The Slumbering Tyrant (Crossing the Wasteland) (Inactive)

Game Master DireMerc


201 to 250 of 489 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

second climb check: 1d20 + 2 ⇒ (11) + 2 = 13

The last block Ynthar grabs at crumbles to dust in his hand and he just hangs on.

climb: 1d20 + 2 ⇒ (18) + 2 = 20

Ynthar manages the climb, slipping through the crack he throws out his rope to help the rest up.

"Lets go, we have some creepy crypt to look through."


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug will take 10 and scramble up to the crack. He will then lower a rope for the climbing impaired and pull them up if he has to.


Female Human Cleric of Urgathoa 10 (HP 85/85 | AC: 19 | T: 10 | FF: 19 | CMB: +0 | CMD: 10 | Fort:+11 | Ref:+5 | Will:+14 | Init: +0 | Perc: +5 | Speed 30)

Climb 1: 1d20 ⇒ 19 Sometimes I feel like the RNG is messing with us. ;)
Climb 2: 1d20 ⇒ 14 Plus whatever bonus the rope gives should be a success.

Harika had watched in amusement as the others clambered up the rocks with difficulty, finally sighing and shaking her head when it comes to her turn. She traverses the scramble of fallen stones with uncanny ease, only grabbing the rope at the very last minute to pull herself through the gap.

She smiles at Bug and Ynthar as she squeezes past the men assisting the others climb up. "Thank you for your help, boys."


Inspired Blade1/Magus 9 HP: 115| AC: 30 T:17 FF: 23 | Saves: Fort: 13, Ref: 14, Will: 13(+2 vs enchant) | Arcane pool: 12/13 | init:+6 Perception: +17

Taking 10. As bug and Co. helps the others get up and in the crack, Valoren will take a look about to see if he sees an easy way down besides jumping. Also keeping an eye out for anything suspicious or any antique traps in operation. perception: 1d20 + 17 ⇒ (19) + 17 = 36 well, we're in. So now what. Anyone got any ideas for finding this thing?


You all manage to climb up to the room on the second floor which holds special room. You can see sealed graves all around with magical wards on them that seem still active. You see a door leading to a large open room. Around the room is a path that goes to multiple smaller chambers and you see a large hourglass in the centre that was broken by falling debris. More rooms are on the floor below.


M Dhampir Warpriest 10

Seeing the last of the group Kardav bites his lips in worry. "Hold up, I'm not the best climber." He says, looking up at the house before shaking his head. Didn't want to try this but like hell I'm asking for help infront of every one. Got myself a rep to maintain. He thinks before tapping into his blessings.
Dimensional hop, teleport 20ft. What happens?


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Is the eye still tracking?


Make a fort save Kardav


M Dhampir Warpriest 10

Fort: 1d20 + 12 ⇒ (20) + 12 = 32


Inspired Blade1/Magus 9 HP: 115| AC: 30 T:17 FF: 23 | Saves: Fort: 13, Ref: 14, Will: 13(+2 vs enchant) | Arcane pool: 12/13 | init:+6 Perception: +17

#how to roll a save

Val will nimbly jump down to the 1st floor upon inspection and noting nothing particularly deadly.

acrobatics: 1d20 + 15 ⇒ (7) + 15 = 22

he then walks up and inspects the door that leads to the large room.

perception: 1d20 + 17 ⇒ (17) + 17 = 34


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug will look into the rooms on the upper floor.


Kardav makes it with no ill effects but he felt a strong force trying to pull him off course as he jumped.


M Dhampir Warpriest 10

As he appears on the second floor of house he dusts off his coat and looks over at the group. "That was easy."
Not trying that again unless I have to. He thinks, worried about the force he felt.


Female Human Cleric of Urgathoa 10 (HP 85/85 | AC: 19 | T: 10 | FF: 19 | CMB: +0 | CMD: 10 | Fort:+11 | Ref:+5 | Will:+14 | Init: +0 | Perc: +5 | Speed 30)

Harika looks around critically at the graves and the broken hourglass. "Interesting."

Detect Magic to see if there are any active magical auras, please, and Kn: Religion to see if there's any significance to an hourglass in the middle of a cemetery.

Kn:Rel: 1d20 + 15 ⇒ (20) + 15 = 35 Everybody do all your rolls now while the RNG is handing out free 20s!


2 people marked this as a favorite.
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

Henrick will try to trip the giant when it gets to 30' away from him.

ranged trip, point blank shot, weapon focus, weapon training, +1 bow
CMB: 1d20 + 18 - 2 + 1 + 1 + 3 ⇒ (13) + 18 - 2 + 1 + 1 + 3 = 34 damage: 1d8 + 8 ⇒ (7) + 8 = 15


The hourglass is clearly a very powerful magical artefact but it's nature is arcane rather than divine. Harika can also tell that it's power is greatly reduce and has been slowly fading since it was damaged by the falling debris.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Oops, posted into the wrong thread (don't mind the Henrick, wrong game).


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

spell craft: 1d20 + 16 ⇒ (11) + 16 = 27

I don't have k. Arcana


Female Human Cleric of Urgathoa 10 (HP 85/85 | AC: 19 | T: 10 | FF: 19 | CMB: +0 | CMD: 10 | Fort:+11 | Ref:+5 | Will:+14 | Init: +0 | Perc: +5 | Speed 30)

Kn:Arcana: 1d20 + 10 ⇒ (1) + 10 = 11 Magic? There's no such thing as magic!

Harika frowns at the hourglass. "The artifact's power is fading due to the damage. I wonder if that debris really fell accidentally."


Searching some of the rooms here you find soldiers, knights, paladins and they are still alive it seems! They are all being held in somekind of stasis.

The eye seems to indicate the berbalang is somewhere below.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"Bug think sleeping warriors kinda creepy. "


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

K.Religion: 1d20 + 21 ⇒ (3) + 21 = 24

Ynthar is going to look over the men and women in stasis, looking for distinguishing marks on them.


Soldiers of the first crusade it seems.


M Dhampir Warpriest 10

"I wonder if the artifact is holding them in stasis somehow? If it breaks perhaps they'd be free to help us on our quest?" Kardav muses. "Then again perhaps the artifact is keeping the graveyard outside quite, if it loses power it's likely the dead will rise again."

The dhamphir shrugs as he follows the eye. "Either way let's do what we came here to do."


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"Yes, find thing. Kill thing. " he looks for stairs down.


Inspired Blade1/Magus 9 HP: 115| AC: 30 T:17 FF: 23 | Saves: Fort: 13, Ref: 14, Will: 13(+2 vs enchant) | Arcane pool: 12/13 | init:+6 Perception: +17

At the mention of the arifact, Val returns from looking down the corridor to study the object. let me take a look at it.
ociur arcaniss

He speaks an arcane phrase and his eyes glow with a fiery purple light. casting detect magic He then studies the item the others were discussing.

spellcraft: 1d20 + 15 ⇒ (8) + 15 = 23

Know.Arcana: 1d20 + 11 ⇒ (9) + 11 = 20


Female Human Cleric of Urgathoa 10 (HP 85/85 | AC: 19 | T: 10 | FF: 19 | CMB: +0 | CMD: 10 | Fort:+11 | Ref:+5 | Will:+14 | Init: +0 | Perc: +5 | Speed 30)

Kn:Religion: 1d20 + 15 ⇒ (16) + 15 = 31 Do they appear to be undead or just in stasis?

Harika looks closely at a few of the sleeping knights.


They appear living but frozen in time. Valoren is quite certain the hourglass is responsible for keeping the knights in stasis it doesn't more but he doesn't know what.


M Dhampir Warpriest 10

As he begins to head downstairs Kardav activates another use of his Racial heritage. Detect undead


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

"I wonder if they chose this fate? Perhaps waiting to be called upon should Tar Baphon rise again? If so, I admire their dedication to their cause. I do not know that I would willingly chose to be locked in sleep for eternity. It is likely few even know of their existence." He shakes his head. "How awful..."


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

K.History: 1d20 + 15 ⇒ (8) + 15 = 23

Ynthar will rub his temples and lightly bang his Glaive on his head, mumbling "I have to know something about his"


Female Human Cleric of Urgathoa 10 (HP 85/85 | AC: 19 | T: 10 | FF: 19 | CMB: +0 | CMD: 10 | Fort:+11 | Ref:+5 | Will:+14 | Init: +0 | Perc: +5 | Speed 30)

"If any enemy would engender this response in someone, it was the Whispering Tyrant. These crusaders likely saw any number of unspeakable terrors inflicted on soldiers and civilians alike."


Ynthar has not heard of this before.

You find stairs going down and as you do kardav detects undead up ahead but cannot see any.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug heads down the stairs.

keeping a careful watch perception: 1d20 + 16 ⇒ (10) + 16 = 26


Bug leads the way was would be the approximate order on the staircase?


Female Human Cleric of Urgathoa 10 (HP 85/85 | AC: 19 | T: 10 | FF: 19 | CMB: +0 | CMD: 10 | Fort:+11 | Ref:+5 | Will:+14 | Init: +0 | Perc: +5 | Speed 30)

Harika takes the full caster prerogative and is somewhere in the middle.


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

Ynthar will be closer to the front, so he can make use of his pole arm and be able to cast his spells as needed.


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Merius will follow near the rear of the formation. He is much better at range than in a melee.


M Dhampir Warpriest 10

Kardav will take point behind Harika, keeping watch with his detect Undead spell.

Also this reminds me of a logic puzzle for some reason.


As you climb down the stairs a number of transparent arms come out the walls reaching for you at random. Incorporeal undead are in the walls striking out blindly. They get a 50% miss chance but you can hit them with melee attacks or mosts spells without readying an action to strike when they do.

Touch attack vs Bug/ con drain if hit: 1d20 + 6 ⇒ (10) + 6 = 161d6 ⇒ 3
50% miss chance, high hits low misses: 1d100 ⇒ 91

Touch attack vs Ythar/ con drain if hit: 1d20 + 6 ⇒ (18) + 6 = 241d6 ⇒ 6
50% miss chance, high hits low misses: 1d100 ⇒ 81

Touch attack vs Harika/ con drain if hit: 1d20 + 6 ⇒ (5) + 6 = 111d6 ⇒ 1
50% miss chance, high hits low misses: 1d100 ⇒ 76

Then a claw come out aiming for Kardav.
These are touch attacks that do 1d8 negative energy damage and 1d6 con drain. claw for Kardav: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 1d6 ⇒ (5) + (2) = 7
50% miss chance, high hits low misses: 1d100 ⇒ 20

Enemy init init: 1d20 + 6 ⇒ (12) + 6 = 18

If you beat them post your action.

From the effects most of you can tell this is likely the Berbalang and a small group of wraiths.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

You get fortitude saves against the con drains from wraiths.


Right you are the berbalang as well. Dc 17 for the wraiths and 21 for the berbalang


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

fort save: 1d20 + 11 ⇒ (12) + 11 = 23

init: 1d20 + 5 ⇒ (3) + 5 = 8 guess I'm in no rush


Inspired Blade1/Magus 9 HP: 115| AC: 30 T:17 FF: 23 | Saves: Fort: 13, Ref: 14, Will: 13(+2 vs enchant) | Arcane pool: 12/13 | init:+6 Perception: +17

1d20 + 6 ⇒ (16) + 6 = 22

Valoren hears the commotion and casts shield on himself before moving into the stairway, blade drawn. Frost remains outside, keeping watch.
Touch AC vs the ghost touches is now 21


M Dhampir Warpriest 10

Init: 1d20 + 3 ⇒ (7) + 3 = 10
As the shadowy claw misses and retracts Kardav channels some power into his weapons, the blades take on a spectral quality as the spin in his hands. He slides closer to the necromancer and waits for an attack. Use of fervor to give his main hand starknife the ghost touch quality, hold action to attack anything that attacks him or an adjacent ally. Rounds of Sacred weapon 10/10

Attack: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 1d10 + 12 + 4d6 ⇒ (2) + 12 + (3, 2, 2, 1) = 22


Raging:
HP 25/76 l +14/+9 (1d10+9) l F 10, W 13 l AC 21
Human Skald 10 HP 56/56 AC 22 DR 1/- (T12, FF21) F +11 l R +6 l W +1 , Per +14
spells:
Raging Song 22/25, 0 – Unlimited, 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 2/2 (concentration +14)

Fort Save: 1d20 + 11 ⇒ (2) + 11 = 13 you have to be kidding me
initiative: 1d20 + 3 ⇒ (18) + 3 = 21

Con 8/14, HP now 56/56

Ynthar howls with pain and then visibly sags and shrinks as the ghostly hands touch him, his Vibrance and health diminishing.

Glaive: 1d20 + 12 ⇒ (16) + 12 = 281d10 + 6 ⇒ (1) + 6 = 7

Ynthar lashes out at the closest hand that he can reach.


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Initiative: 1d20 + 4 ⇒ (2) + 4 = 6


M Dhampir Warpriest 10

Forgot a trait, attack and damage should both be one point higher. Also he still has detect undead active and that should pierce a foot of material, can he use that to tell where the undead are?


Female Human Cleric of Urgathoa 10 (HP 85/85 | AC: 19 | T: 10 | FF: 19 | CMB: +0 | CMD: 10 | Fort:+11 | Ref:+5 | Will:+14 | Init: +0 | Perc: +5 | Speed 30)

Gravewatch Pendant gives incorporeal undead -4 to hit her; touch attack doesn't connect.
Init: 1d20 ⇒ 7

"I am not your enemy. Listen, and heed." The priestess's words thrum with the power of her goddess as she beckons to the wraiths.

Channel Energy, Command Undead DC 25. She should be able to grab 2 of the wraiths. She'll order them to attack the Berbalang.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug will chuck his starknife at the one which hit him as it emerges from the wall to strike.

to hit: 1d20 + 22 ⇒ (1) + 22 = 23[ damage: 1d4 + 17 ⇒ (3) + 17 = 20 nevermind

201 to 250 of 489 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Meeting All Messageboards

Want to post a reply? Sign in.