The Sunless Citadel
Game Master
soaponarope
After three hours of mind-numbing silence, Lisbeth stretches and nudges Barlow awake. "Your watch."
Barlow rolls over and grunts, obviously very tired still. He sits up and nods.
Okay, get some sleep Lissie.
Throughout his time awake he keeps a vigil watch.
Perception:1d20 + 3 ⇒ (6) + 3 = 9
Survival:1d20 + 3 ⇒ (4) + 3 = 7
Lisbeth nods and saunters over to where Barlow just got up. Curling like a cat next to a rock, Lisbeth bundles her cloak for a pillow and falls asleep almost instantly.
Attack 1: 1d20 + 4 ⇒ (14) + 4 = 18
While Barlow watches over his sleeping companions. An arrow gets planted in his shoulder. Coming from up above.
Damage: 1d4 ⇒ 1
Current HP: 4
Barlow roars loudly, hoping to wake the others up, and immediately looks for the source of the attack.
Perception:1d20 + 3 ⇒ (18) + 3 = 21
Barlow looks up and see a Goblin nocking another arrow ready to shoot at him again.
Initative Order:
Barlow
Acidios
Goblin
Lisbeth
Barlow holds his ground until he is sure his party has woken up. He keeps yelling for them to wake up and only defends his friends.
Full defensive; +4 to AC.
He keeps yelling, hoping they hear him. Get down the stairs, now!
Barlow rushes over toward the stairs, ready to run down as soon as his friends go down.
Acidios wakes up to the commotion, still feeling stiff and groggy. He jumps up standing ready to defend against whatever onslaught Barlow is yelling about.
Perception
1d20 ⇒ 15
Full Defensive; +4 to AC
What is your ugly mouth yelling about Barlow?! I'm trying to sleep!
Goblin: 1d20 + 4 ⇒ (11) + 4 = 15
An arrow bounces off the floor next to Acidios' foot. Splitting the small skull of a rat.
Lisbeth snaps awake to the sound of Barlow's raging scream, seeing an arrow protruding from his shoulder. She groggily stood, stumbling slightly from going from sleeping to frightened in a matter of seconds.
Practically throwing herself toward the stairs, Lisbeth makes for the hallway with the dragon door inside it as quickly as she can.
Barlow waits for Acidios to pass him before rushing down the stairs after him.
Holding until after Acidios.
Just stand there and look scary so he shoots at you, Pits. I'll make quick work of this pest!
Cast Magic Missile
1d4 + 1 ⇒ (4) + 1 = 5
You are a fool, Squeaky! Get out of here, you're going to get yourself killed!!
Despite Barlow's words, he tries to intimidate the foe; hoping to make him run off from fear instead of attacking Acidios.
Intimidate:1d20 - 1 ⇒ (10) - 1 = 9
Goblin: 1d20 + 4 ⇒ (16) + 4 = 20
The goblin fires another arrow at Acidios planting it in his left leg.
Damage: 1d4 ⇒ 4
Acidios Current HP: 0
Lisbeth keeps running, turning briefly to see another arrow impale itself in Acidios' leg, right after the flash of a magic missile sails through the air. "For the love of Desna, Acidios, run!"
Taking a deep breathe to fight back the pain, Acidios creates a small ball of acid in his palm, throwing it at the goblin and yelling out to his allies before falling unconcious.
YOU KNOW I NEVER RUN FROM SOMETHING MY OWN SIZE!
Acid Splash(Ranged Touch)
Attack:1d20 ⇒ 17
Damage:1d3 ⇒ 1
Current HP:-1
The acid hits the goblin causing it to scream in pain before collapsing. Falling over the side and straight for Acidios. But landing beside him in a heap of goblin crush.
Barlow immediately rushes to Acidios, finding the potion in his bag. He uncorks it and feeds it to the unconscious Gnome.
Bloody idiot
After feeding Acidios the potion, he looks through the Goblin's body for anything of use.
Cure Light Wounds:1d8 + 1 ⇒ (1) + 1 = 2
Perception:1d20 + 3 ⇒ (8) + 3 = 11
"For the love of Pharasma...." Lisbeth sighed irritably and began trudging up the stairs.
Acidios snaps awake, licking the potion off his lips, and patting his stomach.
I have too much potion in my belly, and not enough food.
He yanks the arrow out of his leg. When he spots the dead goblin beside him, he lets out a high pitched cackle.
Yes! I got him! You're welcome Pits. Let's get inside and find somewhere safe for a good sleep.
Barlow tosses the Goblin's body off the ledge and looks back to Acidios.
You go first. Now.
He points to the stairs.
Acidios complies and leads down the stairs.
Of course I'll let you hide behind me.
He giggles to himself.
Looking up, Lisbeth sees her comrades making their way down the stairs toward her. Tilting her head back, she sights loudly and irritably, then turns around and heads down the stairs.
Acidios makes his way into the first room of the citadel, searching for any danger (especially rats) and if the doors look like they could be secured.
Perception
1d20 ⇒ 5
Hey Pits, make those big arms of yours useful and secure these doors somehow will ya? Lissie, you want to take a second look around and make sure there is no way for those disgusting vermin to disrupt my beauty sleep?
Acidios points out his requests and then begins setting himself up a sleeping area.
Barlow says nothing and slams the door shut, looking around the room for large rocks and other large rubble from the crumbling walls to place in front of the door.
Perception:1d20 + 3 ⇒ (11) + 3 = 14
Highly annoyed, Lisbeth exhales in an unamused grunt and looks around. She hopes, for her sake at least, that there's nothing left to disturb their sleep.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
With everything seeming okay for the night the group rests. They are undisturbed through out the night. Morning comes and the group starts to wake up. Barlow the first to rise. Feeling better than ever, all his wounds have been healed as if by magic.
You guys are back to max health
Barlow stretches when he stands up, his back cracking as he does it. Losing no time, he pulls a few very large pieces of dried jerky from his pack and devours them in seconds. When he is done he makes a loud smacking sound with his lips and looks around the room to make sure it is still secure.
Perception:1d20 + 3 ⇒ (2) + 3 = 5
When he finds that the room is secure, he begins looking for further tracks of the people they came down here to search for.
Survival(+1 favored enemy):1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
The door is still secure and you do not see any tracks other than your own.
He walks over to the dragon door and stands in front of it, looking at the details. He then calls over to the others.
Let's get a move on, it feels like a good day for tracking.
"Thank Pharasma the door held," Lisbeth commented as she stretched. Situating her gear, Lisbeth stalked out the door, rubbing at her face as she approached the dragon door. "Let's find these people and get out." Leaning forward, Lisbeth presses her ear to the door, eyes closed to concentrate on listening
Perception: 1d20 + 4 ⇒ (9) + 4 = 13
With a shove, Lisbeth pushes against the door to open it, but it won't budge. With an irritated sigh, she steps aside and nods at Barlow. "Your move."
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