DireMerc |
Yeh sorry I never seem to have enough time to do the things I wanna do especially on the weekends so lately haven't been on very much
It occurs to me they have lifesense. That would that negate the 50% for being in the wall.
Wraith will vs command undead.
will: 1d20 + 6 ⇒ (7) + 6 = 13
Wraith will vs command undead.
will: 1d20 + 6 ⇒ (4) + 6 = 10
Wraith will vs command undead.
will: 1d20 + 6 ⇒ (14) + 6 = 20
Two of the wraiths attack the berbalang but their attacks have no effect on it.
The remaining wraith goes after Harika.
attack: 1d20 + 6 ⇒ (19) + 6 = 251d6 ⇒ 51d6 ⇒ 4 negative/con dc 18 fort negates
Two claws from berbalang at kardav
claw for Kardav: 1d20 + 9 ⇒ (14) + 9 = 231d8 ⇒ 61d6 ⇒ 5 negative energy/ con
claw for Kardav: 1d20 + 9 ⇒ (13) + 9 = 221d8 ⇒ 11d6 ⇒ 3 negative energy/ con
Dc 21 fort to negate con drain.
Your go.
Kardav Vincov |
As he lashes out at the wraith attacking Harika Held Action, two viscous claws lash out from the wall striking him across the back. Kardav howls, even though the foul necrotic energy washes over his body harmlessly he feels a piece of soul wither away.
"I'm not joining you yet!" He says, activating another sacred blessing from Desna.
Activating Sacred armor, for the next minute his AC is 2 higher. Rounds of Sacred Weapon 9/10 Minuets of Sacred Armor 9/10 Fervor 7/8 Blessings 7/8
Fort: 1d20 + 12 ⇒ (7) + 12 = 19
Fort: 1d20 + 12 ⇒ (6) + 12 = 18
HP 42/42, oooowwww
With a snarl he prepares to lash out again. Hold action to attack anything that hits him or an adjacent ally.
Attack: 1d20 + 20 ⇒ (1) + 20 = 21 Well the dice gods hate me
Damage: 1d10 + 13 + 4d6 ⇒ (5) + 13 + (3, 6, 4, 3) = 34
Harika ir'Thul |
Fort save: 1d20 + 11 ⇒ (14) + 11 = 25
Deathless armor is effectively Negative Energy DR 10. She takes no damage from the wraith's touch.
The chilly hand of the grave slices through her armor but Harika, inured to the presence of the undead, bravely resists its deadly touch. She pulls her morningstar from her belt and smashes it at the wraith's arms.
Morningstar: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Valoren Calmoren |
when you realize you can't add ghost touch to your black blade >.> will add +2 and flaming to his blade.
Cursing Valoren moved to aid kardav. His blade roars to life with fire emanating around it. As he strikes, a fury of electricity swirls around the blade.
shocking hands attack: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26
attack: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20
damage1: 1d8 + 12 + 1d6 + 9d6 ⇒ (4) + 12 + (1) + (1, 1, 1, 5, 6, 5, 5, 4, 2) = 47
damage2: 1d8 + 12 + 1d6 ⇒ (8) + 12 + (2) = 22
Ynthar Icerunner |
Ynthar will strike again with his Glaive, keeping out of reach of the arms in the walls.
Blade of 3 Fancies: 1d20 + 12 ⇒ (3) + 12 = 151d10 + 6 ⇒ (3) + 6 = 9
Blade of 3 Fancies: 1d20 + 7 ⇒ (13) + 7 = 201d10 + 6 ⇒ (6) + 6 = 12
Merius Oprean |
Merius directs his Flame Blast at the first undead target that presents itself to him!
Flame Blast: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20
Fire Damage: 5d6 + 16 ⇒ (6, 5, 6, 5, 3) + 16 = 41
Had to pick a specific target without a map, so just assume Merius attacks the closest target.
Ynthar Icerunner |
Ynthar will follow behind the large simple man, not wanting to come between Bug and his prey.
Merius Oprean |
Merius wastes no time in quickly conjuring a snake-like visage of flames and sends it whipping over the heads of his companions towards the strange creature approaching them!
Flame Blast Attack (vs. Touch AC): 1d20 + 15 ⇒ (5) + 15 = 20
Fire Damage: 5d6 + 18 ⇒ (6, 3, 6, 3, 4) + 18 = 40
Burning Infusion Damage: 1d6 ⇒ 5
Base Attack:
- Flame Blast
Infusions:
- Snake +2 Burn
- Burning Infusion +1 Burn
Additional:
Burn Reductions:
- Infusion Specialization -2 Burn
- Gather Power (Move) -1 Burn
Total Burn = 0 Burn
Actions: Move - Gather Power to reduce Burn cost by 1. Standard - Flame Blast w/ Snake and Burning Infusion (Snake ignores Cover and Concealment) and Ref DC 19 to avoid catching fire and taking the Burning Infusion damage above.
*EDIT*
Forgot to include initiative...
Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Bug Eater |
init: 1d20 + 5 ⇒ (18) + 5 = 23
(assume full round action)
Not having any idea what it is Bug defaults to standard response, which is chuck his star at it (a few times). If someone with knowledge skill beats his initiative and tells him not to attack, he will comply.
to hit: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 1d4 + 17 ⇒ (3) + 17 = 20
to hit: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 1d4 + 17 ⇒ (3) + 17 = 20
to hit: 1d20 + 15 ⇒ (5) + 15 = 20 damage: 1d4 + 17 ⇒ (4) + 17 = 21
Harika ir'Thul |
From her spot in the middle of the group, Harika simply observes for the moment.
Delay action until the end to see how effective the team is. H really isn't set up to fight an ooze, frankly.
DireMerc |
ok so for now you just hang back?
The slime is damaged but simply continues it's slow advance towards the group not seeming to care moving 40 feet closer it is about 20 feet from the group now. You can either stay were you are, move up the stairs or go down the hallway in the opposite direction if you want to keep your distance.
Your turn to act again.
Merius Oprean |
Did the pudding fail its Reflex save? If so, then it will continue to take 1d6 fire damage each round until it takes the time to put itself out. This also grants Merius +2 bonus on attack rolls, to DCs, and on caster level checks to overcome spell resistance.
Bug Eater |
Bug will continue to attack at range (I assume I had some effect).
to hit: 1d20 + 20 ⇒ (2) + 20 = 22 damage: 1d4 + 17 ⇒ (2) + 17 = 19
to hit: 1d20 + 20 ⇒ (20) + 20 = 40 damage: 1d4 + 17 ⇒ (3) + 17 = 20
to hit: 1d20 + 15 ⇒ (5) + 15 = 20 damage: 1d4 + 17 ⇒ (3) + 17 = 20
Merius Oprean |
Merius gathers more heat from the surrounding area and sends another blast of flame around the corner at the pudding!
Flame Blast Attack (vs. Touch AC: 1d20 + 15 ⇒ (15) + 15 = 30 +2 if failed Ref from first round.
Fire Damage: 5d6 + 18 ⇒ (5, 2, 4, 6, 5) + 18 = 40 *1.50=60 Fire Damage
Base Attack:
- Flame Blast +0
Infusions:
- Snake Infusion +2
Additional:
- Empower +1
Burn Reductions:
- Infusion Specialization -2 Burn
- Gather Power (Move) -1
Total Burn = 0 Burn
Ynthar Icerunner |
Ynthar takes in a deep breath and unleashes a silent scream through his horn at the pudding.
Ear-Piercing scream: 5d6 ⇒ (1, 1, 5, 1, 4) = 12 DC 17 or Dazed
DireMerc |
This isn't your typical pudding it took no damage from the fire, the ear piercing shout has no effect and bugs knives have minimal effect (dr 15 applies to the knives) and it has fast healing 25 so it actually healed most of the damage from the first salvo.
Also correction it only moved 20 feet forward since i saw it cannot double move.
It has ac 4 and a lot of Hp and is immune to a lot of things (basically all the things something that is blind, death and has no organs would be immune to as well most elements including fire and acid.
Kardav Vincov |
Seeing the attacks of his comrades do little to the creature and not wanting to get into combat himself kardav raises a hand. The butterfly tattoo on the back of his hand glows purple as a lance of divine sunlight pours from his outstretched hand.
Ranged touch attack: 1d20 + 10 ⇒ (11) + 10 = 21
Not sure what type of damage this thing will take, pick what one applys GM.
Damage, Ordinary: 5d8 ⇒ (2, 6, 4, 7, 4) = 23
Damage, Undead: 10d6 ⇒ (5, 4, 2, 4, 2, 5, 2, 4, 3, 5) = 36
Damage, Sunlight vulnerable Undead: 10d8 ⇒ (1, 8, 7, 7, 7, 4, 5, 3, 5, 6) = 53
Detect Magic
Create Water
Guidance
Read Magic
Mending
1-
Hide from Undead
Pro, Evil
Divine Favor
Rite of Bodily Purity -cast at start of day-
Read Weather -cast at start of day-
2-
Inflict Moderate Wounds (2)
Ironskin
Weapon of Awe
3-
Invisibility Purge
Searing Light (2)
4-
Divine Power
Ynthar Icerunner |
Yanis stomps has foot, blows a short blast on his horn and starts a battle song.
Raging song, you can decline it. +4 Str/Con, +3 Con, -1 AC
Can Yanis 5ft step to get an attack, if so
Blade of 3 Fancies: 1d20 + 14 ⇒ (17) + 14 = 311d10 + 9 ⇒ (3) + 9 = 12
Merius Oprean |
Changing my 2nd round actions now that I know my fire does absolutely nothing.
"I am less than useless in this fight! Damnable monster... very few things are immune to my fire and we must meet one of them." Merius will backtrack to ensure an open path of retreat is necessary.
Bug Eater |
another volley at the goo
clustered shot (not sure if close enough for point blank yet)
to hit: 1d20 + 20 ⇒ (17) + 20 = 37 damage: 1d4 + 17 ⇒ (1) + 17 = 18
to hit: 1d20 + 20 ⇒ (15) + 20 = 35 damage: 1d4 + 17 ⇒ (4) + 17 = 21
to hit: 1d20 + 15 ⇒ (11) + 15 = 26 damage: 1d4 + 17 ⇒ (2) + 17 = 19
Merius Oprean |
Considering that Merius literally can do nothing to this thing, I'm all for attempting to lure it outside into the graveyard... let it fall out of the tower. Then we don't have to worry about it.