, you'd probably want to travel on foot and have one of us hold daisys reins. Keep the squishy Druid between Mot and Nme'an. Maybe Mot in front? He's the fastest and can respond quickly in case of ambush?


I vote we don't take the horses. Nether said we'd be doubling rolling the stealth rolls if the horses come and Nme'an is unstealthy enough for all of us even with his cloak of infinite cloaking...

And then, yeah. If there were ever an anchor it's Nme'an. So, Mr. Sneaky McSneakerston (with built in auto trap finding!), Mot, Beorae and her tiger, then Nme'an.


Meat Popsicle

Sounds good to me. Beorae will be keeping an eye and ear out for sure.


Can't I stealth a horse? You know, to "facilitate" "strategical retreats". ;p

Seriously, though, with Themp's stealth bonus plus the shroud, his Stealth is pretty OP.

I'm all for sending Themp ahead for scouting, but good luck convincing him. Prepare to banter.


*Nme'an pulls out +1 Sword, Shortbow, and Dagger in preperation for the upcoming "banter."* :)


Roger, roger, Nether. Sorry about that.

Now, to be a bit honest and blunt, I don't think I'm quite sure how the map works. Could you give us a heads-up on which tile-texture means what?


Dungeon Master

Oh, of course! The ambiguity didn't occur to me. The dark grey tiles are the cliff walls of the Blackcrag Pass. You can't walk on those. The lighter grey and the gravel tiles can be traversed upon normally. They are mostly details on the map, but might be a little more difficult to do balancing acrobatic actions on the gravel (if you've ever tried sprinting and pivoting over loose gravel you know what I'm talking about).


Say, what would it take for Themp to be able to climb up the pass and scout from above?


Probably a bunch of climb/strength checks...?


Dungeon Master

I ran out of time before i had to go this morning. In short, yes, a good number of climb checks. Ill post here in Discussion tonight, Themps options for the attempt.


No rush. I'm still trying to come up with a masterful Plan B anyway. ;p


Dungeon Master

It would take quite a few DCs, with a possibility of death, if you fall from really high up and take fall damage (1d6 per 10 feet fallen). But, I appreciate answers to challenges that I don't expect, so I'm gonna explain what it will take:

1d20 + 5 ⇒ (8) + 5 = 13

Looking at the ledges of the rock face, Themp judges daunting heights of at least one hundred feet, and even higher in some places. However, looking down the pass, he sees a natural shelf in the rock, only about forty feet off the ground. While it does not continue along the entire length of the rock face, in truth it looks to be about fifteen feet wide, the shelf would be a good place to rest if one was to endeavor a climb to the top of the rock face, which appears to rise another sixty feet higher from the shelf. However, Themp thinks he can use a naturally-formed corner in the rock to his advantage, which more or less starts at one end of the shelf and continues to the top. The stone shelf is V10-V12, and the corner wall is V9. Come to think of it, now he sees a better angle to reach the shelf. Corner climbing between V12 and W13.

Breakdown:

First of all, remember that with Climb checks, failing the DC by 5 or more causes the climber to fall. A climber’s roll can be a maximum of 4 short of the DC, where he simply fails to make progress. A successful Climb check will move you along the climbing surface one-quarter of your land speed. The grid map is lined in 5 foot squares, but if Themp can successfully pass two consecutive Climb checks, I'll rule that he moves 15 feet due to his 30 foot move speed.

Climbing the rock face without any rope is a Climb check DC 15.

Climbing a rope while bracing against the rock is a Climb check DC 10.

Climbing between two perpendicular surfaces lessens the Climb DC by 5.

A grappling hook (which happens to be among Themp’s possessions) has a range increment of 10 feet. This means that for every 10 feet beyond the first increment, there is a cumulative range penalty of -2.

Throwing the grappling hook up to the shelf will take a -6 penalty to the ranged “attack” roll, but thankfully the roll must only beat an AC of 5. Throwing the grappling hook from the shelf to the top of the cliff is a -10 to the roll. Given the uneven state of the rock, I am ruling that the grappling hook will successfully secure if the rolls can be met. Using the grappling hook with a rope secured to the end will allow Themp to brace against the stone and pull himself up.

The advantage of the stone shelf: should Themp fail a Climb check while on the upper 60ft of the cliff, he will fall to the shelf instead of 40 feet to the ground, dealing significantly less fall damage.

Given how far he would be out of Beorae or Nme’an’s reach, it would be wise for him to pack some curing potions for the climb.

So! There you have it. Relatively low DCs, but you must make a lot of them. If the many rolls look like they are going to clutter up your post, put them all in a spoiler.


Dungeon Master

If you guys want to poke around and figure things out sans Beorae, Im fine with it. But I dont really feel comfortable npcing Beorae for two weeks, it would be different if it was only a weekend or some such. If you would rather wait til Beorn gets back, Im fine with that too.


I don't particularly mind either, to be honest. I'll post something up to prompt y'all to do something, I guess.


Yeah. It's fine with me. I'm just following Themp at the moment so there's not really a lot to do anyway. :)


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

So, can Beorae Perceive/comment on the hairline crack, or can only Themp see it right now?

Also, "hi!"


Dungeon Master

Beorae cannot perceive the crack from where she stands on the DG map.

Welcome back!


*Adjusts TV antenna*

I wonder why this channel doesn't come in anymore...


=/

Mr Spanish Guitar left us hanging here... ::sadface::


Who's Mr Spanish guitar?


Beorn is. He went to Spain or something and came back right before Destiny launched.

I kind of understand him, though. If I could, I'd definitely spend all my time playing Destiny too. :D


Heh speaking of, guess who bought Destiny today and will be playing tonight! :D


Dungeon Master

You guys are a bunch of nerds. Says the "dungeonmaster" of a d20 game...


*Discreetly pushes piles of fanfiction under an empty pizza box.*


All you have is piles? Amateur. :)


Ragashingo wrote:
All you have is piles? Amateur. :)

Take that back right now, or I'll start shipping Nme'an with Mot.

;)


Male Human Urlghain Bardbarian 4 HP 26/50 4 STR DMG

*waggles eyebrows*


Male Half-elf Paladin 5, Cleric 1 (AC: 24, Flat-footed: 23, Touch: 12) (21/43) Good Horse (AC: 16, Flat-footed: 14, Touch: 16) (31/31)(45gp, 7sp 7cp), (75gp - General Fund)

*Smites Themp*


Male Human Rogue lvl5 (AC 20; HP 28/37)

*pickpockets Nme'an's sword*

Sleight of Hand: 1d20 + 8 ⇒ (9) + 8 = 17


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

*sets everyone on fire*


Male Human Fighter 3rd

*eyes Shark and consults his journal for the appropriate recipe*


Male Half-elf Paladin 5, Cleric 1 (AC: 24, Flat-footed: 23, Touch: 12) (21/43) Good Horse (AC: 16, Flat-footed: 14, Touch: 16) (31/31)(45gp, 7sp 7cp), (75gp - General Fund)

"I've been set on fire before. It truly is not such a big problem."


Dungeon Master

*curses everyone with lycanthropy*

Just a heads up fellas: I will be out of town for the next few days and not connected to the internets.


GM Netherfire wrote:

*curses everyone with lycanthropy*

Just a heads up fellas: I will be out of town for the next few days and not connected to the internets.

This:

Quote:
Divine Health (Ex): At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.

Did not help me because I'm only 2nd level. :(

Nme'an is lycanthropy-ed...


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

Gah, I'm the werewolf!


Male Human Fighter 3rd

*Rifles through Beorae's pack, looking for leftover belladonna*

Not necessarily a wolf. Met this one unlucky bastard in the trenches of Servoltas who got bit by a toad under the full moon. Hung himself with his own tongue, he did.


>bit by a toad

10/10, would read again.


Male Human Fighter 3rd

"You know what happens to a toad that hangs itself with its own tongue? Same thing as everything... well, come to think of it, there's not a lot of other things out there that can do that. Hmm."


Henry Southgard wrote:
"You know what happens to a toad that hangs itself with its own tongue? Same thing as everything...

Thanks, Ororo...


I'm not sure I understand. You mean like Mot's Climb roll? Several in succession?


Dungeon Master

Correct, several in succession.


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"Flammable! Or inflammable. Not sure which. Doesn't matter."


Dungeon Master

Knowledge is power!


And the damage totals are in:

Themp: 5.
Nme’an: 8 + 8 + 10 = 26
Mot: 11 + 17 = 28
Beorae: 5 + Shark: 10 + 4 + Eagle: 7 + 3 + 2 = 31

Must be nice doing as much damage as two other party members combined! :p


And for the curious, our grand totals to date:

Mot: 202
Nme’an: 170
Beorae Combined: 106 (Shark: 64, Beorae: 30, Eagle: 12)
Themp: 30

Good Guys Combined: 508
Enemies Combined: 230


Also, what time is it? Last clue I could find was midday still being hours away, then we walked for another two hours before Themp sprung the trap. Soon, noonish?


Ragashingo wrote:

And the damage totals are in:

Themp: 5.
Nme’an: 8 + 8 + 10 = 26
Mot: 11 + 17 = 28
Beorae: 5 + Shark: 10 + 4 + Eagle: 7 + 3 + 2 = 31

Must be nice doing as much damage as two other party members combined! :p

"Lotta people don't think about it.. been a lot in the news lately. Heightening tensions between the roleplayers and roll-players. Power creep. Arcane devastation. They don't remember all the way back, a long time ago when Wizards of the Coast was testing character classes for Third Edition. Way back in the 1990s when Dragonlance was still around. Little did they know what they wrought in their little workshop: self-buffing classes that retain full spellcasting while encased in heavy armor or shapeshifted into a godsdamned bear. Power incarnate, waiting for the ability to summon planar allies or creatures of the forest... Waiting only to take those giant footsteps..."

*Thoom* *Thoom* *Thoom*

"Sounds something like that, don't it?"

*Roar* *Thoom* *Thoom*

"Sounds like something is coming this way now! Sounds like- oh yes! It's CoDzilla!"

-Blue Otyugh Cult, Extraplanar Live


Yeah... I guess Mot's character sheet is out of date. Seemed odd that he was only up to 16 hp.

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