Mithral Scarab

Lisbeth Vestergrim's page

71 posts. Alias of Val Kerrigan.


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With a shove, Lisbeth pushes against the door to open it, but it won't budge. With an irritated sigh, she steps aside and nods at Barlow. "Your move."


"Thank Pharasma the door held," Lisbeth commented as she stretched. Situating her gear, Lisbeth stalked out the door, rubbing at her face as she approached the dragon door. "Let's find these people and get out." Leaning forward, Lisbeth presses her ear to the door, eyes closed to concentrate on listening

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Highly annoyed, Lisbeth exhales in an unamused grunt and looks around. She hopes, for her sake at least, that there's nothing left to disturb their sleep.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Looking up, Lisbeth sees her comrades making their way down the stairs toward her. Tilting her head back, she sights loudly and irritably, then turns around and heads down the stairs.


"For the love of Pharasma...." Lisbeth sighed irritably and began trudging up the stairs.


Lisbeth keeps running, turning briefly to see another arrow impale itself in Acidios' leg, right after the flash of a magic missile sails through the air. "For the love of Desna, Acidios, run!"


Lisbeth snaps awake to the sound of Barlow's raging scream, seeing an arrow protruding from his shoulder. She groggily stood, stumbling slightly from going from sleeping to frightened in a matter of seconds.

Practically throwing herself toward the stairs, Lisbeth makes for the hallway with the dragon door inside it as quickly as she can.


Lisbeth nods and saunters over to where Barlow just got up. Curling like a cat next to a rock, Lisbeth bundles her cloak for a pillow and falls asleep almost instantly.


After three hours of mind-numbing silence, Lisbeth stretches and nudges Barlow awake. "Your watch."


The silence is eerie, but Lisbeth doesn't mind as she sits with her back to the wall next to Barlow and Acidios, scanning her surroundings in the colorless darkness. Her thoughts wander idly and for several moments, Lisbeth stares off into space, looking without seeing as she entertains herself with rather distracting thoughts.


Lisbeth sighs as she looks around. "Mm.... or we won't have a fire." She looks at Acidios. "Well then, you're in charge of light for you daywalkers if we have visitors in the night."


Lisbeth nods in agreement. Though she managed to escape the days events mostly unscathed, (her ankle still hurt something fierce) it was clear that her comrades were far worse off than she. Lisbeth casts her glance around for some materials to make a small fire.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

"Get some sleep, I'll see about a small fire and wake you when it's your turn."


Lisbeth facepalms and turns away from the pair, reminded once again that these two really were children at heart. "Well, now that that's over, what say you, Acidios? Barlow? Press on? I honestly think the two of you could use a rest, considering we're down to one potion."


Lisbeth begins to pace, stalking darkly across the floor, watching the corners of the room for unwanted intruders. "We should wait."

Perception: 1d20 + 4 ⇒ (11) + 4 = 15


Caring little for the fate of the rat, Lisbeth turns to Barlow, who looks absolutely awful. "You. Potion. Now."


OP Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


"Get off of him you bloody, filthy...!!! All manor of curses and profanities sounded in the small stone room as Lisbeth lit upon the rat that was trying to gorge on Acidios' foot with fury.

Acrobatics (to the space behind Rat 1, adjacent to Rat 2): 1d20 + 8 ⇒ (20) + 8 = 28

First, she jumped over the rat who's jaw she kicked, gracefully performing an ariel through the air and landing behind him. Then, with her main hand, she spun around and sliced her dagger viciously at the rat that had just entered the fray.

Main Hand Dagger: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d4 + 2 ⇒ (3, 1) + 2 = 6


Lisbeth swears under her breath as the sound of a squeaking rat reaches her ears. Turning, she rushes back towards the rat, weapons drawn and slashes at it with her dagger.

Main Hand Dagger: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


The flesh on Barlow's face makes a sick ripping sound. Alarmed, Lisbeth stands straight and pulls her daggers from their sheaths, knowing that they'd be next to useless against the bones of their enemies. She had to do something, though. Leaving Acidios behind, Lisbeth stepped up behind Barlow and to the left. "Would you like to share?" she asked Barlow, smirking to try and hide the nervousness she felt.

Bluff: 1d20 - 1 ⇒ (6) - 1 = 5


With panic in her voice, Lisbeth talks to the unconscious Acidios as she searches his pockets for a potion. "Don't you die on me, you inconsiderate ingrate!" Pulling one out with a shaking hand, she rips the cork out with her teeth while propping up Acidios with her other hand, tipping the full potion into his slack mouth.

Potion of Cure Light: 1d8 + 1 ⇒ (3) + 1 = 4


"No!" Lisbeth cries out as she watches Acidios fall. Acting quickly, Lisbeth stoops and grabs her friend by his now-tattered clothes and pulls him as far from the door as she can.


Hearing Acidios' squeal, Lisbeth turns around and steps over to him. "Oh that's interesting... Secret door. Well done... hey... What's that in your shoulder? Did that just happen?"

Heal Check: 1d20 + 1 ⇒ (5) + 1 = 6

Lisbeth glances into the room that opened up.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19


Lisbeth snorts, but says nothing as she approaches the door to which Barlow had just stepped into. The whole place looked like it was ready to collapse. "Anything interesting, Acidios?"


Sense Motive: 1d20 ⇒ 19


Lisbeth approaches the goblins warily and nudging the nearest one with her foot. "These fools look less than happy."

Heal: 1d20 + 1 ⇒ (16) + 1 = 17

Once she felt safe that they were dead, she stooped and began to rummage through their belongings, looking for anything useful.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8


"How about you have a potion right quick before you hurt yourself," Lisbeth scolds. "You look awful." Turning her gaze to Acidios, she raises one eyebrow in a challenging smirk. "We'll see."


Lisbeth rolls her eyes and scoots away from the foul smelling corpse. "When you two are done flirting, do you see a way out of there, Barlow? Or do 'Squeak' and I have to haul your arse out of the hole, a feat we all know, is likely impossible?"


"No!" Lisbeth gasps in shock as Barlow falls, the sound of him hitting the ground coming too far after he disappeared from sight to mean anything good. She hurries to the edge, standing next to Acidios. She peers over the edge, barely able to see him among a pile of corpses in the pit. "You IDIOT!" she hisses, disguising her fear with anger. "You can't watch where you're going?!"


"You shouldn't be so hateful toward your own kind," Lisbeth muses as she follows the pair.


"Mmph!" Lisbeth can't help but grunt as Barlow nudges her. He honestly must not know his own strength. It didn't help that she was also rather petite as well. Not as petite as Acidios, however, who was currently hacking the rats body to pieces with a disturbing frenzy. Casting a judgmentally disgusted look on Acidios, she followed behind him and Barlow, feeling comforted and somewhat at home in the darkness that began to surround them.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6


"Hmph..." Lisbeth sighs. "Stinks far too much to want to eat anything really, don't know how you're managing hunger at this point, Barlow. Nevermind the fact that you'd just eaten, too, but I suppose that doesn't surprise me." Feigning disgust, Lisbeth steps past Acidios toward the stairs. Her ankle was hurting mildly, and Lisbeth attempts to walk on it as though nothing happened. Perhaps it was just a small twist and it would work itself out.

Bluff: 1d20 - 1 ⇒ (12) - 1 = 11

The Fetchling folds her arms and stands at the top of the stairs, looking down over the citadel. It looked ominous and foreboding, and if the Goblins hadn't completely ransacked all the valuables from it, the three of them could likely make a killing.


Lisbeth bursts out laughing at angry squeaking from Acidios (or at least she was fairly sure it was Acidios). "Acidios, that is truly pathetic!" When Acidios swings and misses, Lisbeth begins laughing so hard that she can't hang onto the rope any longer. She is still laughing as she falls to the ground.

Acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12

She manages to land on her feet, but she felt something pop ominously in her left ankle.

That really hurt...

It smelled down here, horrendously so. Lisbeth draws her daggers and stabs with her main hand toward the closest rat.

Mainhand Dagger: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


There was the sound of a rock hitting something un-ratlike. Lisbeth lets loose a string of expletives. "I'm sorry!!"she calls down over her shoulder as she continues to shimmy down the rope.


"Well, quit squirming!" Lisbeth calls back to Acidios as she throws the second rock at the same rat.

Throws rock: (+4, -4, -4) 1d20 - 4 ⇒ (12) - 4 = 8

As the rock plummets downward, Libeth looks around for more, dismayed to see that the only ones left were either too heavy, or not heavy enough. With a sigh, she stoops and grabs the rope, turning to climb down into the rat infested goblin hole.

Climb: 1d20 + 1 ⇒ (19) + 1 = 20


Lisbeth grimaces and curses loudly as the rock she threw landed not on the rat, but on Acidios. "Sorry!"


"Bloody hell..." Lisbeth murmurs urgently. With Barlow occupying the rope, Lisbeth looks around for something to do. With an exasperated sigh, she stoops and picks up two decently sized rocks from the ground, and with a grunt, she throws one down towards the rat that nearly took a chunk out of Acidios' rump.

Throws rock: (+4, -4, -4) 1d20 - 4 ⇒ (13) - 4 = 9


Lisbeth stalks past Barlow to where Acidios stands. Peering over the edge, she gazes into the dark below. Acidios' light dances downwards and she stares past it, brow furrowing as she tries to pick out the details.

Perception
1d20 + 4 ⇒ (2) + 4 = 6


With a nearly imperceptible sigh and a roll of her eyes, Lisbeth pulls the map out of her cloak again and thumps it in Barlow's hand.


As they come to the ruins, Lisbeth pulls the map from inside her cloak, unfolding it with a flick of her wrist and gives it a look over. This looked like the place on the map. With a sigh, she folds the maps and shoves it back in her cloak. Now the thing was bloody useless.

"Well..." she states with boredom as she steps toward the ravine from the road side.

She eyes the rope as it leads down into the darkened chasm, but directs her gaze back to the scribbles on the pillar. "Can anyone read that?"

Looking back at the ruins in general, she looks for anything of interest.

Perception:
1d20 + 4 ⇒ (16) + 4 = 20


"Thaaank you!" Lisbeth quipped, as she accepted the gold in her open and waiting palm. Clinking the coins into the bag, she stowed it in the inner pocket of her vest. The extra weight felt heavy and good.

She examined her nails

DM Spoiler:
Bluff: 1d20 - 1 ⇒ (15) - 1 = 14 and tried her hardest to sneak a glance at Barlow's musculature
while she waited.

"Yes, quite. I'd rather not be here when their bodies are discovered, if it comes to that."


Lisbeth snorts again, and says sarcastically, "Please, you know Acidios isn't good for it. Just throw it."


Lisbeth snorts, but is internally grateful that Barlow decided to handle the grunt-work. But because she's in a sour mood and doesn't feel like being chipper, she decides to antagonize the orc a tad.

"I think you overestimate yourself," she offers with a breathy, unimpressed drawl. "I'll take that bet. Fully in the ditch, not any part short." She raises an eyebrow, awaiting his response to the terms.


"Find anything?" Lisbeth asks. She really didn't like standing here in the open. Suddenly, the urgency of getting the bodies and themselves out of the open was upon her. Stepping next to Barlow, she grabbed the leg of the least bloody body and began pulling toward the forest.


Lisbeth grumbles to herself under her breath as she secures her hood around her face.

Grumble:
"Oh, a heap of good that would do, dispatching everyone that follows us out of a bar."


Rather disgusted with the whole affair, Lisbeth sheaths her daggers and bows her head, massaging the bridge of her nose with her fingers.

"Let me get this straight.... in the span of less than twenty seconds, the two of you made short work of people that were willing to fork over fifty plats for some sword."

She stepped to the side to get a good look at Barlow's face, which was currently blood-spattered. "And you! If you're going to take the head off of every person that insults your orcish-ness from here on out, you're going to make a lot of enemies. Nice swing, by the way."

She looks about to see if anyone saw the less-than-civil exchange.

Perception:
1d20 + 4 ⇒ (7) + 4 = 11

"And yes, Acidios... two of them followed us out of the tavern earlier..."


Lisbeth drops her face into her palm.


Lisbeth watches in horror as the man's head is parted from his body. Sure, it wasn't anything she hadn't seen before, but it didn't make the sight any less jarring. Especially when, yes, he was a pig, but did he completely deserve it?

"Barlow, WAIT!" she screams at the top of her lungs.

Shoving the blowgun back in her cloak, she draws her two knives and stands stock still, turning her gaze to the last man.

"If you knew what was good for you, you'd drop your weapon right now. We'll hear your deal now."

Diplomacy:
1d20 - 1 ⇒ (8) - 1 = 7


"So SPEAK! Clearly this exchange is no longer going to be on your terms. We are heading into the Sunless Citadel and if you want us to consider your damned proposal, you'd better make it. I'm sure there are countless others that want your ruddy sword, and would make a proposition without the insults."

Fuming, Lisbeth moves up to stand just behind and to the right of Barlow, clutching her blowgun in her fist.

Lisbeth readies an action:

Readied action:
Lisbeth will attempt to shoot Murix with a dart if any of the men make an attack against her or her comrades.


Lisbeth at first sighs in annoyance, but when the leading man takes a swing at Barlow, Lisbeth reaches into her cloak, pulling out her loaded bowgun, hoping that the three men are more focused on Barlow than on her actions. She needed their attention on him, not on her.

Sleight of Hand:
1d20 + 8 ⇒ (11) + 8 = 19


Lisbeth raises an eyebrow at the offer, but decides to let Barlow be the 'negotiator'.

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