The Slumbering Tyrant (Crossing the Wasteland) (Inactive)

Game Master DireMerc


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Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Merius is waiting for his Initiative order to post.


M Dhampir Warpriest 10

So what are we waiting for?


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Im waiting for the ghosts to go.


Yeh sorry I never seem to have enough time to do the things I wanna do especially on the weekends so lately haven't been on very much

It occurs to me they have lifesense. That would that negate the 50% for being in the wall.

Wraith will vs command undead.
will: 1d20 + 6 ⇒ (7) + 6 = 13

Wraith will vs command undead.
will: 1d20 + 6 ⇒ (4) + 6 = 10

Wraith will vs command undead.
will: 1d20 + 6 ⇒ (14) + 6 = 20

Two of the wraiths attack the berbalang but their attacks have no effect on it.

The remaining wraith goes after Harika.
attack: 1d20 + 6 ⇒ (19) + 6 = 251d6 ⇒ 51d6 ⇒ 4 negative/con dc 18 fort negates

Two claws from berbalang at kardav
claw for Kardav: 1d20 + 9 ⇒ (14) + 9 = 231d8 ⇒ 61d6 ⇒ 5 negative energy/ con
claw for Kardav: 1d20 + 9 ⇒ (13) + 9 = 221d8 ⇒ 11d6 ⇒ 3 negative energy/ con
Dc 21 fort to negate con drain.

Your go.


M Dhampir Warpriest 10

As he lashes out at the wraith attacking Harika Held Action, two viscous claws lash out from the wall striking him across the back. Kardav howls, even though the foul necrotic energy washes over his body harmlessly he feels a piece of soul wither away.
"I'm not joining you yet!" He says, activating another sacred blessing from Desna.
Activating Sacred armor, for the next minute his AC is 2 higher. Rounds of Sacred Weapon 9/10 Minuets of Sacred Armor 9/10 Fervor 7/8 Blessings 7/8
Fort: 1d20 + 12 ⇒ (7) + 12 = 19
Fort: 1d20 + 12 ⇒ (6) + 12 = 18
HP 42/42, oooowwww

With a snarl he prepares to lash out again. Hold action to attack anything that hits him or an adjacent ally.
Attack: 1d20 + 20 ⇒ (1) + 20 = 21 Well the dice gods hate me
Damage: 1d10 + 13 + 4d6 ⇒ (5) + 13 + (3, 6, 4, 3) = 34


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug will shift fire to the berbalang, as it darts out of the wall.

soft cover from allies, point blank shot
to hit: 1d20 + 22 - 4 ⇒ (1) + 22 - 4 = 19 again?


Female Human Cleric of Urgathoa 10 (HP 85/85 | AC: 19 | T: 10 | FF: 19 | CMB: +0 | CMD: 10 | Fort:+11 | Ref:+5 | Will:+14 | Init: +0 | Perc: +5 | Speed 30)

Fort save: 1d20 + 11 ⇒ (14) + 11 = 25

Deathless armor is effectively Negative Energy DR 10. She takes no damage from the wraith's touch.

The chilly hand of the grave slices through her armor but Harika, inured to the presence of the undead, bravely resists its deadly touch. She pulls her morningstar from her belt and smashes it at the wraith's arms.

Morningstar: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Inspired Blade1/Magus 9 HP: 115| AC: 30 T:17 FF: 23 | Saves: Fort: 13, Ref: 14, Will: 13(+2 vs enchant) | Arcane pool: 12/13 | init:+6 Perception: +17

when you realize you can't add ghost touch to your black blade >.> will add +2 and flaming to his blade.

Cursing Valoren moved to aid kardav. His blade roars to life with fire emanating around it. As he strikes, a fury of electricity swirls around the blade.

shocking hands attack: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26
attack: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20
damage1: 1d8 + 12 + 1d6 + 9d6 ⇒ (4) + 12 + (1) + (1, 1, 1, 5, 6, 5, 5, 4, 2) = 47
damage2: 1d8 + 12 + 1d6 ⇒ (8) + 12 + (2) = 22


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

Ynthar will strike again with his Glaive, keeping out of reach of the arms in the walls.

Blade of 3 Fancies: 1d20 + 12 ⇒ (3) + 12 = 151d10 + 6 ⇒ (3) + 6 = 9
Blade of 3 Fancies: 1d20 + 7 ⇒ (13) + 7 = 201d10 + 6 ⇒ (6) + 6 = 12


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Merius directs his Flame Blast at the first undead target that presents itself to him!

Flame Blast: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20
Fire Damage: 5d6 + 16 ⇒ (6, 5, 6, 5, 3) + 16 = 41

Had to pick a specific target without a map, so just assume Merius attacks the closest target.


Imagine a spiral (5 foot wide) staircase with shadowy arms coming out of the walls. That is the current situation.


M Dhampir Warpriest 10

So what's happening guys?


You eliminate the remaining hostile wraith and deal some damage to the berbalang. It retreats and the mind controlled wraiths chase after it.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Is there a way we can follow it, or it is through a wall?


He travels trough the wall but the eye will still lead you down towards his physical form.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Follow the eye. "Bug find thing body and end this!"


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

Ynthar will follow behind the large simple man, not wanting to come between Bug and his prey.


M Dhampir Warpriest 10

Grimacing from the wounds inflicted by the undead Kardav ops to take the rear guard.


Female Human Cleric of Urgathoa 10 (HP 85/85 | AC: 19 | T: 10 | FF: 19 | CMB: +0 | CMD: 10 | Fort:+11 | Ref:+5 | Will:+14 | Init: +0 | Perc: +5 | Speed 30)

Harika follows along, staying in the middle despite the demonstrated lack of safety there.

Kardav, you want a blast of Infernal Healing?


M Dhampir Warpriest 10

It's all con damage, the negative energy doesn't hurt him.


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Merius follows along behind with flames licking the tips of his finger... ready to blast the next undead that reveals itself.


As you travel further down you leave the stairs and enter a long hallway that goes left and right. To the right you hear a slithering sound a large mass is approaching. It's an ooze a large one at that. (knowledge Dungeoneering dc 20 to identify as an advanced black pudding)


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Merius wastes no time in quickly conjuring a snake-like visage of flames and sends it whipping over the heads of his companions towards the strange creature approaching them!

Flame Blast Attack (vs. Touch AC): 1d20 + 15 ⇒ (5) + 15 = 20
Fire Damage: 5d6 + 18 ⇒ (6, 3, 6, 3, 4) + 18 = 40
Burning Infusion Damage: 1d6 ⇒ 5

Burn Cost/Reduction:

Base Attack:
- Flame Blast

Infusions:
- Snake +2 Burn
- Burning Infusion +1 Burn

Additional:

Burn Reductions:
- Infusion Specialization -2 Burn
- Gather Power (Move) -1 Burn

Total Burn = 0 Burn

Actions: Move - Gather Power to reduce Burn cost by 1. Standard - Flame Blast w/ Snake and Burning Infusion (Snake ignores Cover and Concealment) and Ref DC 19 to avoid catching fire and taking the Burning Infusion damage above.

*EDIT*

Forgot to include initiative...

Initiative: 1d20 + 4 ⇒ (2) + 4 = 6


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

init: 1d20 + 5 ⇒ (18) + 5 = 23
(assume full round action)
Not having any idea what it is Bug defaults to standard response, which is chuck his star at it (a few times). If someone with knowledge skill beats his initiative and tells him not to attack, he will comply.

to hit: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 1d4 + 17 ⇒ (3) + 17 = 20
to hit: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 1d4 + 17 ⇒ (3) + 17 = 20
to hit: 1d20 + 15 ⇒ (5) + 15 = 20 damage: 1d4 + 17 ⇒ (4) + 17 = 21


pudding init init: 1d20 - 1 ⇒ (9) - 1 = 8


Female Human Cleric of Urgathoa 10 (HP 85/85 | AC: 19 | T: 10 | FF: 19 | CMB: +0 | CMD: 10 | Fort:+11 | Ref:+5 | Will:+14 | Init: +0 | Perc: +5 | Speed 30)

From her spot in the middle of the group, Harika simply observes for the moment.

Delay action until the end to see how effective the team is. H really isn't set up to fight an ooze, frankly.


I see two actions and one delay what is everyone else doing?


Are kardav, valoren and ynthor gone?


M Dhampir Warpriest 10

Still here, just been swapped with Nursing study
Gravely wounded kardav hangs back next to the pretty necromancer, holding to attack any foes that attack him.


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

I am still here, I was following behind


ok so for now you just hang back?

The slime is damaged but simply continues it's slow advance towards the group not seeming to care moving 40 feet closer it is about 20 feet from the group now. You can either stay were you are, move up the stairs or go down the hallway in the opposite direction if you want to keep your distance.

Your turn to act again.


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Did the pudding fail its Reflex save? If so, then it will continue to take 1d6 fire damage each round until it takes the time to put itself out. This also grants Merius +2 bonus on attack rolls, to DCs, and on caster level checks to overcome spell resistance.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug will continue to attack at range (I assume I had some effect).

to hit: 1d20 + 20 ⇒ (2) + 20 = 22 damage: 1d4 + 17 ⇒ (2) + 17 = 19
to hit: 1d20 + 20 ⇒ (20) + 20 = 40 damage: 1d4 + 17 ⇒ (3) + 17 = 20
to hit: 1d20 + 15 ⇒ (5) + 15 = 20 damage: 1d4 + 17 ⇒ (3) + 17 = 20


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Merius gathers more heat from the surrounding area and sends another blast of flame around the corner at the pudding!

Flame Blast Attack (vs. Touch AC: 1d20 + 15 ⇒ (15) + 15 = 30 +2 if failed Ref from first round.
Fire Damage: 5d6 + 18 ⇒ (5, 2, 4, 6, 5) + 18 = 40 *1.50=60 Fire Damage

Burn Cost/Reduction:

Base Attack:
- Flame Blast +0

Infusions:
- Snake Infusion +2

Additional:
- Empower +1

Burn Reductions:
- Infusion Specialization -2 Burn
- Gather Power (Move) -1

Total Burn = 0 Burn


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

Ynthar takes in a deep breath and unleashes a silent scream through his horn at the pudding.

Ear-Piercing scream: 5d6 ⇒ (1, 1, 5, 1, 4) = 12 DC 17 or Dazed


This isn't your typical pudding it took no damage from the fire, the ear piercing shout has no effect and bugs knives have minimal effect (dr 15 applies to the knives) and it has fast healing 25 so it actually healed most of the damage from the first salvo.

Also correction it only moved 20 feet forward since i saw it cannot double move.

It has ac 4 and a lot of Hp and is immune to a lot of things (basically all the things something that is blind, death and has no organs would be immune to as well most elements including fire and acid.


Female Human Cleric of Urgathoa 10 (HP 85/85 | AC: 19 | T: 10 | FF: 19 | CMB: +0 | CMD: 10 | Fort:+11 | Ref:+5 | Will:+14 | Init: +0 | Perc: +5 | Speed 30)

Harika backs away from the pudding as it advances. "I have nothing prepared to fight this thing."


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"I don't seem to be doing much either. At least it is slow, so I think we can run for it. "


M Dhampir Warpriest 10

Seeing the attacks of his comrades do little to the creature and not wanting to get into combat himself kardav raises a hand. The butterfly tattoo on the back of his hand glows purple as a lance of divine sunlight pours from his outstretched hand.
Ranged touch attack: 1d20 + 10 ⇒ (11) + 10 = 21
Not sure what type of damage this thing will take, pick what one applys GM.
Damage, Ordinary: 5d8 ⇒ (2, 6, 4, 7, 4) = 23
Damage, Undead: 10d6 ⇒ (5, 4, 2, 4, 2, 5, 2, 4, 3, 5) = 36
Damage, Sunlight vulnerable Undead: 10d8 ⇒ (1, 8, 7, 7, 7, 4, 5, 3, 5, 6) = 53

Prepared Spells:
0-
Detect Magic
Create Water
Guidance
Read Magic
Mending
1-
Hide from Undead
Pro, Evil
Divine Favor
Rite of Bodily Purity -cast at start of day-
Read Weather -cast at start of day-
2-
Inflict Moderate Wounds (2)
Ironskin
Weapon of Awe
3-
Invisibility Purge
Searing Light (2)
4-
Divine Power


Ordinary damage so 23.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Rather important to note is I have clustered shots, so DR should only apply once.


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

Yanis stomps has foot, blows a short blast on his horn and starts a battle song.

Raging song, you can decline it. +4 Str/Con, +3 Con, -1 AC
Can Yanis 5ft step to get an attack, if so

Blade of 3 Fancies: 1d20 + 14 ⇒ (17) + 14 = 311d10 + 9 ⇒ (3) + 9 = 12


@Bug that makes a considerable difference I will make a note of that


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Changing my 2nd round actions now that I know my fire does absolutely nothing.

"I am less than useless in this fight! Damnable monster... very few things are immune to my fire and we must meet one of them." Merius will backtrack to ensure an open path of retreat is necessary.


If you back up do you go back up the stairs or down the hall away from the goo monster?

If everyone acted the monster simply moves 20 feet closer then it's your turn again.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

another volley at the goo

clustered shot (not sure if close enough for point blank yet)
to hit: 1d20 + 20 ⇒ (17) + 20 = 37 damage: 1d4 + 17 ⇒ (1) + 17 = 18
to hit: 1d20 + 20 ⇒ (15) + 20 = 35 damage: 1d4 + 17 ⇒ (4) + 17 = 21
to hit: 1d20 + 15 ⇒ (11) + 15 = 26 damage: 1d4 + 17 ⇒ (2) + 17 = 19


M Dhampir Warpriest 10

what does the rest of the group think?


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Considering that Merius literally can do nothing to this thing, I'm all for attempting to lure it outside into the graveyard... let it fall out of the tower. Then we don't have to worry about it.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Since clustered shot is working, I can kill it eventually.


You've damage it some but at this rate it will take another 8-9 turns to kill it

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