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Health roll: 1d8 + 1 ⇒ (3) + 1 = 4 Max HP is now 37

+11 skill points, +1 Rogue Talent

.

Save Bonuses are now:


  • Fortitude +2
  • Reflex +5
  • Will + 2

Skills rank-up:


  • Acrobatics +1 ..............(Current Rank: 6)
  • Escape Artist +5 ..........(Current Rank: 6)
  • Perception +1 .............(Current Rank: 6)
  • Sleight of Hand +2 .....(Current Rank: 6)
  • Stealth +1 ....................(Current Rank: 6)
  • Use Magic Device +1 ..(Current Rank: 6)

Rogue Talent:

Minor Magic: Disrupt Undead


Health roll: 1d8 + 1 ⇒ (2) + 1 = 3 Well, crap

+11 skill points, +1 Feat, Sneak Attack is now +3d6 (!!!)

Skill points:

Stealth +1 (at rank 5 now)
Perception +1 (at rank 5 now)
Disable Device +1 (at rank 5 now)
Acrobatics +3 (at rank 5 now)
Use Magical Device +5 (at rank 5 now)

Feat:
Rapid Shot


Hey, as long as it's not the other way around, I'm game


Heh, silly non-rogues and their lack of trap-spotting skills.

;p

Will do, Nether.


GSheet updated to reflect stats changes.


Noted. Will update sheet. What happens to HP, though?


Uh, DG tells me wolfdude is at most 55ft from Themp from L7 to K17. Maybe you didn't take his move into account?

If it's too much trouble to edit the post, though, I don't mind missing that one and trying again on my next post. I mean, as long as it doesn't result in TPK, obviously. :p


I've had writer's block and then kind of wandered away. Sorry. I'm good now, I think.


Since you insisted so much, yeah, I'll make the sacrifice of taking the extra money. :p

Has Nme'an ever said it was ours to share, though?


Ah, silly paladins, always waiving street-diplomacy (Yeah, Themp has about 45gp he kept hidden from you guys. ;) )


Are we already using that value for trade?


I don't think Themp has even 50gp, unless I missed out on some bookkeeping


So a masterwork buckler would add +1 AC to Themp with no penalties for 155gp?


Definitely arrows. CON healing too.

Better armor, I guess?


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I like how the feat doesn't make it explicit there is no penalty at all.

"without taking the standard –4 penalty"

"No, sir, you get the Extra Fiesta Bonus Penalty (trademark pending) of -10 if the sun is up and -15 if the sun is down but your mother has forgotten to hang the clothes to dry out overnight."


HP: 23 + 1d8 + 1 ⇒ 23 + (6) + 1 = 30 Still CON damaged, so 27

1 ability score:

  • Charisma: +1 to score 14 (Bonus: +2)

Class bonuses:

Fortitude +1 (Total bonus: +1)
Reflex +4 (Total bonus: +9)
Will +1 (Total bonus: +1)

BAB +1 (Total bonus: +3)
CMB +1 (Total bonus: +4)

11 skill points (in no particular order):

  • Stealth: +1 to rank 4 (Total bonus: +20 [w/ cloak])
  • Sense Motive: +1 to rank 4 (Total bonus: +7)
  • Perception: +1 to rank 4 (Total bonus: +7)
  • Disable Device: +3 to rank 4 (Total bonus: +12)
  • Sleigh of Hand: +3 to rank 4 (Total bonus: +12)
  • Craft(bow): +1 to rank 4 (Total bonus: +8)
  • Acrobatics: +1 to rank 2 (Total bonus: +10)

Special:

Uncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

Rogue Talent: Combat Trick: A rogue that selects this talent gains a bonus combat feat. Chosen feat is Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.


Uh, yeah, sorry. Themp is supposed to be dumbfounded* into inaction.

*Right spelling! :D


That argument from Beorae is pretty much what defused Themp.

Sovereign would be proud of her.


Coolio. Since I hadn't really thought this through until last week, I'll roll the first Craft now as if he had crafted during the lull between gathering up the loot and setting off.


Nether, I've been meaning to Craft Themp's own arrows (and possibly the band's as well) every morning/night, while they prep their spells and train Shark. Do you want to regulate the volume of arrows by situation or do you want to set a rule right now?


Ok, here are the pluses

+1 BAB -> BAB = +2

Craft(Bow) +3 (at +3)
Disguise +1 (at +7)
Kno(Religion) +1 (at +2)
Perception +1 (at +6)
Perform(Comedy) +2 (at +7)
Sense Motive +2 (at +6)
Stealth +1 (at +19, with cloak :D )


HP increase: 1d8 + 1 ⇒ (8) + 1 = 9


I forgot the "cramped in a tight place" penalty to ATK, didn't I?


Ah, dodge bonus. That fits exactly what I had in mind. Thanks.


Themp is currently waiting for a reaction. Any chance he can position himself defensively with just the bow?


Chewbaccawakka wrote:
I think centipede might (heh) be best.

Missed you, Chewie


Ragashingo wrote:

To Themp:

- Right. When I write against Themp I (and Nme'an) do view him more or less as a kid. I figure he is a bit immature but maybe also he sides with Mot because Mot makes an awesome role model that appeals to Themp. Think about it! Mot is unstoppable in battle, accomplishes whatever he sets out to do, and he gets away with disrespecting Nme'an who is the only stand-in for an authority figure around right now. There's a lot for Themp to appreciate there. But there's also some things I'd think Themp doesn't admire so much. I think of Themp as being someone who values finesse and slickness and sly-creativity... things that Mot does not possess. Sure, Mot accomplishes things, but he only does so through brute force. Like at the river, Mot dove in and saved the silver club, but diving into the river at night was a really stupid thing to do while Themp's plan with the rope was much more clever.

Pretty much, yeah. Themp is slowly realizing Mot might not be exactly a perfect role model, even though he is great fun to have around. A bit more character development and he could even consider having Nme'an as one. ;)


Well, Themp is blowing it out of proportion, partly because of his previous experience with the guard and partly because he truly believes Mot is a lot less prone to rationale and a lot more emotionally unstable than Nme'an. You see, while Nme'an has shown great restraint, imo, Themp latches on to the "bad" things, like the scolding right after the Dad or the time he completely ignored when Themp tried to gain some praise through the conspiracy message.

You see, he might be street-wise, but he is a tad emotionally immature. :)


Heh. No worries, man. Hope you're managing it well.


He's alive!


Themp's terribly out of date... Even my GDrive Sheet is out of date!

I need to do a cross-check between the GDrive and the game...


I'm not sure I understand. You mean like Mot's Climb roll? Several in succession?


>bit by a toad

10/10, would read again.


Beorn is. He went to Spain or something and came back right before Destiny launched.

I kind of understand him, though. If I could, I'd definitely spend all my time playing Destiny too. :D


=/

Mr Spanish Guitar left us hanging here... ::sadface::


I don't particularly mind either, to be honest. I'll post something up to prompt y'all to do something, I guess.


No rush. I'm still trying to come up with a masterful Plan B anyway. ;p


Say, what would it take for Themp to be able to climb up the pass and scout from above?


Roger, roger, Nether. Sorry about that.

Now, to be a bit honest and blunt, I don't think I'm quite sure how the map works. Could you give us a heads-up on which tile-texture means what?


Can't I stealth a horse? You know, to "facilitate" "strategical retreats". ;p

Seriously, though, with Themp's stealth bonus plus the shroud, his Stealth is pretty OP.

I'm all for sending Themp ahead for scouting, but good luck convincing him. Prepare to banter.


10/10 Would read again


Got it


I've heard the extra BAB allows Themp to dismount, draw the bow AND fire in the same turn. Is that correct?


*Mot immediately proceeds to hurl the spear into the river*


Nme'an wrote:

Nme'an's alternate method of retrieving the gold ribbon:

Once warned, Nme'an is able to make out the edges of the pit trap. He dismounts and approaches carefully, then, with little warning, he throws himself directly at the pit...

Acrobatics: 1d20 - 7 - 1 ⇒ (9) - 7 - 1 = 1

...but due to the rigidity of his armor and his long sleepless night, the knight misses his target and lands safely next to the ribbon on the other side.

If I fail an acrobatics check but am trying to acrobatics myself into the pit I cross safely, right? :p

Give this man a medal!


Google told me.


Happy b-day, Chewie!


It's ok. I'll blame Raga anyway. ;)


Am now. ;)


Daaamn

Well, woes of being a rookie, I guess. I say unload all the work on him too. :p

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