Ynthar Icerunner
Male human (Ulfen) skald (herald of the horn) 10 ( Pathfinder RPG Advanced Class Guide 49, 115)
NG Medium humanoid (human)
Init +3; Senses Perception +14
Defense:
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AC 22, touch 12, flat-footed 21 (+8 armor, +1 deflection, +1 Dex, +2 natural)
hp 86 (10d8+30)
Fort +11, Ref +6, Will +10; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities improved uncanny dodge; DR 1/—
Offense:
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Speed 30 ft.
Melee blade of three fancies +11/+6 (1d10+5/×3) or
mwk warhammer +11/+6 (1d8+3/×3)
Ranged mwk composite longbow +9/+4 (1d8+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with blade of three fancies)
Special Attacks rage powers (battle roar, guarded stance +2, intimidating glare), raging song 25
rounds/day (move action; dirge of doom, inspired rage, song of marching, song of strength)
Skald (Herald of the Horn) Spells Known (CL 10th; concentration +14)
4th (2/day)— discordant blast APG, heroic finale APG (DC 18)
3rd (4/day)— daylight, dispel magic , thundering drums APG (DC 18), wall of nausea ACG
2nd (5/day)— blindness/deafness (DC 16), heroism, light prison (DC 16), piercing shriek UM (DC 17),
sound burst (DC 17)
1st (6/day)— blend with surroundings , dazzling blade (DC 15), detect metal, ear-piercing scream UM (DC
16), hideous laughter (DC 15)
0 (at will)— detect magic , light, mage hand , prestidigitation, read magic , summon instrument
Statistics:
Str 16, Dex 12, Con 14, Int 16, Wis 12, Cha 19
Base Atk +7; CMB +10; CMD 22
Feats Combat Advice, Flagbearer, Greater Skald's Vigor, Inspired By Fear, Power Attack, Skald's Vigor
Traits ear for music, reactionary
Skills Acrobatics +6, Knowledge (geography) +8, Knowledge (history) +15, Knowledge (local) +21 (+23 on
checks that deal with the local art or music scene), Knowledge (religion) +21, Perception +14, Perform
(sing) +18, Perform (wind instruments) +19, Ride +6, Spellcraft +16, Stealth +2, Use Magic Device +13
Languages Common, Dwarven, Giant, Orc, Skald
SQ arcane bond, bardic knowledge +5, blade of three fancies, rage powers, rousing retort, versatile
performances (sing, wind)
Combat Gear boots of the eternal rose , potion of hide from undead (10), potion of remove
blindness/deafness (3), rod of thunderous force UE, wand of cure light wounds , acid (5), alchemist's fire
(5), anti-emetic snuff, (2), antitoxin (2), holy fountain firework, holy water (10); Other Gear +2 mithral
breastplate, mwk light steel shield, blade of three fancies , arrows (20), mwk composite longbow (+3 Str), mwk warhammer, amulet of natural armor +2 , belt of mighty constitution +2 , cloak of resistance +2 , handy haversack , headband of vast intelligence +2 , Lastwall banner (horde-line) , ring of protection +1 ,
salve of the second chance , belt pouch, dice UE, flint and steel, masterwork Horn, mirror, soap, spell
component pouch, sunrod (10), tindertwig (10), water skin, heavy horse (combat trained), bedroll, bit and
bridle, blanket, crowbar, feed (per day), holy water, mess kit, pot, riding saddle, saddlebags, small tent,
spider's silk rope (50 ft.), trail rations, 232 gp
Special Abilities:
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Arcane Bond Use horn to cast any spell in your spell book. Without it, Concentration required to cast spells (DC20 + spell level).
Bardic Knowledge +5 (Ex) Add +5 to all knowledge skill checks.
Battle Roar (Su) When use intimidating glare, foe also takes 1d6 sonic dam.
Blade of Three Fancies (-Choose-) The glaive grants a +4 sacred bonus on one Perform skill (Oratory). The wielder retains this bonus so long as the weapon remains within 10 feet, which allows two-handed instruments to be played.
Combat Advice As my act, designate enemy, ally gains +2 comp bonus on next atk vs. target.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Flagbearer Grant bonuses to allies who see your flag.
Greater Skald's Vigor Allies share fast healing from Skald's Vigor.
Guarded Stance +2 (2 rounds) (Ex) Gain a +2 dodge bonus to AC vs. melee attacks while raging.
Improved Uncanny Dodge (Lvl >=14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Inspired by Fear Allies in dirge of doom receive +4 moral bonus on saves vs. fear effects.
Intimidating Glare (Ex) As a move action while raging, demoralize vs. adj foe with extended duration.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage Powers (Ex) Skald rage powers affect self and allies under inspired rage.
Raging Song (move action, 25 rounds/day) (Su) Song can inspire allies in a variety of ways.
Rousing Retort When start raging song, use 4 rds to grant allies in 60 ft resave with +2 vs. ongoing
enchantment/fear effect.
Skald's Vigor (Fast healing 4) While maintain raging song, gain Fast Healing 4.
Versatile Performance (Singing) +18 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Versatile Performance (Wind Instruments) +19 (Ex) You may substitute the final value of your Perform: Wind Instruments skill for Diplomacy or Handle Animal checks